myskyrim26 wrote: »A lot of people want to do dungeon stories, and it is impossible to become a team.
It is a necessity now that they decided to put main STORY in them. And no, just like any other MMO, forced grouping for main STORY will make majority of people leave the game instead.
And there is also $$ incentive for ZOS because with solo (story) mode and its rewards (that would be separate/lesser than group modes) many more people would be interested to actually buy DLC(s).
Too many pugs leave people when they are sat waiting for the story to conclude and then they are kicked out of the dungeon before they can collect the skill point, volenfell, banishing cells, elden root to name a few dungeons
p_tsakirisb16_ESO wrote: »myskyrim26 wrote: »A lot of people want to do dungeon stories, and it is impossible to become a team.
Sherman has a lot of solo builds, who are good enough to run all normal (non DLC) dungeons solo.
LiraTaurwen wrote: »
I didn't mind that dungeons needed grouping before. Maybe a little envious that I would never get to experience those stories but I was resigned to it. The only reason I mind now is because they said the story of these dungeons would tie into the rest of the story.
Is it really just a waste of resources if a lot of players want it? I don't Think they'll do it but all the same... we paid for the game too, you know.
LiraTaurwen wrote: »
I didn't mind that dungeons needed grouping before. Maybe a little envious that I would never get to experience those stories but I was resigned to it. The only reason I mind now is because they said the story of these dungeons would tie into the rest of the story.
Is it really just a waste of resources if a lot of players want it? I don't Think they'll do it but all the same... we paid for the game too, you know.
LiraTaurwen wrote: »Wouldn't it be easier to just create a system that would reward people for waiting for players to do their quests? It could be something like repeatable quests for each dungeon for example. I think the problem is the mentality of some players to rush everything, there should be some game mechanics to prevent this.
I disagree with solo mode though, it would just be a waste of resources. The game as sooo much to do, why do casuals always have to beg to have everything.. I have seen this destroying other games, hope ESO0s devs don't listen to this.
Sooo.. did you guys see the new dungeon? Because it looks like the hardest dungeon yet xD
The story is connected to the Season of the Dragon in that, assisting Tharayya in getting both halves of the Wrathstone tablet in Frostvault and Depths of Malatar provides context for how Abnur Tharn has them in the prologue quest. If you do not do the Dungeons, that's fine, some other adventurers helped him... but if you did, its an awesome pay off to see your hard work in the Dungeons with your friends be rewarded with a cool story element, don't you think? It's not something that has happened before and we are excited to finally bring this experience to players who enjoy our group content.
adriant1978 wrote: »In case anyone missed it, here is ZOS explanation/justification for the dungeons/story thing:The story is connected to the Season of the Dragon in that, assisting Tharayya in getting both halves of the Wrathstone tablet in Frostvault and Depths of Malatar provides context for how Abnur Tharn has them in the prologue quest. If you do not do the Dungeons, that's fine, some other adventurers helped him... but if you did, its an awesome pay off to see your hard work in the Dungeons with your friends be rewarded with a cool story element, don't you think? It's not something that has happened before and we are excited to finally bring this experience to players who enjoy our group content.
myskyrim26 wrote: »adriant1978 wrote: »In case anyone missed it, here is ZOS explanation/justification for the dungeons/story thing:The story is connected to the Season of the Dragon in that, assisting Tharayya in getting both halves of the Wrathstone tablet in Frostvault and Depths of Malatar provides context for how Abnur Tharn has them in the prologue quest. If you do not do the Dungeons, that's fine, some other adventurers helped him... but if you did, its an awesome pay off to see your hard work in the Dungeons with your friends be rewarded with a cool story element, don't you think? It's not something that has happened before and we are excited to finally bring this experience to players who enjoy our group content.
I hardly keep myself from commenting on this "justification"
This is what I told them: “This is a pretty bad idea to lock part of a story behind a dungeon DLC that many of us will never do, especially if “Normal mode” is equivalent to that of Vet mode, or being even more difficult IMO”adriant1978 wrote: »myskyrim26 wrote: »adriant1978 wrote: »In case anyone missed it, here is ZOS explanation/justification for the dungeons/story thing:The story is connected to the Season of the Dragon in that, assisting Tharayya in getting both halves of the Wrathstone tablet in Frostvault and Depths of Malatar provides context for how Abnur Tharn has them in the prologue quest. If you do not do the Dungeons, that's fine, some other adventurers helped him... but if you did, its an awesome pay off to see your hard work in the Dungeons with your friends be rewarded with a cool story element, don't you think? It's not something that has happened before and we are excited to finally bring this experience to players who enjoy our group content.
I hardly keep myself from commenting on this "justification"
IMO you should comment if you feel strongly about it. If nobody calls them out on it, they will assume approval.
adriant1978 wrote: »IMO you should comment if you feel strongly about it. If nobody calls them out on it, they will assume approval.
Interesting idea, don't know if there are many charitable souls who will volunteer (there IS a guild who's dedicated to helping players experience dungeon stories, kudos to them).... Though I think that if ZOS is forcing us to group up, then THEY should provide a mentor.As I said there could be easier and better solutions. I was just thinking there could be a mentour system, where players that know the mechanics of dungeons would queue up with players doing it for the first time. Mentours helping new or casual players in dungeons would be rewarded, this could be done in many ways like an achievement or even, something more fun, at the end of the dungeon if a new player completed the quest a chest would spawn with some rewards for the entire group. Now the quality of the rewards I have no idea what should be eheh nothing too powerfull but still worth getting, maybe cosmetics or something cool
I hate grouping up too, though I think it's more about money, not social engineering. They probably decided that players stay around for longer if they play with friends, so they're trying to force us to find friends so we'll continue to feed their profits. And it probably works too, because in threads asking forumites what keeps us in the game, about 70% of the time, people respond, "friends".I hate Slavery...so I will not be forced into grouping. The Developers crude and infantile attempt of social engineering will not work with me.
adriant1978 wrote: »In case anyone missed it, here is ZOS explanation/justification for the dungeons/story thing:The story is connected to the Season of the Dragon in that, assisting Tharayya in getting both halves of the Wrathstone tablet in Frostvault and Depths of Malatar provides context for how Abnur Tharn has them in the prologue quest. If you do not do the Dungeons, that's fine, some other adventurers helped him... but if you did, its an awesome pay off to see your hard work in the Dungeons with your friends be rewarded with a cool story element, don't you think? It's not something that has happened before and we are excited to finally bring this experience to players who enjoy our group content.
Here's an idea, Hey ZOS you want more crowns
Create and Sell Story mode in the crown store.
I'd still rather it be a standard difficulty option though.
Like This:
BretonMage wrote: »I'd happily pay for a solo dungeon mode. But I think they should do normal mode AND vet mode, for people who like vet level but without being forced to group. With appropriate rewards.Interesting idea, don't know if there are many charitable souls who will volunteer (there IS a guild who's dedicated to helping players experience dungeon stories, kudos to them).... Though I think that if ZOS is forcing us to group up, then THEY should provide a mentor.As I said there could be easier and better solutions. I was just thinking there could be a mentour system, where players that know the mechanics of dungeons would queue up with players doing it for the first time. Mentours helping new or casual players in dungeons would be rewarded, this could be done in many ways like an achievement or even, something more fun, at the end of the dungeon if a new player completed the quest a chest would spawn with some rewards for the entire group. Now the quality of the rewards I have no idea what should be eheh nothing too powerfull but still worth getting, maybe cosmetics or something coolI hate grouping up too, though I think it's more about money, not social engineering. They probably decided that players stay around for longer if they play with friends, so they're trying to force us to find friends so we'll continue to feed their profits. And it probably works too, because in threads asking forumites what keeps us in the game, about 70% of the time, people respond, "friends".I hate Slavery...so I will not be forced into grouping. The Developers crude and infantile attempt of social engineering will not work with me.
What I do speak against is this...
Players who do like to play PvP and do like Grouping in dungeons do have access to all of the Game.
Players who prefer to play PvE Solo do not!
PvE Solo players miss out on a huge chunk of the Game's features.
In other words...players with a Herd mentality get it all and Individualism is punished by the Developers (in my opinion). I call this Social Engineering.