Trinity_Is_My_Name wrote: »I think a Story Mode for dungeons is a good idea. Why not? Just have no enemies in the dungeon and just be able to go through and explore and do all the story content.
^ why I am never doing dungeons and refuse to try them for the first time bc apparently I’m going to be kicked out for being “carried” and not good enough for a NORMAL MODE.Any dungeon can be annoying and take longer than it needs to, depending on the caliber of potato you get in dungeon finder. I usually have to carry.
I’ve seen some sh.... shtuff..
Once I saw a guy that had 1 sword and a free hand, just light attacking like he’s in TES V
Reistr_the_Unbroken wrote: »^ why I am never doing dungeons and refuse to try them for the first time bc apparently I’m going to be kicked out for being “carried” and not good enough for a NORMAL MODE.
Sooo.. did you guys see the new dungeon? Because it looks like the hardest dungeon yet xD
My main has a double handed mace, and frankly idgaf about the “meta” or mechanics right now as I like playing the game my way.
^ does this mean you walk around with 1 sword and a free hand, just light attacking like you're in TES V?
Reistr_the_Unbroken wrote: »My main has a double handed mace, and frankly idgaf about the “meta” or mechanics right now as I like playing the game my way.
But could you group play it?
Yes, but I'm not gonna buy it if I can't solo it. I have yet to buy or play any of the Dungeon DLCs and I'm not gonna start now.
I'm not gonna buy it if I can't solo it.
I do get it, you don't. I was new, and I'm a way better player than I was back then. If you get kicked then accept it. I'm not about to be punished and have to sit through a miserable dungeon because you can't better yourself. Nope.
Alinhbo_Tyaka wrote: »The only real resolution IMO is to ensure the normal group dungeons are at a skill level that a large majority of the player base can complete it. My feeling is a skill level requirement somewhere between FG1 and the recent DLC dungeons would meet this need. For some it would be a cakewalk and others hard but should be able to be completed by all without placing an onerous load on any individual player in the group.
Alinhbo_Tyaka wrote: »
The only real resolution IMO is to ensure the normal group dungeons are at a skill level that a large majority of the player base can complete it. My feeling is a skill level requirement somewhere between FG1 and the recent DLC dungeons would meet this need. For some it would be a cakewalk and others hard but should be able to be completed by all without placing an onerous load on any individual player in the group.
@mairwen85
I'm guessing it is one of those roots that pick a person and it is unavoidable but is easily broken by a second person.
I don't get why are so many (not everyone, but many) opposing people in this thread acts like someone who in reality simply wants to experience the story their way, in piece, or with their friends-casuals (which is group, no matter how bad is this group) and therefore asks ZOS not to tangle them in the content they don't enjoy (not can't do, everything is possible with a lot of time invested, but NOT ENJOY) made this thread to steal or devalue the other, high-end player's achievements? Why are you insists on that when no one is targeting vet, hm, your skins and personalities? We're asking for normal mode to be NORMAL. Not a training field for vets, but normal dungeon with toned down mechanics like it was before in same DLC dungeons. Just not like the last bunch that scared the shite out of us.
You're good at this game, gratz. Does this gives you a card blanche to be mean to others, who ended up in situation when they are forced to do what they've never done before? No.
You're good at playing and you enjoy challenge, we get it. But some of us enjoy story and it's now locked behind the content not so many of us enjoy just because ZOS need to sell their dungeons. We have every right to be upset and angry.
And they say that this community is amazing. Right. Amazingly trained to find a person to mock for whatever reason.
would finding a 2nd person be so bad? Maybe someone like-minded who doesn't want to run full group but equally would like to experience the story?
OK. So what do you do about it? You have identified what you believe is an issue; you have a suggestion for improvement; you believe it is something only ZoS can fix (that you have no control over) -- what to do with it? Continue this circular discussion, or take action?
The story is connected to the Season of the Dragon in that, assisting Tharayya in getting both halves of the Wrathstone tablet in Frostvault and Depths of Malatar provides context for how Abnur Tharn has them in the prologue quest. If you do not do the Dungeons, that's fine, some other adventurers helped him... but if you did, its an awesome pay off to see your hard work in the Dungeons with your friends be rewarded with a cool story element, don't you think? It's not something that has happened before and we are excited to finally bring this experience to players who enjoy our group content.
adriant1978 wrote: »In case anyone missed it, here is ZOS explanation/justification for the dungeons/story thing:
@Casdha we're caught in an almost fallacious dilemma then.
On one hand players: I can't do this in a group.
On the other, ZoS: we designed it for groups.
Community: you should be able to do it in a group.
Then we have players: I could do it in a group, but I don't want to. I want to do it solo, but it's too hard.