jainiadral wrote: »Yes, please!
I'm the solo player myskyrim26 is complaining about. I like doing things at my own pace, on my own time, with my own stuff in my own way. I can adapt to the whole group pace and mentality, but it takes the fun out of the content and destroys my soul. If I ever hear "spacebar pls" after listening to a single line of dialog after spacebarring a whole flashpoint dungeon again, I'll shoot myself
I can sort of solo dungeons (normal FG1), but they're no fun at current difficulty levels and with group-adapted boss mechanics. And I'm guessing since these dungeons are DLC, they'll be a lot harder.
Socialising destroys your soul?
myskyrim26 wrote: »Please READ the post before posting commets, not just title
And again. PLEASE READ before commenting. PLEASE.
Guys, we have a team now. If you are on PC EU, join us for slow dungeon runs! Please PM or send a message in game: @MaximilianLares
Dear ZOS,
A lot of lore already hidden in 4-player dungeons. It is even worse for the Wrathstone dungeons, as they are a part of the story. Please make a solo dungeon mode for players, who are not able to do dungeons in a group.
Let this solo dungeon mode be purely story oriented: no sets, no motifs, no achivements, no skillpoints - nothing that could make this mode a kind of a cheating one. Nothing to grind. It should not be a part of Undaunted pledges and whatever else - juts a story to do.
To all who want to post some answer like "find friends", "find a guild", "learn to play", please read this: I play since 2016. I tried hard to find people like me to do dungeond for a story. And here are the results:
1. We are 4 and we all want to do a dungeon for a story. I'm a tank. Other players are: a healer who sees a restoration staff for the first time and 2 DDs running around a dungeon like mad chickens. These people never did dungeond before, and will never practice - they are focused on quests only. They don't want to spend their time learning how to play in a group.
2. I found 3 people who agree to change their playstile. We live in different countries - thus it is hard to set a time for dungeon runs or practice. More - even if we all 4 are online, these players are busy doing something. As, you know, there are a lot things to do. And the most bad thing: I can be forced to log off at any moment because of my job.
3. Many players who want to do dungeon stories refuse to change anything. As a master crafter, I offer them free sets, food, glyphs. I try to explain their skills gently. I try to explain dungeon mechanics. But solo players are SOLO players. They don't want someone to be a leader. They don't want to learn a crazy rotation piano, they don't listen to a team mechanics. "I'll go see what's there!" - types my teammate in chat. I start typing "No" in respond, but the teammate is already dead, and mobs are running at us.
4. Guildmates do agree to do a dungeon with me. Sometimes they even give some time for me to make screenshots of dialogues. Sometimes. But the rest of the time they just rush through a dungeon. I don't want to rush! Dungeons are beautiful, I want to enjoy them! I don't want to make dialogue screenshots, I want to LISTEN to them!
5. I tried to do dungeons solo with a petsorc. My results: Fungal Grotto 1 and another "beginners" dungeon with a spider boss. I know - some players can do a lot of dungeons solo. Not me, unfortunately.
I assure you - I've made every effort to find players like me. A lot of people want to do dungeon stories, and it is impossible to become a team. Please @ZOS, give us a possibility to enjoy dungeons!
@ZOS_GinaBruno
I'm not sure that's worth the effort since it would entail a nice bit of work for something everyone would only do once.
Maybe, because
Also some of the dungeons are impossible to solo as is because of mechanics.
Dusk_Coven wrote: »
But that "everyone" includes every new player entering the game throughout its lifetime. There is present and future utility in such a quality of life feature.
As for everyone saying it's not necessary -- yeah, we hear that you don't care. Fine. But that's no reason to oppose a feature you're not even going to look at. Why you are even trying to block this quality of life feature? Why are you even in this thread? To post "solutions" that don't work so you can farm your forum star score?
Dusk_Coven wrote: »
But that "everyone" includes every new player entering the game throughout its lifetime. There is present and future utility in such a quality of life feature.
As for everyone saying it's not necessary -- yeah, we hear that you don't care. Fine. But that's no reason to oppose a feature you're not even going to look at. Why you are even trying to block this quality of life feature? Why are you even in this thread? To post "solutions" that don't work so you can farm your forum star score?
Solo players " HOW DARE YOU ASK FOR A VET MODE IN OVERLAND, IT WOULD TAKE TOO MUCH TIME AWAY FROM DEVELOPMENT"
Also solo players " WE WANT EVERY SINGLE DUNGEON AND TRIAL TURNED INTO SOLO MODE, HOW HARD COULD IT BE!?"
Like, wut?