SpringEternal wrote: »Cundu_Ertur wrote: »SpringEternal wrote: »Cundu_Ertur wrote: »SpringEternal wrote: »CeaseSphire wrote: »Might be a broken record here if someone has already stated this my bad. But according to lore it shouldn't Wood elves be resilient to disease damage and Argonians shrug off poison? Why would you change that and destroy your own lore?
Whole reason why I made most of my werewolves wood elves is to negate the disease weakness. *throws up hands*
Why not both? According to the lore, both Argonians and Bosmer have resistances to both disease and poison. Don't buy into the false dichotomy.
This is true, but the Bosmer have a stronger claim to disease resistance, and the Argonians a stronger claim to poison resistance. If the dichotomy was going to be introduced, then the racials for disease and poison should have gone to the other race from what we see now.
That's debatable, and I disagree. My point is that the premise (races need to be completely unique despite the lore) is flawed. We could argue about changes made as a consequence of that faulty premise, but I'm suggesting our energy would be better spent challenging the premise in the first place.
In 2/3 of the games where there were such things as disease and poison resistance, Bosmer had no poison resistance and Argonians had 100% poison resistance. Bosmer only had disease resistance in those 2 games, which Argonians also had. The outlier is Skyrim where Bosmer had disease resistance again, but added poison resistance. Bosmer have a very, very weak claim to poison resistance of any kind. Argonians have a very strong one. Ideally, and what I've proposed in the relevant thread, Argonians should have both, with immunity to the poison effect while Bosmer should have only the disease resistance and immunity to the diseased effect.
I do agree with you that the 'every part of every passive must be completely unique' concept has been taken to an absurd extreme.
Alright, so I guess you do want to debate about this.
Argonians in Skyrim had 0% poison resistance and 100% disease resistance, which gives a precedent for the most recent changes. More importantly, passives are not the be all end all of lore. Historical events, mythology, quest dialogue, etc. are important too.
Argonians are the only reptilian race, and they have a distinct origin in the Hist that sets them apart from all the other races. Everybody else descends from the Ehlnofey. Given this, it makes sense that Argonians would be more resistant to diseases that spread among men and mer. Then there's the Knahaten Flu. Argonians are carriers of a disease that doesn't harm them, but hurts everybody else. The theory is that the Hist wielded the disease like a weapon to protect it's territory. That's epic . And unique to Argonians. Please correct me if I'm wrong, but I've yet to come across any in-game reference to Bosmer disease resistance outside of their passives.
As for poison resistance...Before the Green Pact, Bosmer constantly shifted form in order to try and adapt to the hostile environment of the Ooze. They struggled to survive, and were seen as prey to the wildlife around them. Then Y'ffre took the chaos of the Ooze and made the Green. In exchange for Y'frre's patronage and protection, Bosmer promised to protect all plant life in the Valenwood. And so Y'ffre granted them their permanent hardy form. It makes total sense that Bosmer, aka the Tree-Sap people, have poison resistance. Y'ffre blessed them with an affinity for nature, and it's a necessary adaptation given their habitat. The Green Pact is arguably the most significant piece of Bosmeri culture, and poison resistance is currently the only reference to their connection to nature in their passives.
Again, just to re-emphasize, I'm not arguing that Bosmer should be the only ones to have poison resistance. The Green and the Hist give Argonians and Bosmer equally strong claims to poison resistance, imo. They also both have quests in ESO that explicitly mention their resistance to poison. They both have a weird connection to weird ancient sentient trees, and that's a commonality I personally find really intriguing. It's actually one of the reasons I believe the devs single-minded pursuit of uniqueness is misguided. I think the ways that the races are alike has as much merit as what sets them apart.
I really hope they realized how bad they messed up with the lore and give back some racial flavor. It wouldn't be so OCD inducing if it hasn't been cemented in the games lore for like 5 years. If they want the passives to be unique give Argonians disease resistance, immunity, and some poison resistance to match the lore (Immune to Knahaten flu and Llodos plague but only states poison resistance) and Bosmer poison resistance, immunity, and some disease resistance. This makes them different and more lore friendly since they don't want races having the same exact passives.
SpringEternal wrote: »Cundu_Ertur wrote: »SpringEternal wrote: »Cundu_Ertur wrote: »SpringEternal wrote: »CeaseSphire wrote: »Might be a broken record here if someone has already stated this my bad. But according to lore it shouldn't Wood elves be resilient to disease damage and Argonians shrug off poison? Why would you change that and destroy your own lore?
Whole reason why I made most of my werewolves wood elves is to negate the disease weakness. *throws up hands*
Why not both? According to the lore, both Argonians and Bosmer have resistances to both disease and poison. Don't buy into the false dichotomy.
This is true, but the Bosmer have a stronger claim to disease resistance, and the Argonians a stronger claim to poison resistance. If the dichotomy was going to be introduced, then the racials for disease and poison should have gone to the other race from what we see now.
That's debatable, and I disagree. My point is that the premise (races need to be completely unique despite the lore) is flawed. We could argue about changes made as a consequence of that faulty premise, but I'm suggesting our energy would be better spent challenging the premise in the first place.
In 2/3 of the games where there were such things as disease and poison resistance, Bosmer had no poison resistance and Argonians had 100% poison resistance. Bosmer only had disease resistance in those 2 games, which Argonians also had. The outlier is Skyrim where Bosmer had disease resistance again, but added poison resistance. Bosmer have a very, very weak claim to poison resistance of any kind. Argonians have a very strong one. Ideally, and what I've proposed in the relevant thread, Argonians should have both, with immunity to the poison effect while Bosmer should have only the disease resistance and immunity to the diseased effect.
I do agree with you that the 'every part of every passive must be completely unique' concept has been taken to an absurd extreme.
Alright, so I guess you do want to debate about this.
Argonians in Skyrim had 0% poison resistance and 100% disease resistance, which gives a precedent for the most recent changes. More importantly, passives are not the be all end all of lore. Historical events, mythology, quest dialogue, etc. are important too.
Argonians are the only reptilian race, and they have a distinct origin in the Hist that sets them apart from all the other races. Everybody else descends from the Ehlnofey. Given this, it makes sense that Argonians would be more resistant to diseases that spread among men and mer. Then there's the Knahaten Flu. Argonians are carriers of a disease that doesn't harm them, but hurts everybody else. The theory is that the Hist wielded the disease like a weapon to protect it's territory. That's epic . And unique to Argonians. Please correct me if I'm wrong, but I've yet to come across any in-game reference to Bosmer disease resistance outside of their passives.
As for poison resistance...Before the Green Pact, Bosmer constantly shifted form in order to try and adapt to the hostile environment of the Ooze. They struggled to survive, and were seen as prey to the wildlife around them. Then Y'ffre took the chaos of the Ooze and made the Green. In exchange for Y'frre's patronage and protection, Bosmer promised to protect all plant life in the Valenwood. And so Y'ffre granted them their permanent hardy form. It makes total sense that Bosmer, aka the Tree-Sap people, have poison resistance. Y'ffre blessed them with an affinity for nature, and it's a necessary adaptation given their habitat. The Green Pact is arguably the most significant piece of Bosmeri culture, and poison resistance is currently the only reference to their connection to nature in their passives.
Again, just to re-emphasize, I'm not arguing that Bosmer should be the only ones to have poison resistance. The Green and the Hist give Argonians and Bosmer equally strong claims to poison resistance, imo. They also both have quests in ESO that explicitly mention their resistance to poison. They both have a weird connection to weird ancient sentient trees, and that's a commonality I personally find really intriguing. It's actually one of the reasons I believe the devs single-minded pursuit of uniqueness is misguided. I think the ways that the races are alike has as much merit as what sets them apart.
That's why I feel they should do this or just put the poison/disease passives on Bosmer and Argonians back the way it was. @ZOS_LeamonTuttle Maybe the new loremaster would like to look at this.I really hope they realized how bad they messed up with the lore and give back some racial flavor. It wouldn't be so OCD inducing if it hasn't been cemented in the games lore for like 5 years. If they want the passives to be unique give Argonians disease resistance, immunity, and some poison resistance to match the lore (Immune to Knahaten flu and Llodos plague but only states poison resistance) and Bosmer poison resistance, immunity, and some disease resistance. This makes them different and more lore friendly since they don't want races having the same exact passives.
Wolfchild07 wrote: »Meanwhile, Redguards in Skyrim had 50% poison resist, but got a snare reduction instead.
SpringEternal wrote: »Cundu_Ertur wrote: »SpringEternal wrote: »Cundu_Ertur wrote: »SpringEternal wrote: »CeaseSphire wrote: »Might be a broken record here if someone has already stated this my bad. But according to lore it shouldn't Wood elves be resilient to disease damage and Argonians shrug off poison? Why would you change that and destroy your own lore?
Whole reason why I made most of my werewolves wood elves is to negate the disease weakness. *throws up hands*
Why not both? According to the lore, both Argonians and Bosmer have resistances to both disease and poison. Don't buy into the false dichotomy.
This is true, but the Bosmer have a stronger claim to disease resistance, and the Argonians a stronger claim to poison resistance. If the dichotomy was going to be introduced, then the racials for disease and poison should have gone to the other race from what we see now.
That's debatable, and I disagree. My point is that the premise (races need to be completely unique despite the lore) is flawed. We could argue about changes made as a consequence of that faulty premise, but I'm suggesting our energy would be better spent challenging the premise in the first place.
In 2/3 of the games where there were such things as disease and poison resistance, Bosmer had no poison resistance and Argonians had 100% poison resistance. Bosmer only had disease resistance in those 2 games, which Argonians also had. The outlier is Skyrim where Bosmer had disease resistance again, but added poison resistance. Bosmer have a very, very weak claim to poison resistance of any kind. Argonians have a very strong one. Ideally, and what I've proposed in the relevant thread, Argonians should have both, with immunity to the poison effect while Bosmer should have only the disease resistance and immunity to the diseased effect.
I do agree with you that the 'every part of every passive must be completely unique' concept has been taken to an absurd extreme.
Alright, so I guess you do want to debate about this.
Argonians in Skyrim had 0% poison resistance and 100% disease resistance, which gives a precedent for the most recent changes. More importantly, passives are not the be all end all of lore. Historical events, mythology, quest dialogue, etc. are important too.
Argonians are the only reptilian race, and they have a distinct origin in the Hist that sets them apart from all the other races. Everybody else descends from the Ehlnofey. Given this, it makes sense that Argonians would be more resistant to diseases that spread among men and mer. Then there's the Knahaten Flu. Argonians are carriers of a disease that doesn't harm them, but hurts everybody else. The theory is that the Hist wielded the disease like a weapon to protect it's territory. That's epic . And unique to Argonians. Please correct me if I'm wrong, but I've yet to come across any in-game reference to Bosmer disease resistance outside of their passives.
As for poison resistance...Before the Green Pact, Bosmer constantly shifted form in order to try and adapt to the hostile environment of the Ooze. They struggled to survive, and were seen as prey to the wildlife around them. Then Y'ffre took the chaos of the Ooze and made the Green. In exchange for Y'frre's patronage and protection, Bosmer promised to protect all plant life in the Valenwood. And so Y'ffre granted them their permanent hardy form. It makes total sense that Bosmer, aka the Tree-Sap people, have poison resistance. Y'ffre blessed them with an affinity for nature, and it's a necessary adaptation given their habitat. The Green Pact is arguably the most significant piece of Bosmeri culture, and poison resistance is currently the only reference to their connection to nature in their passives.
Again, just to re-emphasize, I'm not arguing that Bosmer should be the only ones to have poison resistance. The Green and the Hist give Argonians and Bosmer equally strong claims to poison resistance, imo. They also both have quests in ESO that explicitly mention their resistance to poison. They both have a weird connection to weird ancient sentient trees, and that's a commonality I personally find really intriguing. It's actually one of the reasons I believe the devs single-minded pursuit of uniqueness is misguided. I think the ways that the races are alike has as much merit as what sets them apart.
They built lore around Argonians having both resistances in ESO. They should respect the lore, one resist per race is nonsense when the lore states otherwise. They made having both part of Argonians racial identity in ESO, they should respect that.
They built lore around Argonians having both resistances in ESO. They should respect the lore, one resist per race is nonsense when the lore states otherwise. They made having both part of Argonians racial identity in ESO, they should respect that.
Go look at Bosmer to see how much they care about racial identity
Cundu_Ertur wrote: »I never said the Bosmer had a strong claim to disease resistance (there is as much lore about that as there is about poison resistance, honestly), only that Argonians have a much stronger claim to poison resistance.
Cundu_Ertur wrote: »This is true, but the Bosmer have a stronger claim to disease resistance, and the Argonians a stronger claim to poison resistance. If the dichotomy was going to be introduced, then the racials for disease and poison should have gone to the other race from what we see now.
Cundu_Ertur wrote: »There is, to my knowledge, not one shred of lore (from an in game book) to support Bosmer having a resistance to poison, aside from Valenwood having poisonous things in it. The thing is, the swamp has lost of poisonous things, too. There is, on the other hand, direct lore where Bosmer used poison again one another. Why bother, if there's an innate resistance to it? Furthermore there is direct lore to support Argonian resistance to poison from multiple sources, most of them ESO specific.
Cundu_Ertur wrote: »In any case, this isn't as egregious in my opinion as taking away stealth from the Bosmer or making them the 5th best archers in Tamriel (at best). I just understand and agree with those Argonians who want their resistance to poison back. I honestly have no preference how.
Cundu_Ertur wrote: »As I stated in the later post, the Bosmer claim to disease resistance was solely based on Morrowind and Oblivion, where they had 50% disease resistance and 0% poison resistance. I also acknowledged that this was weak. There is no written lore of any kind for any resistance for Bosmer (neither poison or disease) that I was able to find. It really isn't a part of the pact. The pact is: stay in your Bosmer form, don't hurt any plant, eat what you kill; in return the forest will provide. No mention of any kind of resistance. What is the conversation where poison resistance for the Bosmer was mentioned? I've not run across it.
In the end it sound like we're not to far apart even if we differ on some of the interpretation of things.
Cundu_Ertur wrote: »As I stated in the later post, the Bosmer claim to disease resistance was solely based on Morrowind and Oblivion, where they had 50% disease resistance and 0% poison resistance. I also acknowledged that this was weak. There is no written lore of any kind for any resistance for Bosmer (neither poison or disease) that I was able to find. It really isn't a part of the pact. The pact is: stay in your Bosmer form, don't hurt any plant, eat what you kill; in return the forest will provide. No mention of any kind of resistance. What is the conversation where poison resistance for the Bosmer was mentioned? I've not run across it.
In the end it sound like we're not to far apart even if we differ on some of the interpretation of things.
I'd say the best lore justification for Bosmer disease resistance is things like making alcoholic drinks out of rotting fermented meat. We're obligate carnivores who are often cannibalistic, those are typically things that lead to either a higher disease resistance or being dead.
Cundu_Ertur wrote: »As I stated in the later post, the Bosmer claim to disease resistance was solely based on Morrowind and Oblivion, where they had 50% disease resistance and 0% poison resistance. I also acknowledged that this was weak. There is no written lore of any kind for any resistance for Bosmer (neither poison or disease) that I was able to find. It really isn't a part of the pact. The pact is: stay in your Bosmer form, don't hurt any plant, eat what you kill; in return the forest will provide. No mention of any kind of resistance. What is the conversation where poison resistance for the Bosmer was mentioned? I've not run across it.
Yep, on the whole, I think we agree on more than we disagree.Cundu_Ertur wrote: »In the end it sound like we're not to far apart even if we differ on some of the interpretation of things.
I'd say the best lore justification for Bosmer disease resistance is things like making alcoholic drinks out of rotting fermented meat. We're obligate carnivores who are often cannibalistic, those are typically things that lead to either a higher disease resistance or being dead.