far more serious things to work on than ppl playing the game thier way. hell the old school MMOs like DAOC required grps to "camp" areas and grind the *** out of them, this is just a much easier way of grinding gear. I have no issues with it other than the line of obvious bots
boredpeonub17_ESO wrote: »
In all honesty, your screenshots prove NOTHING except you saw X player there fighting X boss. To FAIRLY hand out the ban a GM needs to go visit the location PERSONALLY and observe their behavior.
There is one option but the company refuses to do it. You get a GM to go visit all the dungeon locations and start banning the @#$% out of the bots it finds there every 10-15 minutes. Asheron's Call did it like 15 years ago, and the game STILL runs today and STILL is policed by GMs for botting. A GM shows up asks you to answer them through chat, you have thirty seconds to answer otherwise the ban hammer comes out.
I look at it this way I pay to PLAY the game. I do NOT pay to play to sit around fifteen minutes a day reporting botters and spammers. That IS what that subscription fee is supposed to cover, adequate staff to enforce the rules.
The other thing that should be done is these accounts had to be bought in bulk. They all have to be using the same IP address. Ban the accounts associated with the LOCAL ISP DOMAIN it came from. Only legitimate people are going to come forward to complain.
PROTIP: if you ban the bots instead of screwing over the entire player base, this problem would go away. I have never seen any more than 3 actual players at a boss if you remove the bots. But once again, why fix the problem when we can penalize everyone instead?
"What's that? Sliver in your foot? Well let's cut that bad boy off!" - ZOS as a doctor
Said like a true "legitimate" farmer. Rage on boys while the rest of the players might finally start enjoying the Public Dungeons. I myself can't wait to log in tonight to see the effects of this.
tordr86b16_ESO wrote: »PROTIP: if you ban the bots instead of screwing over the entire player base, this problem would go away. I have never seen any more than 3 actual players at a boss if you remove the bots. But once again, why fix the problem when we can penalize everyone instead?
"What's that? Sliver in your foot? Well let's cut that bad boy off!" - ZOS as a doctor
Said like a true "legitimate" farmer. Rage on boys while the rest of the players might finally start enjoying the Public Dungeons. I myself can't wait to log in tonight to see the effects of this.
Many of the public "dungs" are uninteresting, many of them virtually have zero trash mobs in them. And once you do get to the "boss", its mechanics hardly do any damage to you at all. The problem is not the farmers but the entire encounter itself. They have to increase the difficulty. My suggestion is to scale the difficulty BASED on how many people are in vicinity of the boss and add new mechanics to make the boss a little bit more difficult to kill.
ZOS_JessicaFolsom wrote: »Hi folks,
We are looking at addressing the concerns expressed in this thread and others about public dungeon boss farming, from the development side. The act of manually farming these bosses, while possibly not very courteous of others who are trying to have a shot at the content too, is not against our Terms of Service. (Purposefully griefing is another story, entirely.) That said, there are some very valid concerns here, and we are looking at ways we can improve upon how public dungeons and the bosses in them work.
If we make any changes to public dungeons and bosses, we'll call them out in patch notes.
This is their logic behind not banning "players" that sit and farm the dungeon bosses at various levels throughout the game.
http://i.imgur.com/b9H8WR1.gif
Proof of the banning for "Grand Soul Gem Exploits" which is apparently farming Grand Soul Gems in any form.