Solo dungeon mode, please

  • macsmooth
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    Aluneth wrote: »
    macsmooth wrote: »
    Aluneth wrote: »
    Aluneth wrote: »
    myskyrim26 wrote: »
    @Aluneth
    They are willing to play. They don't know how. They don't work on builds and rotation. I created a lot of teams like this. All were willing to do a dungeon. Noone could heal or damage. I was a tank who tried to do all thises things for them.

    Then teach them? It can't be that bad. I've got some... interesting individuals through random dungeon finder, and it's very rare that the run hasn't been possible to complete, I don't think I've ever had a normal dungeon fail, even DLC normals.

    I'm hearing a lot of excuses. Are all the people in this thread as bad as you say? None of the other 20+ people here with the same goals, are able to do basics when it comes to gameplay?

    Excuses, excuses, excuses. If you want to run a story dungeon, get hold of like minded people, create a forum thread and make a Discord for it.
    Not all of us are on PC tho


    macsmooth wrote: »
    Aluneth wrote: »
    myskyrim26 wrote: »
    @Aluneth
    I tried to find a group since 2016. To find or to create one and explain teammates how to do dungeons. But story-oriented players are not good in combat. Or they don't want to learn. Or they don't have time. 3 years - believe me, I tried hard.

    Have you made a thread on this forum? Explaining the issue and asking people who are interested in playing this way, to add their ingame tag? There seems to be more than 20 different people who are looking for the same thing in this thread, why aren't you all playing together?

    I'm not against solo dungeons, but you have tools right now to make it easier for you. In WoW they have dungeon threads (fail train, etc) for people who don't want to rush and consider themselves below average. These people made their own thread, which ended up in a Discord channel with hundreds of users and very many dungeon runs.

    Could answers be something like

    3 different platforms
    2 different servers per platform
    Multiple different time zones
    Different language barrier
    People other obligations in life meaning they have small window of game time

    Not saying anything wrong with what your saying but the odds of this all aligning is slim at best and not just that not everyone is on the forums either so they would not know about these threads of like minded singletons

    Where is the forum thread? You haven't even TRIED.

    #SionBlabla
    #PC
    #EU
    #Tank/DPS

    #I would like to find a group for story dungeons. If possible, I would like it to be between 18:00 and 22:00.

    I'm not saying that there shouldn't be a solo dungeon, but you're not taking initiative or trying to solve the problem with what we have at the moment.

    You don't even need a full team for most of the dungeons, 3 or even 2 people would be enough for most of them. Add them to your friends list, and then in time you'll have 15+ like minded people to pick between.

    Sorry are stars are not aligned I’m afraid wrong platform and time frame for me, it’s ok I will meet mr or miss right one day

    No you won't, because you're not trying. You know who will succeed? The person that is willing to put in a tiny bit of effort, instead of already crying defeat before trying.

    Oh my god I am laughing so hard right now

    Ok wanna be my dad your right I’m wrong it won’t happen again

    Please spare me from anymore I will leave you alone from now on
  • adriant1978
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    Aluneth wrote: »
    If you haven't managed to find a couple of like minded people in THREE YEARS OF EFFORT, then you're either doing something wrong, or there is such a lack of people that want this, that there is no reason for ZOS to create this feature to start with.

    Perhaps the kind of people who want a solo dungeon mode tend not to be the kind of people who are good at social organisation.

    thumb_introverts-unite-separately-in-your-dwn-homes-%3Cp%3Eor-don-rsquo-t-no-33652083.png
  • angeleda
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    If u want single player story mode... PLAY SKYRIM/OBLIVION/MORROWIND/DAGGERFALL... if u "cant play in a group"... PLAY SKYRIM/OBLIVION/MORROWIND/DAGGERFALL... If u cant find a guild from the hundreds of casual pve /questing and lore specific guilds... PLAY SKYRIM/OBLIVION/MORROWIND/DAGGERFALL...


    Making solo instances will onlyy clutter up the server bandwidth aka lag...

    /Thread
  • adriant1978
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    angeleda wrote: »
    hundreds of casual pve /questing and lore specific guilds

    Exaggerate much?
  • jainiadral
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    Aluneth wrote: »
    If you haven't managed to find a couple of like minded people in THREE YEARS OF EFFORT, then you're either doing something wrong, or there is such a lack of people that want this, that there is no reason for ZOS to create this feature to start with.

    Perhaps the kind of people who want a solo dungeon mode tend not to be the kind of people who are good at social organisation.

    thumb_introverts-unite-separately-in-your-dwn-homes-%3Cp%3Eor-don-rsquo-t-no-33652083.png

    Or who want to be, for that matter :D

    But, hey, anyone want to group with me? I have an uber-1337 Legendary set of Training gear. All my CP points are allocated toward QOL stuff I want to use with some vague attempts at picking the right bonuses for later overland questing needs that involve stealth-- on magicka toons. You can wait with me as I take continual breaks to a) look at random rocks in the corner, b) stop to show my hubby cool vistas, then try to jump on random surfaces when he says, "Can you get on top of that cliff?" I hate Discord and refuse to deal with voice chat. I also wander away to use the facilities-- ye olde innards ain't what they used to be.

    I'm online at vague intervals during the super convenient hours of 1AM PST and 6AM.

    I can see the line forming up right now :D
  • adriant1978
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    jainiadral wrote: »
    Aluneth wrote: »
    If you haven't managed to find a couple of like minded people in THREE YEARS OF EFFORT, then you're either doing something wrong, or there is such a lack of people that want this, that there is no reason for ZOS to create this feature to start with.

    Perhaps the kind of people who want a solo dungeon mode tend not to be the kind of people who are good at social organisation.

    thumb_introverts-unite-separately-in-your-dwn-homes-%3Cp%3Eor-don-rsquo-t-no-33652083.png

    Or who want to be, for that matter :D

    But, hey, anyone want to group with me? I have an uber-1337 Legendary set of Training gear. All my CP points are allocated toward QOL stuff I want to use with some vague attempts at picking the right bonuses for later overland questing needs that involve stealth-- on magicka toons. You can wait with me as I take continual breaks to a) look at random rocks in the corner, b) stop to show my hubby cool vistas, then try to jump on random surfaces when he says, "Can you get on top of that cliff?" I hate Discord and refuse to deal with voice chat. I also wander away to use the facilities-- ye olde innards ain't what they used to be.

    I'm online at vague intervals during the super convenient hours of 1AM PST and 6AM.

    I can see the line forming up right now :D

    Hey can I use my Bosmer MagSorc, or would my Nord Werewolf StamWarden fit in better? No, I've got it, I'll use my Breton Vampire StamSorc. We have the makings of an unstoppable dungeon smashing team here! :D
  • jainiadral
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    jainiadral wrote: »
    Aluneth wrote: »
    If you haven't managed to find a couple of like minded people in THREE YEARS OF EFFORT, then you're either doing something wrong, or there is such a lack of people that want this, that there is no reason for ZOS to create this feature to start with.

    Perhaps the kind of people who want a solo dungeon mode tend not to be the kind of people who are good at social organisation.

    thumb_introverts-unite-separately-in-your-dwn-homes-%3Cp%3Eor-don-rsquo-t-no-33652083.png

    Or who want to be, for that matter :D

    But, hey, anyone want to group with me? I have an uber-1337 Legendary set of Training gear. All my CP points are allocated toward QOL stuff I want to use with some vague attempts at picking the right bonuses for later overland questing needs that involve stealth-- on magicka toons. You can wait with me as I take continual breaks to a) look at random rocks in the corner, b) stop to show my hubby cool vistas, then try to jump on random surfaces when he says, "Can you get on top of that cliff?" I hate Discord and refuse to deal with voice chat. I also wander away to use the facilities-- ye olde innards ain't what they used to be.

    I'm online at vague intervals during the super convenient hours of 1AM PST and 6AM.

    I can see the line forming up right now :D

    Hey can I use my Bosmer MagSorc, or would my Nord Werewolf StamWarden fit in better? No, I've got it, I'll use my Breton Vampire StamSorc. We have the makings of an unstoppable dungeon smashing team here! :D

    Once the new racial passives kick in, my ice-staff wielding Khajiit magden might be able to take up your slack. Or, hey, tank! Especially since I have all those skills unlocked. I can even heal with my magic shrooms, without the group passives unlocked, of course.
  • witchdoctor
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    The OP has clearly missed a ZOS post in one of these woe-is-me threads that

    There is no 'story' locked behind the dungeons.

    Rather, the dungeons are 'tied' to the story. The story involves the tablet halves. The ZOS post explicitly takes pride in the idea of giving you the opportunity to be the hero that recovers them. If you don't do the dungeons, it is assumed some other hero has.

    So, you can rest assured, you don't miss out on any story for not wanting to group for these dungeons.
    Edited by witchdoctor on January 23, 2019 1:01PM
  • Casdha
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    I don't mind playing ESO with others as long as I'm in the mood for it, but I will never do quests with a group. If I group I've already done the content, or it is a group or trial dungeon (yes I've tried them too).

    Normally if I sit down to play games with someone else it is a board or a card game in the real world where I can interact with friends and family. Yes I do it here as well but it is not a need it is a want.

    And for those who like some of the analogies here and can't understand the argument:

    If you think forcing folks to group is the way to go when it comes to content they want to do privately, Invite them to your house next time ya want to ,,,, ya know,,,, Have Relations,,,,, (sorry had to do the PG-13 thing) Then see how much you like it,,,,, Oh and I don't assume anything,,,, I'm sure some of you will :)
    Proud member of the Psijic Order - The first wave - The 0.016%

  • adriant1978
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    jainiadral wrote: »
    jainiadral wrote: »
    Aluneth wrote: »
    If you haven't managed to find a couple of like minded people in THREE YEARS OF EFFORT, then you're either doing something wrong, or there is such a lack of people that want this, that there is no reason for ZOS to create this feature to start with.

    Perhaps the kind of people who want a solo dungeon mode tend not to be the kind of people who are good at social organisation.

    thumb_introverts-unite-separately-in-your-dwn-homes-%3Cp%3Eor-don-rsquo-t-no-33652083.png

    Or who want to be, for that matter :D

    But, hey, anyone want to group with me? I have an uber-1337 Legendary set of Training gear. All my CP points are allocated toward QOL stuff I want to use with some vague attempts at picking the right bonuses for later overland questing needs that involve stealth-- on magicka toons. You can wait with me as I take continual breaks to a) look at random rocks in the corner, b) stop to show my hubby cool vistas, then try to jump on random surfaces when he says, "Can you get on top of that cliff?" I hate Discord and refuse to deal with voice chat. I also wander away to use the facilities-- ye olde innards ain't what they used to be.

    I'm online at vague intervals during the super convenient hours of 1AM PST and 6AM.

    I can see the line forming up right now :D

    Hey can I use my Bosmer MagSorc, or would my Nord Werewolf StamWarden fit in better? No, I've got it, I'll use my Breton Vampire StamSorc. We have the makings of an unstoppable dungeon smashing team here! :D

    Once the new racial passives kick in, my ice-staff wielding Khajiit magden might be able to take up your slack. Or, hey, tank! Especially since I have all those skills unlocked. I can even heal with my magic shrooms, without the group passives unlocked, of course.

    My girlfriend has a Khajiit MagPlar. We should be set on the healing front. :D
  • Pheefs
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    jainiadral wrote: »
    jainiadral wrote: »
    Aluneth wrote: »
    If you haven't managed to find a couple of like minded people in THREE YEARS OF EFFORT, then you're either doing something wrong, or there is such a lack of people that want this, that there is no reason for ZOS to create this feature to start with.

    Perhaps the kind of people who want a solo dungeon mode tend not to be the kind of people who are good at social organisation.

    thumb_introverts-unite-separately-in-your-dwn-homes-%3Cp%3Eor-don-rsquo-t-no-33652083.png

    Or who want to be, for that matter :D

    But, hey, anyone want to group with me? I have an uber-1337 Legendary set of Training gear. All my CP points are allocated toward QOL stuff I want to use with some vague attempts at picking the right bonuses for later overland questing needs that involve stealth-- on magicka toons. You can wait with me as I take continual breaks to a) look at random rocks in the corner, b) stop to show my hubby cool vistas, then try to jump on random surfaces when he says, "Can you get on top of that cliff?" I hate Discord and refuse to deal with voice chat. I also wander away to use the facilities-- ye olde innards ain't what they used to be.

    I'm online at vague intervals during the super convenient hours of 1AM PST and 6AM.

    I can see the line forming up right now :D

    Hey can I use my Bosmer MagSorc, or would my Nord Werewolf StamWarden fit in better? No, I've got it, I'll use my Breton Vampire StamSorc. We have the makings of an unstoppable dungeon smashing team here! :D

    Once the new racial passives kick in, my ice-staff wielding Khajiit magden might be able to take up your slack. Or, hey, tank! Especially since I have all those skills unlocked. I can even heal with my magic shrooms, without the group passives unlocked, of course.
    @jainiadral @adriant1978
    You are the Heroes we NEED! <3
    seriously, if you start a Story-time Dungeon Runs Guild, I want in!
    I'll take lots of pictures and bring stacks of soul gems
    B)

    & if there WAS a solo story mode, we could each take our time...
    and personally I'd be more likely to do speed runs in a group later with no resentment.
    Edited by Pheefs on January 23, 2019 1:24PM
    { Forums are Weird........................ Nerfy nerfing nerf nerfers, buff you b'netches!....................... Popcorn popcorn! }
  • IwakuraLain42
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    The OP has clearly missed a ZOS post in one of these woe-is-me threads that

    There is no 'story' locked behind the dungeons.

    Rather, the dungeons are 'tied' to the story. The story involves the tablet halves. The ZOS post explicitly takes pride in the idea of giving you the opportunity to be the hero that recovers them. If you don't do the dungeons, it is assumed some other hero has.

    So, you can rest assured, you don't miss out on any story for not wanting to group for these dungeons.

    That explanation is just mincing words. Please explain who finding the starting pieces for the Elswyr chapter is *not* Story ? Sorry, but it is part of the story (and also pretty much lost on the vast majority of dungeon runners that just click away all quest dialogs).
  • Ash_In_My_Sujamma
    Ash_In_My_Sujamma
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    The OP has clearly missed a ZOS post in one of these woe-is-me threads that

    There is no 'story' locked behind the dungeons.

    Rather, the dungeons are 'tied' to the story. The story involves the tablet halves. The ZOS post explicitly takes pride in the idea of giving you the opportunity to be the hero that recovers them. If you don't do the dungeons, it is assumed some other hero has.

    So, you can rest assured, you don't miss out on any story for not wanting to group for these dungeons.

    That explanation is just mincing words. Please explain who finding the starting pieces for the Elswyr chapter is *not* Story ? Sorry, but it is part of the story (and also pretty much lost on the vast majority of dungeon runners that just click away all quest dialogs).

    In order to get the first pieces there will be a prologue quest (or maybe two can't remember the announcement). Now concerning the dungeons, here is the deal. You get all the information before you enter each dungeon. Then you are told that each piece of the tablet is at the end of the dungeon. And it's guarded by a boss! Now go get it. That's the story that is "locked" behind the dungeons. Defeat the boss and get the tablet piece. But wait. In your story mode run you won't defeat the boss you 'll just read the dialogues. So there goes the lore out of the window.
  • Ghanima_Atreides
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    My girlfriend has a Khajiit MagPlar. We should be set on the healing front. :D

    Girlfriend here...but I've never actually played a healer in a dungeon. :joy: I mostly DPS.

    Also, our nascent story run group may fall flat if you guys play on consoles or something. :lol:
    [The Beauty of Tamriel] My collection of ESO screenshots

    Show me a completely smooth operation and I'll show you someone who's covering mistakes. Real boats rock.
  • vingarmo
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    As much as I like the idea of solo mode for dlc dungeons I can see how many rebalancing and reworking need to be done to make story mode accessible for most players in the near future (considering that new dungeons are finished and already on PTS mostly for bugs/difficulty checks).
    What I think can still be done is:
    1) Remove kick from the dungeon after a group disband, so players who interested in the story have the opportunity to properly finish the quest, listen to dialogs and probably wonder in already cleared dungeon, read books, notes, etc. This is long requested quality of life improvement shouldn't be too difficult to implement and at least resolve dungeon quests issue.
    2) Or (more unlikely to happen but still) remove mechanics preventing soloing dungeons (at least for normal mode) without rebalancing their difficulty. Thought that still would make them very tough to solo.
    Edited by vingarmo on January 23, 2019 3:13PM
  • zvavi
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    Okay. As I do believe solo mode could be cool, I much prefer zos to focus on fixing bugs and creating more content instead.

    A solution to all your troubles might be, join social guild. A lot of players in social guilds are willing to help with such things. Just post a long message of "hi guys, I really wanted to experience the story of x dungeon, but I always get groups that rush. Could anyone join me for the normal dungeon mode for a relaxed run?"

    I am aware it might not work with all social guilds, but those who need such people, just post in the forums that you are looking for a guild to do those things in, a lot of social ones will be happy to accept new members. (Don't forget to add your server!!!)
  • Casdha
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    But wait. In your story mode run you won't defeat the boss you 'll just read the dialogues. So there goes the lore out of the window.

    Maybe for some on here, but the story mode I advocate for is just an additional difficulty setting on the group page which in essence is just a nerf to the health and damage of the mobs and bosses inside (cap at 10 - 25% of what they are now on normal, depending on the dungeon and one shots being capped to 25% of your health rather than the full 100%). Everything is still there Mechanics, Mobs, bosses and of course, story.
    Edited by Casdha on January 23, 2019 3:14PM
    Proud member of the Psijic Order - The first wave - The 0.016%

  • adriant1978
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    Casdha wrote: »
    But wait. In your story mode run you won't defeat the boss you 'll just read the dialogues. So there goes the lore out of the window.

    Maybe for some on here, but the story mode I advocate for is just an additional difficulty setting on the group page which in essence is just a nerf to the health and damage of the mobs and bosses inside (cap at 10 - 25% of what they are now on normal, depending on the dungeon and one shots being capped to 25% of your health rather than the full 100%). Everything is still there Mechanics, Mobs, bosses and of course, story.

    You'd have to remove those mechanics which require more than one person, like pin down and release stuff, or else you've just created an easier version of normal mode rather than something which is guaranteed soloable.
  • Casdha
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    You'd have to remove those mechanics which require more than one person, like pin down and release stuff, or else you've just created an easier version of normal mode rather than something which is guaranteed soloable.

    Yes but after those mechanics have finished (pinned then hit) you would survive since there is no one there to break it for you. As far as I'm concerned that is exactly what I think is the best compromise and least amount of work for the Dev team, "an easier version of normal mode". These folks play normal delves and overland content already, they can handle that much. The story wouldn't mean anything with out the associated fighting that goes along with it. And being as it would be set up like a large delve (maybe hard mode delve) you still get Zone Drops (not group sets) and your skill point.

    Edit: Although if they actually went through the effort to do this (Devs) it would be nice to get rid of those pins and one shots all together.
    Edited by Casdha on January 23, 2019 3:50PM
    Proud member of the Psijic Order - The first wave - The 0.016%

  • Linaleah
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    Aluneth wrote: »
    myskyrim26 wrote: »
    @Aluneth
    They are willing to play. They don't know how. They don't work on builds and rotation. I created a lot of teams like this. All were willing to do a dungeon. Noone could heal or damage. I was a tank who tried to do all thises things for them.

    Then teach them? It can't be that bad. I've got some... interesting individuals through random dungeon finder, and it's very rare that the run hasn't been possible to complete, I don't think I've ever had a normal dungeon fail, even DLC normals.

    I'm hearing a lot of excuses. Are all the people in this thread as bad as you say? None of the other 20+ people here with the same goals, are able to do basics when it comes to gameplay?

    Excuses, excuses, excuses. If you want to run a story dungeon, get hold of like minded people, create a forum thread and make a Discord for it.

    how should I put it. some of us are ok at basics. but we . cannot. compensate. for those. who are. NOT. I can barely compensate for myself. when you have a bunch of people that yes want to do the story, even want to learn, but just don't have what it takes? dungeons don't get done. finding a consistent group that all want to do the stories, at the same pace as you, have compatible schedules play on the same platform, AND are good enough to get through those dungeons? that' like finding a pot of gold at the end of the rainbow. its not that we haven't tried. its that after years of trying - we haven't suceeded.

    and the thing is... there are a few groups out there like that. but those groups do NOT have spots for more people. they are already self contained. they know each other from outside of the game. heck, sometimes they play in the same room. I tried getting my SO into ESO. its just not his thing. its not that he doesn't care about stories its that he doesn't care about stories in ESO. they just failed to grab him. mechanics failed to grab him. so I play on my own. and even with my SO, though we play other games together, we don't always play together becasue even THEN. our comfortable playing pace is very different.

    "just find a group" is not a solution. its not even a bandaid. its an empty platitude.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Linaleah
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    Aluneth wrote: »
    myskyrim26 wrote: »
    @Cadbury
    I never wanted to be a leader or a kind of teacher. But when 3 players go to dungeon and they don't know what to do at all, I had to. I run dungeons with my guildmates - for gear, skillpoints and even monster sets, so I was the only person having understanding of dungeon mechanics and team play. So did I do something wrong trying to explain this to others?..

    @Aluneth

    As I said about 20 times here already THREE YEARS OF EFFORTS resulted in NO DUNGEON DONE FOR STORY IN A GROUP. Maybe I need 3 more to try?

    I've played for less than two years, and I've done four of them (three of them being with guild members). If you haven't managed to find a couple of like minded people in THREE YEARS OF EFFORT, then you're either doing something wrong, or there is such a lack of people that want this, that there is no reason for ZOS to create this feature to start with.

    yeah and I've done two after begging and multiple cancellations and rescheduling out of HOW many dungeons in a game? HOW IS THIS A SOLUTION??? in what world?
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • TheTwistedRune
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    angeleda wrote: »
    If u want single player story mode... PLAY SKYRIM/OBLIVION/MORROWIND/DAGGERFALL... if u "cant play in a group"... PLAY SKYRIM/OBLIVION/MORROWIND/DAGGERFALL... If u cant find a guild from the hundreds of casual pve /questing and lore specific guilds... PLAY SKYRIM/OBLIVION/MORROWIND/DAGGERFALL...


    Making solo instances will onlyy clutter up the server bandwidth aka lag...

    /Thread

    How about you stop telling people what to do? The nerve of some people on these forums....

    As for your second point, you do realise there are already solo instances in the game don't you? Not to mention people already running group dungeons solo, which is in effect the same as what they are asking for. What else you got...?


  • weedgenius
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    Aren't mostly all of the dungeons designed with mechanics that assume a tank, healer, and dps are present? What impact does that have? I know there are people who can play all three of those roles at once and solo this content already. But it seems for some who want story mode they are focused generally on the RPG and, well, the story so they might not have great builds (by their own admission in some cases).

    The necessity of tanking/healing roles is especially true for the newer DLC dungeons. In SCP for example, how will one player with an average build simultaneously tank one ogre and dps them both? If they focus down the first ogre, how will they heal through the damage from the other now that their resources are drained? Or is the idea that "solo mode" will literally be so easy that mechanics aren't involved at all and these boss fights are over with a couple light attacks?
    PS4 NA
    Better Homes & Gardens
  • Commancho
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    Personaly I think that having story/dialogues in the group dungeons makes no sense and it's waste of rescources since nobody reads or listen to all this stuff as everyone knows that goal is always the same - kill boss and stay alive.

    Singleplayer dungs/trials with adjusted difficulty <look at Maelestorm Arena> and daily XP bonus (50%) would be really cool for many reasons. People could learn mechanics, try diffrent tactics or simply enjoy single player experience and lore :)
  • JadonSky
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    myskyrim26 wrote: »
    @Krayl

    You don't understand the idea. Seems that you don't want to.
    I love 4-payer dungeons. I enjoy them.

    But I want a solo mode to DO A STORY. TO LEARN THE LORE. TO LISTEN TO THE DIALOGUES. TO ENJOY THE ATMOSPHERE SLOWLY. That's all. I want to know what happened in Mazzatun and Craddle of Shadows. I want to know the beginning of Dragons story. I CAN'T DO IT N A DAMN GROUP RUNNING LIKE MAD. I hope i'm clear now.

    Agree, I feel like they could add a solo mode and you just don't get the set pieces when doing it. This way if you want the gear you still have to group. Sadly I have no idea whats going on in most of the dungeons bc everyone just runs through them and skips the story. It's all about the gear, keys, and finishing it as fast as possible. But I love the lore and I would love to just run through a dungeon for the story but sadly it never happens.
  • El_Borracho
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    Mr_Walker wrote: »
    Olith wrote: »
    And yes, we know it blows to do some of these DLC dungeons in group finder. But is that really a valid reason to scrap the entire system and give players a solo alternative?

    Noone wants to "scrap the entire system". The solo alternative is clearly meant to be optional. Nothing would be taken from you.

    I'm honestly starting to wonder if a large percentage of posters have a legitimate learning disability, that this has to be so often repeated....

    The "entire system" is monster helms and group accomplishments come from group content. Always has, champ. Might want to work on your own "deficiencies" or find insults that don't highlight your "learning disabilities," as you put it. GROUP = more than one person. SOLO = one person.

    But go on, tell us how it doesn't change everything to make top-level gear obtainable by making a solo option. Or, in this case, the skill point the OP wants from group content. Heck, why not make trials soloable while we're at it. After all, there are probably people who want undaunted plunder, trials gear, the story attached to them, and the glorious achievements, and can't find a decent group in 3 years to accomplish that

    Upside is you and your fellow solo artists are painting a pretty accurate picture as to why you can't find 3 people to do content with you.
    Edited by El_Borracho on January 23, 2019 5:56PM
  • Numerikuu
    Numerikuu
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    Reposting from another thread since it was locked and pushed to here because 'reasons'.

    The way ZOS coded quests, scenes and npcs in this game when it comes to grouping (and even outside a group) is awful at times. If one person is ahead of you in dialogue and finishes said dialogue with an npc, or triggers the next part of the quest chain before you've had a chance to reach it, you're kicked out of the conversation with the npc and are unable to continue. The next scene triggers and you're forced to have to go along with it, missing out on a ton of dialogue, story, lore, etc. This even happens when you're not grouped up, with scenes triggering before you've yet to get to that stage. Take Summerset with Valsirenn for example. There's a scene very few haven't seen during the first part of the quest because if someone is ahead of you in the area, it'll trigger and go into a cooldown, even if you're not in the same room. It's a complete and utter waste of resources, time spent coding, writing, and voice acting, etc.

    As for the "just make a like minded group lul" responses. Getting everyone to literally sync up and trigger the npc at roughly the same time, each time, because of said poor coding, is quite frankly complete and utter bull. THIS is why people are so pissed off by the decision to gate story behind dungeons, and why we're now being vocal about it.

    And to the people fearing for their current normal/veteran modes and are against adding a solo/story mode because ?????.... You literally have nothing to fear in the slightest. Normal mode, Veteran mode and HM will remain as they are. The game as it is, right now, will remain as is. We don’t want any of that to change or be removed. All we're asking is for a brand new mode to be added in. That's all. Adding such a mode would only be a boon to this game, and would certainly encourage people--like myself--who avoid DLC dungeons like the plague, to resub or even purchase these DLCs. Hell, it may even encourage them to try the dlcs in group mode once they get a taste of the place.
  • El_Borracho
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    angeleda wrote: »
    If u want single player story mode... PLAY SKYRIM/OBLIVION/MORROWIND/DAGGERFALL... if u "cant play in a group"... PLAY SKYRIM/OBLIVION/MORROWIND/DAGGERFALL... If u cant find a guild from the hundreds of casual pve /questing and lore specific guilds... PLAY SKYRIM/OBLIVION/MORROWIND/DAGGERFALL...


    Making solo instances will onlyy clutter up the server bandwidth aka lag...

    /Thread

    But, but, but, the game should cater to what I want. It shouldn't matter that I purchased the game, knowing how the content was set up beforehand. It should change for me because I don't want to be among the rabble and unwashed when trying to get that skill point and Velidreth helmet. Why should I have to do what many, many others do with ease, simply because I want everything run at my pace, under my rules, and at my convenience?
  • Linaleah
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    Mr_Walker wrote: »
    Olith wrote: »
    And yes, we know it blows to do some of these DLC dungeons in group finder. But is that really a valid reason to scrap the entire system and give players a solo alternative?

    Noone wants to "scrap the entire system". The solo alternative is clearly meant to be optional. Nothing would be taken from you.

    I'm honestly starting to wonder if a large percentage of posters have a legitimate learning disability, that this has to be so often repeated....

    The "entire system" is monster helms come from group content. Always has, champ. Might want to work on your own "deficiencies" or find insults that don't highlight your lack of understanding. GROUP content meant more than one person.

    But go on, tell us how it doesn't change everything to make top-level gear obtainable by making a solo option. Or, in this case, the skill point the OP wants from group content. Heck, why not make trials soloable while we're at it. After all, there are probably people who want undaunted plunder and Advancing Yokeda and can't find a decent group in 3 years to accomplish that

    Upside is you and your fellow solo artists are painting a pretty accurate picture as to why you can't find 3 people to do content with you.

    that is a heck of a slippery slope you are riding down on here

    plus, solutions/compromices have been offered already.

    no set gear from solo dungeons. monster helps are on vet only anyways, and as far as I can tell, NO ONE IS ASKING FOR SOLO MODE VET.

    last but not least. the skill point. oh the skill point, that even when you grouped its a 50/50 chance whether you'd be abel to actualy finish the quest, EVEN if you skip past all the dialogue you can skip past. becasue half the time people don't listen and drop group the moment they finished looting last boss. which = dungeon kick before you can turn in the quest. no skill point for JOOO. but fine. lets adress the skill point. solution I have proposed is... decouple skill point from the quest all together. instead - attach it to first dungeon clear on normal or above. this way - you ONLY get skill point in group difficulty, you are guaranteed to get it as long as you finish the dungeon (since you are no longer dependent on a whim of the rest of the group and whether they wait for npc's to stop talking and become available for quest turn in, or leave immediately) and solo mode? does not award it.

    tada. you still need to do group content for gear and skill points, while at the same time those of us who'd like to see the dungeon story, enjoy the environment and maybe even "gasp" practice some mechanics in a safe, non judgmental environment? can do so as well.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Reistr_the_Unbroken
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    Mr_Walker wrote: »
    Olith wrote: »
    And yes, we know it blows to do some of these DLC dungeons in group finder. But is that really a valid reason to scrap the entire system and give players a solo alternative?

    Noone wants to "scrap the entire system". The solo alternative is clearly meant to be optional. Nothing would be taken from you.

    I'm honestly starting to wonder if a large percentage of posters have a legitimate learning disability, that this has to be so often repeated....

    The "entire system" is monster helms and group accomplishments come from group content. Always has, champ. Might want to work on your own "deficiencies" or find insults that don't highlight your lack of understanding. GROUP = more than one person. SOLO = one person.

    But go on, tell us how it doesn't change everything to make top-level gear obtainable by making a solo option. Or, in this case, the skill point the OP wants from group content. Heck, why not make trials soloable while we're at it. After all, there are probably people who want undaunted plunder and Advancing Yokeda and can't find a decent group in 3 years to accomplish that

    Upside is you and your fellow solo artists are painting a pretty accurate picture as to why you can't find 3 people to do content with you.

    Who the hell is talking about monster helms, or level gear? People have answered this MULTIPLE TIMES why they can’t or won’t group. Stop blowing it off, ignoring it, derailing the thread, whatever, because clearly you haven’t read anything.
    Edited by Reistr_the_Unbroken on January 23, 2019 5:58PM
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