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Boss Camping Has To Be Dealt With

  • jimdove
    jimdove
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    far more serious things to work on than ppl playing the game thier way. hell the old school MMOs like DAOC required grps to "camp" areas and grind the *** out of them, this is just a much easier way of grinding gear. I have no issues with it other than the line of obvious bots
  • steveb16_ESO46
    steveb16_ESO46
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    You can sneak or whatever all you want but when there's a botted stack of 6 templars instakilling the boss it makes no difference. Then add in the other dozen farmers.

    Both are interfering with me playing the game as designed. I want to have the boss fight as designed. They all need either instancing or be a one time loot drop only. No botting and no farming.

    And no - i don't care if farming is done in other MMO's or not. I'd be happy to see any account that kills a boss more than twice a day automatically banned.
  • Anoteros
    Anoteros
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    jimdove wrote: »
    far more serious things to work on than ppl playing the game thier way. hell the old school MMOs like DAOC required grps to "camp" areas and grind the *** out of them, this is just a much easier way of grinding gear. I have no issues with it other than the line of obvious bots

    <3 DAOC.
  • karldavy149b16_ESO
    karldavy149b16_ESO
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    Zarec wrote: »
    OFC_it wrote: »
    I took some screenshots tonight of boss campers. Ban them.

    Send in a support ticket or report them individually, it is time consuming but unfortunately we have few options to deal with this type of behavior.

    In all honesty, your screenshots prove NOTHING except you saw X player there fighting X boss. To FAIRLY hand out the ban a GM needs to go visit the location PERSONALLY and observe their behavior.

    There is one option but the company refuses to do it. You get a GM to go visit all the dungeon locations and start banning the @#$% out of the bots it finds there every 10-15 minutes. Asheron's Call did it like 15 years ago, and the game STILL runs today and STILL is policed by GMs for botting. A GM shows up asks you to answer them through chat, you have thirty seconds to answer otherwise the ban hammer comes out.

    I look at it this way I pay to PLAY the game. I do NOT pay to play to sit around fifteen minutes a day reporting botters and spammers. That IS what that subscription fee is supposed to cover, adequate staff to enforce the rules.

    The other thing that should be done is these accounts had to be bought in bulk. They all have to be using the same IP address. Ban the accounts associated with the LOCAL ISP DOMAIN it came from. Only legitimate people are going to come forward to complain.

    personally all my chat is hidden .... muted etc etc i playing with friends and we communicate via mumble so the policy of asking them a question where the game autohides and allows u to remove all chat channels is not valid .... and given the amount of guild invites i recieve on a daily basis i ignore all notifications dont even look at them now and because of that same reason many people have done the same as me ... and frankly ban the bots what for ... they pay to bot ... thats $15 in bethesdas bank account every month ...


    and as for ip address .. thats not true .. proxy baby ...


    how else would a chinese gold seller be able to play if not via a proxy given that the country bans all out going connections to games ..

    and please define a bot ...

    because there are times when frankly when im farming i would look like a bot to all that im not grouped with or in voice with ...





    Edited by karldavy149b16_ESO on April 19, 2014 5:35PM
  • tordr86b16_ESO
    tordr86b16_ESO
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    Zargorius wrote: »
    gharms wrote: »
    PROTIP: if you ban the bots instead of screwing over the entire player base, this problem would go away. I have never seen any more than 3 actual players at a boss if you remove the bots. But once again, why fix the problem when we can penalize everyone instead?

    "What's that? Sliver in your foot? Well let's cut that bad boy off!" - ZOS as a doctor

    Said like a true "legitimate" farmer. Rage on boys while the rest of the players might finally start enjoying the Public Dungeons. I myself can't wait to log in tonight to see the effects of this.


    Many of the public "dungs" are uninteresting, many of them virtually have zero trash mobs in them. And once you do get to the "boss", its mechanics hardly do any damage to you at all. The problem is not the farmers but the entire encounter itself. They have to increase the difficulty. My suggestion is to scale the difficulty BASED on how many people are in vicinity of the boss and add new mechanics to make the boss a little bit more difficult to kill.
  • karldavy149b16_ESO
    karldavy149b16_ESO
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    Zargorius wrote: »
    gharms wrote: »
    PROTIP: if you ban the bots instead of screwing over the entire player base, this problem would go away. I have never seen any more than 3 actual players at a boss if you remove the bots. But once again, why fix the problem when we can penalize everyone instead?

    "What's that? Sliver in your foot? Well let's cut that bad boy off!" - ZOS as a doctor

    Said like a true "legitimate" farmer. Rage on boys while the rest of the players might finally start enjoying the Public Dungeons. I myself can't wait to log in tonight to see the effects of this.


    Many of the public "dungs" are uninteresting, many of them virtually have zero trash mobs in them. And once you do get to the "boss", its mechanics hardly do any damage to you at all. The problem is not the farmers but the entire encounter itself. They have to increase the difficulty. My suggestion is to scale the difficulty BASED on how many people are in vicinity of the boss and add new mechanics to make the boss a little bit more difficult to kill.


    i support this !!!!!!!!!!!!

    allow the farming , make anyone who enters an instance auto group .. full group people go to anouther instance with an empty group .... make the boss scale to group size players can choose which group size they want to be apart of ... much like the closed dungeons ... and make the fight last 5-10 mins ... and slow the respawn ... would be an awesome mix instead of having one decent dungeon a area u have 5 ... win win all the way round right ... everyone gets loot farmers can stay and farm .... people looking for challenge get it ... people looking for an easy ride ... can join 4 man group for much easier fight ....

    this is prob the only fix that would really satisfy all people concerned and would cover all complaints mentioned in the post ... and u would even be able kick bots alltho i suspect bots would run in fours and never effect anyone else ...

    hell do it this way and even getting grouped with bots would benefit a player
  • quatzacoatlb16_ESO
    I do not mind boss camping from players I tend to kill bosses a few dozen times to get some soulsahrds myself. What i do mind is the infinite amount of "asdfeara" players that are clearly bots just stading there attacking the millisecond the boss spawns so u have to have super lightning reflexes to even land a hit on the boss and hopefully get the dungeon complete or with some luck a shard and some crappy white.
  • SilverWF
    SilverWF
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    Agree, the boos mechanic are so pathetic
    Who designed this? Fire him immediately!
    • PC EU. Ebonheart Pact. CP 1k+
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  • Mange
    Mange
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    Hi folks,

    We are looking at addressing the concerns expressed in this thread and others about public dungeon boss farming, from the development side. The act of manually farming these bosses, while possibly not very courteous of others who are trying to have a shot at the content too, is not against our Terms of Service. (Purposefully griefing is another story, entirely.) That said, there are some very valid concerns here, and we are looking at ways we can improve upon how public dungeons and the bosses in them work.

    If we make any changes to public dungeons and bosses, we'll call them out in patch notes.


    This is their logic behind not banning "players" that sit and farm the dungeon bosses at various levels throughout the game.

    http://i.imgur.com/b9H8WR1.gif

    Proof of the banning for "Grand Soul Gem Exploits" which is apparently farming Grand Soul Gems in any form.
    Edited by Mange on April 23, 2014 3:21AM
  • Kililin
    Kililin
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    So now with the "fix" implemted. Does the timer help, in your opinion?
    Less bots? Less Farmers?
  • WilliamTee
    WilliamTee
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    Mange wrote: »
    This is their logic behind not banning "players" that sit and farm the dungeon bosses at various levels throughout the game.

    http://i.imgur.com/b9H8WR1.gif

    Proof of the banning for "Grand Soul Gem Exploits" which is apparently farming Grand Soul Gems in any form.

    It would be really useful to get a list of 'bannable offences'... Where is the line drawn for 'farming' soul gems?

    I go through a LOT of grand soul gems in veteran content... I tend to die a lot (every time my shadowy disguise fails vs 3+ mobs)

    Simple fix would be to reduce their gold value, so all people get from them is life, not moula.
    Edited by WilliamTee on April 23, 2014 8:22AM
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