Maintenance for the week of January 30:
• PC/Mac: No maintenance – January 30
• Xbox: NA and EU megaservers for maintenance – February 1, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – February 1, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
The Scribes of Fate DLC and Update 37 base game patch are now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts

Solo dungeon mode, please

myskyrim26
myskyrim26
✭✭✭✭✭
Please READ the post before posting commets, not just title

And again. PLEASE READ before commenting. PLEASE.

Guys, we have a team now. If you are on PC EU, join us for slow dungeon runs! Please PM or send a message in game: @MaximilianLares

Dear ZOS,
A lot of lore already hidden in 4-player dungeons. It is even worse for the Wrathstone dungeons, as they are a part of the story. Please make a solo dungeon mode for players, who are not able to do dungeons in a group.
Let this solo dungeon mode be purely story oriented: no sets, no motifs, no achivements, no skillpoints - nothing that could make this mode a kind of a cheating one. Nothing to grind. It should not be a part of Undaunted pledges and whatever else - juts a story to do.

To all who want to post some answer like "find friends", "find a guild", "learn to play", please read this: I play since 2016. I tried hard to find people like me to do dungeond for a story. And here are the results:
1. We are 4 and we all want to do a dungeon for a story. I'm a tank. Other players are: a healer who sees a restoration staff for the first time and 2 DDs running around a dungeon like mad chickens. These people never did dungeond before, and will never practice - they are focused on quests only. They don't want to spend their time learning how to play in a group.
2. I found 3 people who agree to change their playstile. We live in different countries - thus it is hard to set a time for dungeon runs or practice. More - even if we all 4 are online, these players are busy doing something. As, you know, there are a lot things to do. And the most bad thing: I can be forced to log off at any moment because of my job.
3. Many players who want to do dungeon stories refuse to change anything. As a master crafter, I offer them free sets, food, glyphs. I try to explain their skills gently. I try to explain dungeon mechanics. But solo players are SOLO players. They don't want someone to be a leader. They don't want to learn a crazy rotation piano, they don't listen to a team mechanics. "I'll go see what's there!" - types my teammate in chat. I start typing "No" in respond, but the teammate is already dead, and mobs are running at us.
4. Guildmates do agree to do a dungeon with me. Sometimes they even give some time for me to make screenshots of dialogues. Sometimes. But the rest of the time they just rush through a dungeon. I don't want to rush! Dungeons are beautiful, I want to enjoy them! I don't want to make dialogue screenshots, I want to LISTEN to them!
5. I tried to do dungeons solo with a petsorc. My results: Fungal Grotto 1 and another "beginners" dungeon with a spider boss. I know - some players can do a lot of dungeons solo. Not me, unfortunately.

I assure you - I've made every effort to find players like me. A lot of people want to do dungeon stories, and it is impossible to become a team. Please @ZOS, give us a possibility to enjoy dungeons!
@ZOS_GinaBruno
Edited by myskyrim26 on January 13, 2020 9:37AM
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    Most funny is even if you run with guildies, if quest is shared then somebody simply clicks 1,1,1 on each dialogue and that's all :D
    Story mode will be nice really.

    DLC dungeons don't have in-between clickable dialogue. It's all the NPC talking. You can refuse the quest share at the beginning and read the quest NPC dialogue at your own pace. At the end of the dungeon, the quest hand-in is also individual, so you can also take your time.
    The Moot Councillor
  • StormChaser3000
    StormChaser3000
    ✭✭✭✭✭
    Linaleah wrote: »
    mjharper wrote: »
    I broadly agree, except that the skill point is awarded for completing the story, just like main quests in the overworld. If you're going to have a separate story mode, it needs to be complete, and you shouldn't be penalised because you did the story quest on a harder difficulty, especially when you can't repeat such a quest once you've done it.

    Dungeon rewards such as drops and motifs are another matter.

    yes,. this.

    let solo dungeons not drop gear, just let us get skill points from them and be able to see the story at leisure. and it benefits players who like doing them in groups as well. cause now ZoS can make them as challenging as they like and there will no longer be any players " holding them back while doing the quest"

    @Linaleah For the first time I agree with you. One of the reasons why I waited till reaching min 18k dps to do normal group dungeons was the fact that I wanted to learn the story and the best way to do that was to burn through them solo. I did most of them solo before I started joining groups.

    But then I was never able to do that with other dungeons which had group mechanics since the group was rushing and I didn't want to make majority wait.
  • Ash_In_My_Sujamma
    Ash_In_My_Sujamma
    ✭✭✭✭✭
    @myskyrim26 So let's say there is a mode where you can enter a dungeon solo, earn no drops, no achievements and no xp no linked quest completion (like pledges). You are just viewing the story. What about the mob and boss fights? How will you deal with them? Will they be one shot? Will you recieve no damage? Will the combat mechanics be bypassed?
    If this is the case of your idea of story dungeon mode, won't that be boring? Isn't it anticlimactic?
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    Robo_Hobo wrote: »
    Definitely agree. Although do still get the skill point since you can only do the quest once, which grants it. If you did it on story mode you'd be locked out of getting the skill point ever, unless you can still do the quest again on normal mode after?

    I would say you get the skill point if you do the quest in Dungeon Mode, which then unlocks the story mode that can be repeated if the player so wishes? Otherwise story mode would really only be playable once per character, and would that be worth the development time?
    The Moot Councillor
  • Wildberryjack
    Wildberryjack
    ✭✭✭✭✭
    myskyrim26 wrote: »
    There are solo "dungeons", they're called Delves. Dungeons are meant for groups and should stay that way.

    Did you even read my post? Or was it just title? Seems so.

    I did read it. You're complaining about not wanting to play in a group, well this isn't a single player game, it is a MMO. There will be and should be group content. No, not everything should be soloable.
    The purpose of art is washing the dust of daily life off our souls. ~Pablo Picasso
  • Casdha
    Casdha
    ✭✭✭✭✭
    @myskyrim26 So let's say there is a mode where you can enter a dungeon solo, earn no drops, no achievements and no xp no linked quest completion (like pledges). You are just viewing the story. What about the mob and boss fights? How will you deal with them? Will they be one shot? Will you recieve no damage? Will the combat mechanics be bypassed?
    If this is the case of your idea of story dungeon mode, won't that be boring? Isn't it anticlimactic?

    There would be no need to change most mechanics or the amount of Mobs and whatnot, all they would have to do is re-scale the stats to a lower level for Story Mode much the same way early Vet modes increased them or how going into a public dungeon alone does. They do need to tweak a few mechanics like an unavoidable root with a one shot that someone else has to break, but that would be about it.
    Proud member of the Psijic Order - The first wave - The 0.016%

  • Linaleah
    Linaleah
    ✭✭✭✭✭
    ✭✭✭✭✭
    Linaleah wrote: »
    myskyrim26 wrote: »
    There are solo "dungeons", they're called Delves. Dungeons are meant for groups and should stay that way.

    Did you even read my post? Or was it just title? Seems so.

    I did read it. You're complaining about not wanting to play in a group, well this isn't a single player game, it is a MMO. There will be and should be group content. No, not everything should be soloable.

    it should have a solo option where half your content releases are dungeon only ESPECIALY when you tie overreaching story for the entire year TO THEM.. it devalues ESO plus and it discourages people who would rather buy DLC's outright - from buying them.

    Plus solo content wouldn’t be a hassle to do a story mode since there’s no timer to kick you out when everyone else leaves

    precisely.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • haloufe007
    haloufe007
    ✭✭✭
    +1

    hope that we have solo dunjon in 2019 with dificulty of 2 players ... not one player for the challenge
    or give us possibility to have 2 mercenary that we can stuff them
    i do not want someone telling me "eso is a game for group" ........ "i have to go to another game"
    eso is our game and we want to play eso

    i have played for a long time and i go dunjon with group only one time
    i have been in donjon solo one time, i succeed to kill one boss but with a very long time... it was not fun
    without possibility to go dunjon solo i left eso.
Sign In or Register to comment.