@SerafinaWaterstar @Pinja @ArchangelIsraphel @AlnilamE
Everything can be tracked via the Zone Guide. Attached is a screenshot I took for a topic sometime ago that was also in regards to account-wide achievements.
You don't need achievements to track your individual progress. That's like saying Console players could never track their characters progress because they already unlocked the Trophy/Achievement on their Playstation/Xbox. That's not how that works. At the moment, it does link to the individual characters achievements for reference to pull from, but this will most certainly be addressed with this new update. The new Zone Guide will more then likely be character specific. Thus, for individuals such as yourselves, you won't need achievements to guide you on what Delves, Dolmens, Wayshrines, Story Quests, etc., you still need to discover/complete, as it's all provided in the Zone Guide when you look and hover over the progress bar.
Remember, achievements have no effect on the story, NPC's, or map progression with new characters. If you make a new character in this current patch, it's as though they've never completed anything. If you press M to open your map, it's blank, and if you go near something, it'll be "black", indicating you haven't cleared it. The same concept applies with the new patch as well. If you want to make a new character and complete all quests in the zone, go clear the WB's, Delves, etc. for the first time to "white" out the map to indicate you've completed it, that's 100% an option and basically what you'll be doing now to track your progress.
Obviously when it comes to "extra" things, like selling 1mil gold worth of stolen goods, that won't be tracked. Idk why any sane person would want to do achievements like that on every one of their characters anyways...but that's just me, lol.
This update giving or taking away the purpose of having alts, however, is subjective. As I explained above, you'll still be able to track things on an individual character basis, but only for "important" things, not the "extra" things. No, you won't be able to see how many safeboxes you've picked with a character. But you will be able to track all the other things with "greater purpose". And that's the big choice ZOS had to make when doing this update. What served the greater purpose? In other words, what will give the most fun to the majority of players? If you look at the poll on this topic, and the polls on all the other topics throughout the years when it came to account-wide achievements, the majority of the ESO community wanted it. You'll never be able to please everyone, and because of this, you need to make a sacrifice on who you'll please. Please the minority of the community, or please the majority of the community? The obvious answer is doing what pleases the majority of your player base.
I kinda side tracked there, but again, talking about the purpose of alts being subjective, this update actually has the opposite effect on a majority of individuals, such as myself. We don't see it as the purpose of our alts are now taken from us. We see it as a form of freedom. We see it as, "wow, I can now finally make 17 different alts, and go into any content, at any time, with any group, on any role or character, and not have to worry about missing out on that achievement/title that I really wanted on my main. I may never get another chance to get Godslayer or Planebreaker again, as most groups disband after achieving it, or don't want to spend another couple months trying to get it. I don't want to waste more time either. Finally, I can play the character/role I'm in the mood for and not feel like I'm missing out on something I might not come across again for a while". That's how I and others see it. We're finally free to make any character we want and just play. A group that's doing content I want to do needs a Necro? No problem, I can do that and still get credit now. Oh, another group that's also doing something I need wants me on a MagSorc for Minor Prophecy? No problem, I got you. See what we see?
Additionally, you have to remember, we're OCD too. We're completionists too. The difference? We value our time, and we don't like wasting it. Having a baby toon that has no achievements messes with our OCD just as much as it does for you. But in a different effect. It kills us that, "ugh, guess I have to do Strangled Cowardess in vMHK HM all over again. Everyone's got to dodge roll the vines from the Garden boss perfectly now all over again. Guess I have to spend hours of my life doing repetitive dailies in every single zone and DLC to get the 30 day achievement now. Guess we gotta drag out the Rhakkat fight all over again for Dro'Destroyer". See what I mean? As I said earlier, the question isn't, "can we do it again", the question is, "do we really want to spend hours/days/months progging this extra side achievement when we could be using this time to RP, decorate our house, shoot the *** with our friends when doing pledges/dungs and trials, etc.".
Again, fun is the most important aspect of a game. However, fun is subjective, and because of this, developers need to figure out what players find fun. They do this through surveys, feedback, forums, etc., and of course, their internal analytics. But when the player base says, "we want this to increase our fun value", and the other part of the player base says, "no, that will get rid of our fun value", they need to make a decision. That decision, unless it hampers gameplay, revenue, or the vision of the game, will always go to the majority. Why wouldn't you want to make as many people happy as possible? It sucks but...this is what we want
But again, from the sounds of it, it doesn't even seem like it's the achievements you care about. It's more so of the individual character progression more then anything, which luckily, that's still there.
@SerafinaWaterstar @Pinja @ArchangelIsraphel @AlnilamE
Everything can be tracked via the Zone Guide. Attached is a screenshot I took for a topic sometime ago that was also in regards to account-wide achievements.
You don't need achievements to track your individual progress. That's like saying Console players could never track their characters progress because they already unlocked the Trophy/Achievement on their Playstation/Xbox. That's not how that works. At the moment, it does link to the individual characters achievements for reference to pull from, but this will most certainly be addressed with this new update. The new Zone Guide will more then likely be character specific. Thus, for individuals such as yourselves, you won't need achievements to guide you on what Delves, Dolmens, Wayshrines, Story Quests, etc., you still need to discover/complete, as it's all provided in the Zone Guide when you look and hover over the progress bar.
Remember, achievements have no effect on the story, NPC's, or map progression with new characters. If you make a new character in this current patch, it's as though they've never completed anything. If you press M to open your map, it's blank, and if you go near something, it'll be "black", indicating you haven't cleared it. The same concept applies with the new patch as well. If you want to make a new character and complete all quests in the zone, go clear the WB's, Delves, etc. for the first time to "white" out the map to indicate you've completed it, that's 100% an option and basically what you'll be doing now to track your progress.
Obviously when it comes to "extra" things, like selling 1mil gold worth of stolen goods, that won't be tracked. Idk why any sane person would want to do achievements like that on every one of their characters anyways...but that's just me, lol.
This update giving or taking away the purpose of having alts, however, is subjective. As I explained above, you'll still be able to track things on an individual character basis, but only for "important" things, not the "extra" things. No, you won't be able to see how many safeboxes you've picked with a character. But you will be able to track all the other things with "greater purpose". And that's the big choice ZOS had to make when doing this update. What served the greater purpose? In other words, what will give the most fun to the majority of players? If you look at the poll on this topic, and the polls on all the other topics throughout the years when it came to account-wide achievements, the majority of the ESO community wanted it. You'll never be able to please everyone, and because of this, you need to make a sacrifice on who you'll please. Please the minority of the community, or please the majority of the community? The obvious answer is doing what pleases the majority of your player base.
I kinda side tracked there, but again, talking about the purpose of alts being subjective, this update actually has the opposite effect on a majority of individuals, such as myself. We don't see it as the purpose of our alts are now taken from us. We see it as a form of freedom. We see it as, "wow, I can now finally make 17 different alts, and go into any content, at any time, with any group, on any role or character, and not have to worry about missing out on that achievement/title that I really wanted on my main. I may never get another chance to get Godslayer or Planebreaker again, as most groups disband after achieving it, or don't want to spend another couple months trying to get it. I don't want to waste more time either. Finally, I can play the character/role I'm in the mood for and not feel like I'm missing out on something I might not come across again for a while". That's how I and others see it. We're finally free to make any character we want and just play. A group that's doing content I want to do needs a Necro? No problem, I can do that and still get credit now. Oh, another group that's also doing something I need wants me on a MagSorc for Minor Prophecy? No problem, I got you. See what we see?
Additionally, you have to remember, we're OCD too. We're completionists too. The difference? We value our time, and we don't like wasting it. Having a baby toon that has no achievements messes with our OCD just as much as it does for you. But in a different effect. It kills us that, "ugh, guess I have to do Strangled Cowardess in vMHK HM all over again. Everyone's got to dodge roll the vines from the Garden boss perfectly now all over again. Guess I have to spend hours of my life doing repetitive dailies in every single zone and DLC to get the 30 day achievement now. Guess we gotta drag out the Rhakkat fight all over again for Dro'Destroyer". See what I mean? As I said earlier, the question isn't, "can we do it again", the question is, "do we really want to spend hours/days/months progging this extra side achievement when we could be using this time to RP, decorate our house, shoot the [snip] with our friends when doing pledges/dungs and trials, etc.".
Again, fun is the most important aspect of a game. However, fun is subjective, and because of this, developers need to figure out what players find fun. They do this through surveys, feedback, forums, etc., and of course, their internal analytics. But when the player base says, "we want this to increase our fun value", and the other part of the player base says, "no, that will get rid of our fun value", they need to make a decision. That decision, unless it hampers gameplay, revenue, or the vision of the game, will always go to the majority. Why wouldn't you want to make as many people happy as possible? It sucks but...this is what we want
But again, from the sounds of it, it doesn't even seem like it's the achievements you care about. It's more so of the individual character progression more then anything, which luckily, that's still there.
SerafinaWaterstar wrote: »Ok actually going to turn this around.
Say achievements are account wide. You start a new character, and get really in to playing them. It clicks. You play well. You want to test yourself on this, to see if you can get vet no death hard mode speed run of some dungeons (or even trials).
But wait. You already did that on another character. So those achievements are crossed off for all your characters. Do I need to have a stop watch whilst playing now?
Or I create a new thieving character & get into playing that. But again, what would be the point as all the achievements are already done.
Master Angler takes time & dedication to complete. You have to make a conscious decision to be that insane for a while. But hey, one & done now. Or all characters fishing count so not such a time bind. Diminishes the achievement.
And what about Pvp? Get one Grand Overlord, then all your characters can be Grand Overlord, despite never having set foot in Cyrodiil. Same with Emperor.
And how is the going to work with crafting? All now Master Crafters? With Antiquities - no more digging up Arteum? With Psijic line? Legerdemain? Why do Undaunted when already unlocked? Etc
Many skill lines & quests are either achievement based or have them attached - are they included? Does this mean new characters don’t need to level up to 50 or actually do anything as already have the quest-linked achievements for them?
Again, this really needs to be thought through properly, and at least made optional.
"And the Scrolls have foretold, of black wings in the cold,That when brothers wage war come unfurled!Alduin, Bane of Kings, ancient shadow unbound,With a hunger to swallow the world!"
So you only play the game to gather achievments and have no fun with the content itself?
So people who play to get achievements are somehow second class citizens because that is what they enjoy doing? What century are we in? Are we not allowed to have different pleasures in life or do we have to confirm to what one person's view of fun is?
Goes both ways, are the people who want to enjoy the content without worrying about losing progress of achievements on their main second class citizens to you?
So you only play the game to gather achievments and have no fun with the content itself?
So people who play to get achievements are somehow second class citizens because that is what they enjoy doing? What century are we in? Are we not allowed to have different pleasures in life or do we have to confirm to what one person's view of fun is?
Goes both ways, are the people who want to enjoy the content without worrying about losing progress of achievements on their main second class citizens to you?
I think BOTH views should be equally valued and that is why everyone should be advocating for BOTH an account view and a character view. It is the people who are insisting only one way is viable and that they can't coexist who are being inconsiderate.
I think we should get both with the option for a toggle. Why not let everyone play the way they want? I have no strong opinion how titles are handled.
TelvanniWizard wrote: »Yes, and motifs and Alliance rank.
@AlnilamE
Everything can be tracked via the Zone Guide. Attached is a screenshot I took for a topic sometime ago that was also in regards to account-wide achievements.
We're really hyped that we can get Account Wide Achievements to everyone!
dragonlord500 wrote: »some Motifs like the Dungeon monster masks should be account wide. they are really hard to obtain enough as is.
rexagamemnon wrote: »And while we are at it, make server transfers a thing and all crown store purchases available on both servers