wtlonewolf20 wrote: »
Anyone else think its about time that a CP cap or something similar is added to dungeon finder? I for one am tired of chasing after speed players/player who basically just rush off and complete a dungeon solo not thinking of their low level groupmates. Ignoring people who are on quests etc etc. So perhaps it is time to place a level cap, so high level players can only play veteran dungeons after a certain level or CP?



If the Tank and heal go ahead, then follow, that your role as DDs, not the contrary.
While we agree that the tank usually decides the pace in a dungeon, it is still his responsibility to keep an eye on the group, making sure that noone is lagging behind and that everyone is ready and buffed and ported in.
If the tank and his buddy decides to run off without a word, it's is his decision. In that case, I assume he knows what he's doing and can handle the situation like the pro that he is. And the last thing I do is wade through a lake of trash mobs that he decided to skip just to save his fluffy butt when something goes wrong.
you don't like carries?
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Grandchamp1989 wrote: »Main problem is communication. We all kinda suck at it.
Let people know your needs and intentions.
If you need quest, tell the group
If you need toilet breaks, tell the group
don't know mech? Tell the group
wanna rush? Tell the group
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
amm7sb14_ESO wrote: »Since many vet players want to keep lower level CP players out of vet content, I think this is the logical compromise for that that vet players can't do normal dungeons. I've seen quite a few higher CP level players that think they have ownership of vet and normal content, and their behaviors in dungeons can ruin the experience for everyone else around them, so yea if many want to suggest CP minimums to participate then I am also on board with CP maximums to go along with it.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
amm7sb14_ESO wrote: »Since many vet players want to keep lower level CP players out of vet content, I think this is the logical compromise for that that vet players can't do normal dungeons. I've seen quite a few higher CP level players that think they have ownership of vet and normal content, and their behaviors in dungeons can ruin the experience for everyone else around them, so yea if many want to suggest CP minimums to participate then I am also on board with CP maximums to go along with it.
Thread is a perfect example of the difference between "serious bidness" or "efficiency consultant" gamers in what is in fact and not opinion a -casual- video game that one sees on gaming forums, and the more healthy minded player base at large.
If -you- want to rush dungeons, then -you- form a group, -you- join a guild that does that, and yes, if you go in the PUG function of pretty much ANY game that is full of lowbies way overskilled or leveled for the content, yes -you- are being a ...
It really is that simple despite pages and pages of rationalizations. Agree with OP, in a perfect game/world there would be max level cap on lots of content. That game is not ESO unfortunately.
Is the tank meant to say, 'Welcome to the Dungeon everybody, I'm going to move forward now, is this acceptable to the group?'.
OP is pretty much saying “Everyone should
play the way I want to, and if they refuse they should not be allowed to play with me”.
Just join a guild with like-minded and stop running with pugs. If you pug a run, don’t expect anything at all.
amm7sb14_ESO wrote: »Since many vet players want to keep lower level CP players out of vet content, I think this is the logical compromise for that that vet players can't do normal dungeons. I've seen quite a few higher CP level players that think they have ownership of vet and normal content, and their behaviors in dungeons can ruin the experience for everyone else around them, so yea if many want to suggest CP minimums to participate then I am also on board with CP maximums to go along with it.
amm7sb14_ESO wrote: »Since many vet players want to keep lower level CP players out of vet content, I think this is the logical compromise for that that vet players can't do normal dungeons. I've seen quite a few higher CP level players that think they have ownership of vet and normal content, and their behaviors in dungeons can ruin the experience for everyone else around them, so yea if many want to suggest CP minimums to participate then I am also on board with CP maximums to go along with it.
70-80% of max CP players are casual players who don't play much in the way of vet content. It's not cool to exclude them just because a handful of more powerful players are jerks sometimes. It puts you on the same level as the ones you complain about.
Anyone else think its about time that a CP cap or something similar is added to dungeon finder? I for one am tired of chasing after speed players/player who basically just rush off and complete a dungeon solo not thinking of their low level groupmates. Ignoring people who are on quests etc etc. So perhaps it is time to place a level cap, so high level players can only play veteran dungeons after a certain level or CP?
Okay then lets turn this around. If players who are over level 50 are allowed to queue for and ruin normal level dungeons
DMuehlhausen wrote: »Anyone else think its about time that a CP cap or something similar is added to dungeon finder? I for one am tired of chasing after speed players/player who basically just rush off and complete a dungeon solo not thinking of their low level groupmates. Ignoring people who are on quests etc etc. So perhaps it is time to place a level cap, so high level players can only play veteran dungeons after a certain level or CP?
They/we do this cause it's easier to farm items we want out of dungeons then getting in a Vet Group randomly. Yes yes I know I could go with a guild, but sometimes I want in out and to be on my way to the next group.
As other people have said...you don't want a carry?
If the Tank and heal go ahead, then follow, that your role as DDs
The Tank was right, it's fast to all of u go to boss, then all mob will come and just burst all in aoe on boss.
Especially in an easy DG.
If the tank and his buddy decides to run off without a word, it's is his decision. In that case, I assume he knows what he's doing and can handle the situation like the pro that he is. And the last thing I do is wade through a lake of trash mobs that he decided to skip just to save his fluffy butt when something goes wrong.
Not right at the beginning of the dungeon, if you're in, you can move. It is at the entrance. You had two options, catch up, or simply let them die to 'prove a point'.
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newtinmpls wrote: »Warning: not entirely sure I got the quoting correct, so if I messed up, my apologiesIf the tank and his buddy decides to run off without a word, it's is his decision. In that case, I assume he knows what he's doing and can handle the situation like the pro that he is. And the last thing I do is wade through a lake of trash mobs that he decided to skip just to save his fluffy butt when something goes wrong.Not right at the beginning of the dungeon, if you're in, you can move. It is at the entrance. You had two options, catch up, or simply let them die to 'prove a point'.
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I will take @thorwyn s points in order.
1-At the beginning of the dungeon is where loading screen lag causes a LOT of problems. If you have been playing this game for more than a week, that is likely not news to you. Not everyone who looks "in" IS actually in, and not everyone "can move".
SO - this is why many of us players will say "hi" or "anyone have quest" or something in group chat. It serves three purposes in that it starts communication, it lets the others know that the speaker is fully loaded in, and if gives opportunity for anyone to mention that they do/don't have quest, or don't have much time, or are not super up on the mechanics.
2-There are more than two options. They could log out or leave group, they could ask "where the heck are you going so fast" or mention "I'm not here for a spaz run, please slow down"
3-Letting them die .... well that proved several points. 1-Stupid to "run away from the group" when you can't handle the dungeon yourself. 2-Don't communicate, and there can be negative consequences. 3-Not everyone is here for a speed run (again, this should not be news).
Anyone else think its about time that a CP cap or something similar is added to dungeon finder? I for one am tired of chasing after speed players/player who basically just rush off and complete a dungeon solo not thinking of their low level groupmates. Ignoring people who are on quests etc etc. So perhaps it is time to place a level cap, so high level players can only play veteran dungeons after a certain level or CP?
Uh no, not when there’s leads and well, like a million other reasons why they’d be in normal instead of slogging it in vet. Plus, just because they’re 810 doesn’t mean they’re ready for vet dungeons...
I sympathize with people who are stuck with jerks who just speed through with no regard for the group. That’s messed up and selfish and I wish they’d just solo it rather than ruin the dungeon for the rest of the group. But your solution would also punish those who would never act in such an anti-social way.