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[MATH] PvP Defensive Set Comparison (Impreg, Brass, Pariah, Riposte, + more)

  • Iskiab
    Iskiab
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    Buffer and pariah would be good if you’re interested in being a tank, but your damage and sustain would suffer.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    Condemned and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Exodium
    Exodium
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    @Taylor_MB

    You were having an ongoing discussion about the effectiveness of the Combat Physician gear set with @TheDoomsdayMonster . Well he has released a video showcasing how frequently it procs (assuming you have high Spell Crit) and you can gauge for yourself how effective it is in combat.

    Basically he is able to make it function as autoshielding every 6 seconds by stacking his HoT's (its the blue bubble that you will regularly see in his battles) and using abilities such as Structured Entropy.


    Doomsday (he is known as TheLordofMurder ingame) has 29k Spell Resist and 20k Physical Resist in constant effect, so the Damage Shield is significantly stronger than its 4.1k tooltip would indicate; its about 44% stronger against Spell Damage and about 30% stronger against Physical Damage. This gives the Damage Shield an effective value of 5.9k against Spell and 5.3k against Physical. Of course, that effectiveness is reduced by an opponents Penetration, so its effectiveness does vary from foe to foe.

    Anyway, here is the video. Enjoy.

    PS, the last sequence which is titled "Outnumbered" showcases Combat Physician best.

    https://www.youtube.com/watch?v=bQKKvbR4qTM&t=1s

    LMAO you're LordOfMurder the DC zergling that always runs in 24man allmadden/jigsawman groups?

    If you had even a grain of credibility, which you probably didn't to begin with, you've now completely lost it.
  • Jimmy_The_Fixer
    Jimmy_The_Fixer
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    @Exodium
    It’s probably not necessary to bring up tired old drama from months ago. Wouldn’t want to derail the discussion away from defensive set theorycrafting.
  • Minno
    Minno
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    Lloydmp wrote: »
    @Taylor_MB

    Loved this thread, I have a few questions regarding some of the new set changes.
    Cryodiil’s light, robes of the swift and wizards.

    I’m trying out combinations of these sets to get as much mitigation in light Armor as possible. What in your option would have the greatest uptime in melee ranged combat. (Magplar).

    Thanks in advance.

    Cyro light basically has the same mitigation as wizard. It just requires cast time/channels. So your uptime is as good as the abilities you want to use.

    Swift is like steadfast hero except you don't have 25% DMG reduction, you only have 10%. You can assume it's about 3-6% less on the chart.

    Wizard was answered a couple of pages ago. It's less powerful but only because it was possible to backbar the set. Now you have to use 5pc on the body or on both weapons. The uptime is better in solo/small scale; large scale it will hardly proc. And if you already havea consistent minor maim, don't bother with it.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Iskiab
    Iskiab
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    Minno wrote: »
    Lloydmp wrote: »
    @Taylor_MB

    Loved this thread, I have a few questions regarding some of the new set changes.
    Cryodiil’s light, robes of the swift and wizards.

    I’m trying out combinations of these sets to get as much mitigation in light Armor as possible. What in your option would have the greatest uptime in melee ranged combat. (Magplar).

    Thanks in advance.

    Cyro light basically has the same mitigation as wizard. It just requires cast time/channels. So your uptime is as good as the abilities you want to use.

    Swift is like steadfast hero except you don't have 25% DMG reduction, you only have 10%. You can assume it's about 3-6% less on the chart.

    Wizard was answered a couple of pages ago. It's less powerful but only because it was possible to backbar the set. Now you have to use 5pc on the body or on both weapons. The uptime is better in solo/small scale; large scale it will hardly proc. And if you already havea consistent minor maim, don't bother with it.

    What? Some things I’m not sure have been answered already.

    Steadfast hero looks like it would have far more mitigation than wizards repost. All Wizard’s repost gives is minor main vs major protection, plus steadfast hero provides resistances.

    Buffer of the swift’s 10 percent less player damage is not a named buff. Meaning since many ultimates provide major protection you wouldn’t be gaining any additional mitigation from steadfast but would from buffer.

    One thing I’ve always wondered about wizard’s repost, does it apply minor maim before or after taking critical damage? Either way I don’t think it’s a good set, in most in game scenarios you’ll need to be hit 4x on average before it will proc.
    Edited by Iskiab on March 17, 2019 4:36AM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    Condemned and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Minno
    Minno
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    Iskiab wrote: »
    Minno wrote: »
    Lloydmp wrote: »
    @Taylor_MB

    Loved this thread, I have a few questions regarding some of the new set changes.
    Cryodiil’s light, robes of the swift and wizards.

    I’m trying out combinations of these sets to get as much mitigation in light Armor as possible. What in your option would have the greatest uptime in melee ranged combat. (Magplar).

    Thanks in advance.

    Cyro light basically has the same mitigation as wizard. It just requires cast time/channels. So your uptime is as good as the abilities you want to use.

    Swift is like steadfast hero except you don't have 25% DMG reduction, you only have 10%. You can assume it's about 3-6% less on the chart.

    Wizard was answered a couple of pages ago. It's less powerful but only because it was possible to backbar the set. Now you have to use 5pc on the body or on both weapons. The uptime is better in solo/small scale; large scale it will hardly proc. And if you already havea consistent minor maim, don't bother with it.

    What? Some things I’m not sure have been answered already.

    Steadfast hero looks like it would have far more mitigation than wizards repost. All Wizard’s repost gives is minor main vs major protection, plus steadfast hero provides resistances.

    Buffer of the swift’s 10 percent less player damage is not a named buff. Meaning since many ultimates provide major protection you wouldn’t be gaining any additional mitigation from steadfast but would from buffer.

    One thing I’ve always wondered about wizard’s repost, does it apply minor maim before or after taking critical damage? Either way I don’t think it’s a good set, in most in game scenarios you’ll need to be hit 4x on average before it will proc.

    Crit applies before mitigation, FYI. That's why crit resists alone can't save you from high DMG burst and why resist stacking won't save you from crits either. You need both.

    Minor maim applies like other DMG Mitigation.

    Going from Swift to major protection, might bea waste pending how much you get major protection uptime.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Iskiab
    Iskiab
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    Minno wrote: »
    Iskiab wrote: »
    Minno wrote: »
    Lloydmp wrote: »
    @Taylor_MB

    Loved this thread, I have a few questions regarding some of the new set changes.
    Cryodiil’s light, robes of the swift and wizards.

    I’m trying out combinations of these sets to get as much mitigation in light Armor as possible. What in your option would have the greatest uptime in melee ranged combat. (Magplar).

    Thanks in advance.

    Cyro light basically has the same mitigation as wizard. It just requires cast time/channels. So your uptime is as good as the abilities you want to use.

    Swift is like steadfast hero except you don't have 25% DMG reduction, you only have 10%. You can assume it's about 3-6% less on the chart.

    Wizard was answered a couple of pages ago. It's less powerful but only because it was possible to backbar the set. Now you have to use 5pc on the body or on both weapons. The uptime is better in solo/small scale; large scale it will hardly proc. And if you already havea consistent minor maim, don't bother with it.

    What? Some things I’m not sure have been answered already.

    Steadfast hero looks like it would have far more mitigation than wizards repost. All Wizard’s repost gives is minor main vs major protection, plus steadfast hero provides resistances.

    Buffer of the swift’s 10 percent less player damage is not a named buff. Meaning since many ultimates provide major protection you wouldn’t be gaining any additional mitigation from steadfast but would from buffer.

    One thing I’ve always wondered about wizard’s repost, does it apply minor maim before or after taking critical damage? Either way I don’t think it’s a good set, in most in game scenarios you’ll need to be hit 4x on average before it will proc.

    Crit applies before mitigation, FYI. That's why crit resists alone can't save you from high DMG burst and why resist stacking won't save you from crits either. You need both.

    Minor maim applies like other DMG Mitigation.

    Going from Swift to major protection, might bea waste pending how much you get major protection uptime.

    About wizard’s repost, I meant it says you apply minor maim to opponents when you take crit damage. So when you take your first crit does it factor in minor maim on that first crit or no?

    I think most pvp builds sit at around 30 percent crit. That means on average you’d be crit on the 4th hit you take (excluding bleeds and such that don’t crit). If the minor maim applies on the 4th hit to proc then on average you won’t apply minor maim until your opponent’s 5th attack? If so that’s near the end of a burst combo including light attacks, depending on if the person uses dots.
    Edited by Iskiab on March 17, 2019 11:06PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    Condemned and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Minno
    Minno
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    Iskiab wrote: »
    Minno wrote: »
    Iskiab wrote: »
    Minno wrote: »
    Lloydmp wrote: »
    @Taylor_MB

    Loved this thread, I have a few questions regarding some of the new set changes.
    Cryodiil’s light, robes of the swift and wizards.

    I’m trying out combinations of these sets to get as much mitigation in light Armor as possible. What in your option would have the greatest uptime in melee ranged combat. (Magplar).

    Thanks in advance.

    Cyro light basically has the same mitigation as wizard. It just requires cast time/channels. So your uptime is as good as the abilities you want to use.

    Swift is like steadfast hero except you don't have 25% DMG reduction, you only have 10%. You can assume it's about 3-6% less on the chart.

    Wizard was answered a couple of pages ago. It's less powerful but only because it was possible to backbar the set. Now you have to use 5pc on the body or on both weapons. The uptime is better in solo/small scale; large scale it will hardly proc. And if you already havea consistent minor maim, don't bother with it.

    What? Some things I’m not sure have been answered already.

    Steadfast hero looks like it would have far more mitigation than wizards repost. All Wizard’s repost gives is minor main vs major protection, plus steadfast hero provides resistances.

    Buffer of the swift’s 10 percent less player damage is not a named buff. Meaning since many ultimates provide major protection you wouldn’t be gaining any additional mitigation from steadfast but would from buffer.

    One thing I’ve always wondered about wizard’s repost, does it apply minor maim before or after taking critical damage? Either way I don’t think it’s a good set, in most in game scenarios you’ll need to be hit 4x on average before it will proc.

    Crit applies before mitigation, FYI. That's why crit resists alone can't save you from high DMG burst and why resist stacking won't save you from crits either. You need both.

    Minor maim applies like other DMG Mitigation.

    Going from Swift to major protection, might bea waste pending how much you get major protection uptime.

    About wizard’s repost, I meant it says you apply minor maim to opponents when you take crit damage. So when you take your first crit does it factor in minor maim on that first crit or no?

    I think most pvp builds sit at around 30 percent crit. That means on average you’d be crit on the 4th hit you take (excluding bleeds and such that don’t crit). If the minor maim applies on the 4th hit to proc then on average you won’t apply minor maim until your opponent’s 5th attack? If so that’s near the end of a burst combo including light attacks, depending on if the person uses dots.

    Well most heavy armor is 30-35% but most light/medium are 40-50%. And it includes everything direct; light attack, direct sources, etc. If you are being focused by a bunch, it doesn't care who procs it, because it has no cooldown so solo play will have the mostuptime.

    And yes it doesn't include the first attack, but most people fire off light attacks in between main attacks so it's probably not worth to figureout the optimal situation when it's going toproc + remain for 4 seconds. If you after expecting malubeth-reactive cheesplar mitigation, wizard is not the set for you lol. But it gives you health, Regen andmax mag with 15% DMG Mitigation that can apply on ALOT of targets without using your own GCDs; something not to dismiss either!
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • kaithuzar
    kaithuzar
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    Did anyone ever compare what the 10% damage reduction from players “roughly” looked like in terms of dmg mitigation equivalent for resistance?
    I know it doesn’t have an exact & it’s comparing apples to oranges I’m just looking for an approximation.
    Heartland, valiant, & I think there’s at least 1 other set.
    Member of:
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    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    kaithuzar wrote: »
    Did anyone ever compare what the 10% damage reduction from players “roughly” looked like in terms of dmg mitigation equivalent for resistance?
    I know it doesn’t have an exact & it’s comparing apples to oranges I’m just looking for an approximation.
    Heartland, valiant, & I think there’s at least 1 other set.

    https://forums.elderscrollsonline.com/en/discussion/comment/5806423
  • kaithuzar
    kaithuzar
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    kaithuzar wrote: »
    Did anyone ever compare what the 10% damage reduction from players “roughly” looked like in terms of dmg mitigation equivalent for resistance?
    I know it doesn’t have an exact & it’s comparing apples to oranges I’m just looking for an approximation.
    Heartland, valiant, & I think there’s at least 1 other set.

    https://forums.elderscrollsonline.com/en/discussion/comment/5806423

    Thanks, now I wonder how it compares to the sets mentioned in this thread lol
    I’ll look at it more in the morning
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • Iskiab
    Iskiab
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    kaithuzar wrote: »
    kaithuzar wrote: »
    Did anyone ever compare what the 10% damage reduction from players “roughly” looked like in terms of dmg mitigation equivalent for resistance?
    I know it doesn’t have an exact & it’s comparing apples to oranges I’m just looking for an approximation.
    Heartland, valiant, & I think there’s at least 1 other set.

    https://forums.elderscrollsonline.com/en/discussion/comment/5806423

    Thanks, now I wonder how it compares to the sets mentioned in this thread lol
    I’ll look at it more in the morning

    Reductions in player damage take effect after resistances. So basicly with Buffer of the Swift if your resistances reduce damage taken by 20%, 10% of the remaining damage will be mitigated for 28% total mitigation. The break even point is if you have less than 14k resists left after the enemy's penetration then buffer of the swift is better than light fortified brass.

    With how popular penetration is, I'd say Buffer of the Swift is flat out better than light fortified brass, especially since it reduces bleed damage.
    Edited by Iskiab on March 18, 2019 8:47AM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    Condemned and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Minno
    Minno
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    Iskiab wrote: »
    kaithuzar wrote: »
    kaithuzar wrote: »
    Did anyone ever compare what the 10% damage reduction from players “roughly” looked like in terms of dmg mitigation equivalent for resistance?
    I know it doesn’t have an exact & it’s comparing apples to oranges I’m just looking for an approximation.
    Heartland, valiant, & I think there’s at least 1 other set.

    https://forums.elderscrollsonline.com/en/discussion/comment/5806423

    Thanks, now I wonder how it compares to the sets mentioned in this thread lol
    I’ll look at it more in the morning

    Reductions in player damage take effect after resistances. So basicly with Buffer of the Swift if your resistances reduce damage taken by 20%, 10% of the remaining damage will be mitigated for 28% total mitigation. The break even point is if you have less than 14k resists left after the enemy's penetration then buffer of the swift is better than light fortified brass.

    With how popular penetration is, I'd say Buffer of the Swift is flat out better than light fortified brass, especially since it reduces bleed damage.

    I agree with that statement. Fort brass was deemed bad in this thread though. At least buffer gives health magand ability to reduce bleeds.
    Edited by Minno on March 18, 2019 3:58PM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Xvorg
    Xvorg
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    Minno wrote: »
    Iskiab wrote: »
    kaithuzar wrote: »
    kaithuzar wrote: »
    Did anyone ever compare what the 10% damage reduction from players “roughly” looked like in terms of dmg mitigation equivalent for resistance?
    I know it doesn’t have an exact & it’s comparing apples to oranges I’m just looking for an approximation.
    Heartland, valiant, & I think there’s at least 1 other set.

    https://forums.elderscrollsonline.com/en/discussion/comment/5806423

    Thanks, now I wonder how it compares to the sets mentioned in this thread lol
    I’ll look at it more in the morning

    Reductions in player damage take effect after resistances. So basicly with Buffer of the Swift if your resistances reduce damage taken by 20%, 10% of the remaining damage will be mitigated for 28% total mitigation. The break even point is if you have less than 14k resists left after the enemy's penetration then buffer of the swift is better than light fortified brass.

    With how popular penetration is, I'd say Buffer of the Swift is flat out better than light fortified brass, especially since it reduces bleed damage.

    I agree with that statement. Fort brass was deemed bad in this thread though. At least buffer gives health and ability to reduce bleeds.

    And can be paired with minor protection buffs. In fact, Buffer + Vampire's armor gives you a lot of mitigation, and depending on if you go LA or HA you can have a very strong shield or a very tanky set up.

    Then you have to work your resources or your dmg.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Iskiab
    Iskiab
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    Minno wrote: »
    Iskiab wrote: »
    kaithuzar wrote: »
    kaithuzar wrote: »
    Did anyone ever compare what the 10% damage reduction from players “roughly” looked like in terms of dmg mitigation equivalent for resistance?
    I know it doesn’t have an exact & it’s comparing apples to oranges I’m just looking for an approximation.
    Heartland, valiant, & I think there’s at least 1 other set.

    https://forums.elderscrollsonline.com/en/discussion/comment/5806423

    Thanks, now I wonder how it compares to the sets mentioned in this thread lol
    I’ll look at it more in the morning

    Reductions in player damage take effect after resistances. So basicly with Buffer of the Swift if your resistances reduce damage taken by 20%, 10% of the remaining damage will be mitigated for 28% total mitigation. The break even point is if you have less than 14k resists left after the enemy's penetration then buffer of the swift is better than light fortified brass.

    With how popular penetration is, I'd say Buffer of the Swift is flat out better than light fortified brass, especially since it reduces bleed damage.

    I agree with that statement. Fort brass was deemed bad in this thread though. At least buffer gives health magand ability to reduce bleeds.

    It is? Maybe it’s different for me because I only play non-CP? I found fortified brass >>> wizard’s repost from trying them both.

    I also play a pvp healer so eating ultimates non-stop is part of the job description. Mitigation is my primary concern so have tried lots of defensive sets.

    Health or magicka didn’t make much of a difference on the set bonus for me. I ended up going with buffer 5L-1M-1H, Breton, 1 protective, 1 triune and one healthy trait. I ended up switching a magicka trait to healthy to compensate for lower health.
    Edited by Iskiab on March 18, 2019 7:16PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    Condemned and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Jeezye
    Jeezye
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    Iskiab wrote: »
    I ended up switching a magicka trait to healthy to compensate for lower health.

    I never understood why people bother so much with trait and glyph trading. I mean you have attribute points that are literally made to fine tune your statpools and its so much easier to just replace some from magicka to health. why bother all the transmuting and stuff
  • CatchMeTrolling
    CatchMeTrolling
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    Jeezye wrote: »
    Iskiab wrote: »
    I ended up switching a magicka trait to healthy to compensate for lower health.

    I never understood why people bother so much with trait and glyph trading. I mean you have attribute points that are literally made to fine tune your statpools and its so much easier to just replace some from magicka to health. why bother all the transmuting and stuff

    How long have you been playing the game ?
  • Iskiab
    Iskiab
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    Jeezye wrote: »
    Iskiab wrote: »
    I ended up switching a magicka trait to healthy to compensate for lower health.

    I never understood why people bother so much with trait and glyph trading. I mean you have attribute points that are literally made to fine tune your statpools and its so much easier to just replace some from magicka to health. why bother all the transmuting and stuff

    Because as a Magblade I pvp heal (non-CP only), pve heal, pve dps ... and used to pvp dps as well. Switching gear is easy, switching attribute points is not.

    Only skill I need to remorph is refreshing/twisting path to change roles. For healing I leave everything as dps CPs unless I’m healing a vet trial. I also need to change mundus stones.

    Doing it this way costs me maybe 2k gold for changing the morph and the mundus is free. I rarely dps pve though (wait times are horrible) and haven’t been doing trials since getting BiS gear.

    A lot easier than changing attribute points.

    Plus light armour doesn’t provide enough resistances, so pvp healing requires 1-2 protective traits for survivability (I found 0 works as a Nord, 1 for Breton, 2 for everyone else). That’s even after wearing a good defensive set like buffer of the swift. Most templars wear heavy, or light and block cast with sword and board, because they need to be even tankier than a NB because they don’t have cloak.

    Edited by Iskiab on March 19, 2019 3:43AM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    Condemned and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • exeeter702
    exeeter702
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    Jeezye wrote: »
    Iskiab wrote: »
    I ended up switching a magicka trait to healthy to compensate for lower health.

    I never understood why people bother so much with trait and glyph trading. I mean you have attribute points that are literally made to fine tune your statpools and its so much easier to just replace some from magicka to health. why bother all the transmuting and stuff

    Gear is permanent and swappable. Most people are flooded with transmutation geodes they cant open and enough enchanting mats to make glyphs for an entire server.

    Attributes are not a 1 size fits all thing. Most builds outside of pvp have little need to put points into health other than a tank and even that is 50/50. And when attribute allocation costs 12k and requires a shrine, the choice is clear.
  • Syiccal
    Syiccal
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    Does anyone know how buffer of the swift compares against other sets on a magplar
  • Iskiab
    Iskiab
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    Syiccal wrote: »
    Does anyone know how buffer of the swift compares against other sets on a magplar

    Never tried it on a magplar, sorry.

    Magplars look like they’ve had game changes specifically designed around helping them out, so I’d take advantage. I think cyrodiil’s light (the one where it’s less damage while channeling) and altmer is the way to go.

    Buffer’s good except the 3-4 set bonus’ for only physical or spell resistances. It isn’t horrible but there are more efficient ways to get resistances like nord, protective traits on jewellery, Breton, or using a crafted set and making chest heavy, legs med and the rest light.
    Edited by Iskiab on March 20, 2019 6:22PM
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  • Xvorg
    Xvorg
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    Syiccal wrote: »
    Does anyone know how buffer of the swift compares against other sets on a magplar

    I haven't triend yet, but seems a good one considering Magplar gets minor protection on their spammable and super strong resistance on rune

    In fact, it's so good I'd even use it on a stamplar
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  • kaithuzar
    kaithuzar
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    Iskiab wrote: »
    Syiccal wrote: »
    Does anyone know how buffer of the swift compares against other sets on a magplar

    Never tried it on a magplar, sorry.

    Magplars look like they’ve had game changes specifically designed around helping them out, so I’d take advantage. I think cyrodiil’s light (the one where it’s less damage while channeling) and altmer is the way to go.

    Buffer’s good except the 3-4 set bonus’ for only physical or spell resistances. It isn’t horrible but there are more efficient ways to get resistances like nord, protective traits on jewellery, Breton, or using a crafted set and making chest heavy, legs med and the rest light.

    Altmer (high elf), Cyrodiil’s light + has anyone tried soul shine on their magplar lately?
    And do the psijic buffs/passives of “while casting or channeling” also trigger/proc those sets?
    It appears magplar is in a great place.
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  • Minno
    Minno
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    Just tried Swift. If i had to rank the sets defensively:
    1) pirate Skeleton
    2) steadfast hero
    3) buffer of the Swift
    4) tie (trans, impreg, wizard)
    5) tie (3x protective, chudan/pirate, bloodspawn, pariah, armor master)
    6) tie (Templar minor protection, vamp set, heartland).

    Minno - DC - Forum-plar Extraordinaire
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  • Syiccal
    Syiccal
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    Minno wrote: »
    Just tried Swift. If i had to rank the sets defensively:
    1) pirate Skeleton
    2) steadfast hero
    3) buffer of the Swift
    4) tie (trans, impreg, wizard)
    5) tie (3x protective, chudan/pirate, bloodspawn, pariah, armor master)
    6) tie (Templar minor protection, vamp set, heartland).

    How would you rank cyrodills lights
  • TheBonesXXX
    TheBonesXXX
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    Nightflame + Sanc + Swift works fine for me.
  • kaithuzar
    kaithuzar
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    @Syiccal
    Cyrodiil’s light would have to be ranked by class, as it’s stronger on magplar than it is on magblade.
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  • kaithuzar
    kaithuzar
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    The problem with all of these defensive sets is that they do almost nothing, outside of impregnable, to counter the “bleed meta”
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  • BxBourne
    BxBourne
    How about Ironblood? How does this set stack up with these sets for PvP? It's one of few that provides Major Protection.
  • Minno
    Minno
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    kaithuzar wrote: »
    @Syiccal
    Cyrodiil’s light would have to be ranked by class, as it’s stronger on magplar than it is on magblade.

    Cyro light is tied with wizard on a magplar. It's worse than vamp/minor protection on any other class.
    kaithuzar wrote: »
    The problem with all of these defensive sets is that they do almost nothing, outside of impregnable, to counter the “bleed meta”

    Wizard, buffer, impreg, trans, pirate Skeleton and steadfast are all solid for bleed reduction. But it's just pressure, the DB burst will kill you.
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