I stopped reading when I reached more of your pedantic terms of use misinterpretation.EXPLOITING a boss.If anyone has gotten suspended, it's because they were botting or suspected of botting. As long as you're sitting at your keyboard, you're free to kill a mob as many times as you want, as long as it's not exploitation (eg, a bugged mob that keeps constantly respawning when it shouldn't be)Your unilateral definition of "progression" doesn't matter because it's different from mine.I would have to agree with this, if ZOS don't want people farming they have to handle it on mechanics levels not with bans.jdkorreckpreub18_ESO wrote: »I know how you read it. But it's standard mmo boiler plate. I'm saying if they interpret normal farming to be griefing behavior as you think they do. It is cause to abandon this company.
Especially because other than a few supposed emails from ZOS there is nothing posted anywhere on these forums, on the website or in the game saying farming is a banable offence. If they want to ban people (legit players) for farming ever it needs to state very clearly somewhere where every single player will see it.
MMOs have been farmed since they started it's part of the MMO game style, even raids are farmed you're just alone when you do it.
The public bosses are an issue for people completing them/quests but TBH a better fix than nerfing drops would be to make a single hit on that boss count towards completion or just being in the area.
OP your idea sounds great now but as others have stated farmers will just move on to other areas and be in your way, if you want to have awesome boss fights play the closed instanced dungeons as these are far more rewarding for both tactics and usable gear.
It is not farming they are getting banned for. It is hindering other players ability to play the game as it was intended that they are getting banned for. Beyond the first kill of the boss, killing him multiple times does not alter the content if the game in any way. So taking that ability away from other players by spawn camping infringes on other players rights to enjoy the natural progression of the game. If spawn camping progressed the game in anyway, then the argument would be different.
I view spawn camping as progression as it's easily the best way to get a full inventory of items. Deconstruct those items for crafting XP. Boom, progression at its finest.
Camping a boss won't get you banned, no matter how much you stomp your feet and quote the terms of use you greatly misconstrued. At the end of the day, it's a completely legitimate tactic. Want to get boss credit? Better get a hit in faster :^)
You might want to check the forums. There are several closed threads to this effect.
You really should do your homework
forums.elderscrollsonline.com/discussion/comment/567599/#Comment_567599
You can read, right?
Can you? Keep reading sweetpea.
I stopped reading when I reached more of your pedantic terms of use misinterpretation.EXPLOITING a boss.If anyone has gotten suspended, it's because they were botting or suspected of botting. As long as you're sitting at your keyboard, you're free to kill a mob as many times as you want, as long as it's not exploitation (eg, a bugged mob that keeps constantly respawning when it shouldn't be)Your unilateral definition of "progression" doesn't matter because it's different from mine.I would have to agree with this, if ZOS don't want people farming they have to handle it on mechanics levels not with bans.jdkorreckpreub18_ESO wrote: »I know how you read it. But it's standard mmo boiler plate. I'm saying if they interpret normal farming to be griefing behavior as you think they do. It is cause to abandon this company.
Especially because other than a few supposed emails from ZOS there is nothing posted anywhere on these forums, on the website or in the game saying farming is a banable offence. If they want to ban people (legit players) for farming ever it needs to state very clearly somewhere where every single player will see it.
MMOs have been farmed since they started it's part of the MMO game style, even raids are farmed you're just alone when you do it.
The public bosses are an issue for people completing them/quests but TBH a better fix than nerfing drops would be to make a single hit on that boss count towards completion or just being in the area.
OP your idea sounds great now but as others have stated farmers will just move on to other areas and be in your way, if you want to have awesome boss fights play the closed instanced dungeons as these are far more rewarding for both tactics and usable gear.
It is not farming they are getting banned for. It is hindering other players ability to play the game as it was intended that they are getting banned for. Beyond the first kill of the boss, killing him multiple times does not alter the content if the game in any way. So taking that ability away from other players by spawn camping infringes on other players rights to enjoy the natural progression of the game. If spawn camping progressed the game in anyway, then the argument would be different.
I view spawn camping as progression as it's easily the best way to get a full inventory of items. Deconstruct those items for crafting XP. Boom, progression at its finest.
Camping a boss won't get you banned, no matter how much you stomp your feet and quote the terms of use you greatly misconstrued. At the end of the day, it's a completely legitimate tactic. Want to get boss credit? Better get a hit in faster :^)
You might want to check the forums. There are several closed threads to this effect.
You really should do your homework
forums.elderscrollsonline.com/discussion/comment/567599/#Comment_567599
You can read, right?
Can you? Keep reading sweetpea.
You seem to believe your own version of the terms to be gospel, rather than ZOS's, so there's really no use arguing with you. It's like trying to explain sarcasm to an autist.
elderscrollsb16_ESO109 wrote: »Honestly I do not understand the "we have right to farm" argument regarding this very subject. I.E. boss camping.
I feel there's so many other way to farm crafting mats that does not interfere with other players enjoyment. Farmers don't have to camp boss to be able to craft.
So what's the point ?
elderscrollsb16_ESO109 wrote: »Honestly I do not understand the "we have right to farm" argument regarding this very subject. I.E. boss camping.
I feel there's so many other way to farm crafting mats that does not interfere with other players enjoyment. Farmers don't have to camp boss to be able to craft.
So what's the point ?
Just as you can't don't understand the "we have a right to farm" attitiude, I expect most people have an "I don't understand why not" attitude, because quite frankly, there is NOTHING a public dungeon (or the skulls on the map) have as far as progression goes (this far anyway), except some loot, achivement, and maybe a challenging fight (which from my experience, is only challenging if you are solo)
Yes there are other ways, but none as efficient/fun (for me), I can spend 1h camping one boss and in this time: be social with my guild / other people camping, rack up 200+items to deconstruct along with 1-3k gp from soulgems / potions /misc. items I can't deconstruct
or I can spend 1h running around doing random things while looking for nodes to harvest for the materials (but miss out on the crafting xp from deconstructing), I'm at lvl 25 right now, and have my crafts at:
Blacksmith: 21 (70% in)
Clothing: 17 (80% in)
Woodworking: 22(60% in)
And in total I might have spent 4-5h grinding materials to get there (public dungeon boss farming), and haven't crafted a single item, just deconstruct, give away materials to friend / sell for more gp so I can buy more styles etc, it's simply the most time/cost effective way I've personally found to get to where I want with all the crafts, nevermind it drops alot of the traits I need to research aswell!
Farming isn't bad for MMO's, its what makes people stay, I'm personally glad the respawn is so short of it, and I agree on the sentiment that it can feel anticlimatic to enter a public dungeon and it not feeling like an achivement killing the lastboss due to the farmers, however there are other alternatives out there to reach that; use the group finder and do a dungeon.
I highly doubt zenimax will change the mechanic relating to public dungeons, as if you increase the spawntime, it will force people to simply stand around and wait for it to spawn to get the achivement, similary doing it the way I suggested (give people option to enter solo), is probably a coding / mechanic issue that is too large to "be worth it" from a business pov (pure speculation)
@Zarec
I agree the playground has changed since "back in the days", but I disagree with that I limit other peoples gameplay by farming a mob repeatedly (unless ofc, its required for a quest or gameprogression reasons), but the endboss in a public dungeon isn't neccessary for any progression, except getting achivements. I can't say for sure how Zenimax intended for this content to be played, but I would assume that they realised what would happen with a easy-to-farm mob that drops good money and crafting stuff inside a public dungeon, some peoples suggestion is to simply change the fight, by say, remove the loot, which I personally am fine with, if they add in an alternative that is equal in terms of ease / time consuming to get crafting materials / gold.
Also I don't think that shortterm banning is the answer, as it provides way too much negative press and feeling among the playerbase, and sets a very very bad precedence for future cases, a more logical shortterm solution is to publicly state that its okay /not okay, and if it isnt okay, put in a emergencypatch to change the mechanic related to the mobs to prevent farming.
Anyone that comes on these forums and says that they can't get credit or loot from public bosses is a liar. You only have to hit it once..ONCE! This game implements free attack, so you can swing your sword of shoot your staff whenever you want. Stand at the point the boss spawns and just keep hitting that spot. It guarantees you a hit on the boss. I have never on any of my characters not been able to get credit on my first try when there are tons of players camping it. It actually makes it 10x easier to gain the achievement. Also, 1 hit is all it takes for the boss to drop loot.
just lil curios when does this spawn camping actualy start, I am only lvl 13 and have not realy seen anything to bad yet, yes there is a few bosses that people tend to wait for respawn, but atleast yet it has not been a huge problem yet for me, then again i am not bothered that i dont se the boss fight that much, just glad I got the quest done easily and not had to die due to my own horrible way of playing hehe.
so at what leve is this becoming a problem.
Simple solution, make it like SWTOR, the area is instanced and once you kill the boss once, done, you cant kill it again, or go back in.
elderscrollsb16_ESO109 wrote: »But Zenimax did ban people for exploiting public dungeon boss.
That means that the official point of vue is that it's bad.
...
elderscrollsb16_ESO109 wrote: »But Zenimax did ban people for exploiting public dungeon boss.
That means that the official point of vue is that it's bad.
...
Do you have insight on the details of the exploitation?
As far as i know these are not discussed with customers, i do not believe that you will be banned because of killing a mob repeatedly. In a legit way (w/o macros, bot software, not abusing respawn bugs etc.) Official word on this would be nice, because i am hesitant to believe hearsay on the forums.
I could imagine a ban if somebody asks for a chance to kill the mob while a highlevel player onehits it and refuses the chance.
just make it where you get no rewards after you kill it the first time for... say 12-24 hours. People are spamming them to get blues to break down for crafting so the other solution would be to make those items where you cant break them (which I think would not be ideal)
Yes,they can make up the rules as they go if they so chose due to a little clause in the EULA, granted they have to give you about ninety days notice.
Why do you ask?
elderscrollsb16_ESO109 wrote: »But Zenimax did ban people for exploiting public dungeon boss.
grayssonb16_ESO wrote: »
Yes,they can make up the rules as they go if they so chose due to a little clause in the EULA, granted they have to give you about ninety days notice.
Why do you ask?
it means they decide what's a bannable offense or not. if they're not banning killing a mob several times it should give you a hint...elderscrollsb16_ESO109 wrote: »But Zenimax did ban people for exploiting public dungeon boss.
citation needed