Yep... unfortunately... yesSilver_Strider wrote: »So Argonian is just worthless for everything now? *Sigh*
Wow, way to listen to your players, ZOS, way to go. Really appreciate you reading through and talking with your design teams about suggestions that ACTUAL players give over anything else. Oh wait, I forgot, this is a cash grab and this is Zo$. /s
The way I'm seeing it, these changes are going to go live and they're just going to get worse and worse for some of these beloved races.
Way to kill my favorite race in my favorite game Zo$.
I'll voice my concerns but they won't get READ.
Khajiit and Redguard are already the strongest stamina PvErs around and you just make them stronger, we get it, you like cats and the Yokudans. And then you make Bosmer the most useless of races (again) with your changes. What we see here isn't balance, what we see here is pigeonholing.
Again, I'm not a PvPer, I've always been on the PvE side of things, I don't care if I'm not BiS, that's not my goal, my goal of playing this game is to entertain myself and enjoy it and watch others who enjoy it as much as I do. Bosmer passives do not make much sense at all as they are. I've been playing this game for FOUR years and now you're telling me I need to grab a set if I want to be stealthy while stealing now on my favorite race because I don't want to play a cat, I didn't roll a cat for it, I rolled a nimble little cheeky wood elf. And then you give us this dodge roll bull that no one asked for, and can practically be achieved with the most useless set in the game.
Give us the 3m stealthy bonus back, change the immunity to snares to wood elves (or give us back our disease resistance), and change that roll dodge thing to maybe give us critical abilities instead of penetration.
CurvedSwords123 wrote: »Wow, way to listen to your players, ZOS, way to go. Really appreciate you reading through and talking with your design teams about suggestions that ACTUAL players give over anything else. Oh wait, I forgot, this is a cash grab and this is Zo$. /s
The way I'm seeing it, these changes are going to go live and they're just going to get worse and worse for some of these beloved races.
Way to kill my favorite race in my favorite game Zo$.
I'll voice my concerns but they won't get READ.
Khajiit and Redguard are already the strongest stamina PvErs around and you just make them stronger, we get it, you like cats and the Yokudans. And then you make Bosmer the most useless of races (again) with your changes. What we see here isn't balance, what we see here is pigeonholing.
Again, I'm not a PvPer, I've always been on the PvE side of things, I don't care if I'm not BiS, that's not my goal, my goal of playing this game is to entertain myself and enjoy it and watch others who enjoy it as much as I do. Bosmer passives do not make much sense at all as they are. I've been playing this game for FOUR years and now you're telling me I need to grab a set if I want to be stealthy while stealing now on my favorite race because I don't want to play a cat, I didn't roll a cat for it, I rolled a nimble little cheeky wood elf. And then you give us this dodge roll bull that no one asked for, and can practically be achieved with the most useless set in the game.
Give us the 3m stealthy bonus back, change the immunity to snares to wood elves (or give us back our disease resistance), and change that roll dodge thing to maybe give us critical abilities instead of penetration.
What are you basing your claim from? Redguards are no longer the strongest at anything. Khajits and Orcs have more damage potential and are far more versatile.
https://youtu.be/u1iXKjHY5u0
Redguards have no toughness and are now bound to WEP skills.
CurvedSwords123 wrote: »Wow, way to listen to your players, ZOS, way to go. Really appreciate you reading through and talking with your design teams about suggestions that ACTUAL players give over anything else. Oh wait, I forgot, this is a cash grab and this is Zo$. /s
The way I'm seeing it, these changes are going to go live and they're just going to get worse and worse for some of these beloved races.
Way to kill my favorite race in my favorite game Zo$.
I'll voice my concerns but they won't get READ.
Khajiit and Redguard are already the strongest stamina PvErs around and you just make them stronger, we get it, you like cats and the Yokudans. And then you make Bosmer the most useless of races (again) with your changes. What we see here isn't balance, what we see here is pigeonholing.
Again, I'm not a PvPer, I've always been on the PvE side of things, I don't care if I'm not BiS, that's not my goal, my goal of playing this game is to entertain myself and enjoy it and watch others who enjoy it as much as I do. Bosmer passives do not make much sense at all as they are. I've been playing this game for FOUR years and now you're telling me I need to grab a set if I want to be stealthy while stealing now on my favorite race because I don't want to play a cat, I didn't roll a cat for it, I rolled a nimble little cheeky wood elf. And then you give us this dodge roll bull that no one asked for, and can practically be achieved with the most useless set in the game.
Give us the 3m stealthy bonus back, change the immunity to snares to wood elves (or give us back our disease resistance), and change that roll dodge thing to maybe give us critical abilities instead of penetration.
What are you basing your claim from? Redguards are no longer the strongest at anything. Khajits and Orcs have more damage potential and are far more versatile.
https://youtu.be/u1iXKjHY5u0
Redguards have no toughness and are now bound to WEP skills.
I think you missed the point they were trying to make. It's not about the relative strength of Redguards per se. It's that Bosmers have a poorly designed passive. (Which I agree with, the passive is poorly designed.) Don't take this as an attack on Redguards.
CurvedSwords123 wrote: »CurvedSwords123 wrote: »Wow, way to listen to your players, ZOS, way to go. Really appreciate you reading through and talking with your design teams about suggestions that ACTUAL players give over anything else. Oh wait, I forgot, this is a cash grab and this is Zo$. /s
The way I'm seeing it, these changes are going to go live and they're just going to get worse and worse for some of these beloved races.
Way to kill my favorite race in my favorite game Zo$.
I'll voice my concerns but they won't get READ.
Khajiit and Redguard are already the strongest stamina PvErs around and you just make them stronger, we get it, you like cats and the Yokudans. And then you make Bosmer the most useless of races (again) with your changes. What we see here isn't balance, what we see here is pigeonholing.
Again, I'm not a PvPer, I've always been on the PvE side of things, I don't care if I'm not BiS, that's not my goal, my goal of playing this game is to entertain myself and enjoy it and watch others who enjoy it as much as I do. Bosmer passives do not make much sense at all as they are. I've been playing this game for FOUR years and now you're telling me I need to grab a set if I want to be stealthy while stealing now on my favorite race because I don't want to play a cat, I didn't roll a cat for it, I rolled a nimble little cheeky wood elf. And then you give us this dodge roll bull that no one asked for, and can practically be achieved with the most useless set in the game.
Give us the 3m stealthy bonus back, change the immunity to snares to wood elves (or give us back our disease resistance), and change that roll dodge thing to maybe give us critical abilities instead of penetration.
What are you basing your claim from? Redguards are no longer the strongest at anything. Khajits and Orcs have more damage potential and are far more versatile.
https://youtu.be/u1iXKjHY5u0
Redguards have no toughness and are now bound to WEP skills.
I think you missed the point they were trying to make. It's not about the relative strength of Redguards per se. It's that Bosmers have a poorly designed passive. (Which I agree with, the passive is poorly designed.) Don't take this as an attack on Redguards.
I don't mean to be attacking Bosmers either. I'm just advocating for the race I play like everyone else is man. And for the record, yes I agree the Bosmers passive is poorly designed. I've mentioned that in previous posts.
CurvedSwords123 wrote: »CurvedSwords123 wrote: »Wow, way to listen to your players, ZOS, way to go. Really appreciate you reading through and talking with your design teams about suggestions that ACTUAL players give over anything else. Oh wait, I forgot, this is a cash grab and this is Zo$. /s
The way I'm seeing it, these changes are going to go live and they're just going to get worse and worse for some of these beloved races.
Way to kill my favorite race in my favorite game Zo$.
I'll voice my concerns but they won't get READ.
Khajiit and Redguard are already the strongest stamina PvErs around and you just make them stronger, we get it, you like cats and the Yokudans. And then you make Bosmer the most useless of races (again) with your changes. What we see here isn't balance, what we see here is pigeonholing.
Again, I'm not a PvPer, I've always been on the PvE side of things, I don't care if I'm not BiS, that's not my goal, my goal of playing this game is to entertain myself and enjoy it and watch others who enjoy it as much as I do. Bosmer passives do not make much sense at all as they are. I've been playing this game for FOUR years and now you're telling me I need to grab a set if I want to be stealthy while stealing now on my favorite race because I don't want to play a cat, I didn't roll a cat for it, I rolled a nimble little cheeky wood elf. And then you give us this dodge roll bull that no one asked for, and can practically be achieved with the most useless set in the game.
Give us the 3m stealthy bonus back, change the immunity to snares to wood elves (or give us back our disease resistance), and change that roll dodge thing to maybe give us critical abilities instead of penetration.
What are you basing your claim from? Redguards are no longer the strongest at anything. Khajits and Orcs have more damage potential and are far more versatile.
https://youtu.be/u1iXKjHY5u0
Redguards have no toughness and are now bound to WEP skills.
I think you missed the point they were trying to make. It's not about the relative strength of Redguards per se. It's that Bosmers have a poorly designed passive. (Which I agree with, the passive is poorly designed.) Don't take this as an attack on Redguards.
I don't mean to be attacking Bosmers either. I'm just advocating for the race I play like everyone else is man. And for the record, yes I agree the Bosmers passive is poorly designed. I've mentioned that in previous posts.
Fair enough!
ESO balace team prefer to focus on AoE damage.Finedaible wrote: »Regarding patch 4.3.3:
"Feline Ambush: Reworked the 8% Spell and Weapon Critical Strike Chance to 10% Critical Damage and Critical Healing."
I do not like this change to Khajiit at all. Khajiit were the only ones who could get semi-reliable crit setups, and are now subject to more RNG shenanigans for their DPS and healing with this change. More crit dmg and healing is nice, but it's very volatile, and not as reliable as the buff to crit chance was. This change also further shoehorns Khajiit into two classes, Nightblade and Templar, which is not a healthy thing for diversity. Just give Khajiit the passives from patch 4.3.2, but take their health recovery away, and buff stam/magicka recovery and leave it at that.
"Hunter's Eye: Increased the duration to 6 seconds from 4 seconds. This is to make up for the buff applying immediately as you Roll Dodge."
Seriously, no rework of the underwhelming Bosmer roll-dodge passive? Literally all players are telling you guys it's utterly trash.
Just stop making random-ass changes and stick to player opinions. It feels like staff is throwing darts at a spinning wheel while blind-folded at this point. Is flippin' Sheogorath calling the shots behind the scenes?
I can't endure this insanity for much longer.
silvereyes wrote: »I did some testing on PTS to compare the speed bonuses/sprint cost reduction of Orcs Swift Warrior passive vs Bosmer's Hunter's Eye roll dodge speed boost passive, to see how they handled and which I preferred.
[snip]
Race Results
- Orc time: 18 seconds, every time
- Bosmer time: 17 seconds, every time
silvereyes wrote: »
I just re-tested the same exact retreat sprint for Bosmer on PTS v4.3.2. The overall race results didn't really change, even with the nerf to Hunter's Eye to 10% speed boost. I'm sure it was a fraction of a second slower, but well within a margin of error with executing my dodge rolls at the right time.
Bosmer time (Hunter's Eye PTS v4.3.2): 17 seconds, every time.
I guess this kind of makes sense. Sprinting alone is a 40% boost, and Hasty Retreat adds another 30%. The difference between 190% movement speed (PTS v4.3.0) and 180% movement speed (PTS v4.3.2) is somewhat unnoticeable in the time spans dictated by a normal stamina pool, especially since 20-25% of your time is spent rolling instead of sprinting.
Racial
Updated the character creation screen to reflect the recent changes to racial passives in their lore text section.
Wood Elf
Hunter's Eye: Increased the duration to 6 seconds from 4 seconds. This is to make up for the buff applying immediately as you Roll Dodge.
Racial
Updated the character creation screen to reflect the recent changes to racial passives in their lore text section.
Wood Elf
Hunter's Eye: Increased the duration to 6 seconds from 4 seconds. This is to make up for the buff applying immediately as you Roll Dodge.
So... ZOS completely ignored 95% of the feedback in this thread about the Hunter's Eye passive for Wood Elf. I would ask what the point of this thread even is?
ZOS.. you've designed a racial that most players won't even bother putting skill points in; after taking away a racial (Stealthy) that most picked Wood Elves for, in order to make a racial that is more beneficial to a larger playerbase. See the circular logic here?
Chiming in to say: please revert Khajiit changes to crit chance boost instead of crit damage bonus. It just doesn't feel right with what the game has established the khajiit bring to the table. For as long as I can remember khajiits could achieve the highest crit chance, with (what I think are) fair tradeoffs of lower sustain and max resources. This felt particularly right as it felt like a functional "flavor" racial, and meshed well with the sort of personalities often seen in khajiit characters: sometimes a bit bumbling, but competent, and lucky (...like cats, I guess).
What really stinks about this is that they don't even have the best crit damage, even with their racial boost (as nsmurfer showed) . It kind of feels like the khajiit's are losing their specialty.
It would be great to see what the team's goals were when making the change. Was it to tune their damage down a bit? Why not just tone down the crit chance boost a little? Whatever your goals are, is there a way to achieve them while allowing khajiits to keep this aspect?
(Also, please make bosmer sneaky again. I honestly kind of dislike them and have never rolled one, but it just stinks to only have one race with a sneak bonus. I would very much resent feeling I had to roll one particular race to make an optimized sneaky character.)
Edit to share something positive: I love the breton changes! I've played one in every other TES game because they always had (in my opinion) the best magicka racials in that they felt more balanced. This just didn't feel like it was translated into ESO before, but it does now. So thanks for improving bretons
DarkerDreams wrote: »I know it's pretty much worthless at this point as it's become obvious ZOS dev team is dead set on giving bosmers the most worthless passive ever. Their bonus before this was pretty much a niche thing, good for PvP ganking and stealing. Instead of balancing races to make them more useful as they repeatedly claim to want to do, they are dead set on making bosmers even more of a niche pvp build giving every one even less of a reason to choose them over another race. At this point in the PTS cycle there's little hope of a change now but I'll ask one more time.
PLEASE, PLEASE ZOS DON"T LET THIS GO LIVE. There's so many better things you could do here. Countless suggestions have been posted that are both lore abiding and not op. Why go with something almost every single player has told you is crap......
DarkerDreams wrote: »I know it's pretty much worthless at this point as it's become obvious ZOS dev team is dead set on giving bosmers the most worthless passive ever. Their bonus before this was pretty much a niche thing, good for PvP ganking and stealing. Instead of balancing races to make them more useful as they repeatedly claim to want to do, they are dead set on making bosmers even more of a niche pvp build giving every one even less of a reason to choose them over another race. At this point in the PTS cycle there's little hope of a change now but I'll ask one more time.
PLEASE, PLEASE ZOS DON"T LET THIS GO LIVE. There's so many better things you could do here. Countless suggestions have been posted that are both lore abiding and not op. Why go with something almost every single player has told you is crap......
At this point 6 seconds of move speed and 1500 pen is hardly niche for PvP. Do you have any idea how well this is going to synergies with the exploiter passive and sets like senche, truth, and eternal hunt? Someones already figured out a rotation for PvE based on dodge rolls, which Ill admit is a bit silly, it will appeal to some and not at all to others, but for PvP they are very solid. Especially for stamina NBs which is primarily what that race was used for.
CurvedSwords123 wrote: »
What are you basing your claim from? Redguards are no longer the strongest at anything. Khajits and Orcs have most damage potential and are far more versatile.
https://youtu.be/u1iXKjHY5u0
Redguards have no toughness and are now bound to WEP skills (crap ultimates/only attractive for Stamsorcs and stamdks). We're going to lack scaling from the new cp benefits. That snare reduction is going to have no material effect in the PvP slow meta.
Finedaible wrote: »Regarding patch 4.3.3:
"Feline Ambush: Reworked the 8% Spell and Weapon Critical Strike Chance to 10% Critical Damage and Critical Healing."
I do not like this change to Khajiit at all. Khajiit were the only ones who could get semi-reliable crit setups, and are now subject to more RNG shenanigans for their DPS and healing with this change. More crit dmg and healing is nice, but it's very volatile, and not as reliable as the buff to crit chance was. This change also further shoehorns Khajiit into two classes, Nightblade and Templar, which is not a healthy thing for diversity. Just give Khajiit the passives from patch 4.3.2, but take their health recovery away, and buff stam/magicka recovery and leave it at that.
"Hunter's Eye: Increased the duration to 6 seconds from 4 seconds. This is to make up for the buff applying immediately as you Roll Dodge."
Seriously, no rework of the underwhelming Bosmer roll-dodge passive? Literally all players are telling you guys it's utterly trash.
Just stop making random-ass changes and stick to player opinions. It feels like staff is throwing darts at a spinning wheel while blind-folded at this point. Is flippin' Sheogorath calling the shots behind the scenes?
I can't endure this insanity for much longer.
Toc de Malsvi wrote: »
You post, as far as khajits are concerned, is based on misinformation. Please go re-read those threads, the given data did not accurately account for minor vulnerability.
Toc de Malsvi wrote: »DarkerDreams wrote: »I know it's pretty much worthless at this point as it's become obvious ZOS dev team is dead set on giving bosmers the most worthless passive ever. Their bonus before this was pretty much a niche thing, good for PvP ganking and stealing. Instead of balancing races to make them more useful as they repeatedly claim to want to do, they are dead set on making bosmers even more of a niche pvp build giving every one even less of a reason to choose them over another race. At this point in the PTS cycle there's little hope of a change now but I'll ask one more time.
PLEASE, PLEASE ZOS DON"T LET THIS GO LIVE. There's so many better things you could do here. Countless suggestions have been posted that are both lore abiding and not op. Why go with something almost every single player has told you is crap......
At this point 6 seconds of move speed and 1500 pen is hardly niche for PvP. Do you have any idea how well this is going to synergies with the exploiter passive and sets like senche, truth, and eternal hunt? Someones already figured out a rotation for PvE based on dodge rolls, which Ill admit is a bit silly, it will appeal to some and not at all to others, but for PvP they are very solid. Especially for stamina NBs which is primarily what that race was used for.
First that rotation is a joke, they did 26k dps. It is not a "bit silly" it is purely comedy.
Second yes it will be pretty good for medium stamina builds in PVP.
Third, while this works well with many of my personal builds, I think ZOS really missed the chance to create more diversity in the races. This passive is virtually worthless for a mag build in PVP, while the other two are somewhat useful for mag in PVP however not at all in PVE.
These passives really push Bosmer more into Medium Stam builds, which they were doing fine in already. They do not need this passive to be a good medium stam build setup.
TL/DR: I agree its not useless but lets not tout a joke as anything legitimate.
Toc de Malsvi wrote: »DarkerDreams wrote: »I know it's pretty much worthless at this point as it's become obvious ZOS dev team is dead set on giving bosmers the most worthless passive ever. Their bonus before this was pretty much a niche thing, good for PvP ganking and stealing. Instead of balancing races to make them more useful as they repeatedly claim to want to do, they are dead set on making bosmers even more of a niche pvp build giving every one even less of a reason to choose them over another race. At this point in the PTS cycle there's little hope of a change now but I'll ask one more time.
PLEASE, PLEASE ZOS DON"T LET THIS GO LIVE. There's so many better things you could do here. Countless suggestions have been posted that are both lore abiding and not op. Why go with something almost every single player has told you is crap......
At this point 6 seconds of move speed and 1500 pen is hardly niche for PvP. Do you have any idea how well this is going to synergies with the exploiter passive and sets like senche, truth, and eternal hunt? Someones already figured out a rotation for PvE based on dodge rolls, which Ill admit is a bit silly, it will appeal to some and not at all to others, but for PvP they are very solid. Especially for stamina NBs which is primarily what that race was used for.
First that rotation is a joke, they did 26k dps. It is not a "bit silly" it is purely comedy.
Second yes it will be pretty good for medium stamina builds in PVP.
Third, while this works well with many of my personal builds, I think ZOS really missed the chance to create more diversity in the races. This passive is virtually worthless for a mag build in PVP, while the other two are somewhat useful for mag in PVP however not at all in PVE.
These passives really push Bosmer more into Medium Stam builds, which they were doing fine in already. They do not need this passive to be a good medium stam build setup.
TL/DR: I agree its not useless but lets not tout a joke as anything legitimate.
I don’t think Bosmers are supposed to be magicka oriented. I have no idea why the spell pen. In PvP though this passive is no longer a joke at all. 1500 pen should amount to a decent damage boost making this passive quite good for stamina NBs. A six second timer is a good sized window. Yes it is pushing them firmly into a medium stamina build but this strikes me as vastly more useful than 10% damage from stealth.
PvE it is a joke. This is not what I expected from a balance pass for Bosmer.
Why no dev comment on such an radical change?IlCanis_LupuslI wrote: »Plz revert the khajiit changes back to 4.3.2
Crit damage may be nice for raids but are utterly useless on pvp builds who because of impenetrable don't spec into having high crit ratios.
@ZOS_Gilliam
Why no dev comment on such an radical change?IlCanis_LupuslI wrote: »Plz revert the khajiit changes back to 4.3.2
Crit damage may be nice for raids but are utterly useless on pvp builds who because of impenetrable don't spec into having high crit ratios.
@ZOS_Gilliam