Joy_Division wrote: »
....EP got rolled the entire primetime. DC and its three bar population ....
Oh, the irony. Your ball group help kill overnight NA PVP and now you're sad because it's boring.
I hope it was worth the lulz when you were trolling scrolls with only randoms to fight against.
This really needs to be emphasized. It's concerning, and becoming consistent. I am an NA PC Vivec player who is in every night during NA prime time 6-10 p.m. CST on DC. I generally queue in between 6 and 8 and have only encountered a queue once, and it was a queue of 1. All those things you mention do contribute heavily, along with the general lag, but so does faction swapping to a smaller degree. What are the queues for the other 2 factions like during that time frame? Are there any, or are all factions down on numbers consistently? I know when I get on AD and EP have the lock symbol, but don't know if they are truly locked or just 4 bar at that point.
This really needs to be emphasized. It's concerning, and becoming consistent. I am an NA PC Vivec player who is in every night during NA prime time 6-10 p.m. CST on DC. I generally queue in between 6 and 8 and have only encountered a queue once, and it was a queue of 1. All those things you mention do contribute heavily, along with the general lag, but so does faction swapping to a smaller degree. What are the queues for the other 2 factions like during that time frame? Are there any, or are all factions down on numbers consistently? I know when I get on AD and EP have the lock symbol, but don't know if they are truly locked or just 4 bar at that point.
While somewhat true in general that eso map can be very volatile - i just wish this would actually translate into campaign results.
For vivec EU I can think of 3 campaign cycles AD did NOT win in the past 2 years. Something has to be done about mornincapping and imbalanced populations. Regardless of what faction it benefits.
Looks like a lot of people won't play unless their side is winning.
Joy_Division wrote: »It's dead because people don't want to deal with the in-combat bug, being immobile due to ZOS changes, questionable changes to classes, their friends left the game, they're still holding out hope that Fallout 76 will be worthy of a Triple A release -aside from the lag.
It seems whenever EP wins campaign or does well, then all the DC and AD come on to these forums as they have for the past four years and complain about what they perceived is foul play. It's been this way ever since EP was dubbed the "unemployed faction" going all the way back to 2014. But everything was perfectly acceptable and just great when EP was finishing in last place for, what was it, 3-4 months before? Where was this empathy all those months when AD Aussie-Asian crew painted the map Yellow?
People love taking convenient snapshots to show how those players on the other faction are meanies and bad-sports. Did you happen to log on tonight, that is 12/4, one day after this post? EP got rolled the entire primetime. DC and its three bar population took Arrius and the EP hordes were pretty much cooped up in Farragut, unable to make any progress. They got so demoralized, it was EP that dropped to 3 bars while AD still had pop-locked. In short, they got their ass kicked - and you're asking them to show empathy? Fat chance.
But to the larger point. ESO PvP has always been dynamic, changing literally from hour to hour because of population and guild turnover or just from the natural flow of how the map plays. At 9:00 EP could have the entire North Red and trying to swarm Dc scrolls, but in just 30 minutes later be all the way back to just their three tri-keeps because of such over-extension. Snap shots are utterly misleading because the situation is going to be completely different in just a short while and Tuesday is going to be a very different story from Monday.
Joy_Division wrote: »
We don't have a BigBoss here on NA. From what I hear, yeah, the EU isn't dynamic because of what he does. NA usually is. Even though EP probably has won about half the campaigns dating back to Launch and has taken more scrolls during non-primetimes than the other two factions, there have been many a night and many a campaigns in which Chalman has remained blue with 50 DC guarding it and EP has finished in last place.
@Ranger209 - What happened last night is not because people logged onto another faction because EP was taking a beating. Because the pop cap is much lower now than it was back in the day, organized guilds have a much stronger effect on how the map plays, particularly an experienced one. No Drac (EP's best guild) for EP and yes Omni (AD guild) is going to shift the balance a lot.
Looks like a lot of people won't play unless their side is winning.
Joy_Division wrote: »EP got rolled the entire primetime. DC and its three bar population took Arrius and the EP hordes were pretty much cooped up in Farragut, unable to make any progress.
It wasn't so much lag when they play, but poor sportsmanship.
In any online game, if one side is trouncing the others, the other players will find a different server to play on. ESO campaigns are all public servers played, mostly, by random casuals.
Groups of all sizes composed of competitive players don't show enough empathy when there aren't other groups like them to fight, but especially ball groups.
No, your casual competition won't 'git gud' or ball up. They are casual for reasons that go beyond the game. They'll just find something else to do.
Which is exactly why we shouldn't pee in the well by capping scrolls and emp immediately before prime time -- which has become a regular occurrence. Prime time lag is bad enough without exacerbating it with emp deposes and scroll recoveries.Joy_Division wrote: »It's dead because people don't want to deal with the in-combat bug, being immobile due to ZOS changes, questionable changes to classes, their friends left the game, they're still holding out hope that Fallout 76 will be worthy of a Triple A release -aside from the lag.
I'm not looking at emphasizing the 3 bar prime time DC population last night as looking at that as a consistent thing that has been happening over the last month or more. I see it as a bad tell of the state of the game. The overarching issues have led to a depleted player base. The ability to swap factions allows people to hop at any time that they think their faction is beyond winning.
The meaning of the score, the 3 banner war, and anything greater than ones own personal pvp experience falls apart with faction swapping. All of that stuff becomes irrelevant, and for people who enjoy that aspect of Cyrodiil it becomes disheartening and even frustrating at times to be a part of. I don't know I hope Vivec survives on its own and that they don't have to combine servers. It is the last server with any population of note, and that is now becoming less noteworthy. When one of the factions can't poplock during prime time consistently over a long period of time I get the feeling things are going the wrong direction.
Joy_Division wrote: »
And however wonderful the 3 banner war concept may be, it would be irrelevant because the game's poor performance and accompanying bugs plus balance changes frustrate people and prompt them to leave. That is why the game's PvP population does not grow despite the large influx of new players ZOS gets from update to update.
Ok i'll cave and make an EP toon so I can win too and play with a locked faction that outnumbers its opponent rather than always being outnumbered. Maybe the crow will let me join his herd.
PVP is dead. You know it when strategy is thrown out the window and the blob is the only thing anyone does. Pointless spam to no end. I'm going to guess that the marginal combat we have been seeing the last few months has increased the overall cognitive aptitude of the players and that is bad for whoever bets on mmos breeding mindless zombies. We got an entire quarter though
AvA feels like the rest of the grinds ESO players do now. Like writs, random dungeons, weekly trials, and AvA faction stack map captures for end of campaign rewards on all alts.
I don't, really. When the game is reduced to tedium that is done for rewards, it's time to find something else to do.I mean, if you've been playing for 4 years on the same map with little changes and constant reduction in the service and performance offered by ZOS, then yeah it sure does. I think some of us treat it seriously when we're logged in, but you can understand why people see it as a check list these days.
This is the least enjoyable ESO PvP "era" for me. There are plenty of threads that discuss the details of the current state, so I won't do it here. But fighting against the current state is not enjoyable in any way, and I have no interest in playing the way that would be necessary to counter the current state.
So I'm spending my time doing other things. Almost 5 years I have stuck with and remained passionate about the game, despite its flaws. But ESO PvP has finally delivered an experience I'm not even willing to log in for. I think many people feel the same way.
I don't, really. When the game is reduced to tedium that is done for rewards, it's time to find something else to do.
It's one thing to swallow some tedium when developing a new character (lorebooks, shards, fg, undaunted), but the daily routine of tedious grinds is a classic trap MMO players fall into.
I don't want AvA to be reduced to something people do mainly for geodes. It's things like that which drive bad gameplay IMO.
Joy_Division wrote: »
Go ahead and waste your time. You're still going to get 50 transmute stones. Still going to get 5 keep repair kits. Still going to get 5 rings, 4 of which will be decon trash. You're not going to prevent Chalman from being blue when DC decides to faction stack it. And when Crow stacks 3 raids, it's still only going to be 72 (rather than 73) because you are simply replacing another EP who will be stuck in q, rather than adding another EP solider onto the field of play. You swapping over won;t make any difference whatsoever to your rewards or how AvA will play out.
but the game's performance will still be terrible.
It means that, once again, prime time begins with the conditions that create the worst lag which has to be endured through an uphill battle, so players are choosing to do something else instead.
When vivec is your only option all day because shor and sotha are both 1 across
Vivec starts lagging late afternoon which is around the time most people get off work, same as most of my guild, so most days we miss out on no lag viv and then the q lines pick up in an hour or two making it nearly impossible to get in. If you do happen to get into the campaign you almost wish you hadn’t and the only responsive action your character can make without delay is roll dodge.
Then at 10 est sotha picks up but if you don’t have a group of atleast 6, with a healer, you are screwed. Since you only face faction stacks with earthgore while siege monkeys provide air support for the Zerg.
We refuse to play in lag and will just log off. The masses already have enough of a handicap, they don’t need our characters wearing drunk goggles “lag” as well.
Really wish players were inclined to enter shor and spread out. Make shor another 30 day with same campaign scoring between viv and shor, perhaps?
Drop the overall population size per campaign and all q lines once capped in viv are sent to shor?
No interest in pvdooring dead campaigns or playing with lag
First off that response of mine was sarcastic and spiteful. I will never play anything other than DC. However, it encapsulates the general idea of many faction swappers. They don't want to fight outnumbered all the time so they gravitate toward the stronger perceived faction. Look at various time slots throughout the 24 hour cycle and you will see windows of underpopulated time frames dominated by AD, then EP, then DC. What do all of these time frames have in common? They are dominated by one faction during each of them. Too many people will take the easier path and jump to the dominant faction. The other thing you get during low pop hours is the bunch of AP *** that turns the map one color and then swaps factions and turns it back another color. Don't see this as often, but it happens irregularly enough. You are now starting to see this manifest during NA prime time.
Your right none of that stuff matters, rewards for winning, and it can't as long as there is faction hopping, cause guess what? As soon as there are rewards that really do entice someone to win at all costs everyone will be jumping the moment the campaign has been determined. And if the rewards really do matter that will be about the halfway point of the campaign. Faction swapping and a competitive AvAvA environment can't co-exist. Faction swapping and a decent reward system can't co-exist.
No one is unaware that performance is the biggest bugaboo that hampers playing in cyrodiil by a long shot. ZOS apparently does not want to allocate the resources required to fix it. I won't say they can't fix it. I think anything can be fixed, programmatically, if you throw enough time and money at it. However, it seems the amount required is beyond their budget. Yeah they will try this or that maybe in a feeble attempt to help it along, but really it is a major, major undertaking to actually correct it, and they aren't into it. The dollars aren't there, and the manpower isn't there either.
That being said this is what we are left with, it is what it is. To ignore the negative impact that faction swapping has on a competitive AvAvA environment is just as foolish as ignoring the negative impact that poor performance has on it. Especially when the poor performance isn't going anywhere.