I have also developed an emotional attachment with my characters and I don't want to switch, but I know that if I don't it will bug me a lot because I don't like being in disadvantage. Well ofc some ppl don't care about racials and I wish I didn't either but I do and if I stay with my inferior race it will haunt me.
I am an artist myself I draw a lot and if someone broke my tools I wouldn't use the broken ones... I would go buy new tools, same as my old ones! No one would use broken tools guys if he could buy new.
And this my friends can't be done in the game.
Ps. Malada ofc everything is about money and profit.
And I think we are off topic.
I have also developed an emotional attachment with my characters and I don't want to switch, but I know that if I don't it will bug me a lot because I don't like being in disadvantage. Well ofc some ppl don't care about racials and I wish I didn't either but I do and if I stay with my inferior race it will haunt me.
I am an artist myself I draw a lot and if someone broke my tools I wouldn't use the broken ones... I would go buy new tools, same as my old ones! No one would use broken tools guys if he could buy new.
And this my friends can't be done in the game.
Ps. Malada ofc everything is about money and profit.
And I think we are off topic.
I have also developed an emotional attachment with my characters and I don't want to switch, but I know that if I don't it will bug me a lot because I don't like being in disadvantage. Well ofc some ppl don't care about racials and I wish I didn't either but I do and if I stay with my inferior race it will haunt me.
I am an artist myself I draw a lot and if someone broke my tools I wouldn't use the broken ones... I would go buy new tools, same as my old ones! No one would use broken tools guys if he could buy new.
And this my friends can't be done in the game.
Ps. Malada ofc everything is about money and profit.
And I think we are off topic.
I really wouldn't describe it as an emotional attachment. However clearly some of us are a little emotional about these changes as well as other changes namely being done without a clear reason and some of which are maybe even a little suspicious in nature with no real representation. That's what I'm saying, all this time and money and if you have time to read over some of the class rep posts on different things you may notice some of these ideas are a little questionable.
Make no mistake, this is not about, "being unable to accept change." As I have said myself, some changes are good. I make changes to my builds all the time however these changes are adjustments to the foundation of the characters and sets, or something new I've learned by matching my builds against fighting Elite's in certain zones in the dead of night. Fighting salty people who don't know me and will try to kill me any way they can is the best way to improve.
For my part, I find it best to try and listen to people concerned about a change so we can put the change in it's place intead of trying to put the person who disagrees with what I want done in theirs. It's not a friendly thing to do and will almost certainly end a business relationship.
martijnlv40 wrote: »@ZOS_Gilliam I'm dissapointed at no further updates to dunmer passives. This jack-of-all trades approach is not useful for PvE, there is no reason why to pick dunmer for mag DPS (which is weird, considering the race), since they don't have an edge over other contenders. It leaves the class at a niche area. I wish we had elemental damage brought back, instead of added resistances, it only comes in handy in certain scenarios, and can be easily compensated.
Yeah I want the elemental damage back as well. How about lowering the resource bonus to 1750, and giving them 150 spell damage to flame abilities? This would change it back to why people take the race on live, which is a great thing in general.
martijnlv40 wrote: »@ZOS_Gilliam I'm dissapointed at no further updates to dunmer passives. This jack-of-all trades approach is not useful for PvE, there is no reason why to pick dunmer for mag DPS (which is weird, considering the race), since they don't have an edge over other contenders. It leaves the class at a niche area. I wish we had elemental damage brought back, instead of added resistances, it only comes in handy in certain scenarios, and can be easily compensated.
Yeah I want the elemental damage back as well. How about lowering the resource bonus to 1750, and giving them 150 spell damage to flame abilities? This would change it back to why people take the race on live, which is a great thing in general.
Why do you want the elemental damage back. You’re tooltips are stronger with the spell damage and now you can play mag or Stam
Kalle_Demos wrote: »martijnlv40 wrote: »@ZOS_Gilliam I'm dissapointed at no further updates to dunmer passives. This jack-of-all trades approach is not useful for PvE, there is no reason why to pick dunmer for mag DPS (which is weird, considering the race), since they don't have an edge over other contenders. It leaves the class at a niche area. I wish we had elemental damage brought back, instead of added resistances, it only comes in handy in certain scenarios, and can be easily compensated.
Yeah I want the elemental damage back as well. How about lowering the resource bonus to 1750, and giving them 150 spell damage to flame abilities? This would change it back to why people take the race on live, which is a great thing in general.
Why do you want the elemental damage back. You’re tooltips are stronger with the spell damage and now you can play mag or Stam
Because it was interesting, a niche that could be built upon, a unique trait tied to Dunmer racial identity that made them stand out from other DPS.
Kalle_Demos wrote: »martijnlv40 wrote: »@ZOS_Gilliam I'm dissapointed at no further updates to dunmer passives. This jack-of-all trades approach is not useful for PvE, there is no reason why to pick dunmer for mag DPS (which is weird, considering the race), since they don't have an edge over other contenders. It leaves the class at a niche area. I wish we had elemental damage brought back, instead of added resistances, it only comes in handy in certain scenarios, and can be easily compensated.
Yeah I want the elemental damage back as well. How about lowering the resource bonus to 1750, and giving them 150 spell damage to flame abilities? This would change it back to why people take the race on live, which is a great thing in general.
Why do you want the elemental damage back. You’re tooltips are stronger with the spell damage and now you can play mag or Stam
Because it was interesting, a niche that could be built upon, a unique trait tied to Dunmer racial identity that made them stand out from other DPS.
[...]
Bonuses like 129 Weapon Dmg are universal to sets for a reason. Using these type of bonuses on Racial abilities shows a lack of creativity and demonstrates some major problems on ZOS end that they need basically dumb everything down in order to fix what are simple problems. What they should have done was broaden the scope of things like Melee and Magic Dmg, updated their rules a little more to help bridge incompatibilities with various sets.
Instead their way of fixing this debacle is to make each race *into* a set, essentially. Bad theory.
I have also developed an emotional attachment with my characters and I don't want to switch, but I know that if I don't it will bug me a lot because I don't like being in disadvantage. Well ofc some ppl don't care about racials and I wish I didn't either but I do and if I stay with my inferior race it will haunt me.
I am an artist myself I draw a lot and if someone broke my tools I wouldn't use the broken ones... I would go buy new tools, same as my old ones! No one would use broken tools guys if he could buy new.
I will never, EVER put a single skill point in that ludicrous stealth detection passive. It has no use whatsoever in PvE and I don't PvP at all. That's 3 extra skill points for me, then. That's the whole worth of this racial change. And I'm really crossed about it.
I have also developed an emotional attachment with my characters and I don't want to switch, but I know that if I don't it will bug me a lot because I don't like being in disadvantage. Well ofc some ppl don't care about racials and I wish I didn't either but I do and if I stay with my inferior race it will haunt me.
I am an artist myself I draw a lot and if someone broke my tools I wouldn't use the broken ones... I would go buy new tools, same as my old ones! No one would use broken tools guys if he could buy new.
Just commenting on the parts I put in bold.
I too have grown attached to my character. I've seen her grow. She started as a wimpy little archer that could barely take a hit. She learnt to craft her own gear, food an potions. She grew stronger, and mastered the shadows. She can breeze through a delve or public dungeon and hit only whatever target she came from. She can even somewhat take on some world bosses (not the really hard ones, though, she's a thief, not a brawler). And well, when I say "she", it's a metaphor. I did it. But I did it with THAT character, over almost 4 years. I'm not changing her into a cat just because I love stealth.
I'll McGyver this. I'll make do. Things will change, but I will never, EVER put a single skill point in that ludicrous stealth detection passive. It has no use whatsoever in PvE and I don't PvP at all. That's 3 extra skill points for me, then. That's the whole worth of this racial change. And I'm really crossed about it.
Cundu_Ertur wrote: »I will never, EVER put a single skill point in that ludicrous stealth detection passive. It has no use whatsoever in PvE and I don't PvP at all. That's 3 extra skill points for me, then. That's the whole worth of this racial change. And I'm really crossed about it.
Concur, and the same.
StarOfElyon wrote: »So these changes go live on Xbox NA tomorrow, right?
Notarikon777 wrote: »My greatest ESO gameplay moment :
I was in Shornhelm , (my favorite hunting ground..) in the local weapon shop. My backpack is full of stolen items, nearly 14k gold in value, and there are 3 patrolling guard in the shop... I finished my stealing-spree, i started to go out, to the Outlaws refuge.. and a strongbox just spawned right before my eyes ! "Hmm..just one more, and I've finished.. just one more.." Of course I weared Night silence and Night mother's embrace, and I'm a bosmer, so what could go wrong, right ?
I watched the patroling npcs, and the guards, took my position, and started to pick the lock on the strongbox... and yes ! I grabbed the loot... and a shiver went trough me, because one of the shop guards passed by me in arm's reach, nearly stepped on me !!! Didn't notice me...
By the love of Y'ffre, I did it !!! Praise the bosmer ancestors ! So I just leaved the shop with the swag, and a cheesy smile, like a boss !
And.. the Devs says it's over now.. And this is my main character. Main means for me a most loved, the first born, not the strongest. I'm afraid I have to change my master thief title for something else
StarOfElyon wrote: »So these changes go live on Xbox NA tomorrow, right?
No. They go live on PC tomorrow. Might be a few more weeks for console.
Taken from another thread :Notarikon777 wrote: »My greatest ESO gameplay moment :
I was in Shornhelm , (my favorite hunting ground..) in the local weapon shop. My backpack is full of stolen items, nearly 14k gold in value, and there are 3 patrolling guard in the shop... I finished my stealing-spree, i started to go out, to the Outlaws refuge.. and a strongbox just spawned right before my eyes ! "Hmm..just one more, and I've finished.. just one more.." Of course I weared Night silence and Night mother's embrace, and I'm a bosmer, so what could go wrong, right ?
I watched the patroling npcs, and the guards, took my position, and started to pick the lock on the strongbox... and yes ! I grabbed the loot... and a shiver went trough me, because one of the shop guards passed by me in arm's reach, nearly stepped on me !!! Didn't notice me...
By the love of Y'ffre, I did it !!! Praise the bosmer ancestors ! So I just leaved the shop with the swag, and a cheesy smile, like a boss !
And.. the Devs says it's over now.. And this is my main character. Main means for me a most loved, the first born, not the strongest. I'm afraid I have to change my master thief title for something else
@ZOS_GinaBruno @ZOS_Gilliam : THIS is what we are talking about. This is what we want. We don't care about ganking people in PvP. Some of us don't even do PvP. I only went to Cyrodiil for the skyshards. We don't care for dodge rolling to get more penetration, or whatever. This. this is what we created our charazcters, and this is what we want to play.
Taken from another thread :Notarikon777 wrote: »My greatest ESO gameplay moment :
I was in Shornhelm , (my favorite hunting ground..) in the local weapon shop. My backpack is full of stolen items, nearly 14k gold in value, and there are 3 patrolling guard in the shop... I finished my stealing-spree, i started to go out, to the Outlaws refuge.. and a strongbox just spawned right before my eyes ! "Hmm..just one more, and I've finished.. just one more.." Of course I weared Night silence and Night mother's embrace, and I'm a bosmer, so what could go wrong, right ?
I watched the patroling npcs, and the guards, took my position, and started to pick the lock on the strongbox... and yes ! I grabbed the loot... and a shiver went trough me, because one of the shop guards passed by me in arm's reach, nearly stepped on me !!! Didn't notice me...
By the love of Y'ffre, I did it !!! Praise the bosmer ancestors ! So I just leaved the shop with the swag, and a cheesy smile, like a boss !
And.. the Devs says it's over now.. And this is my main character. Main means for me a most loved, the first born, not the strongest. I'm afraid I have to change my master thief title for something else
@ZOS_GinaBruno @ZOS_Gilliam : THIS is what we are talking about. This is what we want. We don't care about ganking people in PvP. Some of us don't even do PvP. I only went to Cyrodiil for the skyshards. We don't care for dodge rolling to get more penetration, or whatever. This. this is what we created our charazcters, and this is what we want to play.
I will never, EVER put a single skill point in that ludicrous stealth detection passive. It has no use whatsoever in PvE and I don't PvP at all. That's 3 extra skill points for me, then. That's the whole worth of this racial change. And I'm really crossed about it.
CeaseSphire wrote: »Might be a broken record here if someone has already stated this my bad. But according to lore it shouldn't Wood elves be resilient to disease damage and Argonians shrug off poison? Why would you change that and destroy your own lore?
Whole reason why I made most of my werewolves wood elves is to negate the disease weakness. *throws up hands*
CeaseSphire wrote: »Might be a broken record here if someone has already stated this my bad. But according to lore it shouldn't Wood elves be resilient to disease damage and Argonians shrug off poison? Why would you change that and destroy your own lore?
Whole reason why I made most of my werewolves wood elves is to negate the disease weakness. *throws up hands*
From the looks of it, lore isn't really a concern. If changes fit the lore, great! If not, then just pretend it doesn't exist and ignore the fanbase.
CeaseSphire wrote: »Might be a broken record here if someone has already stated this my bad. But according to lore it shouldn't Wood elves be resilient to disease damage and Argonians shrug off poison? Why would you change that and destroy your own lore?
Whole reason why I made most of my werewolves wood elves is to negate the disease weakness. *throws up hands*
From the looks of it, lore isn't really a concern. If changes fit the lore, great! If not, then just pretend it doesn't exist and ignore the fanbase.
More like, "if not then rewrite the race's description in game to support our game mechanic that contradicted the original lore/description.". Like they did with bosmers changing to be stealth detectors.
It was sooo underhanded and insulting to player feedback.
I’m guessing many of you will be interested to know more about the racial balance changes. While we aren’t ready to share specific details yet, here’s a peek at the goals driving the team’s effort:When selecting a race, players should have multiple effective options for any given gameplay role. The combat power provided by each race should be more equalized. Players should feel a stronger sense of power progression through racial passives as they level up. The unique feeling and flavor each race provides should be retained and enhanced where possible, and remain faithful to established lore.
That's all for now. Feedback, as always, is welcome.
Sorry none of those are even close to true for Argonians. Also how is removing Argonian poison resistance staying faithful to established lore?
It's all over the actual in game lore from quest NPC's. Let's see we have the Bleakrock spider quest, Eastmarch Daril quest, Green-Venom-Tongue Shadowscale stating he got his name because he drank so much poison, his tongue is permanently stained green, Jee-Lar mentioning it in that poison sniffer lizard quest, and prob others I'm forgetting.
@ZOS_RobGarrett @ZOS_Gilliam care to elaborate on this epic lore fail?
GrumpyDuckling wrote: »Dearest ZOS,
Bosmer are AGILE (Definition: "Marked by ready ability to move with quick easy grace")
https://www.merriam-webster.com/dictionary/agile
Bosmer agility isn't about moving at a top speed that is faster than other races, it's about how they are ready to perform quick movements (see: roll dodge) more easily and with grace. It doesn't make sense to give Bosmer an increase in overall movement speed when they perform a dodge roll -- that's not how agility works -- it would make much more sense to give them a reduced cost for dodge roll because they are able to perform agile movements (again, see: dodge roll) more easily than other races.
Here are the reasons why you make this change:
1) It makes sense (I shouldn't have to go beyond this, but I will).
2) It doesn't introduce PVP problems of movement speed.
3) It can be used in both PVP and PVE.
4) It's enough of a nerf to the current PTS version of Hunter's Eye that it allows you to add a flat, balanced, permanent bonus to Penetration (which makes perfect sense -- Bosmer are hunters and should excel at targeting their opponents weak spots in their armor).
Thanks for taking the time to read this and seriously consider it for the next round of PTS.
Love,
GrumpyDuckling
GrumpyDuckling wrote: »It seems that I wasted my time providing this feedback^ that was both lore-based and logical. Prove me wrong, ZOS?
CeaseSphire wrote: »Might be a broken record here if someone has already stated this my bad. But according to lore it shouldn't Wood elves be resilient to disease damage and Argonians shrug off poison? Why would you change that and destroy your own lore?
Whole reason why I made most of my werewolves wood elves is to negate the disease weakness. *throws up hands*
SpringEternal wrote: »CeaseSphire wrote: »Might be a broken record here if someone has already stated this my bad. But according to lore it shouldn't Wood elves be resilient to disease damage and Argonians shrug off poison? Why would you change that and destroy your own lore?
Whole reason why I made most of my werewolves wood elves is to negate the disease weakness. *throws up hands*
Why not both? According to the lore, both Argonians and Bosmer have resistances to both disease and poison. Don't buy into the false dichotomy.
Cundu_Ertur wrote: »SpringEternal wrote: »CeaseSphire wrote: »Might be a broken record here if someone has already stated this my bad. But according to lore it shouldn't Wood elves be resilient to disease damage and Argonians shrug off poison? Why would you change that and destroy your own lore?
Whole reason why I made most of my werewolves wood elves is to negate the disease weakness. *throws up hands*
Why not both? According to the lore, both Argonians and Bosmer have resistances to both disease and poison. Don't buy into the false dichotomy.
This is true, but the Bosmer have a stronger claim to disease resistance, and the Argonians a stronger claim to poison resistance. If the dichotomy was going to be introduced, then the racials for disease and poison should have gone to the other race from what we see now.
SpringEternal wrote: »Cundu_Ertur wrote: »SpringEternal wrote: »CeaseSphire wrote: »Might be a broken record here if someone has already stated this my bad. But according to lore it shouldn't Wood elves be resilient to disease damage and Argonians shrug off poison? Why would you change that and destroy your own lore?
Whole reason why I made most of my werewolves wood elves is to negate the disease weakness. *throws up hands*
Why not both? According to the lore, both Argonians and Bosmer have resistances to both disease and poison. Don't buy into the false dichotomy.
This is true, but the Bosmer have a stronger claim to disease resistance, and the Argonians a stronger claim to poison resistance. If the dichotomy was going to be introduced, then the racials for disease and poison should have gone to the other race from what we see now.
That's debatable, and I disagree. My point is that the premise (races need to be completely unique despite the lore) is flawed. We could argue about changes made as a consequence of that faulty premise, but I'm suggesting our energy would be better spent challenging the premise in the first place.
Cundu_Ertur wrote: »SpringEternal wrote: »Cundu_Ertur wrote: »SpringEternal wrote: »CeaseSphire wrote: »Might be a broken record here if someone has already stated this my bad. But according to lore it shouldn't Wood elves be resilient to disease damage and Argonians shrug off poison? Why would you change that and destroy your own lore?
Whole reason why I made most of my werewolves wood elves is to negate the disease weakness. *throws up hands*
Why not both? According to the lore, both Argonians and Bosmer have resistances to both disease and poison. Don't buy into the false dichotomy.
This is true, but the Bosmer have a stronger claim to disease resistance, and the Argonians a stronger claim to poison resistance. If the dichotomy was going to be introduced, then the racials for disease and poison should have gone to the other race from what we see now.
That's debatable, and I disagree. My point is that the premise (races need to be completely unique despite the lore) is flawed. We could argue about changes made as a consequence of that faulty premise, but I'm suggesting our energy would be better spent challenging the premise in the first place.
In 2/3 of the games where there were such things as disease and poison resistance, Bosmer had no poison resistance and Argonians had 100% poison resistance. Bosmer only had disease resistance in those 2 games, which Argonians also had. The outlier is Skyrim where Bosmer had disease resistance again, but added poison resistance. Bosmer have a very, very weak claim to poison resistance of any kind. Argonians have a very strong one. Ideally, and what I've proposed in the relevant thread, Argonians should have both, with immunity to the poison effect while Bosmer should have only the disease resistance and immunity to the diseased effect.
I do agree with you that the 'every part of every passive must be completely unique' concept has been taken to an absurd extreme.