No div gear
Shadow mundus live - 9%
Shadow Mundus PTS - 13%
Khajiit Racial - 10%
Weapon/Spell Dmg
Mundus - 238
Orc/dunmer/altmer - 258
Why was the Khajiit racial passive not scaled to be higher than BASE mundus levels after shadow buff ( 14-15% ) so that we can use the Warrior/App/thief over shadow to make up for this horrid passive? ZoS said shadow was under preforming live but set khajiit racial scale based on OLD shadow levels. ( also just copy and pasted deleted part of racial bonus from beta )
Tommy_The_Gun wrote: »I know it is technically too late for any suggestions as ZOS will most likely put 4.3.4 PTS patch notes as the final Patch notes.. but anyway:
Recently I had an idea how to improve Argonian racials, how to make them slightly better so they can be still useful.
The idea was to replace the 6% healing done bonus (that is still weak and Argonians are probably the worst healers out of all magicka races) with a bonus to Increases resurrection speed by x%.
That way Argonians will have something to offer as a healer or tank or any support role. They will resurrect allies faster & also they could potentially be resurrected faster by others. This will be also in line with their lore: a will to stay alive no matter what and their ability to stay in the fray.
It does not have to be anything huge. Templars for comparison have Increases resurrection speed by 20%.
So argonians could have like 5 - 10%.
IDK, what do you think ?
I realize this is late with this being the final PTS but; knowing that this is what will likely go live, I logged into PTS with my Stamplar main, in 5 medium 2 heavy and respecced to every race I might possibly consider as a stamplar; and redgaurd also which I would NOT consider now. I am a PvP player so damage parses mean nothing to me. All I care about is if I can build something to work with. This is my feedback on what I see.
Nord, Orc, and Imperial are all interesting to me and a tough choice for what I would like to do, and even Dunmer if I want to be able to switch between magicka and stamina.
Nord adds some tankiness to my wearing medium armor, and while I am not super impressed with the ultimate generation, its a nice addition.
Orc provides more damage and speed along with reduced sprint cost which I rely on quite a bit and in general I feel the race is in a great spot.
Imperial has nice stats and cost reduction with some sustain on damage similar to what Redgaurd used to be for Stamplar so it is interesting for a templar in general now with inclusion of magicka.
Dunmer has some nice all around stats and are well rounded. The extra fire resist is even useful if you run Vamp and some classes seem to almost require it.
Redgaurd might be interesting for classes that rely on weapons, but it goes from being what once was the premiere stamplar race to not really good for stamplar at all with the passive only applying to weapon abilities. Its OK to have a race like this in balance perspective, but I find it an ethical issue as the identity there totally shifted to Imperial, and you now force people to switch who have invested in building for this. I am not one of them; but I am aware the popularity this race had with Stamplars.
Khajiit I feel like are just a little behind. Their extra recovery is too little to make up for getting lower stats than the other races and I see it as direct competition to Dunmer but max off stat is worth more to me than a small off stat recovery which I likely am not going to have enough to bother investing CP or otherwise into it. I thought I might keep my nightblade khajiit right up until this last check because I can gaurantee a crit with cloak, but I don't think I will as the stats on Dunmer look better and this is a class where I really want vamp.
Bosmer, well; the recovery makes good sustain to where you can build more into damage to almost be up there with the top ones on my list but the roll dodge passive is really odd, and stealth detec is very niche. The race in general is going to be very niche as to make use of it, you either are a roll dodge, hyper fast troll build, or you are what? A sentry role of some kind that you do not see a lot of people using? I can remember trying a way of the air and senche build a few years ago and its funny but totally spastic gameplay that is rough to go offensive on having to roll dodge every 6 seconds, and lag makes that even harder to actually then stay on a target. I really feel they could have had roll dodge and sprint cost reduction and maybe full time penetration and speed at a reduced rate. Something. Their close, but just weird and out of place.
I think thats all of them? At least what stuck out to me.
I realize this is late with this being the final PTS but; knowing that this is what will likely go live, I logged into PTS with my Stamplar main, in 5 medium 2 heavy and respecced to every race I might possibly consider as a stamplar; and redgaurd also which I would NOT consider now. I am a PvP player so damage parses mean nothing to me. All I care about is if I can build something to work with. This is my feedback on what I see.
Nord, Orc, and Imperial are all interesting to me and a tough choice for what I would like to do, and even Dunmer if I want to be able to switch between magicka and stamina.
Nord adds some tankiness to my wearing medium armor, and while I am not super impressed with the ultimate generation, its a nice addition.
Orc provides more damage and speed along with reduced sprint cost which I rely on quite a bit and in general I feel the race is in a great spot.
Imperial has nice stats and cost reduction with some sustain on damage similar to what Redgaurd used to be for Stamplar so it is interesting for a templar in general now with inclusion of magicka.
Dunmer has some nice all around stats and are well rounded. The extra fire resist is even useful if you run Vamp and some classes seem to almost require it.
Redgaurd might be interesting for classes that rely on weapons, but it goes from being what once was the premiere stamplar race to not really good for stamplar at all with the passive only applying to weapon abilities. Its OK to have a race like this in balance perspective, but I find it an ethical issue as the identity there totally shifted to Imperial, and you now force people to switch who have invested in building for this. I am not one of them; but I am aware the popularity this race had with Stamplars.
Khajiit I feel like are just a little behind. Their extra recovery is too little to make up for getting lower stats than the other races and I see it as direct competition to Dunmer but max off stat is worth more to me than a small off stat recovery which I likely am not going to have enough to bother investing CP or otherwise into it. I thought I might keep my nightblade khajiit right up until this last check because I can gaurantee a crit with cloak, but I don't think I will as the stats on Dunmer look better and this is a class where I really want vamp.
Bosmer, well; the recovery makes good sustain to where you can build more into damage to almost be up there with the top ones on my list but the roll dodge passive is really odd, and stealth detec is very niche. The race in general is going to be very niche as to make use of it, you either are a roll dodge, hyper fast troll build, or you are what? A sentry role of some kind that you do not see a lot of people using? I can remember trying a way of the air and senche build a few years ago and its funny but totally spastic gameplay that is rough to go offensive on having to roll dodge every 6 seconds, and lag makes that even harder to actually then stay on a target. I really feel they could have had roll dodge and sprint cost reduction and maybe full time penetration and speed at a reduced rate. Something. Their close, but just weird and out of place.
I think thats all of them? At least what stuck out to me.
Same as zos, you forgot there are argonians too . But dont worry we are used to it because its like this since eso started
Cundu_Ertur wrote: »You are right and this stealth nerf is a rubbish change, done in rubbish ways, for rubbish reasons.
I wouldn't even mind the roll-dodge movement/penetration thing if it still had proper stealth attached, not the completely-useless-outside-of-a-tiny-few-situations-in-PVP detection garbage.
Every TES game from Morrowind on had stealthy Bosmer, and now that gets completely written off, and wiped clean, because some dev has a hate on the Bosmer for whatever reason. I mean, I cannot think of any reason beyond spite for what is being done. For the Bosmer to initially lose stealth completely and the Khajiit get an extra 2m piled on top of the original 3m bonus...no, that's not coincidence. That's someone picking winners and losers and deliberately setting out to ruin Bosmer.
On live:
Orc 6% stamina and health
Nord 6% stamina and 9% health
On pts:
Orc 2000 stamina and 1000 health + 258 wpd
Nord 1500 stamina and 1000 health
Zoe are u serious??? Why nord is nerfed to the ground? Why orc is so overpowered? Orcs are ugly I don't want to play one.
I wish the difference between stats were waaay smaller. I believe 258 weapon damage as a race Stat is very high! It should be like 150 or way less.
On live:
Orc 6% stamina and health
Nord 6% stamina and 9% health
On pts:
Orc 2000 stamina and 1000 health + 258 wpd
Nord 1500 stamina and 1000 health
Zoe are u serious??? Why nord is nerfed to the ground? Why orc is so overpowered? Orcs are ugly I don't want to play one.
I wish the difference between stats were waaay smaller. I believe 258 weapon damage as a race Stat is very high! It should be like 150 or way less.
I agree to a degree but I don't feel the problem is fixed by asking for another race to be nerfed when the other races just need a slight buff.
On live:
Orc 6% stamina and health
Nord 6% stamina and 9% health
On pts:
Orc 2000 stamina and 1000 health + 258 wpd
Nord 1500 stamina and 1000 health
Zoe are u serious??? Why nord is nerfed to the ground? Why orc is so overpowered? Orcs are ugly I don't want to play one.
I wish the difference between stats were waaay smaller. I believe 258 weapon damage as a race Stat is very high! It should be like 150 or way less.
On live:
Orc 6% stamina and health
Nord 6% stamina and 9% health
On pts:
Orc 2000 stamina and 1000 health + 258 wpd
Nord 1500 stamina and 1000 health
Zoe are u serious??? Why nord is nerfed to the ground? Why orc is so overpowered? Orcs are ugly I don't want to play one.
I wish the difference between stats were waaay smaller. I believe 258 weapon damage as a race Stat is very high! It should be like 150 or way less.
Yeah Nords are garbage next update. It's really disheartening honestly. I haven't even logged in the past couple of weeks because of it.
alexj4596b14_ESO wrote: »On live:
Orc 6% stamina and health
Nord 6% stamina and 9% health
On pts:
Orc 2000 stamina and 1000 health + 258 wpd
Nord 1500 stamina and 1000 health
Zoe are u serious??? Why nord is nerfed to the ground? Why orc is so overpowered? Orcs are ugly I don't want to play one.
I wish the difference between stats were waaay smaller. I believe 258 weapon damage as a race Stat is very high! It should be like 150 or way less.
Yeah Nords are garbage next update. It's really disheartening honestly. I haven't even logged in the past couple of weeks because of it.
I dont really understand the issue, Orcs went offensive and Nords went defensive. General speaking orcs are typically offensive...that whole orc rage thing...
phantasmalD wrote: »alexj4596b14_ESO wrote: »On live:
Orc 6% stamina and health
Nord 6% stamina and 9% health
On pts:
Orc 2000 stamina and 1000 health + 258 wpd
Nord 1500 stamina and 1000 health
Zoe are u serious??? Why nord is nerfed to the ground? Why orc is so overpowered? Orcs are ugly I don't want to play one.
I wish the difference between stats were waaay smaller. I believe 258 weapon damage as a race Stat is very high! It should be like 150 or way less.
Yeah Nords are garbage next update. It's really disheartening honestly. I haven't even logged in the past couple of weeks because of it.
I dont really understand the issue, Orcs went offensive and Nords went defensive. General speaking orcs are typically offensive...that whole orc rage thing...
The berserk ability is supposed to be a short(60s) temporary boost to combat abilities, not constant high damage
Nords and Orcs were really similar in the older games, but Orcs were slightly more defensive with the ability to go super saiyan for a minute while Nords were the lightly dressed battle axe wielding barbarians with the ability to go extra bulky for a minute (they had a racial shield ability, increasing their armor rating (they also had an on-touch racial frost spell btw))
Orcs are renowned for their heavy armor craftmanship while Nords are known for getting into drunken brawls.
So it was actually the other way around in the older games.
Fun fact: Orcs were one of the slowest and least agile race in previous games with -10 Speed and -5 Agility
On live:
Orc 6% stamina and health
Nord 6% stamina and 9% health
On pts:
Orc 2000 stamina and 1000 health + 258 wpd
Nord 1500 stamina and 1000 health
Zoe are u serious??? Why nord is nerfed to the ground? Why orc is so overpowered? Orcs are ugly I don't want to play one.
I wish the difference between stats were waaay smaller. I believe 258 weapon damage as a race Stat is very high! It should be like 150 or way less.
Why orc is so overpowered? Orcs are ugly I don't want to play one.
Evasion: Casting this ability and its morphs now requires that you wear 5 pieces of Medium Armor.
Malada I am sorry but your analogy is bad. A more accurate would be in a case of a sledgehammer - someone comes and make it 10 times heavier plus curved and shows you another hammer which would also be lighter with better handle and stronger . Would you still use your old hammer? I don't think so... That's why everyone except orcs and dark elfs will change races.
And then zos will nerf them just to troll us.
Malada I am sorry but your analogy is bad. A more accurate would be in a case of a sledgehammer - someone comes and make it 10 times heavier plus curved and shows you another hammer which would also be lighter with better handle and stronger . Would you still use your old hammer? I don't think so... That's why everyone except orcs and dark elfs will change races.
And then zos will nerf them just to troll us.