menathradiel wrote: »Sorcerer
Dark Exchange: This ability and its morphs now restore half their resources immediately, and the other half over 20 seconds. Total resources restored has been increased by approximately 2%. The Health restored remains unchanged.
Oh thank you, I'm so pleased. Not only will I have a delay in shielding myself when fighting bosses, but I'll also not be able to heal myself as effectively. Great, just great.The Health restored remains unchanged.
menathradiel wrote: »menathradiel wrote: »Sorcerer
Dark Exchange: This ability and its morphs now restore half their resources immediately, and the other half over 20 seconds. Total resources restored has been increased by approximately 2%. The Health restored remains unchanged.
Oh thank you, I'm so pleased. Not only will I have a delay in shielding myself when fighting bosses, but I'll also not be able to heal myself as effectively. Great, just great.The Health restored remains unchanged.
The time it takes doesn't.
craftycarper73 wrote: »When wil they realise that they still cant balance PVE and PVP together, it just doesnt work.
craftycarper73 wrote: »When wil they realise that they still cant balance PVE and PVP together, it just doesnt work.
I'll just run Impregnable 5 Piece/5 Lich/2 Bloodspawn/1 Master's Staff on my Sorc
Lieblingsjunge wrote: »I'm just reading this thread for pure entertainment.
Edit: Also, for the record. Solo is dead. With the addition of new sets, solo will be 100% dead, so talking from a solo-pov is already useless. In a smallscale-group, the 1s cast time won't mean much, as you always have(should have) group members backing you up if needed.
Nerf sorc => Sorcs lose their minds.
Nerf DK/Temp that's been nerfed to pieces in the past => "ha, used to it, whatever". Then it turns out DKs and temps still existed, even when it's trash.
Honestly, sorcs are losing their mind way too early. And the 1 second cast-time only applies to Harness/Conjured + you get your shield-duration back. Just because you can't stand open-field and shield to infinity anymore, you might have to streak => dork deal => shield or streak => shield => Dork deal or something. It's not dead. The good sorcs that still killed stuff this patch, will continue to kill stuff next patch. The difference is, newbies won't get free victories anymore against potatoes.
Tbf, I'm more worried about the way the larmour shield will affect PvEers. 1s cast time for a shield? Yikes. Although, /slowclap, healers are gonna be useful again.
But you get spring cost and snare immunity in Larmour + resistances anyway. Keep Conjured Ward slotted, and change Harness out for Boundless Storm. Ezpz.
/Yes, you can slaughter me now. -chirps and bows deep-
Doctordarkspawn wrote: »Lieblingsjunge wrote: »I'm just reading this thread for pure entertainment.
Edit: Also, for the record. Solo is dead. With the addition of new sets, solo will be 100% dead, so talking from a solo-pov is already useless. In a smallscale-group, the 1s cast time won't mean much, as you always have(should have) group members backing you up if needed.
Nerf sorc => Sorcs lose their minds.
Nerf DK/Temp that's been nerfed to pieces in the past => "ha, used to it, whatever". Then it turns out DKs and temps still existed, even when it's trash.
Honestly, sorcs are losing their mind way too early. And the 1 second cast-time only applies to Harness/Conjured + you get your shield-duration back. Just because you can't stand open-field and shield to infinity anymore, you might have to streak => dork deal => shield or streak => shield => Dork deal or something. It's not dead. The good sorcs that still killed stuff this patch, will continue to kill stuff next patch. The difference is, newbies won't get free victories anymore against potatoes.
Tbf, I'm more worried about the way the larmour shield will affect PvEers. 1s cast time for a shield? Yikes. Although, /slowclap, healers are gonna be useful again.
But you get spring cost and snare immunity in Larmour + resistances anyway. Keep Conjured Ward slotted, and change Harness out for Boundless Storm. Ezpz.
/Yes, you can slaughter me now. -chirps and bows deep-
1. It's a reactive defense that must now be planned. This is a contradiction in terms, this is not a good change.
2. The crit changes were enough.
That is all.
Lieblingsjunge wrote: »Doctordarkspawn wrote: »Lieblingsjunge wrote: »I'm just reading this thread for pure entertainment.
Edit: Also, for the record. Solo is dead. With the addition of new sets, solo will be 100% dead, so talking from a solo-pov is already useless. In a smallscale-group, the 1s cast time won't mean much, as you always have(should have) group members backing you up if needed.
Nerf sorc => Sorcs lose their minds.
Nerf DK/Temp that's been nerfed to pieces in the past => "ha, used to it, whatever". Then it turns out DKs and temps still existed, even when it's trash.
Honestly, sorcs are losing their mind way too early. And the 1 second cast-time only applies to Harness/Conjured + you get your shield-duration back. Just because you can't stand open-field and shield to infinity anymore, you might have to streak => dork deal => shield or streak => shield => Dork deal or something. It's not dead. The good sorcs that still killed stuff this patch, will continue to kill stuff next patch. The difference is, newbies won't get free victories anymore against potatoes.
Tbf, I'm more worried about the way the larmour shield will affect PvEers. 1s cast time for a shield? Yikes. Although, /slowclap, healers are gonna be useful again.
But you get spring cost and snare immunity in Larmour + resistances anyway. Keep Conjured Ward slotted, and change Harness out for Boundless Storm. Ezpz.
/Yes, you can slaughter me now. -chirps and bows deep-
1. It's a reactive defense that must now be planned. This is a contradiction in terms, this is not a good change.
2. The crit changes were enough.
That is all.
Other classes had to be reactive and plan thier defences. They still lived. Crit changes are being made up for, by giving you resistances to the shields. Free up one slot on your bar by removing harness magicka and slot boundless storm.
GoopCooper69 wrote: »The most unique, defining skill for a Stam Sorc is the 3rd overload bar. Stam Sorcs essentially give up an ultimate in order to have that third bar (overloads for a stam sorc are not used for an offensive attack in combat). Rather, the overload bar is mainly used for utility/support purposes. That third bar is commonly used for situational support skills such as Siege Shields, Rapids, caltrops, etc. Skills you only need situationally. THAT's what gives the player the incentive to use a stam sorc instead of any other stam class: their versatility. Their passives arent the best for a stam character so removing the third overload bar is like removing the only thing that made it unique compared to other stam classes. If you are pushing your game towards more group play and strategic sieges/siege defenses, then why remove a skill that offers great support for said situations? This seems like a decision made by someone who doesnt fully understand the versatility of the stam sorc class bc without that 3rd bar, their contribution to the group dwindles severely. Please reconsider this change.
Lieblingsjunge wrote: »Doctordarkspawn wrote: »Lieblingsjunge wrote: »I'm just reading this thread for pure entertainment.
Edit: Also, for the record. Solo is dead. With the addition of new sets, solo will be 100% dead, so talking from a solo-pov is already useless. In a smallscale-group, the 1s cast time won't mean much, as you always have(should have) group members backing you up if needed.
Nerf sorc => Sorcs lose their minds.
Nerf DK/Temp that's been nerfed to pieces in the past => "ha, used to it, whatever". Then it turns out DKs and temps still existed, even when it's trash.
Honestly, sorcs are losing their mind way too early. And the 1 second cast-time only applies to Harness/Conjured + you get your shield-duration back. Just because you can't stand open-field and shield to infinity anymore, you might have to streak => dork deal => shield or streak => shield => Dork deal or something. It's not dead. The good sorcs that still killed stuff this patch, will continue to kill stuff next patch. The difference is, newbies won't get free victories anymore against potatoes.
Tbf, I'm more worried about the way the larmour shield will affect PvEers. 1s cast time for a shield? Yikes. Although, /slowclap, healers are gonna be useful again.
But you get spring cost and snare immunity in Larmour + resistances anyway. Keep Conjured Ward slotted, and change Harness out for Boundless Storm. Ezpz.
/Yes, you can slaughter me now. -chirps and bows deep-
1. It's a reactive defense that must now be planned. This is a contradiction in terms, this is not a good change.
2. The crit changes were enough.
That is all.
Other classes had to be reactive and plan thier defences. They still lived. Crit changes are being made up for, by giving you resistances to the shields. Free up one slot on your bar by removing harness magicka and slot boundless storm.
Joy_Division wrote: »Lieblingsjunge wrote: »Doctordarkspawn wrote: »Lieblingsjunge wrote: »I'm just reading this thread for pure entertainment.
Edit: Also, for the record. Solo is dead. With the addition of new sets, solo will be 100% dead, so talking from a solo-pov is already useless. In a smallscale-group, the 1s cast time won't mean much, as you always have(should have) group members backing you up if needed.
Nerf sorc => Sorcs lose their minds.
Nerf DK/Temp that's been nerfed to pieces in the past => "ha, used to it, whatever". Then it turns out DKs and temps still existed, even when it's trash.
Honestly, sorcs are losing their mind way too early. And the 1 second cast-time only applies to Harness/Conjured + you get your shield-duration back. Just because you can't stand open-field and shield to infinity anymore, you might have to streak => dork deal => shield or streak => shield => Dork deal or something. It's not dead. The good sorcs that still killed stuff this patch, will continue to kill stuff next patch. The difference is, newbies won't get free victories anymore against potatoes.
Tbf, I'm more worried about the way the larmour shield will affect PvEers. 1s cast time for a shield? Yikes. Although, /slowclap, healers are gonna be useful again.
But you get spring cost and snare immunity in Larmour + resistances anyway. Keep Conjured Ward slotted, and change Harness out for Boundless Storm. Ezpz.
/Yes, you can slaughter me now. -chirps and bows deep-
1. It's a reactive defense that must now be planned. This is a contradiction in terms, this is not a good change.
2. The crit changes were enough.
That is all.
Other classes had to be reactive and plan thier defences. They still lived. Crit changes are being made up for, by giving you resistances to the shields. Free up one slot on your bar by removing harness magicka and slot boundless storm.
That's not true at all.
NB: insta cloak, telport
Temps: Block + BOL
DKs: Wings, Block + Dragon blood
Wardens: Shimmering or mushrooms
I did vMA on my sorc last night on the PTS. I see what the devs were going for because it's possible to do the arena with the way shields are (mostly by using healing ward shield as the oh *** button), but there is zero reason to slot, let alone use, Conjured ward or harness in their current state.
THIS PATCH HAS KILLED MAGSORC
There 0 reason to be a magsorc this update, Respectfully as possible I dont need to try this on pts, I have common sense, I know my class
Lieblingsjunge wrote: »I'm just reading this thread for pure entertainment.
Edit: Also, for the record. Solo is dead. With the addition of new sets, solo will be 100% dead, so talking from a solo-pov is already useless. In a smallscale-group, the 1s cast time won't mean much, as you always have(should have) group members backing you up if needed.
Nerf sorc => Sorcs lose their minds.
Nerf DK/Temp that's been nerfed to pieces in the past => "ha, used to it, whatever". Then it turns out DKs and temps still existed, even when it's trash.
Honestly, sorcs are losing their mind way too early. And the 1 second cast-time only applies to Harness/Conjured + you get your shield-duration back. Just because you can't stand open-field and shield to infinity anymore, you might have to streak => dork deal => shield or streak => shield => Dork deal or something. It's not dead. The good sorcs that still killed stuff this patch, will continue to kill stuff next patch. The difference is, newbies won't get free victories anymore against potatoes.
Tbf, I'm more worried about the way the larmour shield will affect PvEers. 1s cast time for a shield? Yikes. Although, /slowclap, healers are gonna be useful again.
But you get spring cost and snare immunity in Larmour + resistances anyway. Keep Conjured Ward slotted, and change Harness out for Boundless Storm. Ezpz.
/Yes, you can slaughter me now. -chirps and bows deep-
Joy_Division wrote: »Lieblingsjunge wrote: »Doctordarkspawn wrote: »Lieblingsjunge wrote: »I'm just reading this thread for pure entertainment.
Edit: Also, for the record. Solo is dead. With the addition of new sets, solo will be 100% dead, so talking from a solo-pov is already useless. In a smallscale-group, the 1s cast time won't mean much, as you always have(should have) group members backing you up if needed.
Nerf sorc => Sorcs lose their minds.
Nerf DK/Temp that's been nerfed to pieces in the past => "ha, used to it, whatever". Then it turns out DKs and temps still existed, even when it's trash.
Honestly, sorcs are losing their mind way too early. And the 1 second cast-time only applies to Harness/Conjured + you get your shield-duration back. Just because you can't stand open-field and shield to infinity anymore, you might have to streak => dork deal => shield or streak => shield => Dork deal or something. It's not dead. The good sorcs that still killed stuff this patch, will continue to kill stuff next patch. The difference is, newbies won't get free victories anymore against potatoes.
Tbf, I'm more worried about the way the larmour shield will affect PvEers. 1s cast time for a shield? Yikes. Although, /slowclap, healers are gonna be useful again.
But you get spring cost and snare immunity in Larmour + resistances anyway. Keep Conjured Ward slotted, and change Harness out for Boundless Storm. Ezpz.
/Yes, you can slaughter me now. -chirps and bows deep-
1. It's a reactive defense that must now be planned. This is a contradiction in terms, this is not a good change.
2. The crit changes were enough.
That is all.
Other classes had to be reactive and plan thier defences. They still lived. Crit changes are being made up for, by giving you resistances to the shields. Free up one slot on your bar by removing harness magicka and slot boundless storm.
That's not true at all.
NB: insta cloak, telport
Temps: Block + BOL
DKs: Wings, Block + Dragon blood
Wardens: Shimmering or mushrooms
I did vMA on my sorc last night on the PTS. I see what the devs were going for because it's possible to do the arena with the way shields are (mostly by using healing ward shield as the oh *** button), but there is zero reason to slot, let alone use, Conjured ward or harness in their current state.