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https://forums.elderscrollsonline.com/en/discussion/668861

PTS Update 20 - Feedback Thread for Sorcerer

  • Epicasballs
    Epicasballs
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    You can't nerf skill. Overload looks insane. Time to kill goes down keeping a fast pace flow to combat and a sorc in overload will shred potatoes all day. Hopefully these changes push this class into more damage again instead of wearing engine guardian/lich/amberplasm to spam shields forever with no sustain issues until they line up burst. Most magblades don't even use cloak in PvP anymore so the changes to shields affects them also. Any light armor PvP set up will have to adapt. You can nerf skills but not skill.
  • Morgul667
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    When i read it i thought it was an april fool

    Didnt believe it to be true

    Common sense and all

    This change is simply wrong
  • bardx86
    bardx86
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    Micah123 wrote: »
    Micah123 wrote: »
    I’ve been a subscriber since beta. Haven’t played much lately but kept my sub. I’ve mained a sorc since beta. It seems strange to me that two skills that have been untouched since beta in the general form and function of them are now OP and are getting nerfed. To make both main sorc shields critable and have a cast time in the same patch is ridiculous. I am going to my account page next to unsub before trying it on pts and before it goes live. I do this in hopes that it in some way shows that making changes to skills that are critical to a squishy classes survivability, skills that have seemed to work just fine since the games release some 4 or 5 years ago are now so over powered they need a double nerf in one patch. I’m only $15/month, but I hope others follow suit. The only way I know to make zenimax feel any sort of pain is by not supporting their game monitarily is any form or fashion. Good Luck.

    We are $30, Who's next?

    Just finished unsubbing. ZOS please make smart and balanced changes. I hope you understand it’s much harder to convince someone to hit that subscribe button once they’ve been pushed to unsubscribe. Do the right thing.

    I have unsubbed 4 accounts, two PC, two Xbox.

    I have unsubbed and my other sorc friend will be unsubbedd soon as well.
  • CritsTheBed
    CritsTheBed
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    If you look at all the pts feedback threads youll notice as of writing the highest other than sorc has 71 posts while the sorc thread has 265. Theres a very good reason for that and its not because the game is full of sorcs. I recognize many of the names here and so many dont even main sorcs, just voicing their opinions. These changes only showcase the disconnect between what we all as players understand as balance and the "balance" the developers force on us.

    All your players pay their hard earned money to support a game while they could take their money elsewhere for many performance related reasons. I suspect like myself many will now. Ive subbed on this game for a few years now and at times have wanted to leave the game to find greener pastures mostly because of performance issues but tbh this is the straw that broke the camels back. While it may seem like qqing, Im not simply cancelling my sub because a class i like to play has been gutted, im canceling because i cannot continue to support a company that has such little understanding about their game that theyd even try to pass this off.

    Its your game so do what you want but youll never get another penny from me. So long and thanks for all the mimic stones.
  • ruikkarikun
    ruikkarikun
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    Now I starting to understand why someone tells Skyrim is better then this.

    Sure thing.

    You can't nerf solo game. How's bad situation must be to bring thoughts like this?
  • Soris
    Soris
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    This gotta be the worst nerfs Ive seen to a class since 1.6.
    Qft.

    Sigh..
    What to say... I don't play magsorc. The only magsorc i have is a pack mule crafter and gatherer for 4 years. But i felt this nerf to my skin and bones just like i did when my blazing shield stamplar and magdk got DESTROYED in 1.6/7 in summer 2015. I'm very sorry for you guys.

    But i believe sorcs will still be able to live through despite all these nerfs except the cast time on shields. Losing overlord bar and critable shields are okay, fair point but the cast time is really not necessary Zos. Too much. Your game doesn't function with cast times on defensive abilities. It will RUIN the class in pvp. Revert it.
    Edited by Soris on September 18, 2018 1:51AM
    Welkynd [Templar/AD/EU]
  • Xsorus
    Xsorus
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    So while you guys are crying about Shields; I logged in and tested it and figured out in like 10 seconds that the new Overload is going to be OP as hell.

    You think sorcs kill you fast now, wait till that *** goes live.
  • JmJ
    JmJ
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    Im wondering who was thinking that pet sorcerers need better sustain ? They basicly have endless sustain becouse of heavy attack build... Mean while non pet light attack build you strugle to even kill 3M target dummy.
  • DDuke
    DDuke
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    Hmmh... while you can now weave & use weapon skills with the new overload, it still doesn't care for passives of that weapon it seems.

    A bit disappointing to see all those Hawk Eye stacks disappear after you activate Overload on bow bar for example.

    I think this should be changed to make it useful in wider variety of builds, as sacrificing a +25% damage modifier (that also applied to normal bow attacks) for bow skills isn't really worth the extra 3k'ish damage with Overload Light Attacks.
  • Azriael2
    Azriael2
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    I don't play PvP, so I will be talking about PvE. Cast time on shield will just kill my sorc, which was made for solo playing - 2 pets, 1 dmg skill, heal and SHIELD. That shield saved my ass many times, but cast time on this? You can decrease shield by 50% but make it instant, please.
    "Rise, red as the dawn."
  • katorga
    katorga
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    You think sorcs kill you fast now, wait till that *** goes live.

    Those work on a stam sorc too.







  • Expert
    Expert
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    I'm a longtime passionate sorc pvper named @Explanicide, I've unsubbed because the future of ESO does not align with my interests as a Sorc.

    I do not support the shield cast times, and the crittable situations. If crittable, make resistances apply to shields just to be fair.

    Farewell
  • Minno
    Minno
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    Xsorus wrote: »
    So while you guys are crying about Shields; I logged in and tested it and figured out in like 10 seconds that the new Overload is going to be OP as hell.

    You think sorcs kill you fast now, wait till that *** goes live.

    You can cast overload then bar swap cast a overload la then use your remaining ultimate points to cast a Dawnbreaker lol
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • LittlePinkDot
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    Alaztor91 wrote: »
    Imo the change making shields affected by crits is not that bad , I mean they will benefit from armor/spell resistances and I guess that from block mitigation too, I was already using impen in PvP so I guess it doesn't hurts that much .

    But adding a 1 second cast time to damage shields is ABSURD, there is no other way to describe it, shields MELT when faced against 2 or more players, even 1 decent player can break them before their duration runs out(specially in No-CP). They also don't prevent cc effects like dodge roll(unless it's a undodgeable skill) and block(unless its a unblockable skill).

    Light armor users(sorcs specially) have no other form of defense apart from damage shields in PvP and the increased shield duration won't help them, since they will break just as fast when under pressure and you will die before being able to recast them. Seriously just think about adding a 1 second delay to dodge roll or blocking and you will understand how absurd this change is.

    I BEG that you reconsider adding a cast time to damage shields, if you want to prevent shield stacking(which no one likes)
    just make shields a minor/major buff, I mean you just did that with the new evasion buff which now reduces area damage.

    They did add a 1 second delay to dodgeroll
  • Xsorus
    Xsorus
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    katorga wrote: »
    You think sorcs kill you fast now, wait till that *** goes live.

    Those work on a stam sorc too.







    Oh god, I didn't even test that..one sec

  • Crixus8000
    Crixus8000
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    I hate these changes so much as a stamsorc player too.

    Stamsorc is already missing so many class passives, we only have a few utility skills from the class. The only 3 things that made stamsorc unique/good was speed, overload bar and dark deal. Everyone can get our special speed from 1 swift trait, overload bar is gone and you nerf our sustain so much with the dark deal change...

    What do we have now ? An rng execute that no one likes ?

    Dark deal nerf is the thing I hate most. The change gives the other half of the restore over 20 seconds but I tested it and multiple casts do not stack, so casting 3 dark deals wont give you 7500 stam over 20 seconds like I thought it would, just 2500. So it's just a direct nerf to our sustain and the thing that allowed us to have more build options.
    Edited by Crixus8000 on September 18, 2018 2:17AM
  • Pevey
    Pevey
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    I come here to read patch notes every week, but this is my very first time ever posting to the ESO forums. Wow. I'm just so bummed right now. I usually read the patch notes for the week and then start my nightly play session. But cast times for shields? I'm so bummed I don't even feel like playing. Even though it hasn't been implemented on live, it already feels like the game is dead for me.
  • CDPBS
    CDPBS
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    unsubbed my membership.
    The only reaction they understand.
    Edited by CDPBS on September 18, 2018 2:20AM
  • angeleda
    angeleda
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    Just adapt and play with healing like all classes do instead of 3 shields stacked together...
  • ZarkingFrued
    ZarkingFrued
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    I will not even bother to load up my mag sorc next patch. It's dead to me. A lot of wasted time I put into a game and wasted trust in developers. Guess it's a good thing fallout 76 comes out next month, cause this game is gonna be not fun on any mag class. Get bored with my stam, play something else.
    Edited by ZarkingFrued on September 18, 2018 2:20AM
  • Morgul667
    Morgul667
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    Crixus8000 wrote: »
    I hate these changes so much as a stamsorc player too.

    Stamsorc is already missing so many class passives, we only have a few utility skills from the class. The only 3 things that made stamsorc unique/good was speed, overload bar and dark deal. Everyone can get our special speed from 1 swift trait, overload bar is gone and you nerf our sustain so much with the dark deal change...

    What do we have now ? An rng execute that no one likes ?

    Dark deal nerf is the thing I hate most. The change gives the other half of the restore over 20 seconds but I tested it and multiple casts do not stack, so casting 3 dark deals wont give you 7500 stam over 20 seconds like I thought it would, just 2500. So it's just a direct nerf to our sustain and the thing that allowed us to have more build options.

    I gotta agree with this
    MagSorc took a big nerf but StamSorc lost as well and didnt need it

    Swift give speed, 3rd bar is gone, Dark deal is nerfed... whats left ? weapon skills ? yet a feedback from the representative team was that stamsorc didnt feel unique enough...
  • ZarkingFrued
    ZarkingFrued
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    Why is there a consistent effort to make sorcerers less fun to play?

    Fragments and overload were class defining, same goes for streak, and now shields? Glad I don't pvp anymore.
    Other classes have tons of mobility, stuns, heals, and most importantly enjoyable gameplay mechanics. This really isn't the case for magicka sorcerer anymore. Game became heavy attacks online with Morrowind, now it's even worse than that.


    Imagine a sorcerer trying to finish VMA for the first time, and doing the last boss on stage 9 spamming hardened ward hoping to survive during 2nd phase. That's what I am talking about; it's not fun. It's "meh" experience at best for that player. Newer players? They won't really enjoy playing sorcerer.

    Sorcerer could be fun to play and it's simple as that.

    Guess.. I should get my inferno staff while I still can.

    Imagine even trying to do VMA on sorc after this patch. If you cant spam shields on that boss, you're dead.
  • Xsorus
    Xsorus
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    Crixus8000 wrote: »
    I hate these changes so much as a stamsorc player too.

    Stamsorc is already missing so many class passives, we only have a few utility skills from the class. The only 3 things that made stamsorc unique/good was speed, overload bar and dark deal. Everyone can get our special speed from 1 swift trait, overload bar is gone and you nerf our sustain so much with the dark deal change...

    What do we have now ? An rng execute that no one likes ?

    Dark deal nerf is the thing I hate most. The change gives the other half of the restore over 20 seconds but I tested it and multiple casts do not stack, so casting 3 dark deals wont give you 7500 stam over 20 seconds like I thought it would, just 2500. So it's just a direct nerf to our sustain and the thing that allowed us to have more build options.

    That overload change is super good for Sorcs including Stam Sorcs, you're going to see more bowsorcs next patch from what I can tell as well.

  • Ramber
    Ramber
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    everyone forget how no one uses this skill in pvp any more because how dodgeable it is? Did that change?
  • ruikkarikun
    ruikkarikun
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    Xsorus wrote: »
    So while you guys are crying about Shields; I logged in and tested it and figured out in like 10 seconds that the new Overload is going to be OP as hell.

    You think sorcs kill you fast now, wait till that *** goes live.
    Who are you going to kill with overload in PVE. See this is a problem. They need to change skills so they will have pvp/pve morphs.

  • Xsorus
    Xsorus
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    Xsorus wrote: »
    So while you guys are crying about Shields; I logged in and tested it and figured out in like 10 seconds that the new Overload is going to be OP as hell.

    You think sorcs kill you fast now, wait till that *** goes live.
    Who are you going to kill with overload in PVE. See this is a problem. They need to change skills so they will have pvp/pve morphs.

    I think it'll be used by sorcs in PVE as well

    I don't think you understand how powerful it is on PTS

    Take light attack damage right now that just got buffed, add an extra 8k to 10k damage to that....That's what overload does on PTS right now.

    PvP wise, Stam Sorcs with Bow/Overload/Crushing weapon are going to be hella stupid.

  • katorga
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    You think sorcs kill you fast now, wait till that *** goes live.

    Not too shabby on a stam sorc either.

    All in all, every shield, even healing ward (shields can be crit and affect by armor pen), is useless now. That increases the value of armor penetration and raw damage reduction.

    It is going to be a truly glorious patch for stamblade. Stam sorc will be "ok", but stamblade is going to be amazing.
  • AgaTheGreat
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    I hate that all the changes are influenced by pvp only.

    It's going to have a huge impact on pve sorcerers. Sorc survivability is gone. Imagine someone trying to learn vma on a sorc now, the arena is too punishing for new players and now take away their shield spamming and they will be too frustrated to continue. They will quit on arena 2.
    PS4 EU Aga_The_Grey - retired | PC EU AgaTheGreat
  • Jdiam427
    Jdiam427
    Soul Shriven
    @ZOS_GinaBruno If Dark Exchange etc. No longer give the full value of resources all at once, can a cast time reduction be considered?
  • Tannus15
    Tannus15
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    I hate that all the changes are influenced by pvp only.

    It's going to have a huge impact on pve sorcerers. Sorc survivability is gone. Imagine someone trying to learn vma on a sorc now, the arena is too punishing for new players and now take away their shield spamming and they will be too frustrated to continue. They will quit on arena 2.

    They indicated that the shield nerf was for PvE because dungeon groups don't need healers anymore.
    I'm not sure how this is going to change things in that area, at all.
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