colossalvoids wrote: »Stamina races aren't balanced at all.
Orc is winning in every scenario, followed by Dunmer...
https://forums.elderscrollsonline.com/en/discussion/458985/raid-buffed-dps-test-each-class-each-dd-race-pts-4-3-3/p1
I did some maths too and i don't see how we could go further without Orc / Dunmer nerf. (Lower max stam bonus to 1k)
Other races seem well balanced.
https://forums.elderscrollsonline.com/en-gb/discussion/comment/5824352#Comment_5824352
In my maths, buffing Khajit crit damage to 14% seems mandatory. In parses, where everything is taken into account, it seems balanced with other races, but not Orc/Dunmer !
Are you taking into account orc/dunmer having no sustain at all? With dw enchants changes they will slot regen jewelry glyphs instead of absorb on infused offhand weapon, as absorb instead of backbar berserker is pointless loss outside of a dummy. And even then sustain will not be as good of course. In real raid scenario bosmer(especially as their regen not being associated with dealing damage)/redguard will be able to go with full light attack rotation while dunmers and orcs will be unable to do so without sacrifices in dps such as foods, berserker, glyphs and heavy attacks.
colossalvoids wrote: »Stamina races aren't balanced at all.
Orc is winning in every scenario, followed by Dunmer...
https://forums.elderscrollsonline.com/en/discussion/458985/raid-buffed-dps-test-each-class-each-dd-race-pts-4-3-3/p1
I did some maths too and i don't see how we could go further without Orc / Dunmer nerf. (Lower max stam bonus to 1k)
Other races seem well balanced.
https://forums.elderscrollsonline.com/en-gb/discussion/comment/5824352#Comment_5824352
In my maths, buffing Khajit crit damage to 14% seems mandatory. In parses, where everything is taken into account, it seems balanced with other races, but not Orc/Dunmer !
Are you taking into account orc/dunmer having no sustain at all? With dw enchants changes they will slot regen jewelry glyphs instead of absorb on infused offhand weapon, as absorb instead of backbar berserker is pointless loss outside of a dummy. And even then sustain will not be as good of course. In real raid scenario bosmer(especially as their regen not being associated with dealing damage)/redguard will be able to go with full light attack rotation while dunmers and orcs will be unable to do so without sacrifices in dps such as foods, berserker, glyphs and heavy attacks.
I agree with the Dunmer not having sustain at all part but Orc have 1k more health. so Orcs can build for sustain without loosing as much DPS as Dunmer (Orc + Lava food, +max stam + stam recovery will be beasts)
colossalvoids wrote: »Are you taking into account orc/dunmer having no sustain at all? With dw enchants changes they will slot regen jewelry glyphs instead of absorb on infused offhand weapon, as absorb instead of backbar berserker is pointless loss outside of a dummy. And even then sustain will not be as good of course. In real raid scenario bosmer(especially as their regen not being associated with dealing damage)/redguard will be able to go with full light attack rotation while dunmers and orcs will be unable to do so without sacrifices in dps such as foods, berserker, glyphs and heavy attacks.
Easy, give Bosmer something useful rater than proc on roll dodge.Stamina races aren't balanced at all.
Orc is winning in every scenario, followed by Dunmer...
https://forums.elderscrollsonline.com/en/discussion/458985/raid-buffed-dps-test-each-class-each-dd-race-pts-4-3-3/p1
I did some maths too and i don't see how we could go further without Orc / Dunmer nerf. (Lower max stam bonus to 1k)
Other races seem well balanced.
https://forums.elderscrollsonline.com/en-gb/discussion/comment/5824352#Comment_5824352
In my maths, buffing Khajit crit damage to 14% seems mandatory. In parses, where everything is taken into account, it seems balanced with other races, but not Orc/Dunmer !
Nords need to be viable DPS. How about we swap their resistance passive for 258 weapon damage? The mitigation passive is actually weak. In order to be as strong as 258 weapon damage you'll need to increase it to 5950 spell and physical resistance. Don't believe me? 258 weapon damage is the equivalent of 1 kena and 1 veli, but 3960 is only worth 66.5% of the value of 1 Lord Warden, and 1 Pirate Skeleton.
MLGProPlayer wrote: »Breton currently have top DPS and top sustain.
ZOS said they wanted to avoid this scenario when they nerfed Altmer in 4.3.1 (even though Altmer was never top DPS and top sustain).
Can we get an explanation for why this is okay all of a sudden? What reason does someone have to ever pick Altmer over Breton?
The simple fix to this would be to just revert the 4.3.1 nerfs to spell recharge. Breton would STILL have better sustain, but at least the gap would shrink, and I think most people would be fine with that.
MLGProPlayer wrote: »Breton currently have top DPS and top sustain.
ZOS said they wanted to avoid this scenario when they nerfed Altmer in 4.3.1 (even though Altmer was never top DPS and top sustain).
Can we get an explanation for why this is okay all of a sudden? What reason does someone have to ever pick Altmer over Breton?
The simple fix to this would be to just revert the 4.3.1 nerfs to spell recharge. Breton would STILL have better sustain, but at least the gap would shrink, and I think most people would be fine with that.
Here we go, incoming nerf to Breton and Altmer stay the same lol.
So Nords get the worthless passive? Seems fair.while i dont think nords should be a dps race i do agree that something like 5% block and bash cost should go with the 3960 to balance it properly.
colossalvoids wrote: »Stamina races aren't balanced at all.
Orc is winning in every scenario, followed by Dunmer...
https://forums.elderscrollsonline.com/en/discussion/458985/raid-buffed-dps-test-each-class-each-dd-race-pts-4-3-3/p1
I did some maths too and i don't see how we could go further without Orc / Dunmer nerf. (Lower max stam bonus to 1k)
Other races seem well balanced.
https://forums.elderscrollsonline.com/en-gb/discussion/comment/5824352#Comment_5824352
In my maths, buffing Khajit crit damage to 14% seems mandatory. In parses, where everything is taken into account, it seems balanced with other races, but not Orc/Dunmer !
Are you taking into account orc/dunmer having no sustain at all? With dw enchants changes they will slot regen jewelry glyphs instead of absorb on infused offhand weapon, as absorb instead of backbar berserker is pointless loss outside of a dummy. And even then sustain will not be as good of course. In real raid scenario bosmer(especially as their regen not being associated with dealing damage)/redguard will be able to go with full light attack rotation while dunmers and orcs will be unable to do so without sacrifices in dps such as foods, berserker, glyphs and heavy attacks.
Stamina Weapon Enchants - Poison&Disease+Infused Absorb Stamina(all except Redguard, Bosmer, Imperial)/Poison&Disease+Infused Berserker(Redguard, Bosmer, Imperial)
MLGProPlayer wrote: »Breton currently have top DPS and top sustain.
ZOS said they wanted to avoid this scenario when they nerfed Altmer in 4.3.1 (even though Altmer was never top DPS and top sustain).
Can we get an explanation for why this is okay all of a sudden? What reason does someone have to ever pick Altmer over Breton?
The simple fix to this would be to just revert the 4.3.1 nerfs to spell recharge. Breton would STILL have better sustain, but at least the gap would shrink, and I think most people would be fine with that.
Here we go, incoming nerf to Breton and Altmer stay the same lol.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
ChivalrousPoptart wrote: »So Nords get the worthless passive? Seems fair.while i dont think nords should be a dps race i do agree that something like 5% block and bash cost should go with the 3960 to balance it properly.
Lore wise, Nords excel in all manners of warfare and constantly aspire to improve themselves. Specifically, they are best with 2H weapons; a damage focused class of weapon (it shows in their passives too). To relegate Nords to ONLY tanking is, imo, lore-breaking.
Then again, the fact that Orcs are olympic sprinters is lore-breaking itself. Funnily enough, Orcs are actually the best at defense, so if anyone is stuck with that shoddy block passive, it's these guys.
Colecovision wrote: »I spent my eso evening with Limenauruus, Caanerin and a few other bosses playing with stamblades of different races. Bosmer is the clear winner on entertainment for solo pve fun. I really hope the qq about the "useless" dodgeroll passives get ignored. I was just rolling around to avoid stuff like I always do and I averaged around 33% uptime on the pen passive. It was 28% and 30% for limenauruus, but actually fairly high for bosses where I dodge through them as part of keeping them in endless hail. Vet Iceheart was around 40%.
I hope the dodgeroll passives stick. BiS for fun.
Toc de Malsvi wrote: »colossalvoids wrote: »Stamina races aren't balanced at all.
Orc is winning in every scenario, followed by Dunmer...
https://forums.elderscrollsonline.com/en/discussion/458985/raid-buffed-dps-test-each-class-each-dd-race-pts-4-3-3/p1
I did some maths too and i don't see how we could go further without Orc / Dunmer nerf. (Lower max stam bonus to 1k)
Other races seem well balanced.
https://forums.elderscrollsonline.com/en-gb/discussion/comment/5824352#Comment_5824352
In my maths, buffing Khajit crit damage to 14% seems mandatory. In parses, where everything is taken into account, it seems balanced with other races, but not Orc/Dunmer !
Are you taking into account orc/dunmer having no sustain at all? With dw enchants changes they will slot regen jewelry glyphs instead of absorb on infused offhand weapon, as absorb instead of backbar berserker is pointless loss outside of a dummy. And even then sustain will not be as good of course. In real raid scenario bosmer(especially as their regen not being associated with dealing damage)/redguard will be able to go with full light attack rotation while dunmers and orcs will be unable to do so without sacrifices in dps such as foods, berserker, glyphs and heavy attacks.
OMG so many of these BS posts, these tests weren't done where Bosmer and Redguard ended the dummy with 50%+ stam. The extra sustain is traded away to try and boost damage.Stamina Weapon Enchants - Poison&Disease+Infused Absorb Stamina(all except Redguard, Bosmer, Imperial)/Poison&Disease+Infused Berserker(Redguard, Bosmer, Imperial)
You cannot look at passives and claim one build has more sustain than another. You have to actually look at the actual sustain/damage on a parse.
You can have a build that has 300 base regen hit 50k with no stam left and a build with 0 base regen also hit 50k with no stam left. Meaning regardless of a single passive it took both of them their whole stam pool to hit 50k, they are running dry at an equal rate.
You need to actually see the parses to know if they are running dry faster or slower. Otherwise you are arguing based on made up imaginary scenarios egregiously manipulated to your benefit.
While also leaving them weak unbuffed there sustain races comes out on top.Khajiit is the only stamina race whose main damage passive does not scale in effectiveness with minor force, major force, Templar and Khajiit damage passives, the critical damage CP tree and the Shadow Mundus. That’s not good for use in pve groups, and it shows in dps tests on the pts.
Nords need to be viable DPS. How about we swap their resistance passive for 258 weapon damage? The mitigation passive is actually weak. In order to be as strong as 258 weapon damage you'll need to increase it to 5950 spell and physical resistance. Don't believe me? 258 weapon damage is the equivalent of 1 kena and 1 veli, but 3960 is only worth 66.5% of the value of 1 Lord Warden, and 1 Pirate Skeleton.
Colecovision wrote: »I spent my eso evening with Limenauruus, Caanerin and a few other bosses playing with stamblades of different races. Bosmer is the clear winner on entertainment for solo pve fun. I really hope the qq about the "useless" dodgeroll passives get ignored. I was just rolling around to avoid stuff like I always do and I averaged around 33% uptime on the pen passive. It was 28% and 30% for limenauruus, but actually fairly high for bosses where I dodge through them as part of keeping them in endless hail. Vet Iceheart was around 40%.
I hope the dodgeroll passives stick. BiS for fun.
Colecovision wrote: »I spent my eso evening with Limenauruus, Caanerin and a few other bosses playing with stamblades of different races. Bosmer is the clear winner on entertainment for solo pve fun. I really hope the qq about the "useless" dodgeroll passives get ignored. I was just rolling around to avoid stuff like I always do and I averaged around 33% uptime on the pen passive. It was 28% and 30% for limenauruus, but actually fairly high for bosses where I dodge through them as part of keeping them in endless hail. Vet Iceheart was around 40%.
I hope the dodgeroll passives stick. BiS for fun.
Colecovision wrote: »I spent my eso evening with Limenauruus, Caanerin and a few other bosses playing with stamblades of different races. Bosmer is the clear winner on entertainment for solo pve fun. I really hope the qq about the "useless" dodgeroll passives get ignored. I was just rolling around to avoid stuff like I always do and I averaged around 33% uptime on the pen passive. It was 28% and 30% for limenauruus, but actually fairly high for bosses where I dodge through them as part of keeping them in endless hail. Vet Iceheart was around 40%.
I hope the dodgeroll passives stick. BiS for fun.
It is fun - I have a character built around dodge rolling already who happens to be a Bosmer. That said, to make it work well you really have to build for it with unusually high stamina recovery. It's not for everyone, and I think that many won't find it that fun if they don't specifically build for it.