John_Falstaff wrote: »I don't think by now that ZOS actually tests anything. The change to khajiits was misguided, they're weaker solo, they're weaker with raid buffs, they're not any stronger as healers (good luck relying on freshly lowered crit chance to make use of critical healing) - and even as PvP gankers, they're not much better. Khajiits had racial identity that relieved them from using a lot of meta sets, running unorthodox choices, and now they're given a weak stat (it's not even fitting their formula of multiples of set bonuses or mundus stones - so I'm not even sure it's calculated in any way) that simply forces them to build for crit. And it's not even an option to carry CPs from precise strikes because everything else is already saturated.
That needs to be reverted. That's mind-boggling, taking away racial identity in one fell swoop.
John_Falstaff wrote: »I don't think by now that ZOS actually tests anything. The change to khajiits was misguided, they're weaker solo, they're weaker with raid buffs, they're not any stronger as healers (good luck relying on freshly lowered crit chance to make use of critical healing) - and even as PvP gankers, they're not much better. Khajiits had racial identity that relieved them from using a lot of meta sets, running unorthodox choices, and now they're given a weak stat (it's not even fitting their formula of multiples of set bonuses or mundus stones - so I'm not even sure it's calculated in any way) that simply forces them to build for crit. And it's not even an option to carry CPs from precise strikes because everything else is already saturated.
That needs to be reverted. That's mind-boggling, taking away racial identity in one fell swoop.
Colecovision wrote: »I spent my eso evening with Limenauruus, Caanerin and a few other bosses playing with stamblades of different races. Bosmer is the clear winner on entertainment for solo pve fun. I really hope the qq about the "useless" dodgeroll passives get ignored. I was just rolling around to avoid stuff like I always do and I averaged around 33% uptime on the pen passive. It was 28% and 30% for limenauruus, but actually fairly high for bosses where I dodge through them as part of keeping them in endless hail. Vet Iceheart was around 40%.
I hope the dodgeroll passives stick. BiS for fun.
Imagine 100% uptime if they made the penetration permanent instead of only applied after spending 3.6k stamina from a chunky roll dodge. Then you could actually plan your stats around the penetration cap. Not many agree that's a fun way to play, but glad there's someone enjoying themselves with a niche passive, in one small portion of pve content.
I for one, won't even bother placing the skill points into Hunters Eye as of 4.3.3.
33-40% uptime? One of two scenarios will ensue:Colecovision wrote: »I really hope the qq about the "useless" dodgeroll passives get ignored. I was just rolling around to avoid stuff like I always do and I averaged around 33% uptime on the pen passive.
It's nothing like the Orc sprint bonus. Orcs can run faster, drain stamina much slower doing it, and not need to use a clunky dodge/sprint rotation. Their passive is all around better for sprinting, and it's one of the most fun racial passives in the game, imo.Colecovision wrote: »I hope the 10% speed buff stays in. It's a very reasonable flavor touch that shouldn't take up too much of the overall value. I think it's in line with the orc sprint bonus.
Posting this here in the official feedback thread about a poll on these forums relating to the wood elf, Hunter's Eye passive.
The poll can be found here: https://forums.elderscrollsonline.com/en/discussion/comment/5823141#Comment_5823141Now as of current date with 72 votes, results remain at a high 80% are unhappy with the Hunters Eye passive (57 votes), as of 4.3.3 patch notes.
80% do not want stealth detection.
Of those 57 who want the passive changed, ~62% do not want the dodge roll.
This should clearly show ZOS that Hunter's Eye is not well received and requires a massive overhaul.
MLGProPlayer wrote: »Here is a good way to look at Altmer right now.
Why would anyone EVER pick Altmer (other than if they like the way they look)?
They provide the same DPS as Breton/Khajiit/Dunmer, but NOTHING above and beyond what those other races provide.
- Breton = Top magicka DPS + Top magicka sustain
- Khajiit = Top magicka DPS + Top stamina DPS
- Dunmer = Top magicka DPS + Top stamina DPS
- Altmer = Top magicka DPS...
Mattock_Romulus wrote: »MLGProPlayer wrote: »Here is a good way to look at Altmer right now.
Why would anyone EVER pick Altmer (other than if they like the way they look)?
They provide the same DPS as Breton/Khajiit/Dunmer, but NOTHING above and beyond what those other races provide.
- Breton = Top magicka DPS + Top magicka sustain
- Khajiit = Top magicka DPS + Top stamina DPS
- Dunmer = Top magicka DPS + Top stamina DPS
- Altmer = Top magicka DPS...
Altmer still best DPS.
https://www.youtube.com/watch?v=_F0pIdxUyEY
MLGProPlayer wrote: »Why does ZOS even bother making these threads?
MLGProPlayer wrote: »Why does ZOS even bother making these threads?
coppied from my original post here on pts forums
Tanks (worse than)
Imperials- their new red Diamond passive makes them on par with argonians, but extra 1k health and 1k stamina makes them much better in tanking
[/b].
I still think the changes are not as catastrophic as these forums make them out to be. Over multiple parses and different tests, there does not seem to be a huge difference among the top dps races, and they seem even closer, so that no class is clearly the best. I think it is, in part, the lack of clear DPS differences that causes people to go off the deep end because they can no longer choose the race that clearly is the best in slot. I like this, and it normalizes the DPS differences a bit, without homogenizing the races.
I still think the more definitive limitation embedded within the game itself, is that DPS (either stam or mag) is too tied to a full 64 point stat dump into one stat to determine the outcome of your DPS that either limits build diversity or essentially homogenizes builds within classes.
MLGProPlayer wrote: »Why does ZOS even bother making these threads?
Mattock_Romulus wrote: »MLGProPlayer wrote: »Here is a good way to look at Altmer right now.
Why would anyone EVER pick Altmer (other than if they like the way they look)?
They provide the same DPS as Breton/Khajiit/Dunmer, but NOTHING above and beyond what those other races provide.
- Breton = Top magicka DPS + Top magicka sustain
- Khajiit = Top magicka DPS + Top stamina DPS
- Dunmer = Top magicka DPS + Top stamina DPS
- Altmer = Top magicka DPS...
Altmer still best DPS.
https://www.youtube.com/watch?v=_F0pIdxUyEY
You are ignoring the fact that Imperials have 3% cheaper skills.coppied from my original post here on pts forums
Tanks (worse than)
Imperials- their new red Diamond passive makes them on par with argonians, but extra 1k health and 1k stamina makes them much better in tanking
[/b].
Why do ppl keep talking *** when they compare red diamond to ressourcefull?
Ressourcefull 4k of each ressource 45 sec cd. All it takes is using a pot.
Red Diamond: We take the 45 Secs an Argonian can use his pot. 333x9 resulting in 2997 of Each Ressource.