Nemesis7884 wrote: »Iirc gw2 has a story mode for dungeons which is easier...the idea to run certain group content in an easier mode with a bot companion sounds kinda interesting ..ala SWTOR ...and it gives zos another element to monetize ^^
MooseKnuckles88 wrote: »Just run some of those dungeons on normal, a lot of them can be solo'd. Not trying to sound like and elitist or anything because that's far from the truth, but I've solo'd a lot of the ones that don't require group mechs on my magicka warden.
myskyrim26 wrote: »Please READ the post before posting commets, not just title
And again. PLEASE READ before commenting. PLEASE.
Dear ZOS,
A lot of lore already hidden in 4-player dungeons. It is even worse for the Wrathstone dungeons, as they are a part of the story. Please make a solo dungeon mode for players, who are not able to do dungeons in a group.
Let this solo dungeon mode be purely story oriented: no sets, no motifs, no achivements, no skillpoints - nothing that could make this mode a kind of a cheating one. Nothing to grind. It should not be a part of Undaunted pledges and whatever else - juts a story to do.
To all who want to post some answer like "find friends", "find a guild", "learn to play", please read this: I play since 2016. I tried hard to find people like me to do dungeond for a story. And here are the results:
1. We are 4 and we all want to do a dungeon for a story. I'm a tank. Other players are: a healer who sees a restoration staff for the first time and 2 DDs running around a dungeon like mad chickens. These people never did dungeond before, and will never practice - they are focused on quests only. They don't want to spend their time learning how to play in a group.
2. I found 3 people who agree to change their playstile. We live in different countries - thus it is hard to set a time for dungeon runs or practice. More - even if we all 4 are online, these players are busy doing something. As, you know, there are a lot things to do. And the most bad thing: I can be forced to log off at any moment because of my job.
3. Many players who want to do dungeon stories refuse to change anything. As a master crafter, I offer them free sets, food, glyphs. I try to explain their skills gently. I try to explain dungeon mechanics. But solo players are SOLO players. They don't want someone to be a leader. They don't want to learn a crazy rotation piano, they don't listen to a team mechanics. "I'll go see what's there!" - types my teammate in chat. I start typing "No" in respond, but the teammate is already dead, and mobs are running at us.
4. Guildmates do agree to do a dungeon with me. Sometimes they even give some time for me to make screenshots of dialogues. Sometimes. But the rest of the time they just rush through a dungeon. I don't want to rush! Dungeons are beautiful, I want to enjoy them! I don't want to make dialogue screenshots, I want to LISTEN to them!
5. I tried to do dungeons solo with a petsorc. My results: Fungal Grotto 1 and another "beginners" dungeon with a spider boss. I know - some players can do a lot of dungeons solo. Not me, unfortunately.
I assure you - I've made every effort to find players like me. A lot of people want to do dungeon stories, and it is impossible to become a team. Please @ZOS, give us a possibility to enjoy dungeons!
@ZOS_GinaBruno
Wildberryjack wrote: »myskyrim26 wrote: »Wildberryjack wrote: »There are solo "dungeons", they're called Delves. Dungeons are meant for groups and should stay that way.
Did you even read my post? Or was it just title? Seems so.
I did read it. You're complaining about not wanting to play in a group, well this isn't a single player game, it is a MMO. There will be and should be group content. No, not everything should be soloable.
If it was just the way you mention , content is scaled down to 1 player , with no rewards what so ever , other than maybe some random drops that can be found in the overland , that would be YES , but as you can see from the people positng here , they already want actual gear drops from the group version , in which case , i say its a definite NO.
If it was just the way you mention , content is scaled down to 1 player , with no rewards what so ever , other than maybe some random drops that can be found in the overland , that would be YES , but as you can see from the people positng here , they already want actual gear drops from the group version , in which case , i say its a definite NO.
unicornvader wrote: »Honestly would love some form of solo or story mode so much, I love doing dungeons as a group but to be able to actually get enough time to experience the story of each dungeon would be so cool. It seems like such a waste that there is a story there but the majority of the time you can't experience it properly.
Just play skyrim. We do not need anymore solo content. The game has a ton of it already.
If anything we need better raid content with less one shot mechanics
Just play skyrim. We do not need anymore solo content. The game has a ton of it already.
If anything we need better raid content with less one shot mechanics
Skyrim doesnt make Zenimax $$, yo can buy "legendary edition" for 2 eur (and everyone have alreay bought it)....10 times less than 1 DLC in ESO.....and with solo mode MANY MANY more people would actually be interested in paying for DLCs.
And its not much effort for ZOS since they already have scaling menchics in ESO and just have to remove (if any) "group only mechanich" from boss ability roster and voila....much $$ for ZOS and ESO.
Seems you dont want ESO to thrive because of your selfishness.
LiraTaurwen wrote: »The game as sooo much to do, why do casuals always have to beg to have everything.. I have seen this destroying other games, hope ESO0s devs don't listen to this.
myskyrim26 wrote: »@Garrick
There must a challenge in solo mode.
As for the reward - the possibility to do a story is a reward for us. We love the quests, the lore. Dialogues, small things around. We don't do overland quests for achievements, or gear, or whatever. We do it for the story only.
LiraTaurwen wrote: »Wouldn't it be easier to just create a system that would reward people for waiting for players to do their quests? It could be something like repeatable quests for each dungeon for example. I think the problem is the mentality of some players to rush everything, there should be some game mechanics to prevent this.
I disagree with solo mode though, it would just be a waste of resources. The game as sooo much to do, why do casuals always have to beg to have everything.. I have seen this destroying other games, hope ESO0s devs don't listen to this.