Jimmy_The_Fixer wrote: »TheDoomsdayMonster wrote: »My Combat Physician Damage Shield is about to become 44% stronger against Spell Damage and 35% stronger against Physical...
Looks like somebody didn't read all of the patch notes.
IZZEFlameLash wrote: »Goodness, Combat Physician thing again? Lay it to its rest.
TheDoomsdayMonster wrote: »IZZEFlameLash wrote: »Goodness, Combat Physician thing again? Lay it to its rest.
Why?
Things in this game change over time...
At current, CP may be much stronger than before...
paulsimonps wrote: »TheDoomsdayMonster wrote: »IZZEFlameLash wrote: »Goodness, Combat Physician thing again? Lay it to its rest.
Why?
Things in this game change over time...
At current, CP may be much stronger than before...
Still pretty bad though.
@TheDoomsdayMonsterKind of sad that even after the OP asked multiple times to not post about that set in here, you still do so over and over again. Masking it as a joke makes it even more pathetic. It just shows you have zero respect and that you find your neurotic desire to prove yourself to others more important. Give it a rest man.
@TheDoomsdayMonsterKind of sad that even after the OP asked multiple times to not post about that set in here, you still do so over and over again. Masking it as a joke makes it even more pathetic. It just shows you have zero respect and that you find your neurotic desire to prove yourself to others more important. Give it a rest man.
lol...at combat physician..I use to run a Stam Dk build back in the day with undaunted bastion when you could get it as a medium set and before the stat increase (basically we all had 2k health instead of 25k health)
Undaunted Bastion basically gave me a damage shield whenever i hit 60% life and used Puncture.
TheDoomsdayMonster wrote: »@TheDoomsdayMonsterKind of sad that even after the OP asked multiple times to not post about that set in here, you still do so over and over again. Masking it as a joke makes it even more pathetic. It just shows you have zero respect and that you find your neurotic desire to prove yourself to others more important. Give it a rest man.
Once again, things change...
The set works differently now...
Its possible to make the Damage Shield 50% stronger than before without investing a single point into Bastion...
New day...new game.
Play ball!!!!
Hi, big thanks for OP and all the maths, effort done in this post, really appreciated!
I wonder why reactive armor is not here as I feel that this is a really good set in pvp? maybe I do something wrong with using it?
So is -35% of damage is better worst than mitigation given by FB, impregnable?
From my experience, this works really good as a defensive set, almost always up in combat.
Hi, big thanks for OP and all the maths, effort done in this post, really appreciated!
I wonder why reactive armor is not here as I feel that this is a really good set in pvp? maybe I do something wrong with using it?
So is -35% of damage is better worst than mitigation given by FB, impregnable?
From my experience, this works really good as a defensive set, almost always up in combat.
This game is (besides bleed builds) all about burst. Better player will only die to good CC-burst-combos so IMO RA is the best defensive set. Penetration? Doesn't matter. Low HP scaling? Nope.
Imagine a magTemplar with reactive + transmutation, access to the new major evasion and the new arena restro. How do you want to kill him?
mateosalvaje wrote: »I've been running Pariah in PVP since it came out, saved my @$$ SO many times
Brutusmax1mus wrote: »Hi, big thanks for OP and all the maths, effort done in this post, really appreciated!
I wonder why reactive armor is not here as I feel that this is a really good set in pvp? maybe I do something wrong with using it?
So is -35% of damage is better worst than mitigation given by FB, impregnable?
From my experience, this works really good as a defensive set, almost always up in combat.
This game is (besides bleed builds) all about burst. Better player will only die to good CC-burst-combos so IMO RA is the best defensive set. Penetration? Doesn't matter. Low HP scaling? Nope.
Imagine a magTemplar with reactive + transmutation, access to the new major evasion and the new arena restro. How do you want to kill him?
Enemy Penetration most certainly impacts the damage you take in reactive.
Playing against reactive is just recognizing they have reactive on and changing the timing on your stun. Instead of stunning at 70%, go down to 40-50%. The healing is very weak on a build like reactive trans. There's so much you still have to obtain to be viable (health, max stam, recovery, spell damage, max mag, mag recovery) when you run reactive. It's good for staying alive for a while tho. If you think players can't kill someone in reactive trans without stunning them you're mistaken.
I was hoping to test new Impregnable value but not able to edit that field. Hoping Tay is still around to update it
Brutusmax1mus wrote: »mateosalvaje wrote: »I've been running Pariah in PVP since it came out, saved my @$$ SO many times
I feel like for every time it saved me, it has equally prevented me from getting the damage to finish someone off and they survive lol
Jimmy_The_Fixer wrote: »Can anyone shed any light on whether the shield change (excluding the HP cap) was a buff or a nerf in most common scenarios?
Lots of people have given feedback on how it "feels" but I haven't seen anything mathematical about how gaining resistances stacks up against being crittable.
It's a little outside of the scope of the original post, but the work here is already so impressive that this seemed like the best place to pose the question.