Anyone else think its about time that a CP cap or something similar is added to dungeon finder? I for one am tired of chasing after speed players/player who basically just rush off and complete a dungeon solo not thinking of their low level groupmates. Ignoring people who are on quests etc etc. So perhaps it is time to place a level cap, so high level players can only play veteran dungeons after a certain level or CP?
CaffeinatedMayhem wrote: »Kingslayer513 wrote: »This is a ZOS problem though, and one that they've fixed in the new DLC dungeons but haven't bothered to go back and fix with the older dungeons.
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So, complain to ZOS because you're inconsiderate of your groupmates? Sadly, that's considered an extraneous ticket or I gladly would.
THanks to all the pledge groups that rush ahead and caused my slow tank self to miss gear in Vaults of Madness!
ok, imagine someone that have to farm some set piece in a specific dungeon, doing the same dungeon 20/30 times in a day, a dungeon already done 100/200/300 times during his life in eso. How can he have the patience to wait for people to read books, quests, booksheves, took some screenshot, etc?
CaffeinatedMayhem wrote: »
So, it's not a "carry" - more like getting screwed over by a rude fetcher.
FlopsyPrince wrote: »The problem I see here is that I may miss quest starts or steps due to a speed player. Allow those to be accomplished even if someone speeds through and I would be completely fine.
Here's a true story about veteran players grouping with not-so-veterans...
Me (CP 1150+) and a guildmate (CP 700ish) queued for a pledge the other day. DC2 came up, after porting in, checking my buff food and everything, I noticed that we were grouped with a tank and a healer, both around CP250. Both of them just ran past the first bunch of mobs and past the first boss like Charles Manson's on crack, leaving us to deal with the aggroed mobs that came swarming towards the entrance.
I told my guild mate to just stay here at the entrance and let them do their thing. A minute later, both of them died. One of them said: "If you think we're going to carry you through the dungeon, you are very wrong!"
I just said: "Well you were running ahead so I guess you are skilled enough and don't need our support. You pull it, you kill it."
He said: "But this is the most efficient way of doing this! Will you come help us now, please?"
We finished the dungeon together, they even said thank you after the last boss died.
Lesson to learn: It's not always the high CP "elitists" who are acting like idiots.
Anyone else think its about time that a CP cap or something similar is added to dungeon finder? I for one am tired of chasing after speed players/player who basically just rush off and complete a dungeon solo not thinking of their low level groupmates. Ignoring people who are on quests etc etc. So perhaps it is time to place a level cap, so high level players can only play veteran dungeons after a certain level or CP?
The tank is mean to pull it so YOU can kill it.
You should not be able to queue via dungeon finder for normal dungeons if you are over level 50. There is no reason why you cannot either go to the dungeons manually with a friend or solo if you need to. Can you not port directly to dungeons you have already done?
Here's a true story about veteran players grouping with not-so-veterans...
Me (CP 1150+) and a guildmate (CP 700ish) queued for a pledge the other day. DC2 came up, after porting in, checking my buff food and everything, I noticed that we were grouped with a tank and a healer, both around CP250. Both of them just ran past the first bunch of mobs and past the first boss like Charles Manson's on crack, leaving us to deal with the aggroed mobs that came swarming towards the entrance.
I told my guild mate to just stay here at the entrance and let them do their thing. A minute later, both of them died. One of them said: "If you think we're going to carry you through the dungeon, you are very wrong!"
I just said: "Well you were running ahead so I guess you are skilled enough and don't need our support. You pull it, you kill it."
He said: "But this is the most efficient way of doing this! Will you come help us now, please?"
We finished the dungeon together, they even said thank you after the last boss died.
Lesson to learn: It's not always the high CP "elitists" who are acting like idiots.
I've heard of tanks being snobs, but if you were paired with a Tank and a Healer, that makes you a DPS. Yes, the tank was doing his job, and you let them die. There is no pat on the back from me. It is very normal for Tanks to run through packs to agro them onto him into a group so DPS can AOE them efficiently. Never heard of a DPS behaving like a snob when they have no que finder leverage.
The tank is mean to pull it so YOU can kill it.
If the Tank and heal go ahead, then follow, that your role as DDs, not the contrary.
I understand op and agreed there are issues. I´m guilty - I do run normal dungeons, but not in more hurrie, that I can´t wait on otther player´s.
Do you run a quest np I can wait maybe because I have been in same situation. It´s people with attitude problems and no respect for fellow player´s and when I get one in my group I votekick. If that don´t do it I have no problem in getting toxic.
OP will for sure get responce like - it´s gf, form your own group and what not. As I se it they are not the right people to listen to as they do not have the problem or part of the problem or they don´t care.
I don´t believe alot of these runners are on these forums alor if they are at all.
One of these told me that he had alot of chars to run and didn´t have time to wait. What I also got from this conversation, was that he did no trials no team related play - just his own thing. Sad I feel, but some are real asocial.
Then you have those,who just want it over with - a really bad excuse. Same goes for skippers they skip because it´s not fun anymore.
Adding a cp cap because of some bad apples, no. What I wanna se is a community reaction like kick. It´s the community, who have to come up with a solution.