ok, imagine someone that have to farm some set piece in a specific dungeon, doing the same dungeon 20/30 times in a day, a dungeon already done 100/200/300 times during his life in eso. How can he have the patience to wait for people to read books, quests, booksheves, took some screenshot, etc?
O.P. I'd be curious to here your opinion when you reach whatever CP threshold you think it should be. When you finally reach that point, would you like to be stuck in only vet dungeons for whatever you are trying to accomplish for the rest of the time you play ESO?
That is not something I will ever enjoy. I hit up dungeons for the Undaunted skill line, occational set farm, and now leads. Sometimes vet, sometimes normal. Not sure I want to be punished and have options stripped away solely because I have spent more time in the game than others.
Anyone else think its about time that a CP cap or something similar is added to dungeon finder? I for one am tired of chasing after speed players/player who basically just rush off and complete a dungeon solo not thinking of their low level groupmates. Ignoring people who are on quests etc etc. So perhaps it is time to place a level cap, so high level players can only play veteran dungeons after a certain level or CP?
I agree with the idea but the last sentence is awful. there must be just lvl-matching system that groups people in +-10 lvl range and +-100 CP range later
O.P. I'd be curious to here your opinion when you reach whatever CP threshold you think it should be. When you finally reach that point, would you like to be stuck in only vet dungeons for whatever you are trying to accomplish for the rest of the time you play ESO?
That is not something I will ever enjoy. I hit up dungeons for the Undaunted skill line, occational set farm, and now leads. Sometimes vet, sometimes normal. Not sure I want to be punished and have options stripped away solely because I have spent more time in the game than others.
I have hit 810cp and i think it fair you are allowed to get to level 50 firstly in normal dungeons. Soon as you not, you have to do vet dungeons only.
Anyone else think its about time that a CP cap or something similar is added to dungeon finder? I for one am tired of chasing after speed players/player who basically just rush off and complete a dungeon solo not thinking of their low level groupmates. Ignoring people who are on quests etc etc. So perhaps it is time to place a level cap, so high level players can only play veteran dungeons after a certain level or CP?
This for one you are supposed to do the quest in normal, its usually not much of an problem but if you listen to all the dialogues in vet people can get annoyed.Anyone else think its about time that a CP cap or something similar is added to dungeon finder? I for one am tired of chasing after speed players/player who basically just rush off and complete a dungeon solo not thinking of their low level groupmates. Ignoring people who are on quests etc etc. So perhaps it is time to place a level cap, so high level players can only play veteran dungeons after a certain level or CP?
Uh no, not when there’s leads and well, like a million other reasons why they’d be in normal instead of slogging it in vet. Plus, just because they’re 810 doesn’t mean they’re ready for vet dungeons...
I sympathize with people who are stuck with jerks who just speed through with no regard for the group. That’s messed up and selfish and I wish they’d just solo it rather than ruin the dungeon for the rest of the group. But your solution would also punish those who would never act in such an anti-social way.
Well then enjoy lots more <10 k dps players in your dungeons.O.P. I'd be curious to here your opinion when you reach whatever CP threshold you think it should be. When you finally reach that point, would you like to be stuck in only vet dungeons for whatever you are trying to accomplish for the rest of the time you play ESO?
That is not something I will ever enjoy. I hit up dungeons for the Undaunted skill line, occational set farm, and now leads. Sometimes vet, sometimes normal. Not sure I want to be punished and have options stripped away solely because I have spent more time in the game than others.
I have hit 810cp and i think it fair you are allowed to get to level 50 firstly in normal dungeons. Soon as you not, you have to do vet dungeons only.
honey_badger82 wrote: »It's funny when you que for a specific vet DLC dungeon usually for pledges... and at least one of the group members immediately leaves the group once they realize they landed in a DLC dungeon for their vet random que.
I already takes forever to get a group with dungeon finder anyway unless I am on my tank. Implementing any sort of change like this would make it exponentially worse.
I do dungeons pretty much daily and I can attest not all high CP players are up to par. Just last night had a CP810 pvp player in my group for a normal DLC dungeon I have run many times with no deaths or issues. We completed but only because I stayed and took time to explain the mechanics and they all listened and did as directed. Too many players leave a dungeon after 1 or 2 party wipes instead of even attempting to explain.
Finding a replacement for a dungeon halfway through is even worse at times, especially if it is a pledge and you already killed some of the pledge targets. You get so many auto quits that way.
Everest_Lionheart wrote: »honey_badger82 wrote: »It's funny when you que for a specific vet DLC dungeon usually for pledges... and at least one of the group members immediately leaves the group once they realize they landed in a DLC dungeon for their vet random que.
I already takes forever to get a group with dungeon finder anyway unless I am on my tank. Implementing any sort of change like this would make it exponentially worse.
I do dungeons pretty much daily and I can attest not all high CP players are up to par. Just last night had a CP810 pvp player in my group for a normal DLC dungeon I have run many times with no deaths or issues. We completed but only because I stayed and took time to explain the mechanics and they all listened and did as directed. Too many players leave a dungeon after 1 or 2 party wipes instead of even attempting to explain.
Finding a replacement for a dungeon halfway through is even worse at times, especially if it is a pledge and you already killed some of the pledge targets. You get so many auto quits that way.
Similar experience last night in a pug with 2 810s and a CP102 tank. The healer did most of the tanking. That dude was an all star. We kept getting tripped up on the next to last boss on the wipe mechanic. I had not run it before so after 2 I asked mechs and the superstar healer laid it out and the whole group passed it easily. Rest of the dungeon was super easy though just that one boss fight that only the healer knew how to beat.
I usually run normal dungeons when I need to farm gear. That's not fun, after doing the same [snip] 30 times in a day I will not slowpoke my way to the end. If anyone need a quest done I will wait for it, but the day you force a player to go thru the rng gear grind only vet mode is the day that player will uninstall. If you want it done the slow way run with your friends.
ok, imagine someone that have to farm some set piece in a specific dungeon, doing the same dungeon 20/30 times in a day, a dungeon already done 100/200/300 times during his life in eso. How can he have the patience to wait for people to read books, quests, booksheves, took some screenshot, etc?
Maybe you should find some in game friends and run dungeons with them. "Veteran" players want to get their dailies done and leave.
One could also say the same for wanting to just blast through dungeons. If you don't want to go a bit slower than you might want, do what you guys are telling others and group with like-minded friends and guildmates. This solution is a two-way road and applies both to people doing quests or just wanting to take their time in general, AND to people who want to get through the content as fast as they possibly can. Either that or you can solo the dungeon, but don't use the excuse of other people grouping with friends or whatever and then act as though that advice doesn't also apply to you and your play style.biovitalb16_ESO wrote: »Sure as long as it works the other way around so I can filter out people with low cps that would rather farm Craglorn for nirn than work on their characters and filter out people on quests that make stuff drag on longer than I want it to for the 55,343rd time in that dungeon.
It's a matter of just asking. Even if no one else says they need something, that doesn't mean anything; a lot of people are too shy or not confident enough to speak up because of mindsets like this, where people will jump them for wanting to take their time for a quest or something. Quickly asking "anyone need quest" before running off takes a second or two, and if no one answers then, sure, whatever at that point.I honestly wonder if the people who make these threads ever ask in chat if people wouldn't mind slowing down. If noone says anything then how am I to assume anything is wrong.
LioraValkyrie wrote: »FFXIV has level sync when grouping for dungeons, it's a pretty cool idea.
You can still go in solo or premade and annihilate everything, but if you want the daily rewards you have to use the duty finder and your level and gear level gets capped based on the suggested level of the dungeon.
This would mean that when entering normal FG1, your perfected false god's and whatever else would temporarily become level 10 strength and your CP would be disabled. You would still have an advantage over an actual level 10 by having a complete build with passives and such, but you might feel like part of the team and not an OP titan-king that obliterates bosses in 7 seconds.
you don't like carries?
CaffeinatedMayhem wrote: »you don't like carries?
So, when the CP player runs though the dungeon without waiting for lower level groupmates here's what happens: (assuming 1 rude CP player and 3 lowbies)
1 - All quest objectives will be failed. Even if the CP player doesn't have the quest, many dungeon quests will advance the quest markets based on the farthest progress in the dungeon.
2 - Any boss that the CP player kills will not count for the lower level players, nor will they get loot, if they were out of range (name grayed out in the group list)
3 - Pledge will not be considered complete because the group member didn't get credit for the boss kills.
So, it's not a "carry" - more like getting screwed over by a rude fetcher.
Kingslayer513 wrote: »This is a ZOS problem though, and one that they've fixed in the new DLC dungeons but haven't bothered to go back and fix with the older dungeons.
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