Crixus8000 wrote: »I hate these changes so much as a stamsorc player too.
Stamsorc is already missing so many class passives, we only have a few utility skills from the class. The only 3 things that made stamsorc unique/good was speed, overload bar and dark deal. Everyone can get our special speed from 1 swift trait, overload bar is gone and you nerf our sustain so much with the dark deal change...
What do we have now ? An rng execute that no one likes ?
Dark deal nerf is the thing I hate most. The change gives the other half of the restore over 20 seconds but I tested it and multiple casts do not stack, so casting 3 dark deals wont give you 7500 stam over 20 seconds like I thought it would, just 2500. So it's just a direct nerf to our sustain and the thing that allowed us to have more build options.
That overload change is super good for Sorcs including Stam Sorcs, you're going to see more bowsorcs next patch from what I can tell as well.
Let’s see a video of someone at ZOS completing vMA with a magsorc using only 300 CP points on PTS. Actually, it can be anyone with any build. As long as it’s magsorc. And if that’s not possible do it with CP 780.
If you can’t do that in PvE, then your nerfs are out of line. They’re wrong. And your choice of streamer for lead designer just cost you a lot of players. And earned you a very bad reputation.
@qbit How many brownie points do I win?
https://youtu.be/BzgNHphQWxY
Zero
Player of 300CP did NOT have enough experience and did NOT remember perfectly every spawn.
So your video proves nothing
Also, your lizard are is ugly AF
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Crixus8000 wrote: »I hate these changes so much as a stamsorc player too.
Stamsorc is already missing so many class passives, we only have a few utility skills from the class. The only 3 things that made stamsorc unique/good was speed, overload bar and dark deal. Everyone can get our special speed from 1 swift trait, overload bar is gone and you nerf our sustain so much with the dark deal change...
What do we have now ? An rng execute that no one likes ?
Dark deal nerf is the thing I hate most. The change gives the other half of the restore over 20 seconds but I tested it and multiple casts do not stack, so casting 3 dark deals wont give you 7500 stam over 20 seconds like I thought it would, just 2500. So it's just a direct nerf to our sustain and the thing that allowed us to have more build options.
That overload change is super good for Sorcs including Stam Sorcs, you're going to see more bowsorcs next patch from what I can tell as well.
Only if they didn't know how to use overload before. This "heavy overload into Dawnbreaker into steel Tornado" thing has been working for years already. We are already the strongest AoE Stam class, no need for even more.
What we need is single target burst to get something under 50% life, and the new Overload is no big improvement here.
The Dark Deal nerf is another slap in the face, but could have occured earlier given that the Psijics stole the skill and gave it to everyone.
My StamSorc HATES these changes even more than my MagSorc.
I don't think you understand, Overload light attack works with melee weapons on PTS, you can absolutely wreck someone with something like Heroic/Bash/Light attack with it up on PTS
Hell bow is just as nasty as well....
dark deal instant or not?if not then RIP
LiquidPony wrote: »Crazy conspiracy theory: given the drastic pet changes (every sorc pet cost significantly reduced, Warden bear damage nerfed) ... maybe later in PTS we're getting an update where pets persist when summoned without needing to have the ability on both bars?
None of those changes make a lick of sense otherwise. Who cares about pet skill cost when they take up so many slots that you can't reasonably run an effective LA build? Why on earth would Wardens have their only differentiating DPS skill nerfed into the ground?
Also, did some parsing on a magsorc with a variety of gear/skill setups. I guess the good news is ... sustain is a bit better and DPS seems to be a bit better as well. So there's that, anyway. Also, the massive duration of Empowered Ward means that's a skill that you can reasonably fit into a rotation which is a nice little group buff.
Stamsorc solo parse DPS is also slightly improved and sustain is slightly improved as well. Not a huge difference but noticeably better than last patch.
ruikkarikun wrote: »Who are you going to kill with overload in PVE. See this is a problem. They need to change skills so they will have pvp/pve morphs.So while you guys are crying about Shields; I logged in and tested it and figured out in like 10 seconds that the new Overload is going to be OP as hell.
You think sorcs kill you fast now, wait till that *** goes live.
I think it'll be used by sorcs in PVE as well
I don't think you understand how powerful it is on PTS
Take light attack damage right now that just got buffed, add an extra 8k to 10k damage to that....That's what overload does on PTS right now.
PvP wise, Stam Sorcs with Bow/Overload/Crushing weapon are going to be hella stupid.
FrancisCrawford wrote: »ruikkarikun wrote: »Who are you going to kill with overload in PVE. See this is a problem. They need to change skills so they will have pvp/pve morphs.So while you guys are crying about Shields; I logged in and tested it and figured out in like 10 seconds that the new Overload is going to be OP as hell.
You think sorcs kill you fast now, wait till that *** goes live.
I think it'll be used by sorcs in PVE as well
I don't think you understand how powerful it is on PTS
Take light attack damage right now that just got buffed, add an extra 8k to 10k damage to that....That's what overload does on PTS right now.
PvP wise, Stam Sorcs with Bow/Overload/Crushing weapon are going to be hella stupid.
Single-target toolbar damage of 10K or less for 24-30+ ultimate points? (Recall that you're losing ultimate regen.) 2 GCDs to get in and out of that? Hmm ...
BalticBlues wrote: »
@themaddaedra no, there is much easier ways to nerf shields
Like add crits and resists to them - and this is huge nerf by itself.
Or let shields values would be multiplicative (from different sources) rather than additive.
Or something else, like just raw decrease of values.
But cast time???