Malamar1229 wrote: »antihero727 wrote: »I’ve been a subscriber since beta. Haven’t played much lately but kept my sub. I’ve mained a sorc since beta. It seems strange to me that two skills that have been untouched since beta in the general form and function of them are now OP and are getting nerfed. To make both main sorc shields critable and have a cast time in the same patch is ridiculous. I am going to my account page next to unsub before trying it on pts and before it goes live. I do this in hopes that it in some way shows that making changes to skills that are critical to a squishy classes survivability, skills that have seemed to work just fine since the games release some 4 or 5 years ago are now so over powered they need a double nerf in one patch. I’m only $15/month, but I hope others follow suit. The only way I know to make zenimax feel any sort of pain is by not supporting their game monitarily is any form or fashion. Good Luck.
We are $30, Who's next?
Just finished unsubbing. ZOS please make smart and balanced changes. I hope you understand it’s much harder to convince someone to hit that subscribe button once they’ve been pushed to unsubscribe. Do the right thing.
I have unsubbed 4 accounts, two PC, two Xbox.
Qft.Ariades_swe wrote: »This gotta be the worst nerfs Ive seen to a class since 1.6.
You think sorcs kill you fast now, wait till that *** goes live.
So while you guys are crying about Shields; I logged in and tested it and figured out in like 10 seconds that the new Overload is going to be OP as hell.
You think sorcs kill you fast now, wait till that *** goes live.
Imo the change making shields affected by crits is not that bad , I mean they will benefit from armor/spell resistances and I guess that from block mitigation too, I was already using impen in PvP so I guess it doesn't hurts that much .
But adding a 1 second cast time to damage shields is ABSURD, there is no other way to describe it, shields MELT when faced against 2 or more players, even 1 decent player can break them before their duration runs out(specially in No-CP). They also don't prevent cc effects like dodge roll(unless it's a undodgeable skill) and block(unless its a unblockable skill).
Light armor users(sorcs specially) have no other form of defense apart from damage shields in PvP and the increased shield duration won't help them, since they will break just as fast when under pressure and you will die before being able to recast them. Seriously just think about adding a 1 second delay to dodge roll or blocking and you will understand how absurd this change is.
I BEG that you reconsider adding a cast time to damage shields, if you want to prevent shield stacking(which no one likes)
just make shields a minor/major buff, I mean you just did that with the new evasion buff which now reduces area damage.
You think sorcs kill you fast now, wait till that *** goes live.
Those work on a stam sorc too.
Crixus8000 wrote: »I hate these changes so much as a stamsorc player too.
Stamsorc is already missing so many class passives, we only have a few utility skills from the class. The only 3 things that made stamsorc unique/good was speed, overload bar and dark deal. Everyone can get our special speed from 1 swift trait, overload bar is gone and you nerf our sustain so much with the dark deal change...
What do we have now ? An rng execute that no one likes ?
Dark deal nerf is the thing I hate most. The change gives the other half of the restore over 20 seconds but I tested it and multiple casts do not stack, so casting 3 dark deals wont give you 7500 stam over 20 seconds like I thought it would, just 2500. So it's just a direct nerf to our sustain and the thing that allowed us to have more build options.
arasysb14_ESO wrote: »Why is there a consistent effort to make sorcerers less fun to play?
Fragments and overload were class defining, same goes for streak, and now shields? Glad I don't pvp anymore.
Other classes have tons of mobility, stuns, heals, and most importantly enjoyable gameplay mechanics. This really isn't the case for magicka sorcerer anymore. Game became heavy attacks online with Morrowind, now it's even worse than that.
Imagine a sorcerer trying to finish VMA for the first time, and doing the last boss on stage 9 spamming hardened ward hoping to survive during 2nd phase. That's what I am talking about; it's not fun. It's "meh" experience at best for that player. Newer players? They won't really enjoy playing sorcerer.
Sorcerer could be fun to play and it's simple as that.
Guess.. I should get my inferno staff while I still can.
Crixus8000 wrote: »I hate these changes so much as a stamsorc player too.
Stamsorc is already missing so many class passives, we only have a few utility skills from the class. The only 3 things that made stamsorc unique/good was speed, overload bar and dark deal. Everyone can get our special speed from 1 swift trait, overload bar is gone and you nerf our sustain so much with the dark deal change...
What do we have now ? An rng execute that no one likes ?
Dark deal nerf is the thing I hate most. The change gives the other half of the restore over 20 seconds but I tested it and multiple casts do not stack, so casting 3 dark deals wont give you 7500 stam over 20 seconds like I thought it would, just 2500. So it's just a direct nerf to our sustain and the thing that allowed us to have more build options.
Who are you going to kill with overload in PVE. See this is a problem. They need to change skills so they will have pvp/pve morphs.So while you guys are crying about Shields; I logged in and tested it and figured out in like 10 seconds that the new Overload is going to be OP as hell.
You think sorcs kill you fast now, wait till that *** goes live.
ruikkarikun wrote: »Who are you going to kill with overload in PVE. See this is a problem. They need to change skills so they will have pvp/pve morphs.So while you guys are crying about Shields; I logged in and tested it and figured out in like 10 seconds that the new Overload is going to be OP as hell.
You think sorcs kill you fast now, wait till that *** goes live.
You think sorcs kill you fast now, wait till that *** goes live.
AgaTheGreat wrote: »I hate that all the changes are influenced by pvp only.
It's going to have a huge impact on pve sorcerers. Sorc survivability is gone. Imagine someone trying to learn vma on a sorc now, the arena is too punishing for new players and now take away their shield spamming and they will be too frustrated to continue. They will quit on arena 2.