UltimateBias wrote: »@Taylor_MB
You were having an ongoing discussion about the effectiveness of the Combat Physician gear set with @TheDoomsdayMonster . Well he has released a video showcasing how frequently it procs (assuming you have high Spell Crit) and you can gauge for yourself how effective it is in combat.
Basically he is able to make it function as autoshielding every 6 seconds by stacking his HoT's (its the blue bubble that you will regularly see in his battles) and using abilities such as Structured Entropy.
Doomsday (he is known as TheLordofMurder ingame) has 29k Spell Resist and 20k Physical Resist in constant effect, so the Damage Shield is significantly stronger than its 4.1k tooltip would indicate; its about 44% stronger against Spell Damage and about 30% stronger against Physical Damage. This gives the Damage Shield an effective value of 5.9k against Spell and 5.3k against Physical. Of course, that effectiveness is reduced by an opponents Penetration, so its effectiveness does vary from foe to foe.
Anyway, here is the video. Enjoy.
PS, the last sequence which is titled "Outnumbered" showcases Combat Physician best.
https://www.youtube.com/watch?v=bQKKvbR4qTM&t=1s
@Taylor_MB
Loved this thread, I have a few questions regarding some of the new set changes.
Cryodiil’s light, robes of the swift and wizards.
I’m trying out combinations of these sets to get as much mitigation in light Armor as possible. What in your option would have the greatest uptime in melee ranged combat. (Magplar).
Thanks in advance.
@Taylor_MB
Loved this thread, I have a few questions regarding some of the new set changes.
Cryodiil’s light, robes of the swift and wizards.
I’m trying out combinations of these sets to get as much mitigation in light Armor as possible. What in your option would have the greatest uptime in melee ranged combat. (Magplar).
Thanks in advance.
Cyro light basically has the same mitigation as wizard. It just requires cast time/channels. So your uptime is as good as the abilities you want to use.
Swift is like steadfast hero except you don't have 25% DMG reduction, you only have 10%. You can assume it's about 3-6% less on the chart.
Wizard was answered a couple of pages ago. It's less powerful but only because it was possible to backbar the set. Now you have to use 5pc on the body or on both weapons. The uptime is better in solo/small scale; large scale it will hardly proc. And if you already havea consistent minor maim, don't bother with it.
@Taylor_MB
Loved this thread, I have a few questions regarding some of the new set changes.
Cryodiil’s light, robes of the swift and wizards.
I’m trying out combinations of these sets to get as much mitigation in light Armor as possible. What in your option would have the greatest uptime in melee ranged combat. (Magplar).
Thanks in advance.
Cyro light basically has the same mitigation as wizard. It just requires cast time/channels. So your uptime is as good as the abilities you want to use.
Swift is like steadfast hero except you don't have 25% DMG reduction, you only have 10%. You can assume it's about 3-6% less on the chart.
Wizard was answered a couple of pages ago. It's less powerful but only because it was possible to backbar the set. Now you have to use 5pc on the body or on both weapons. The uptime is better in solo/small scale; large scale it will hardly proc. And if you already havea consistent minor maim, don't bother with it.
What? Some things I’m not sure have been answered already.
Steadfast hero looks like it would have far more mitigation than wizards repost. All Wizard’s repost gives is minor main vs major protection, plus steadfast hero provides resistances.
Buffer of the swift’s 10 percent less player damage is not a named buff. Meaning since many ultimates provide major protection you wouldn’t be gaining any additional mitigation from steadfast but would from buffer.
One thing I’ve always wondered about wizard’s repost, does it apply minor maim before or after taking critical damage? Either way I don’t think it’s a good set, in most in game scenarios you’ll need to be hit 4x on average before it will proc.
@Taylor_MB
Loved this thread, I have a few questions regarding some of the new set changes.
Cryodiil’s light, robes of the swift and wizards.
I’m trying out combinations of these sets to get as much mitigation in light Armor as possible. What in your option would have the greatest uptime in melee ranged combat. (Magplar).
Thanks in advance.
Cyro light basically has the same mitigation as wizard. It just requires cast time/channels. So your uptime is as good as the abilities you want to use.
Swift is like steadfast hero except you don't have 25% DMG reduction, you only have 10%. You can assume it's about 3-6% less on the chart.
Wizard was answered a couple of pages ago. It's less powerful but only because it was possible to backbar the set. Now you have to use 5pc on the body or on both weapons. The uptime is better in solo/small scale; large scale it will hardly proc. And if you already havea consistent minor maim, don't bother with it.
What? Some things I’m not sure have been answered already.
Steadfast hero looks like it would have far more mitigation than wizards repost. All Wizard’s repost gives is minor main vs major protection, plus steadfast hero provides resistances.
Buffer of the swift’s 10 percent less player damage is not a named buff. Meaning since many ultimates provide major protection you wouldn’t be gaining any additional mitigation from steadfast but would from buffer.
One thing I’ve always wondered about wizard’s repost, does it apply minor maim before or after taking critical damage? Either way I don’t think it’s a good set, in most in game scenarios you’ll need to be hit 4x on average before it will proc.
Crit applies before mitigation, FYI. That's why crit resists alone can't save you from high DMG burst and why resist stacking won't save you from crits either. You need both.
Minor maim applies like other DMG Mitigation.
Going from Swift to major protection, might bea waste pending how much you get major protection uptime.
@Taylor_MB
Loved this thread, I have a few questions regarding some of the new set changes.
Cryodiil’s light, robes of the swift and wizards.
I’m trying out combinations of these sets to get as much mitigation in light Armor as possible. What in your option would have the greatest uptime in melee ranged combat. (Magplar).
Thanks in advance.
Cyro light basically has the same mitigation as wizard. It just requires cast time/channels. So your uptime is as good as the abilities you want to use.
Swift is like steadfast hero except you don't have 25% DMG reduction, you only have 10%. You can assume it's about 3-6% less on the chart.
Wizard was answered a couple of pages ago. It's less powerful but only because it was possible to backbar the set. Now you have to use 5pc on the body or on both weapons. The uptime is better in solo/small scale; large scale it will hardly proc. And if you already havea consistent minor maim, don't bother with it.
What? Some things I’m not sure have been answered already.
Steadfast hero looks like it would have far more mitigation than wizards repost. All Wizard’s repost gives is minor main vs major protection, plus steadfast hero provides resistances.
Buffer of the swift’s 10 percent less player damage is not a named buff. Meaning since many ultimates provide major protection you wouldn’t be gaining any additional mitigation from steadfast but would from buffer.
One thing I’ve always wondered about wizard’s repost, does it apply minor maim before or after taking critical damage? Either way I don’t think it’s a good set, in most in game scenarios you’ll need to be hit 4x on average before it will proc.
Crit applies before mitigation, FYI. That's why crit resists alone can't save you from high DMG burst and why resist stacking won't save you from crits either. You need both.
Minor maim applies like other DMG Mitigation.
Going from Swift to major protection, might bea waste pending how much you get major protection uptime.
About wizard’s repost, I meant it says you apply minor maim to opponents when you take crit damage. So when you take your first crit does it factor in minor maim on that first crit or no?
I think most pvp builds sit at around 30 percent crit. That means on average you’d be crit on the 4th hit you take (excluding bleeds and such that don’t crit). If the minor maim applies on the 4th hit to proc then on average you won’t apply minor maim until your opponent’s 5th attack? If so that’s near the end of a burst combo including light attacks, depending on if the person uses dots.
Did anyone ever compare what the 10% damage reduction from players “roughly” looked like in terms of dmg mitigation equivalent for resistance?
I know it doesn’t have an exact & it’s comparing apples to oranges I’m just looking for an approximation.
Heartland, valiant, & I think there’s at least 1 other set.
Lightspeedflashb14_ESO wrote: »Did anyone ever compare what the 10% damage reduction from players “roughly” looked like in terms of dmg mitigation equivalent for resistance?
I know it doesn’t have an exact & it’s comparing apples to oranges I’m just looking for an approximation.
Heartland, valiant, & I think there’s at least 1 other set.
https://forums.elderscrollsonline.com/en/discussion/comment/5806423
Lightspeedflashb14_ESO wrote: »Did anyone ever compare what the 10% damage reduction from players “roughly” looked like in terms of dmg mitigation equivalent for resistance?
I know it doesn’t have an exact & it’s comparing apples to oranges I’m just looking for an approximation.
Heartland, valiant, & I think there’s at least 1 other set.
https://forums.elderscrollsonline.com/en/discussion/comment/5806423
Thanks, now I wonder how it compares to the sets mentioned in this thread lol
I’ll look at it more in the morning
Lightspeedflashb14_ESO wrote: »Did anyone ever compare what the 10% damage reduction from players “roughly” looked like in terms of dmg mitigation equivalent for resistance?
I know it doesn’t have an exact & it’s comparing apples to oranges I’m just looking for an approximation.
Heartland, valiant, & I think there’s at least 1 other set.
https://forums.elderscrollsonline.com/en/discussion/comment/5806423
Thanks, now I wonder how it compares to the sets mentioned in this thread lol
I’ll look at it more in the morning
Reductions in player damage take effect after resistances. So basicly with Buffer of the Swift if your resistances reduce damage taken by 20%, 10% of the remaining damage will be mitigated for 28% total mitigation. The break even point is if you have less than 14k resists left after the enemy's penetration then buffer of the swift is better than light fortified brass.
With how popular penetration is, I'd say Buffer of the Swift is flat out better than light fortified brass, especially since it reduces bleed damage.
Lightspeedflashb14_ESO wrote: »Did anyone ever compare what the 10% damage reduction from players “roughly” looked like in terms of dmg mitigation equivalent for resistance?
I know it doesn’t have an exact & it’s comparing apples to oranges I’m just looking for an approximation.
Heartland, valiant, & I think there’s at least 1 other set.
https://forums.elderscrollsonline.com/en/discussion/comment/5806423
Thanks, now I wonder how it compares to the sets mentioned in this thread lol
I’ll look at it more in the morning
Reductions in player damage take effect after resistances. So basicly with Buffer of the Swift if your resistances reduce damage taken by 20%, 10% of the remaining damage will be mitigated for 28% total mitigation. The break even point is if you have less than 14k resists left after the enemy's penetration then buffer of the swift is better than light fortified brass.
With how popular penetration is, I'd say Buffer of the Swift is flat out better than light fortified brass, especially since it reduces bleed damage.
I agree with that statement. Fort brass was deemed bad in this thread though. At least buffer gives health and ability to reduce bleeds.
Lightspeedflashb14_ESO wrote: »Did anyone ever compare what the 10% damage reduction from players “roughly” looked like in terms of dmg mitigation equivalent for resistance?
I know it doesn’t have an exact & it’s comparing apples to oranges I’m just looking for an approximation.
Heartland, valiant, & I think there’s at least 1 other set.
https://forums.elderscrollsonline.com/en/discussion/comment/5806423
Thanks, now I wonder how it compares to the sets mentioned in this thread lol
I’ll look at it more in the morning
Reductions in player damage take effect after resistances. So basicly with Buffer of the Swift if your resistances reduce damage taken by 20%, 10% of the remaining damage will be mitigated for 28% total mitigation. The break even point is if you have less than 14k resists left after the enemy's penetration then buffer of the swift is better than light fortified brass.
With how popular penetration is, I'd say Buffer of the Swift is flat out better than light fortified brass, especially since it reduces bleed damage.
I agree with that statement. Fort brass was deemed bad in this thread though. At least buffer gives health magand ability to reduce bleeds.
I ended up switching a magicka trait to healthy to compensate for lower health.
I ended up switching a magicka trait to healthy to compensate for lower health.
I never understood why people bother so much with trait and glyph trading. I mean you have attribute points that are literally made to fine tune your statpools and its so much easier to just replace some from magicka to health. why bother all the transmuting and stuff
I ended up switching a magicka trait to healthy to compensate for lower health.
I never understood why people bother so much with trait and glyph trading. I mean you have attribute points that are literally made to fine tune your statpools and its so much easier to just replace some from magicka to health. why bother all the transmuting and stuff
I ended up switching a magicka trait to healthy to compensate for lower health.
I never understood why people bother so much with trait and glyph trading. I mean you have attribute points that are literally made to fine tune your statpools and its so much easier to just replace some from magicka to health. why bother all the transmuting and stuff
Does anyone know how buffer of the swift compares against other sets on a magplar
Does anyone know how buffer of the swift compares against other sets on a magplar
Does anyone know how buffer of the swift compares against other sets on a magplar
Never tried it on a magplar, sorry.
Magplars look like they’ve had game changes specifically designed around helping them out, so I’d take advantage. I think cyrodiil’s light (the one where it’s less damage while channeling) and altmer is the way to go.
Buffer’s good except the 3-4 set bonus’ for only physical or spell resistances. It isn’t horrible but there are more efficient ways to get resistances like nord, protective traits on jewellery, Breton, or using a crafted set and making chest heavy, legs med and the rest light.
Just tried Swift. If i had to rank the sets defensively:
1) pirate Skeleton
2) steadfast hero
3) buffer of the Swift
4) tie (trans, impreg, wizard)
5) tie (3x protective, chudan/pirate, bloodspawn, pariah, armor master)
6) tie (Templar minor protection, vamp set, heartland).
@Syiccal
Cyrodiil’s light would have to be ranked by class, as it’s stronger on magplar than it is on magblade.
The problem with all of these defensive sets is that they do almost nothing, outside of impregnable, to counter the “bleed meta”