Instead of the cp lock i vote for a “story mode” and “speed run” queue.
Instead of the cp lock i vote for a “story mode” and “speed run” queue.
It doesn't even need to be story mode and speed run queue. Story mode could be a solo experience where you are basically a god (or at least very tough to kill) so you can go through content at your pace without other players.
Edit: typo
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
You should not be able to queue via dungeon finder for normal dungeons if you are over level 50. There is no reason why you cannot either go to the dungeons manually with a friend or solo if you need to. Can you not port directly to dungeons you have already done?
I usually run normal dungeons when I need to farm gear. That's not fun, after doing the same [snip] 30 times in a day I will not slowpoke my way to the end. If anyone need a quest done I will wait for it, but the day you force a player to go thru the rng gear grind only vet mode is the day that player will uninstall. If you want it done the slow way run with your friends.
[Edited for Censor Bypass]
Take your time to do your quests, read every line, open every urn and don't mind vet players who rush through rooms. Zos has increased the time you can stay in a dungeon after completion. You can also refresh the timer by going through doors.
Take your time to do your quests, read every line, open every urn and don't mind vet players who rush through rooms. Zos has increased the time you can stay in a dungeon after completion. You can also refresh the timer by going through doors.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
amm7sb14_ESO wrote: »I think it is pretty clear this is a issue with many players, thus really needs addressing. Sure its easier to 'farm' normal dungeons and just ignore the poor newer players. But its just plain lame.
It's all abut checks and balances though. Being stuck in a dungeon with them while we're farming is pretty awful too, considering we can't even use the gear that is dropping for them. I can't tell you how many times I've gotten through an entire normal DLC dungeon pug with a sub 160CP player, and they end up being the only one to get the drop I needed. It's almost like they're guaranteed to get it. My only solace is that I can requeue and speed through again. If anything is done in terms of changes, I'd rather see Zos create a separate sub 160 queue so that we don't even see one another until they're big enough to share gear.
There is a really simple solution to this that doesn't include kicking < 160's or rushing through dungeons and ruining their experiences. Actually, there are 2:
1. Farm gear on vet so you have a higher likelihood of getting CP160 group mates
2. PRE-MAKE A GROUP WITH YOUR GUILD! The simplest friggin' one. How hard is it to type "/g1 I'm gonna run <insert dungeon here> for a gear run, anyone want to come?" I do it *all* *the* *time* because it makes the runs smoother and increases my chances of getting the gear drops I want.
When you go into a PUG, it is completely rude and selfish to try to dictate the terms of the dungeon because you are farming gear. Your issue is not the issue of these other random people who just want to play the game.
If as a group everyone agrees to a speed run, then absolutely cruise through it as fast as you want. But I absolutely cannot stand it when I get grouped with some speed rusher who thinks their personal goals are now the responsibility of everyone else they encounter in the game, and will actively ruin the experience of anyone they come across because their gear run is more important.
There is 0 valid reason to act like that in a PUG dungeon, and no amount of trying to rationalize and justify it is valid.
Answer to your first point: You overestimate the ability of the average vet pug. They're just as bad, if not abjectly worse much of the time. Farming on vet with players doing almost no damage and tanks who don't taunt anything or keep up buffs/debuffs that help the group is actually worse.
Answer to your second point: "Your issue is not the issue of these other random people who just want to play the game." That goes both ways. Why do I have to be concerned with them if they aren't expected to be concerned about me? We both have something we're looking for in these dungeons, and they're just as capable of using your offered solutions themselves. Being new doesn't mean they're stupid or incapable of having friends.
it's rough to not be able to have time to read the quest dialogue and that sort of thing.
but on the plus side, free carries.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
amm7sb14_ESO wrote: »amm7sb14_ESO wrote: »I think it is pretty clear this is a issue with many players, thus really needs addressing. Sure its easier to 'farm' normal dungeons and just ignore the poor newer players. But its just plain lame.
It's all abut checks and balances though. Being stuck in a dungeon with them while we're farming is pretty awful too, considering we can't even use the gear that is dropping for them. I can't tell you how many times I've gotten through an entire normal DLC dungeon pug with a sub 160CP player, and they end up being the only one to get the drop I needed. It's almost like they're guaranteed to get it. My only solace is that I can requeue and speed through again. If anything is done in terms of changes, I'd rather see Zos create a separate sub 160 queue so that we don't even see one another until they're big enough to share gear.
There is a really simple solution to this that doesn't include kicking < 160's or rushing through dungeons and ruining their experiences. Actually, there are 2:
1. Farm gear on vet so you have a higher likelihood of getting CP160 group mates
2. PRE-MAKE A GROUP WITH YOUR GUILD! The simplest friggin' one. How hard is it to type "/g1 I'm gonna run <insert dungeon here> for a gear run, anyone want to come?" I do it *all* *the* *time* because it makes the runs smoother and increases my chances of getting the gear drops I want.
When you go into a PUG, it is completely rude and selfish to try to dictate the terms of the dungeon because you are farming gear. Your issue is not the issue of these other random people who just want to play the game.
If as a group everyone agrees to a speed run, then absolutely cruise through it as fast as you want. But I absolutely cannot stand it when I get grouped with some speed rusher who thinks their personal goals are now the responsibility of everyone else they encounter in the game, and will actively ruin the experience of anyone they come across because their gear run is more important.
There is 0 valid reason to act like that in a PUG dungeon, and no amount of trying to rationalize and justify it is valid.
Answer to your first point: You overestimate the ability of the average vet pug. They're just as bad, if not abjectly worse much of the time. Farming on vet with players doing almost no damage and tanks who don't taunt anything or keep up buffs/debuffs that help the group is actually worse.
Answer to your second point: "Your issue is not the issue of these other random people who just want to play the game." That goes both ways. Why do I have to be concerned with them if they aren't expected to be concerned about me? We both have something we're looking for in these dungeons, and they're just as capable of using your offered solutions themselves. Being new doesn't mean they're stupid or incapable of having friends.
Because you knowingly and willingly went into lower level content, where you know going in there is a high likelihood of people exploring content for quite possibly the first time, needing to go through quest content, gather mats, etc. and you *still* made a choice to go into that lower level content for your own selfish needs of wanting to blow through content.
You going into low level content and getting upset that people want to take their time to complete content that could very likely be for their first time through is not different than a low level player going into vet level content and getting upset because the mobs are too hard for them and that they are being out performed by people who have built their characters for high level content. You're imposing end game standards on entry level content.