This one as in Khajiit is good enough. It would be nice buff for Bosmer however.prototypefb wrote: »khajiit and wood elf should have dark stalker passive from vampire - ability to move without movement speed penalty while crouched/stealthed.
atm stealth classes are 99% forced to play vampire
MLGProPlayer wrote: »Here is a good way to look at Altmer right now.
Why would anyone EVER pick Altmer (other than if they like the way they look)?
They provide the same DPS as Breton/Khajiit/Dunmer, but NOTHING above and beyond what those other races provide.
- Breton = Top magicka DPS + Top magicka sustain
- Khajiit = Top magicka DPS + Top stamina DPS
- Dunmer = Top magicka DPS + Top stamina DPS
- Altmer = Top magicka DPS...
Current thoughts from an console player:
- I'm really distraught that the nonsensical change to Altmer in 4.3.2. has not been reverted in 4.3.3. My lightning mage does not need stamina regeneration and he will be loosing a lot of magicka regen. That is not okay. Stop it. I liked the original presentation of the race changes because they mostly preserved the original flavor without taking things away. It is not okay to take away magica regen from Altmer and replace it with something useless like stamina regen. JUST STOP.
Wood Elf
Hunter's Eye: Increased the duration to 6 seconds from 4 seconds. This is to make up for the buff applying immediately as you Roll Dodge.
danielarvynn1 wrote: »Altmer:
1. Increase Spell Damage Bonus up to 300
2. Revert Spell Recharge passive from 4.3.2 to 4.3.0, where it will restore whichever is higher. Or better yet, keep the same passive in 4.3.2 but it should be based on Maximum percentage at a given point, instead of the Max Value, i.e. I have 70% Max Magicka and 100% Stamina at the moment, Spell Recharge will restore Magicka; if I have 60% Magicka and 50% Stamina, Spell Recharge will restore stamina. This will be a good balance but I don't think it's game breaking.
3. Since most changes are going with lore, increase Max Magicka Bonus to 2500.
Wood Elf
Hunter's Eye: Increased the duration to 6 seconds from 4 seconds. This is to make up for the buff applying immediately as you Roll Dodge.
So is the whole issue of Stealth Detection just never going to be addressed officially? Almost without exception that has been the number one concern of Bosmer players - the loss of the core identifying passive of the race in exchange for one that has no utility whatsoever outside of PVP. What other race has a passive, or part of a passive, that has no use in PVE (by the devs own admission)?
Feline Ambush: Reworked the 8% Spell and Weapon Critical Strike Chance to 10% Critical Damage and Critical Healing.
Wood Elf
Hunter's Eye: Increased the duration to 6 seconds from 4 seconds. This is to make up for the buff applying immediately as you Roll Dodge.
So is the whole issue of Stealth Detection just never going to be addressed officially? Almost without exception that has been the number one concern of Bosmer players - the loss of the core identifying passive of the race in exchange for one that has no utility whatsoever outside of PVP. What other race has a passive, or part of a passive, that has no use in PVE (by the devs own admission)?
Cundu_Ertur wrote: »Wood Elf
Hunter's Eye: Increased the duration to 6 seconds from 4 seconds. This is to make up for the buff applying immediately as you Roll Dodge.
So is the whole issue of Stealth Detection just never going to be addressed officially? Almost without exception that has been the number one concern of Bosmer players - the loss of the core identifying passive of the race in exchange for one that has no utility whatsoever outside of PVP. What other race has a passive, or part of a passive, that has no use in PVE (by the devs own admission)?
None.
The closest is the 1% bonus to AP for Breton, but since there are plenty of PVE quests in Cyrodiil, even that has applicability in PVE.
Only the Bosmer get something that is completely and utterly without even the most remote possibility of use in PVE.
So the useless thing that no-one has asked for lasts longer.
Yay. I can hardly contain my excitement. <= this is sarcasm.
Agreed. Even with the increased duration, it's still a Way of the Air passive, which nobody wants.On bosmer can't we have maybe another type of passive entirely?
I mean there are options!
Green pact passive
Spinner passive
Wild hunt passive
Founders of the first era
Falinesti themed passive
Some passive themed around the silvenar and the green lady?
Anything?
So Imperials now have Alteration set bonus effect. That is indeed far more versatile than just block cost glyph effect.