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https://forums.elderscrollsonline.com/en/discussion/668861

PTS Update 20 - Feedback Thread for Sorcerer

  • menathradiel
    menathradiel
    ✭✭✭✭
    HaruKamui wrote: »
    Sorcerer
    Dark Exchange: This ability and its morphs now restore half their resources immediately, and the other half over 20 seconds. Total resources restored has been increased by approximately 2%. The Health restored remains unchanged.

    Oh thank you, I'm so pleased. Not only will I have a delay in shielding myself when fighting bosses, but I'll also not be able to heal myself as effectively. Great, just great. :#
    The Health restored remains unchanged.

    The time it takes doesn't.
    Tank Girl
  • SenorCrouch
    SenorCrouch
    ✭✭✭
    I am extremely dissatisfied with the cast time on Hardened Ward. Some of us rely on that to stay alive when fighting world bosses, dungeon bosses, and trials bosses. We aren't tanks you know, we can't stand in enemy AoE for more than a second in trials before dying. Hardened Ward was a way for us to survive long enough for the healers to realize we are being decimated. Furthermore I'd like to know how 9 seconds of duration is going to help us? For many of us, Hardened Ward's effects are shattered within 3 with the amount of incoming damage. I get the feeling that this change was PvP oriented and it severely disappoints me.

    I am also displeased with the Overload changes, but my bigger concern is the Hardened Ward changes cause it also sets the precedent of giving a 1 second cast time to Harness Magicka in the future.

    Edited by SenorCrouch on September 18, 2018 11:48AM
    "What's the cross roads of Alessia Castle? I am trying to get pizza delivered."
  • HowlKimchi
    HowlKimchi
    ✭✭✭✭✭
    HaruKamui wrote: »
    Sorcerer
    Dark Exchange: This ability and its morphs now restore half their resources immediately, and the other half over 20 seconds. Total resources restored has been increased by approximately 2%. The Health restored remains unchanged.

    Oh thank you, I'm so pleased. Not only will I have a delay in shielding myself when fighting bosses, but I'll also not be able to heal myself as effectively. Great, just great. :#
    The Health restored remains unchanged.

    The time it takes doesn't.

    Oh right, I missed that! My bad.
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • ArvenAldmeri
    ArvenAldmeri
    ✭✭✭✭✭
    Shields got the worst change possible. Wont be coming back from my break if this is not reversed. Terrible. Terrible. TERRIBLE IDEA.
    Magicka sorcerer from start until the end. Always. Through the good times and the bad, even now when its probably saddest PvE dps it has ever been.
    Even as an owner of one radiant apex mounts I am against radiant apex mounts and anything thats not obtainable by direct purchase.
  • SenorCrouch
    SenorCrouch
    ✭✭✭
    When wil they realise that they still cant balance PVE and PVP together, it just doesnt work.

    All they need to do is look over at what Bungie attempted with vanilla Destiny 2. Folks, that's the closest anyone will ever get to balancing PvE and PvP together and the community over there rioted and nearly brought down an empire because of it. @ZoS best take notes on the failings of Bungie to avoid having that happening to you.
    Edited by SenorCrouch on September 18, 2018 11:59AM
    "What's the cross roads of Alessia Castle? I am trying to get pizza delivered."
  • Acharnor
    Acharnor
    ✭✭✭✭
    OMG - NO! I have rolled with so many changes but this 1 sec cast time is the worst thing I have heard of. I am picturing my self trying to survive in VMA. The picture is of me now dead.
    Celebrate for life is short but sweet for certain.
  • OneKhajiitCrimeWave
    OneKhajiitCrimeWave
    ✭✭✭✭✭
    A heavy armour mag DK here that believed shields needed an 'alteration' but THIS is not what was needed or asked for. Critting on shields is enough.

    You think there's any pleasure in killing near defenseless toons just because you made it so their primary defensive option has been gutted?

    Yay i can deep breath and talon every mag sorc to death..... and their only survival tactic now is healing ward and streak, streak, streak (for increased cost)... where's the challenge or the fun for anyone?

    I hate mag sorcs and take great pleasure in whipping you and your stinking pets to oblivion.... but this is flat out wrong.

    Honestly this is how 1.6 felt for DK's and we know the pain of ZOS ripping everything away from the class. Hopefully my fellow DK's stand with the Sorcs.
    Edited by OneKhajiitCrimeWave on September 18, 2018 12:17PM
    Dark Flare is the Beginning, Radiant is the End. Hail the Light Bringers!
  • Miswar
    Miswar
    ✭✭✭✭✭
    Has there been any word from ZoS regarding these absurd cast time changes?

    Today is the 1st day in very long time that don't feel like playing this game. Might just do writs with couple characters if even that.

    Safe say as mag sorc wohn't be renewing any eso+ or similar either as many others have done.

    Wasted so many hours building that character up and for what? This?
  • RaptorRodeoGod
    RaptorRodeoGod
    ✭✭✭✭✭
    StamSorc main here, but I play Xbox so I dont have access to the PTS. I also expect to be overlooked but whatever.

    I like the increase to the group buff (6% crit chance for 20s after a dark magic skill is cast). But I will be blunt. As a PvE StamSorc, I won't be able to utilize this.

    The only spot on my bar where I might use a dark magic skill (dark deal) is occupied by Bound Armaments. It's just better. It gives 20% Stamina AND Health recovery, increases my maximum stamina, and increases my light attack damage by 11%.

    Call me selfish but I'd rather slot something free that provides many useful stats to my build rather than slot a skill that can slightly benefit my group and kill my rotation.

    I'd like there to be a reason to fit Dark Deal on my bar. Right now there is none.
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • NBrookus
    NBrookus
    ✭✭✭✭✭
    ✭✭✭✭
    When wil they realise that they still cant balance PVE and PVP together, it just doesnt work.

    This is not a PVP fix. It's not a "fix" for anything unless you enjoy levelling a new character. But ZOS stated that they thought damage shields were what was making healers irrelevant in PVE. :s

    Not those one-shot mechanics... it was the shields, right?
  • Avran_Sylt
    Avran_Sylt
    ✭✭✭✭✭
    The more I think about it, the less I'm against the Wards having a cast-time.

    However, what I don't like is the increasing cost on Sorcs only projectile defense ability, now that Shields are less suited against barrages:

    Cloak: Force-miss projectiles when cast (static cost)
    Wings: Reflects projectiles (static cost)
    Crystallized Shield: Reflects projectiles (static cost)
    Eclipse: Reflects projectiles (static cost)
    Ball of Lightning: Absorbs projectiles (increasing cost)
    Edited by Avran_Sylt on September 18, 2018 12:42PM
  • Malamar1229
    Malamar1229
    ✭✭✭✭✭
    Xsorus wrote: »
    I'll just run Impregnable 5 Piece/5 Lich/2 Bloodspawn/1 Master's Staff on my Sorc

    And you'll tickle them to death with that massive dmg?

    Right with you though....i'mma do bloodspawn, impreg jewels and 2 body heavy, and then probably the new magicka bone pirate or the 500 dmg one front bar and vma resto back. Gonna mess with combat prayer and rapid regen. I dunno
  • Malamar1229
    Malamar1229
    ✭✭✭✭✭
    Sorcs complained about lack of bar space. Wrobel sure fixed that problem lol.....I got 2 free spots now!
  • Lieblingsjunge
    Lieblingsjunge
    ✭✭✭✭✭
    I'm just reading this thread for pure entertainment.

    Edit: Also, for the record. Solo is dead. With the addition of new sets, solo will be 100% dead, so talking from a solo-pov is already useless. In a smallscale-group, the 1s cast time won't mean much, as you always have(should have) group members backing you up if needed.

    Nerf sorc => Sorcs lose their minds.
    Nerf DK/Temp that's been nerfed to pieces in the past => "ha, used to it, whatever". Then it turns out DKs and temps still existed, even when it's trash.

    Honestly, sorcs are losing their mind way too early. And the 1 second cast-time only applies to Harness/Conjured + you get your shield-duration back. Just because you can't stand open-field and shield to infinity anymore, you might have to streak => dork deal => shield or streak => shield => Dork deal or something. It's not dead. The good sorcs that still killed stuff this patch, will continue to kill stuff next patch. The difference is, newbies won't get free victories anymore against potatoes.

    Tbf, I'm more worried about the way the larmour shield will affect PvEers. 1s cast time for a shield? Yikes. Although, /slowclap, healers are gonna be useful again.

    But you get spring cost and snare immunity in Larmour + resistances anyway. Keep Conjured Ward slotted, and change Harness out for Boundless Storm. Ezpz.

    /Yes, you can slaughter me now. -chirps and bows deep-
    Edited by Lieblingsjunge on September 18, 2018 1:01PM
    Ignorance is the greatest weapon of tyranny.
    PC - EU.
    Lieblingsjunge(AD) - Racechanged Argonian :< | AR 50 - No double AP or Bleakers involved |
    Sits-On-Cacti(DC) - Problem?
    Fail-With-Tail(AD) - Healing Springs-spammer :<
    Tiny Liebs(EP) - Very Tiny. Also heals.
    Lieblingsmädchen(DC) - Magplar is love.
    The Dominàtrix(AD) - Chains, whip, whip, whip.
    Fluffy Furball Kitten(DC) - Kittycat, meow.
    Your Face(EP) - People make bad jokes about my name =(
    Liebs-With-Trees(AD) - Male argo with a big tail :>

    Officer/Sandwitch of Zerg Squad
    My title: The Maneater, Destroyer of Maneuvers, Bane of Potatoes, she who devours them, The Black Hole, the humorless, first of her name.
  • Hutch679
    Hutch679
    ✭✭✭✭✭
    Venscal wrote: »
    Kashiwagi wrote: »
    I have just cancelled my subscription. This is my feedback.

    same

    Same

    Same
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm just reading this thread for pure entertainment.

    Edit: Also, for the record. Solo is dead. With the addition of new sets, solo will be 100% dead, so talking from a solo-pov is already useless. In a smallscale-group, the 1s cast time won't mean much, as you always have(should have) group members backing you up if needed.

    Nerf sorc => Sorcs lose their minds.
    Nerf DK/Temp that's been nerfed to pieces in the past => "ha, used to it, whatever". Then it turns out DKs and temps still existed, even when it's trash.

    Honestly, sorcs are losing their mind way too early. And the 1 second cast-time only applies to Harness/Conjured + you get your shield-duration back. Just because you can't stand open-field and shield to infinity anymore, you might have to streak => dork deal => shield or streak => shield => Dork deal or something. It's not dead. The good sorcs that still killed stuff this patch, will continue to kill stuff next patch. The difference is, newbies won't get free victories anymore against potatoes.

    Tbf, I'm more worried about the way the larmour shield will affect PvEers. 1s cast time for a shield? Yikes. Although, /slowclap, healers are gonna be useful again.

    But you get spring cost and snare immunity in Larmour + resistances anyway. Keep Conjured Ward slotted, and change Harness out for Boundless Storm. Ezpz.

    /Yes, you can slaughter me now. -chirps and bows deep-

    1. It's a reactive defense that must now be planned. This is a contradiction in terms, this is not a good change.

    2. The crit changes were enough.

    That is all.
  • Lokov
    Lokov
    ✭✭✭
    95% of all attacks in game is instant cast.
    Why defensive skill is with cast time? Stupid changes.
    Captain Org As More |Mag Blade| DC
    Bald Dude You Know From |Stam Blade| DC
    Ashot One Shot |Mag Blade| AD
    Strippirella |Stam Blade| AD
    Dont Touch My Tralala |Stam DK| DC
    Im Badman |Mag DK| DC
    Big Mac |Mag Sorc| DC
    Savitar Himself |Stam Sorc| DC
    Captain Old Fashion |Mag Plar| DC
    Chelovek Chlen-Nevidimka |Stam Warden| DC

    Welcome to my TWITCH in Russian
  • BalticBlues
    BalticBlues
    ✭✭✭✭✭
    ✭✭✭
    Alcast: "If you need a second to cast a shield, especially in PvP it is just a death sentence"
    https://youtube.com/watch?v=B087K6AdPMM
  • Lieblingsjunge
    Lieblingsjunge
    ✭✭✭✭✭
    I'm just reading this thread for pure entertainment.

    Edit: Also, for the record. Solo is dead. With the addition of new sets, solo will be 100% dead, so talking from a solo-pov is already useless. In a smallscale-group, the 1s cast time won't mean much, as you always have(should have) group members backing you up if needed.

    Nerf sorc => Sorcs lose their minds.
    Nerf DK/Temp that's been nerfed to pieces in the past => "ha, used to it, whatever". Then it turns out DKs and temps still existed, even when it's trash.

    Honestly, sorcs are losing their mind way too early. And the 1 second cast-time only applies to Harness/Conjured + you get your shield-duration back. Just because you can't stand open-field and shield to infinity anymore, you might have to streak => dork deal => shield or streak => shield => Dork deal or something. It's not dead. The good sorcs that still killed stuff this patch, will continue to kill stuff next patch. The difference is, newbies won't get free victories anymore against potatoes.

    Tbf, I'm more worried about the way the larmour shield will affect PvEers. 1s cast time for a shield? Yikes. Although, /slowclap, healers are gonna be useful again.

    But you get spring cost and snare immunity in Larmour + resistances anyway. Keep Conjured Ward slotted, and change Harness out for Boundless Storm. Ezpz.

    /Yes, you can slaughter me now. -chirps and bows deep-

    1. It's a reactive defense that must now be planned. This is a contradiction in terms, this is not a good change.

    2. The crit changes were enough.

    That is all.

    Other classes had to be reactive and plan thier defences. They still lived. Crit changes are being made up for, by giving you resistances to the shields. Free up one slot on your bar by removing harness magicka and slot boundless storm.
    Ignorance is the greatest weapon of tyranny.
    PC - EU.
    Lieblingsjunge(AD) - Racechanged Argonian :< | AR 50 - No double AP or Bleakers involved |
    Sits-On-Cacti(DC) - Problem?
    Fail-With-Tail(AD) - Healing Springs-spammer :<
    Tiny Liebs(EP) - Very Tiny. Also heals.
    Lieblingsmädchen(DC) - Magplar is love.
    The Dominàtrix(AD) - Chains, whip, whip, whip.
    Fluffy Furball Kitten(DC) - Kittycat, meow.
    Your Face(EP) - People make bad jokes about my name =(
    Liebs-With-Trees(AD) - Male argo with a big tail :>

    Officer/Sandwitch of Zerg Squad
    My title: The Maneater, Destroyer of Maneuvers, Bane of Potatoes, she who devours them, The Black Hole, the humorless, first of her name.
  • antihero727
    antihero727
    ✭✭✭✭✭
    I'm just reading this thread for pure entertainment.

    Edit: Also, for the record. Solo is dead. With the addition of new sets, solo will be 100% dead, so talking from a solo-pov is already useless. In a smallscale-group, the 1s cast time won't mean much, as you always have(should have) group members backing you up if needed.

    Nerf sorc => Sorcs lose their minds.
    Nerf DK/Temp that's been nerfed to pieces in the past => "ha, used to it, whatever". Then it turns out DKs and temps still existed, even when it's trash.

    Honestly, sorcs are losing their mind way too early. And the 1 second cast-time only applies to Harness/Conjured + you get your shield-duration back. Just because you can't stand open-field and shield to infinity anymore, you might have to streak => dork deal => shield or streak => shield => Dork deal or something. It's not dead. The good sorcs that still killed stuff this patch, will continue to kill stuff next patch. The difference is, newbies won't get free victories anymore against potatoes.

    Tbf, I'm more worried about the way the larmour shield will affect PvEers. 1s cast time for a shield? Yikes. Although, /slowclap, healers are gonna be useful again.

    But you get spring cost and snare immunity in Larmour + resistances anyway. Keep Conjured Ward slotted, and change Harness out for Boundless Storm. Ezpz.

    /Yes, you can slaughter me now. -chirps and bows deep-

    1. It's a reactive defense that must now be planned. This is a contradiction in terms, this is not a good change.

    2. The crit changes were enough.

    That is all.

    Other classes had to be reactive and plan thier defences. They still lived. Crit changes are being made up for, by giving you resistances to the shields. Free up one slot on your bar by removing harness magicka and slot boundless storm.

    You have never played a sorc or not at least was ever good on one. Statement = proof
    Veldrn-AD Magica Sorc
    Bizarro Veldrn-AD Stam Sorc
    Antiherro-AD Stam DK
    Antihero-AD Magplar
    Aww Crit-AD Magblade
    AD Since PC beta
    On A lag free vacation
    for the near and far future
  • Crixus8000
    Crixus8000
    ✭✭✭✭✭
    Zer0oo wrote: »


    Dark deal:
    • it got nerfed
    • will hurt sorc tanks
    • will hurt stam sorc pvp sustain (actually ok with that)
    • will hurt mag sorc pvp sustain (yeah another nerf)


    Your ok with nerfing like the one thing that made stam sorc decent in pvp ? It feels so weak now compared to other classes.

  • GoopCooper69
    GoopCooper69
    ✭✭✭
    The most unique, defining skill for a Stam Sorc is the 3rd overload bar. Stam Sorcs essentially give up an ultimate in order to have that third bar (overloads for a stam sorc are not used for an offensive attack in combat). Rather, the overload bar is mainly used for utility/support purposes. That third bar is commonly used for situational support skills such as Siege Shields, Rapids, caltrops, etc. Skills you only need situationally. THAT's what gives the player the incentive to use a stam sorc instead of any other stam class: their versatility. Their passives arent the best for a stam character so removing the third overload bar is like removing the only thing that made it unique compared to other stam classes. If you are pushing your game towards more group play and strategic sieges/siege defenses, then why remove a skill that offers great support for said situations? This seems like a decision made by someone who doesnt fully understand the versatility of the stam sorc class bc without that 3rd bar, their contribution to the group dwindles severely. Please reconsider this change.
  • lygerseye
    lygerseye
    ✭✭✭✭✭
    The most unique, defining skill for a Stam Sorc is the 3rd overload bar. Stam Sorcs essentially give up an ultimate in order to have that third bar (overloads for a stam sorc are not used for an offensive attack in combat). Rather, the overload bar is mainly used for utility/support purposes. That third bar is commonly used for situational support skills such as Siege Shields, Rapids, caltrops, etc. Skills you only need situationally. THAT's what gives the player the incentive to use a stam sorc instead of any other stam class: their versatility. Their passives arent the best for a stam character so removing the third overload bar is like removing the only thing that made it unique compared to other stam classes. If you are pushing your game towards more group play and strategic sieges/siege defenses, then why remove a skill that offers great support for said situations? This seems like a decision made by someone who doesnt fully understand the versatility of the stam sorc class bc without that 3rd bar, their contribution to the group dwindles severely. Please reconsider this change.

    I treat that third bar in just the opposite way when I PVP in group... On my magsorc my front bars are mostly support and defensive, purge, siege shield, CCs, and only one or two offensive skills. That third bar was for when Crown would give permission to “unload on ‘em” and I’d switch to that third bar w/ frags, wrath, etc. That’s the bar I use when I need to clear NPCs, or get separated from the group and have to fight my way back.

    No third bar and I’m just a purge monkey. I’ll have to switch toons if I want to enjoy DPS.
  • Fudly_budly
    Fudly_budly
    ✭✭✭✭
    And to think I just spent the weekend getting skill points for my pet sorc. Figures!
    ZOS Devs: please, please listen to your customer base. Adding a cast time for sorcerer shields is such a bad idea.
    For me personally, I play video games to have fun, unwind and relax. I categorically refuse to get stressed out over a videogame. Life is too short and there are other things I can do with my time. I was vacillating about renewing my ESO+ anyway so thank you for helping me make my decision. Auto renew canceled today.
    Rule #1: RL trumps gaming.
    Rule #2: True immersion is RL.
    Rule #3: RL lag is wonderful.
    Rule #4: People matter. Pixels do not.
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm just reading this thread for pure entertainment.

    Edit: Also, for the record. Solo is dead. With the addition of new sets, solo will be 100% dead, so talking from a solo-pov is already useless. In a smallscale-group, the 1s cast time won't mean much, as you always have(should have) group members backing you up if needed.

    Nerf sorc => Sorcs lose their minds.
    Nerf DK/Temp that's been nerfed to pieces in the past => "ha, used to it, whatever". Then it turns out DKs and temps still existed, even when it's trash.

    Honestly, sorcs are losing their mind way too early. And the 1 second cast-time only applies to Harness/Conjured + you get your shield-duration back. Just because you can't stand open-field and shield to infinity anymore, you might have to streak => dork deal => shield or streak => shield => Dork deal or something. It's not dead. The good sorcs that still killed stuff this patch, will continue to kill stuff next patch. The difference is, newbies won't get free victories anymore against potatoes.

    Tbf, I'm more worried about the way the larmour shield will affect PvEers. 1s cast time for a shield? Yikes. Although, /slowclap, healers are gonna be useful again.

    But you get spring cost and snare immunity in Larmour + resistances anyway. Keep Conjured Ward slotted, and change Harness out for Boundless Storm. Ezpz.

    /Yes, you can slaughter me now. -chirps and bows deep-

    1. It's a reactive defense that must now be planned. This is a contradiction in terms, this is not a good change.

    2. The crit changes were enough.

    That is all.

    Other classes had to be reactive and plan thier defences. They still lived. Crit changes are being made up for, by giving you resistances to the shields. Free up one slot on your bar by removing harness magicka and slot boundless storm.

    That's not true at all.

    NB: insta cloak, telport
    Temps: Block + BOL
    DKs: Wings, Block + Dragon blood
    Wardens: Shimmering or mushrooms

    I did vMA on my sorc last night on the PTS. I see what the devs were going for because it's possible to do the arena with the way shields are (mostly by using healing ward shield as the oh *** button), but there is zero reason to slot, let alone use, Conjured ward or harness in their current state.
  • antihero727
    antihero727
    ✭✭✭✭✭
    I'm just reading this thread for pure entertainment.

    Edit: Also, for the record. Solo is dead. With the addition of new sets, solo will be 100% dead, so talking from a solo-pov is already useless. In a smallscale-group, the 1s cast time won't mean much, as you always have(should have) group members backing you up if needed.

    Nerf sorc => Sorcs lose their minds.
    Nerf DK/Temp that's been nerfed to pieces in the past => "ha, used to it, whatever". Then it turns out DKs and temps still existed, even when it's trash.

    Honestly, sorcs are losing their mind way too early. And the 1 second cast-time only applies to Harness/Conjured + you get your shield-duration back. Just because you can't stand open-field and shield to infinity anymore, you might have to streak => dork deal => shield or streak => shield => Dork deal or something. It's not dead. The good sorcs that still killed stuff this patch, will continue to kill stuff next patch. The difference is, newbies won't get free victories anymore against potatoes.

    Tbf, I'm more worried about the way the larmour shield will affect PvEers. 1s cast time for a shield? Yikes. Although, /slowclap, healers are gonna be useful again.

    But you get spring cost and snare immunity in Larmour + resistances anyway. Keep Conjured Ward slotted, and change Harness out for Boundless Storm. Ezpz.

    /Yes, you can slaughter me now. -chirps and bows deep-

    1. It's a reactive defense that must now be planned. This is a contradiction in terms, this is not a good change.

    2. The crit changes were enough.

    That is all.

    Other classes had to be reactive and plan thier defences. They still lived. Crit changes are being made up for, by giving you resistances to the shields. Free up one slot on your bar by removing harness magicka and slot boundless storm.

    That's not true at all.

    NB: insta cloak, telport
    Temps: Block + BOL
    DKs: Wings, Block + Dragon blood
    Wardens: Shimmering or mushrooms

    I did vMA on my sorc last night on the PTS. I see what the devs were going for because it's possible to do the arena with the way shields are (mostly by using healing ward shield as the oh *** button), but there is zero reason to slot, let alone use, Conjured ward or harness in their current state.

    Why would you run a mag sorc over a mag blade in VMA now. Is there at least 1 reason?
    Veldrn-AD Magica Sorc
    Bizarro Veldrn-AD Stam Sorc
    Antiherro-AD Stam DK
    Antihero-AD Magplar
    Aww Crit-AD Magblade
    AD Since PC beta
    On A lag free vacation
    for the near and far future
  • cokkto
    cokkto
    ✭✭✭
    ezio45 wrote: »

    THIS PATCH HAS KILLED MAGSORC

    There 0 reason to be a magsorc this update, Respectfully as possible I dont need to try this on pts, I have common sense, I know my class

    I am 3 years solely on mag sorc and I know my class really well. I dps on it, heal on it, tank on it, and pvp on it. You are truly killing mag sorcs. First you took away our dps, now you took away our defense. This is the end, mag sorc is now viable only as... emm... nothing?

    You are killing tanking opportunity because of shield. Without shields sorc cannot competitively tank.

    You are killing healing opportunity because we can keep neither matriarch alive nor us, we don't have runes etc as other healing classes have to preserve ourselves. This means we have to rely only on restostaff abilities and loose our single burst heal.

    You are killing dd because only positive thing on mana sorc dpsers (comparing to stamina one) was that mana sorc is barely die despite decreased dps. Now it has low dps *and* will effectively die, means no one need such trash in a group anymore.

    I am not a nerd, I am even not a casual player, I visit this game to relax. And sorc is the only option to smoothly play this game, trading some high-value number of for survivability. I am that kind of average player that don't give a penny for ranks, points, places, dps scores etc., I seek for comfort. None of existing class give such a comfort of play and I see almost no replacement for my sorc.

    P.S. Could you add to crownstore special item - glowing grave stone for dead mana sorc, please? And an option to alter the engravement on it, i'll write there my character's name )

    Edited by cokkto on September 18, 2018 3:02PM
  • Derra
    Derra
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    I'm just reading this thread for pure entertainment.

    Edit: Also, for the record. Solo is dead. With the addition of new sets, solo will be 100% dead, so talking from a solo-pov is already useless. In a smallscale-group, the 1s cast time won't mean much, as you always have(should have) group members backing you up if needed.

    Nerf sorc => Sorcs lose their minds.
    Nerf DK/Temp that's been nerfed to pieces in the past => "ha, used to it, whatever". Then it turns out DKs and temps still existed, even when it's trash.

    Honestly, sorcs are losing their mind way too early. And the 1 second cast-time only applies to Harness/Conjured + you get your shield-duration back. Just because you can't stand open-field and shield to infinity anymore, you might have to streak => dork deal => shield or streak => shield => Dork deal or something. It's not dead. The good sorcs that still killed stuff this patch, will continue to kill stuff next patch. The difference is, newbies won't get free victories anymore against potatoes.

    Tbf, I'm more worried about the way the larmour shield will affect PvEers. 1s cast time for a shield? Yikes. Although, /slowclap, healers are gonna be useful again.

    But you get spring cost and snare immunity in Larmour + resistances anyway. Keep Conjured Ward slotted, and change Harness out for Boundless Storm. Ezpz.

    /Yes, you can slaughter me now. -chirps and bows deep-

    You´re too bad of a player to make this kind of comment. Go hide in a large organised group.

    As a somewhat capable sorc: No the good sorcs will not go out of this untouched.
    Edited by Derra on September 18, 2018 2:55PM
    <Noricum>
    I live. I die. I live again.

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    Derrah - EP - Sorc - AvA 50

  • Lieblingsjunge
    Lieblingsjunge
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    I'm just reading this thread for pure entertainment.

    Edit: Also, for the record. Solo is dead. With the addition of new sets, solo will be 100% dead, so talking from a solo-pov is already useless. In a smallscale-group, the 1s cast time won't mean much, as you always have(should have) group members backing you up if needed.

    Nerf sorc => Sorcs lose their minds.
    Nerf DK/Temp that's been nerfed to pieces in the past => "ha, used to it, whatever". Then it turns out DKs and temps still existed, even when it's trash.

    Honestly, sorcs are losing their mind way too early. And the 1 second cast-time only applies to Harness/Conjured + you get your shield-duration back. Just because you can't stand open-field and shield to infinity anymore, you might have to streak => dork deal => shield or streak => shield => Dork deal or something. It's not dead. The good sorcs that still killed stuff this patch, will continue to kill stuff next patch. The difference is, newbies won't get free victories anymore against potatoes.

    Tbf, I'm more worried about the way the larmour shield will affect PvEers. 1s cast time for a shield? Yikes. Although, /slowclap, healers are gonna be useful again.

    But you get spring cost and snare immunity in Larmour + resistances anyway. Keep Conjured Ward slotted, and change Harness out for Boundless Storm. Ezpz.

    /Yes, you can slaughter me now. -chirps and bows deep-

    1. It's a reactive defense that must now be planned. This is a contradiction in terms, this is not a good change.

    2. The crit changes were enough.

    That is all.

    Other classes had to be reactive and plan thier defences. They still lived. Crit changes are being made up for, by giving you resistances to the shields. Free up one slot on your bar by removing harness magicka and slot boundless storm.

    That's not true at all.

    NB: insta cloak, telport
    Temps: Block + BOL
    DKs: Wings, Block + Dragon blood
    Wardens: Shimmering or mushrooms

    I did vMA on my sorc last night on the PTS. I see what the devs were going for because it's possible to do the arena with the way shields are (mostly by using healing ward shield as the oh *** button), but there is zero reason to slot, let alone use, Conjured ward or harness in their current state.

    Yes, this will hurt PvE-players, but that's not only affecting sorcs. Every class that relied on, or used, larmour shield is gonna be affected, that's not a sorc-only thing. I got Flawless Conqueror on my Magplar, and that is done without BoL, and with Larmour shield. Ain't gonna be able to do that now. Although, healing ward seems like a decent contender.


    And the conjured ward are lasting longer, to make up for the loss in PvP. You just gotta plan a bit on a sorc in PvP. But for the pve-side of things, this is gna be really hard for solo-content. Although, healers are somewhat not redundant anymore, for veteran content, that's not the 0,01% player base that's going for scores.
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