EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
Imperial
Their sustain is just slightly find that Bosmer and Redguard and significantly better than that of Khajiit.
using Lava Foot and Health enchants to get to 17K HP, Imperials will beat Redguard, Bosmer and Khajiit as DPS
FrancisCrawford wrote: »What kind of mag sorcerer build did you use? In particular, roughly what fraction of total damage was pet?
Magden is not an dps class, an Breton would do way more DPS as stamina warden.Oreyn_Bearclaw wrote: »Props for the hardwork. I still think racial changes should be free for a week after patch, but I think I a going to stop beating that particular horse. haha.
I will say that I am pretty satisfied where things ended up in terms of balance if this were to go live as is.
Also, LOL that you couldnt find a confident magden. Wonder why?
End of the day, the best race for each class is only giving around 3% damage at most it seems. In other words, it really doesnt matter for most people. It actually makes some of the races with passives that arent oriented around damage a lot more appealing assuming you dont spend all your time in a raid.
Edit: Oh, and Dunmer is still the master race it seems (never worse than 3rd). My inner Morrowind fanboy believes this is how it should be.
Feedback/Observations
Redguard vs Bosmer Sustain
These tests do not do justice to Bosmer sustain compared to Redguard sustain. We specifically tested sustain by using a potion and then draining all stamina on Redguard and Bosmer StamNB, then waiting 8 secs, followed by solo parsing a 3M Skeleton without Potions three times. Bosmer came out 17.5% faster on average. From this, we can deduce that in fights with breaks, Bosmer sustain is around 17.5% better than Redguard (not really an issue as both their sustain is very good)
Imperial
These changes are feeling great for Imperial. Their sustain is just slightly find that Bosmer and Redguard and significantly better than that of Khajiit. The parses show how much their DPS improved. Though I specifically did not test this, I think based on the rest that using Lava Foot and Health enchants to get to 17K HP, Imperials will beat Redguard, Bosmer and Khajiit as DPS. They should be at least Argonian level on Magicka DPS too.
The ultimate cost reduction, great sustain and huge resources would put them on the level of Nord easily for tanking, if not higher.
The Khajiit Dilemma
Starting on something positive, I felt virtually no difference in Solo Buffed DPS for Khajiit. I did not test all races in solo buffed DPS though. It was somewhat different for raid-buffed DPS scenario, where Khajiit is performing not to the point of what other DD races are capable of. To explain this, I will elaborate a bit on what exactly is happening.
The more Critical Hit Damage Modifier you have, it slowly but steadily get more and more redundant, decreasing overall gain from it. To use it efficiently, we will need higher Critical Hit Chances as raw damage from Resources+Weapon/Spell Damage.
Here, where the primary issue lies. Between base CHD, class passives, CP and Minor Force, we already have very high CHD. Khajiit 0.1 CHD is already somewhat reduntant if you have below 75.2% critical hit chance (Thanks for correcting me, guys). StamNB Critical Hit Chance is around 78% and this is lesser for classes like Templar.
Adding to this is the fact that Shadow being a pure Damage Mundus is the new BiS Magicka Mundus but Khajiit is not gaining the required DPS gain from it compared to Thief due to redundancy.
Now, in raids, a huge part of the Damage Done is dealt during the Major Force uptime. This is when the situation goes south. Addition of 0.15 CHD gives less benefit to Khajiit compared to other races, a race, which till now somewhat relied on additional bonus from Major Force to compete with other races, which is a complete 180 turn. Compounding to this fact is that Khajiit has all lowest primary damage resources of all races, meaning they get the least damage from 10% extra resources part.
This also increases the Khajiit's reliance on RNG more as non-crits don't affect Khajiit DPS at all and they happen lesser now.
A few days ago, I saw a post on Dunmer getting higher critical hit damage compared to Khajiit based on rumors. @LiquidPony did a great job at breaking it down.
However, LiquidPony used an edge case of scenario of testing it with builds with very high Weapon Damage 6-9K weapon damage as that point adding Weapon Damage is reduntant and critical hit chance of those builds tend to be quite low in the first place. This is not relevant for the entire picture so I used a more PvP standard setup to test it.
Using Shacklebreaker(Prismatic on big pieces/Stamina on small pieces)+Spriggan+Velidreth/Kraagh as base, I used Snipe as the skill to test damage by. I raised CHD by 0.01 using CP after every test to find the point where Khajiit and Dunmer deals equal critical damage. I used Lover Mundus to stop Mundus from affecting the test intially. The point came at 1.97 non-racial CHD for my particular build.
Khajiit (2.07 CHD) - 41684 Snipe Crit
Dunmer (1.97 CHD) - 41677 Snipe Crit
At this point, I replaced Lover with Shadow.
Shadow Khajiit (2.20 CHD) - 42193 Snipe Crit
Shadow Dunmer (2.10 CHD) - 42311 Snipe Crit
As we see, critical damage beyond the sweet point is coming out higher for Dunmer. Now to be fair, having this high critical damage is another edge case.
But one thing is true that Dunmer+Shadow (254 Weapon Damage+0.13 CHD) will always deal more damage(crit and non crit) compared Khajiit+Warrior(232 Weapon Damage+0.10 CHD).
For PvP situations, the critical change will be buff to builds that can crit on will(namely gankers) and any build that has significant critical hit chance. However on the opposite end of the spectrum, Khajiit builds that depended on the Khajiit Passive to maintain a significant Critical Hit Chance such as Heavy Armor builds (especially build that don't use Fury/Veiled Heritance/Ravager/Seventh Levion) will suffer significantly.
I believe that splitting the passive in Half(5/5 or 4/6 or even 4/5) in between Critical Hit Chance and Critical Hit Damage&Healing will be a fair move, then potential gain from addition CHD modifiers like Shadow, Major Force due to CHC will be countered by redundancy from Critical Hit Damage, balancing it out. Otherwise, there is a fair chance that Khajiit will lag behind significantly once the Crit Meta passes.
Magden is not an dps class
joaaocaampos wrote: »So... is this the average (Magicka Races)?NICE JOB, ZOS! Finally, balanced.
- High Elf: 59,695
- Dark Elf: 59,508
- Breton: 59,495
- Khajiit: 58,581
- Argonian: 58,098
And, yes, Khajiit and Argonian are in good positions, because they can be Stamina and Tank Races, respectively.
I personally believe Khajiit could use some rebalancing given Dunmer can also excel in Stamina far better than Khajiit atm, almost BiS but yes, balance is great.
joaaocaampos wrote: »I personally believe Khajiit could use some rebalancing given Dunmer can also excel in Stamina far better than Khajiit atm, almost BiS but yes, balance is great.
In my opinion, Khajiit and Dark Elf should be in 3rd position in both Magicka and Stamina builds.
That is,
Magicka
- 1º: Breton or High Elf.
- 2º: Breton or High Elf.
- 3º: Dark Elf or Khajiit.
- 4º: Dark Elf or Khajiit.
- 5º: Argonian.
Stamina
- 1º: Orc, Redguard or Wood Elf.
- 2º: Orc, Redguard or Wood Elf.
- 3º: Orc, Redguard or Wood Elf.
- 4º: Dark Elf or Khajiit.
- 5º: Dark Elf or Khajiit.
- 6º: Imperial.
The price to pay for being a hybrid.
joaaocaampos wrote: »So... is this the average (Magicka Races)?NICE JOB, ZOS! Finally, balanced.
- High Elf: 59,695
- Dark Elf: 59,508
- Breton: 59,495
- Khajiit: 58,581
- Argonian: 58,098
And, yes, Khajiit and Argonian are in good positions, because they can be Stamina and Tank Races, respectively.
I personally believe Khajiit could use some rebalancing given Dunmer can also excel in Stamina far better than Khajiit atm, almost BiS but yes, balance is great.
joaaocaampos wrote: »Magicka Races
- High Elf: 59,695
- Dark Elf: 59,508
- Breton: 59,495
- Khajiit: 58,581
- Argonian: 58,098
@susmitds Ideal balancingjoaaocaampos wrote: »Stamina Races.
- Orc: 63,424
- Dark Elf: 63,307
- Redguard: 62,613
- Khajiit: 62,466
- Wood Elf: 62,448
- Imperial: 62,334
Greetings,Aim
To find DD race's efficiency in a raid buffed DPS test for every class (6M Skeleton)Gear, Food, CP, Mundus
Magicka Gear - Spell Strategist, Mother's Sorrow, Valkyn Skoria all divines, 2 Bloodthirsty + 1 Infused, Infused Fire Staff, Infused vMA Fire Staff
Stamina Gear - Relenquen, Advancing Yokeda, Velidreth all divines, 2 Bloodthirsty + 1 Infused, Nirn+Precise DW, Infused vMA Bow
Armor + Jewelry Enchants - All Stamina/Magicka(Armor), Weapon/Spell Damage(Jewelry)
Magicka Weapon Enchants - Flame+Infused Absorb Magicka(all except Breton)/Flame+Infused Berserker(Breton)
Stamina Weapon Enchants - Poison&Disease+Infused Absorb Stamina(all except Redguard, Bosmer, Imperial)/Poison&Disease+Infused Berserker(Redguard, Bosmer, Imperial)
Mundus - Lover for Stamina tests. Shadow for Magicka tests as it was coming out strongly as BiS for all races except Khajiit, for which I also tested Thief.
CP - We used Alcast's website ones to save time.
Spammable - Magicka - Elemental Weapon for all except DK. Stamina - Class Spammable wherever possible, otherwise Crushing Weapon(most races) or Shrouded Daggers(Redguard)
Food - Blue Food.Procedure
Raid-Buffed DPS Test with 4 Warhorns - All Minor Class specific buffs + Minor Berserk provided + Orbs/Shards. Elemental Drain is provided. 1st Warhorn is given at the start of the test. 2nd Warhorn is given when the skeleton is down to 75%. 3rd Warhorn is given when the skeleton is down to 50%. 4th Warhorn is given when the skeleton is down to 25%. This results in 38 secs of Major Force uptime, spread across 4 phases. 20 Samples are Taken for ever class per race.
ResultsMagicka DPS Tests
Magicka Dragonknight
Magicka Nightblade
Magicka Sorcerer
Magicka Templar
Magicka Warden
Note - We did not have any Magicka Warden main in our guild who was confident about parsing. Hence, the Magicka Warden test can be somewhat unreliable.Stamina DPS Tests
Stamina Dragonknight
Stamina Nightblade
Stamina Sorcerer
Stamina Templar
Stamina Warden
All this was possible due to the assistance of Hell Runners Guild.