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Veteran players in normal dungeons.

  • SirLeeMinion
    SirLeeMinion
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    Thurban wrote: »
    Anyone else think its about time that a CP cap or something similar is added to dungeon finder?

    Longer queues, waiting until level 50 to be able to put an alt in any dungeon, running vet content with randoms who aren't ready for it... I'll pass, thank you.

  • Batmanna
    Batmanna
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    I usually run normal dungeons when I need to farm gear. That's not fun, after doing the same [snip] 30 times in a day I will not slowpoke my way to the end. If anyone need a quest done I will wait for it, but the day you force a player to go thru the rng gear grind only vet mode is the day that player will uninstall. If you want it done the slow way run with your friends.

    [Edited for Censor Bypass]
    Edited by Psiion on August 5, 2020 7:39PM
  • Vinterskald
    Vinterskald
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    I get the frustration of having group mates rush through when you'd rather take your time, OP, I genuinely do - but I don't think CP caps would do anything to make it better.

    I'm beyond max CP and I'd still never rush ahead of random group mates because I don't find it helpful or enjoyable (unless I'm playing a tank but... it's not like I'll kill everything on the way with those 2k dps...), and I know I'm far from being the only one. Lots of folks have alts they got to CP levels without ever setting a foot into CoA1, and those people might possibly want to do the quest on those characters as well. Not to speak of all the people who spend most of their time doing overland quests, housing, etc, and only got into dungeoning pretty late. Lots of folks aren't ready for vet dungeons even at CP 810, and I wouldn't support forcing them to do that.

    Vice versa, I've ran into so many players way below max CP (or even CP to begin with) who do what you describe and run ahead without giving anyone the opportunity to read quest dialogue and loot chests.

    But there's also so many options you have there. When you're already in a group with someone like that, you can always reach out to them via group chat, maybe let them know you're doing the quest for instance, and if they reply in a rude way, you can still vote to kick them out. And if that doesn't work, there's always the option of just leaving the group and finding a new one. There's guilds out there focussed on getting groups of people who want to take their time when doing dungeons together - I know because I help lead one :smile: So you may have luck finding such a guild on the server(s) you play on as well.
    Barra agea ry sou karan.
  • svendf
    svendf
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    Batmanna wrote: »
    I usually run normal dungeons when I need to farm gear. That's not fun, after doing the same s**t 30 times in a day I will not slowpoke my way to the end. If anyone need a quest done I will wait for it, but the day you force a player to go thru the rng gear grind only vet mode is the day that player will uninstall. If you want it done the slow way run with your friends.

    I remember my farm for undaunted lightning staff in Arx it took me a real long time, but running 30 times a day ? No way I will do that and never did that for farming.

    I got all gear I need for now both trial gear and monster sets from vet and what not and agreed that farming for other gear than monster set in vet are only done by few - im not one of them.

    But we can´t make other player´s have a bad day or run beause farming mode is on - that´s wrong. My attitude in farming mode have alway´s been - you will get it when you deserve it - haha.

    Just remember to clean the dungeons look under every rock and chest and don´t run the farm too often, because then the bad things will happen like just running off, no joy in running the dungeon orr dungeons anymore - or even a burnout.

    I got help from a friend on some runs - you cant really ask too many times for help it´s abit wrong I feel.
  • Nestor
    Nestor
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    People have been complaining about Random PUGs from the Group Finder, since, well, we have had the Group Finder.

    There is only one solution. Form your own groups, Guilds are best for this, or like minded Friends. Set aside a night or afternoon each week for the purpose of running dungeons and do them as you want to.

    With the GF, your going to get less than what you want from time to time. That being said, more often than not, the groups that I get put with tend to operate as a group and stick together, let people listen to dialogs etc. Probably because when first entering, I ask, Anyone doing the quest?. If nothing else, it reminds players we are here as a group. Still get the occasional tool every once in a while. I drop those groups when it happens.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Nairinhe
    Nairinhe
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    I'm almost sorry
    4ai9ab.jpg
    Edited by Nairinhe on August 5, 2020 3:52PM
  • The Uninvited
    The Uninvited
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    If I'm farming for gear, I always ask if people are there for the same reason or if someone is doing the quest. If it's the quest they are doing, I will slow down and let them listen to the storyline.

    It doesn't take all that much extra time.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Girl_Number8
    Girl_Number8
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    Randoms are random.

    Get three friends to play with or join a guild to solve your problem. ZOS did add extra time to hand in your quests and get the skill point.

    CP or not, most normal dungeons turn into a marathon. Same with a lot of BGs becoming a death match.

    With all the extra double xp events and free xp scrolls, you can easily get to 810cp rn. ZOS made it too causal imo.
    Edited by Girl_Number8 on August 5, 2020 5:11PM
  • MikeSkyrim333
    MikeSkyrim333
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    finehair wrote: »
    They are even in vet dungeons unfortunately. That's why I usually end up soloing them. I even solo easy vet dungeons just to get undaunted leveled up fast and do quest for skill point. So annoying.
    But it would suck to be not able to do normal dungeons on high cp characters just because of these people.

    How you get to normal/vet dungeons as solo player? Don't you need a group to find it?
  • karekiz
    karekiz
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    BigBragg wrote: »
    O.P. I'd be curious to here your opinion when you reach whatever CP threshold you think it should be. When you finally reach that point, would you like to be stuck in only vet dungeons for whatever you are trying to accomplish for the rest of the time you play ESO?

    That is not something I will ever enjoy. I hit up dungeons for the Undaunted skill line, occational set farm, and now leads. Sometimes vet, sometimes normal. Not sure I want to be punished and have options stripped away solely because I have spent more time in the game than others.

    I'll be honest myself.

    Doing normals for undaunted takes too long. It isn't hard to get a HM no death speed run of classic tho. The hardest part is honestly the wait time.
    Edited by karekiz on August 5, 2020 5:24PM
  • Fur_like_snow
    Fur_like_snow
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    This suggestion would only serve to increase wait time in group queue.
    Edited by Fur_like_snow on August 5, 2020 5:28PM
  • ItsJustHashtag
    ItsJustHashtag
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    I’m a DPS tank
  • cheifsoap
    cheifsoap
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    Maybe you should find some in game friends and run dungeons with them. "Veteran" players want to get their dailies done and leave.
  • Raudgrani
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    No. Because sometimes we help friends to level their new characters, and don't want to leave them at the mercy of your hands. Sometimes we have friends who are rather new with low CP, and we run dungeons with them.
  • redgreensunset
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    Nairinhe wrote: »
    I'm almost sorry
    4ai9ab.jpg

    Don't be, I just wish I could give it more than one 'awesome'.
  • idk
    idk
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    First, OP is assuming that players with high CP can clear vet dungeons with ease and have no need for normal dungeons when in fact that could not be farther from the truth. Many CP capped players have low DPS and are not very good with mechanics. As such the normal dungeons are well suited for them.

    That brings me to my second point, that it is very bad business to thank players for being a loyal customer for such a long time (enough to reach the CP cap) then tell them they are no longer welcome to play certain content. That seems backward to me. Let us also remember that eliminating such a large portion of the player base from using the dungeon finder for norma dungeons also means longer wait times. Another point that is bad for business.

    The idea also does nothing to actually solve the issue OP is complaining about. Recently we had a dps around CP 260 in our group on a vet dungeon and they ran ahead pulling more mobs and bringing them back. They even ran ahead and pulled a boss when we were not even in the room to which we left them alone. We kicked them after they blamed their dead on me not taunting the boss off of him when. LOL.

    So no, just no.

    Edit: Zos has already given us the means to have a group that behaves a certain way or meets our specific standards as we can form our own group. It is super easy to do and works fabulously.
    Edited by idk on August 5, 2020 5:46PM
  • SirLeeMinion
    SirLeeMinion
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    How you get to normal/vet dungeons as solo player? Don't you need a group to find it?

    Just travel there from a wayshrine.
  • CelestialSlayer
    CelestialSlayer
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    I have to say i somewhat see where the OP is coming from, and whilst i see where all you long term players are coming from. But as a recent returning players i am experiencing loads of new dungeons for the first time, and stories and i constantly have other group members saying things like “quicker” “I don’t have much time so hurry” “let’s finish this quickly” its bloody rude how some people are . So whilst you can all sit there telling us how important your dailies take a second to be more chill when someone is taking their time to enjoy the crafted stories.
  • AcadianPaladin
    AcadianPaladin
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    I quite agree with the points so ably made by @idk a few posts above.

    The only pugging I do is on my CP1300 templar healer - and often for normal pugs that she can solo. My intent there is to flex her ability to react and respond to the unpredictable antics that young pugs are so good at. And to get a few chuckles. As a healer, she will always be in the rear where she belongs and does not drive the train - she simply reacts to what her group does and tries her best to support them.

    I assure you that she can be the only veteran in a normal pug and that pug will routine have at least one 'race ahead' player who seems only interested in a speed run. On the other hand, when she does pug heal for a vet dungeon, the group invariably is also moving at high speed. It seems silly to wait in queue for a pug, then race through the dungeon instead of savoring it. Speed running infests most pugs, regardless of CP/no CP/normal/vet.

    While I share OPs frustration over pug speed runs, the proposed solution would not change things. Pugs are indeed pugs. Running a dungeon at a slow pace can only reliably be done solo or with a premade group of like minded players.
    Edited by AcadianPaladin on August 5, 2020 6:30PM
    PC NA(no Steam), PvE, mostly solo
  • josiahva
    josiahva
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    Seems fair enough to me....if you want to have a CP floor for vet dungeons, maybe there should be a CP ceiling for normal dungeons. I am aware that it would make farming runs much more tedious for vet players, but the problem the OP states is real. I was fortunate enough to run all the base game dungeons years ago when blasting through them in 10 minutes just wasn't possible because DPS was so much lower....but if I had started just this year and had max level people steamrolling the dungeons, it would leave a bad impression of the whole game and honestly I would be disinclined to keep playing.

    You should be able to handle a vet non-DLC dungeon at max CP, even if you are just leveling skills.
  • grkkll
    grkkll
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    It's not because they're vets it's because they're fluffing twaks
  • El_Borracho
    El_Borracho
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    How about you speak up in group chat and tell the group that you are questing? Probably easier than the other 3 players asking you.

    Its a normal dungeon. Its not supposed to be hard. When the devs work on a way to keep scrubs who are unwilling to learn mechanics and fake tanks out of veteran DLC dungeons, maybe they can get on this.
  • Hämähäkki
    Hämähäkki
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    How about you speak up in group chat and tell the group that you are questing? Probably easier than the other 3 players asking you.

    Come on, most people don't even think that far ahead. They are just here to rant ;)
    TherealHämähäkki
  • newtinmpls
    newtinmpls
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    Thurban wrote: »
    Anyone else think its about time that a CP cap or something similar is added to dungeon finder? I for one am tired of chasing after speed players/player who basically just rush off and complete a dungeon solo

    I ask them to slow down. If someone is willing to communicate and has issues like limited time or kids or pets or something, then I'm likely to be sympathetic. IF they communicate.

    But if attempting to communicate doesn't work, I vote to kick.

    If that doesn't work, then I leave. I'd rather spend the delay doing my next bit of quest or exploration or crafting than running after a jerk.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Dusk_Coven
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    We can try expanding the choice of Undaunted Pledges and offering more keys for harder dungeons, to encourage players to choose a higher difficulty for more keys.
    And the expanded choice means if a dungeon is too hard for them, they can instead choose a lower difficulty Pledge and still get keys, instead of wasting time failing or faking.

    https://forums.elderscrollsonline.com/en/discussion/540159/pledges-and-daily-random-bonus-split-the-rewards-into-three-groups-by-difficulty

    Of course the best solution is still solo dungeons.
    Edited by Dusk_Coven on August 6, 2020 5:55AM
  • coletas
    coletas
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    must be a real programming problem to make a player search engine since even in bgs they cant ADD (NOT REPLACE) a group option. Here, the same... is so difficult to add a "paced mode"
    in a checkbox??
  • kargen27
    kargen27
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    jecks33 wrote: »
    Thurban wrote: »
    No i like to do things myself and earn things myself.

    ok, imagine someone that have to farm some set piece in a specific dungeon, doing the same dungeon 20/30 times in a day, a dungeon already done 100/200/300 times during his life in eso. How can he have the patience to wait for people to read books, quests, booksheves, took some screenshot, etc?

    If he doesn't have thee patience and can run ahead why is he grouping. Just solo it and be done. Don't use group finder just advertise in zone chat that you are doing a speed run and are willing to carry. Everybody is then happy.
    and then the parrot said, "must be the water mines green too."
  • Inyhel
    Inyhel
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    It would make sense to have an option/ filter to play with peers of a similar level.
    Although this doesn't concern me because I play normal dungeons solo. :)
    It's peaceful and I can take the scenic route if I want. Hell is other people.
  • Xebov
    Xebov
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    Thurban wrote: »
    So perhaps it is time to place a level cap, so high level players can only play veteran dungeons after a certain level or CP?

    No. I like to get the stuff in normal i can get there. Other than that the finder already tries to put low level players together. Splitting the community there would increase your queue times, i hope you are aware of that.

  • jm42
    jm42
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    Thurban wrote: »
    Anyone else think its about time that a CP cap or something similar is added to dungeon finder? I for one am tired of chasing after speed players/player who basically just rush off and complete a dungeon solo not thinking of their low level groupmates. Ignoring people who are on quests etc etc. So perhaps it is time to place a level cap, so high level players can only play veteran dungeons after a certain level or CP?

    I agree with the idea but the last sentence is awful. there must be just lvl-matching system that groups people in +-10 lvl range and +-100 CP range later
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