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Veteran players in normal dungeons.

Rebel_Rose
Rebel_Rose
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Anyone else think its about time that a CP cap or something similar is added to dungeon finder? I for one am tired of chasing after speed players/player who basically just rush off and complete a dungeon solo not thinking of their low level groupmates. Ignoring people who are on quests etc etc. So perhaps it is time to place a level cap, so high level players can only play veteran dungeons after a certain level or CP?
  • Ascarl
    Ascarl
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    I see the problem but your soloution seems wrong. The best wsy to to see all pf a dungeon is to go there solo with high cp or duo with another person.
    You wouöd effectively rule out this possibility.
  • ccfeeling
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    You need a keyboard / mic .

    Because you have to type / speak everything you want real fast before those veterans start to rush :)
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    A cp cap won't save you from meeting players with much higher dps than what normal dungeons are designed for.
    If you know what you are doing and crafted some gear, you can get quite high dps even on a level 15 char when doing a random dungeon.

    When you use the group finder you agree that you want a random team. If those random players behave different than what you like, you can try to talk to them to do it different, but if the don't want to (or are unable to) change the way they play, you should either accept it or find some friends to play with instead.
  • FrancisCrawford
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    I've never been more than mildly annoyed at people racing through a dungeon. After all, I can always come back and do it more slowly later.

    Or, if they're racing through in such a way as to cause the run to fail -- well, I can always come back and do the dungeon later. :)
  • LioraValkyrie
    LioraValkyrie
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    FFXIV has level sync when grouping for dungeons, it's a pretty cool idea.

    You can still go in solo or premade and annihilate everything, but if you want the daily rewards you have to use the duty finder and your level and gear level gets capped based on the suggested level of the dungeon.

    This would mean that when entering normal FG1, your perfected false god's and whatever else would temporarily become level 10 strength and your CP would be disabled. You would still have an advantage over an actual level 10 by having a complete build with passives and such, but you might feel like part of the team and not an OP titan-king that obliterates bosses in 7 seconds.
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  • redlink1979
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    Thurban wrote: »
    Anyone else think its about time that a CP cap or something similar is added to dungeon finder?

    No. Group finder is fine as it is.
    Thurban wrote: »
    I for one am tired of chasing after speed players/player who basically just rush off and complete a dungeon solo not thinking of their low level groupmates.

    Not all vet players behave like that.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"

    Speaker of Sons of the Night Mother guild [PS4][EU] 1395 CP

    Daggerfall's Mightiest [PS4][NA] 820 CP

    SweetTrolls [PC][EU] 570 CP
  • What_In_Tarnation
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    I mean.. one day you're be a high cp player, too. This suggestion will backfire to you though.

    But anyway.. I think this is a hilarious suggestion, so why not? :trollface:
  • Wandering_Immigrant
    I've suggested before that the version 1 base game dungeons should be noCP when entering them on normal through group finder. You'd still be able to enter them through the map solo or with friends and have your cp intact, but I think it would give new players a better first impression and overall experience with dungeons.

    The vet versions of these early dungeons are honestly so easy that if you just want to plow through because you're farming or doing pledges there's no reason not to just do it on vet anyway.
  • mairwen85
    mairwen85
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    Eifleber wrote: »
    One of the main reasons you get high/max Cp players in normal dungeons is the daily random dungeon reward.

    Since random veteran may also get you in scalecaller peak, moonhunter or other DLC veteran dungeons, verteran players usually rather opt for the random normal dungeon version option.

    I guess if you had the choice for a random vet non-DLC dungeon a lot more people would pick that one .

    I think that if the veteran reward were double the normal reward, that alone would be decent incentive (rather than the same reward). Currently the rewards don't quite synch up to the challenge in fairness. But additionally, the option to exclude DLC is interesting, though it invalidates some of the risk associated with dungeon roulette.
    Is all that we see or seem
    but a dream within a dream?

    ~ Edgar Allan Poe
  • VaranisArano
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    How long would you like to wait in queue for your team? That's the main reason there are no restriction on the Groupfinder once you unlock the dungeons.

    I also think you overestimate how many low CP players are using the Groupfinder at any given time, instead of being high CP players on their low level alts.
  • myskyrim26
    myskyrim26
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    Thurban wrote: »
    Anyone else think its about time that a CP cap or something similar is added to dungeon finder? I for one am tired of chasing after speed players/player who basically just rush off and complete a dungeon solo not thinking of their low level groupmates. Ignoring people who are on quests etc etc. So perhaps it is time to place a level cap, so high level players can only play veteran dungeons after a certain level or CP?

    CP 810 does not mean that a player can do veteran content. I'm at 740 CPs now and this is what a normal difficulty means to me:
    - the only opportunity to dungeons at all. I have to do them for many reasons, Antiquities being on top now.
    - the only opportunity to learn the lore locked behind group content.
    - the opportunity to do dungeons with the team I choose. I help new players to do dungeons for a story.

    I know a lot of players who, like me, have CPs BUT they can't do veteran content. Now what? Lock the dungeons for us all?
  • BisDasBlutGefriert
    BisDasBlutGefriert
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    What you do is; when those runners have stopped to fight some mobs, you run in front of them and drag a whole horde of mobs back over to them. Naturally, they're going to want to try killing them all themselves, since getting it done as fast as possible is all they Care about. Then you sit back far enough away to not get extra aggro, and watch them try taking on the horde you brought back. If they die, leave em to rez themselves. Haha
    Edited by BisDasBlutGefriert on August 5, 2020 12:34PM
    ~There’s a positive in every negative. Sometimes the positive is harder to find than other times, but there is ALWAYS one there~
  • TwinLamps
    TwinLamps
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    No
    Awake, but at what cost
  • svendf
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    I understand op and agreed there are issues. I´m guilty - I do run normal dungeons, but not in more hurrie, that I can´t wait on otther player´s.

    Do you run a quest np I can wait maybe because I have been in same situation. It´s people with attitude problems and no respect for fellow player´s and when I get one in my group I votekick. If that don´t do it I have no problem in getting toxic.

    OP will for sure get responce like - it´s gf, form your own group and what not. As I se it they are not the right people to listen to as they do not have the problem or part of the problem or they don´t care.

    I don´t believe alot of these runners are on these forums alor if they are at all.

    One of these told me that he had alot of chars to run and didn´t have time to wait. What I also got from this conversation, was that he did no trials no team related play - just his own thing. Sad I feel, but some are real asocial.

    Then you have those,who just want it over with - a really bad excuse. Same goes for skippers they skip because it´s not fun anymore.

    Adding a cp cap because of some bad apples, no. What I wanna se is a community reaction like kick. It´s the community, who have to come up with a solution.
    Edited by svendf on August 5, 2020 1:19PM
  • Astrid
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    thankyou, but mainly no thankyou.
    Edited by Astrid on August 5, 2020 1:36PM
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