StaticWave wrote: »Small scale is always superior than large scale because people have to pull their own weight.
Ever heard of Vicious Death?
My point is that large organized groups are very weak when some members aren't pulling their weight, because they become a danger to everyone when they die. That's how organized large groups can easily kill twice their numbers. If you were in a large group once in a while, you may realize that large groups tend to seek fights with other large groups. Although, I have to say, it is pretty fun to chase some self-proclaimed l77t small scalers just for the fun of zerging them down.
My point is that large organized groups are very weak when some members aren't pulling their weight, because they become a danger to everyone when they die. That's how organized large groups can easily kill twice their numbers. If you were in a large group once in a while, you may realize that large groups tend to seek fights with other large groups. Although, I have to say, it is pretty fun to chase some self-proclaimed l77t small scalers just for the fun of zerging them down.
asneakybanana wrote: »I would say by definition GvGs are organized fights between 8v8 and 24v24 simply because that's what guild groups would comprise. The fact that if a guild only had 4-6 ppl in it and even with 50% subs meaning rosters of 6-9 they still would not even have a guild tabard unlocked I simply can't count those as 'guild vs guild' fights and they would be better off being hosted by a dueling in a tournament style than as a GvG. I'm sure we would be more than happy to fight you in a 12v12 but I doubt you will agree to that citing zerging or something.
A 12v12 would be difficult to do for us because of how few of us there are and getting that many online at the same time is pretty rare. We would have to most likely recruit outside the guild. However, an 8v8 would be much more manageable and fit your stated definition of a GvG so no problems there, so let us know. Also, your answer when he was asking for a 4v4 doesn't make sense because, and maybe you don't know this, but BGs are actually 4v4v4 and not what AGGRO said he was looking for. Just an FYI
VD absolutely hurts large groups more than it does small groups.
I am also not sure why you think that large scale players don't pull their weight. Says who? Based on what? If you encounter them alone in the wild on the group comp setup, yeah, they wont do as well, because small scale fight isn't what they`re fundamentally build for. I can kill 12 people solo on my bomb blade, but I'm pretty screwed 1 v 1 unless the other person is absolutely terrible. Your small scale build is just as situational as anyone else.
Vilestride wrote: »My point is that large organized groups are very weak when some members aren't pulling their weight, because they become a danger to everyone when they die. That's how organized large groups can easily kill twice their numbers. If you were in a large group once in a while, you may realize that large groups tend to seek fights with other large groups. Although, I have to say, it is pretty fun to chase some self-proclaimed l77t small scalers just for the fun of zerging them down.
Whoa whoa. Are you suggesting people actually talk from experience rather than just speculate about gameplay they never partake in? That's crazy man you're a crazy person.
StaticWave wrote: »Vilestride wrote: »My point is that large organized groups are very weak when some members aren't pulling their weight, because they become a danger to everyone when they die. That's how organized large groups can easily kill twice their numbers. If you were in a large group once in a while, you may realize that large groups tend to seek fights with other large groups. Although, I have to say, it is pretty fun to chase some self-proclaimed l77t small scalers just for the fun of zerging them down.
Whoa whoa. Are you suggesting people actually talk from experience rather than just speculate about gameplay they never partake in? That's crazy man you're a crazy person.
Except some people have already partaken in both gameplays and decided that one is much better for skill improvement than the other.
People not pulling their weight is just as bad in large groups than in small groups, for reasons I have explained before. If you have 1 person in a group of 4 not pulling its weight, it is not as impactful as 6 in a group of 24 exploding over everyone in a cascade reaction.
The small scale LOS run-around-the-tower-forever-on-major-expedition-til-the-mag-toons-are-out-of-stam isn't for everyone. Neither is large group fights. But for each of those playstyles, there are varying degrees of execution. Open world builds are not the same as raid builds. To make a comparison, trials group don't go in with the same setup as Maelstrom Arena, or the other dungeons. They adapt their build to the situation. Put any player in the same situation over and over again and they'll get better at it. Good organized groups with experienced leaders know when and what to ult bomb, and how many ults to save for a 2nd bomb, what ressources they have, when to disperse, when to regroup, etc. Pugs groups will just attack whatever, not stay on crown, have no proper group composition, etc. It's really not that different from small scale in terms of discipline.
I'd also add it's a lot easier to keep morale up by saying you got zerged down and winning some outnumbered fights with a small scale group than losing even-numbered fights with a large group against another similarly sized group. Takes a bit of humility to admit how you *** up as a leader to everyone in your group and keep em motivated for the next fight.
By the way, the ressources bombs don't really work as well as they used to especially since Earthgore. It's more about timing them well when a breach goes down, and people are backed in a corner.
Vilestride wrote: »StaticWave wrote: »Vilestride wrote: »My point is that large organized groups are very weak when some members aren't pulling their weight, because they become a danger to everyone when they die. That's how organized large groups can easily kill twice their numbers. If you were in a large group once in a while, you may realize that large groups tend to seek fights with other large groups. Although, I have to say, it is pretty fun to chase some self-proclaimed l77t small scalers just for the fun of zerging them down.
Whoa whoa. Are you suggesting people actually talk from experience rather than just speculate about gameplay they never partake in? That's crazy man you're a crazy person.
Except some people have already partaken in both gameplays and decided that one is much better for skill improvement than the other.
Sorry, perhaps I am simply ignorant to the fact as I am not aware which large scale guild you are, or were from. Feel free to enlighten me, I am very familiar with all the top guilds past and present so I am sure if you used to play with one I will know who they were. Or do you just mean you jumped in a pick up group once or twice and decided that large scale was trash because you had 23 casuals next to you who probably play the game once a week for 30 minutes?
As many people are trying to point out, everything you have posted in your above comment can be applied to both large and small scale players. The fundamental differences don't actually lie in group size at all, simply the calibre of player participating in it. Yes, there are terrible players who play in large raid groups, but there are also terrible smallscale players.
To respond directly to your personal account of things, I in return have seen some of the best small scale groups in the game get farmed by groups they outnumbered due to primarily a lack of communication and teamwork. But, you're a smart guy, we both know the subjective accounts of individuals does't really amount to any worth when we are trying to achieve an objective concept of an idea don't we?
So don't tell me large scale players don't pull their weight, it simply suggests you have never played in a good raid. simple as that. Sure if you're a group of 12 (ohh no ball group zerg!) fighting 12 other random scrubs you can afford to loose 2 or 3 of your members and be fine. But 12 man raids are either fighting another 12 man raid, in which case every member less is a huge disadvantage, or, they are fighting 40-60 people, stringing them out, using LoS and the all same tactics a 1vXers uses only on a larger scale. What even gives you the idea that large scale players aren't also perpetually fighting outnumbered same as 1vXers? all the top raid guilds I watch play are almost always outnumbered. Again, for the 3rd time, this illustrates the importance of context, something that seems to be continuously ignored.
Just to be objective, small scalers very rarely are actually fighting heavily outnumbered. They don't pull stunts like zerg squad where they stand in the open and flex their heals while they RP walk on the porch at Nik.
The whole point of LOS is to mitigate damage by making yourself untargetable. Sure, I've had 1vX where I killed 6-8 players, but realistically I'm fighting 2-3 players at a time tops while I scoot around a resource tower.
StaticWave wrote: »I and my friend Jaisins 2v8 a dc group today, one of the few things large scalers won’t be able to do
StaticWave wrote: »I and my friend Jaisins 2v8 a dc group today, one of the few things large scalers won’t be able to do
Unless you know the skill levels/experience/gear/circumstances of the players involved that kind of statement is meaningless. i.e. A few weeks back, I along with another DC player wiped a 12 man EP group. We both prefer large scale PVP, so does that make us just as good as skilled small scalers and your statement wrong? Or is my statement meaningless and indicative of nothing without further information about the players we were up against?
...
Both sides are trying to compare apple and oranges here. Each style of PVP has it's own unique skills that are intrinsic to that style of play. So trying to claim one is superior than the other is pointless. It's like trying to argue who is the superior athlete: The 100m runner, the middle distance runner or the long distance runner. They all involve running, they all compete in the same stadium, and you can make a case for all of them being superior. But the argument is just as pointless because at the end of the day they are all different disciplines, that require similar but different skill sets in order to excel.
The notion that a player can't be good at (or enjoy) more than one style of PVP is equally as nonsensical. Why not? What exactly is stopping someone who is good at large scale PVP also being good at small scale or solo PVP (or vice versa)? If anything the non-cp campaign encourages players to try out and (hopefully) become good at more than one discipline, because it is so easy to go from a build set up for large scale play to a build set up for small scale or solo play. In many cases you literally only have to change gear sets and swap some skills, rather than have to respec anything.
StaticWave wrote: »my friend @jaysins and I had a successful 2v8 vs a DC group today, one of the few things large scalers won’t be able to do
Malibulove wrote: »This is a bizarre discussion, most people just run around and pvp without all the weird politics.
The argument doesn't even make sense in the context of Sotha. I'm on most mornings and small groups play for Ulty dumps just as hard as any of the guilds do, afterall why would you want to be in a group if you weren't coordinating?
Don't get me wrong I can respect that say B-Team runs 6-8 instead of LoM running 20-24, but when you're solo and the entire group is ulty dumping... it's the exact same flippin' tactic.
Izanagi.Xiiib16_ESO wrote: »asneakybanana wrote: »I would say by definition GvGs are organized fights between 8v8 and 24v24 simply because that's what guild groups would comprise. The fact that if a guild only had 4-6 ppl in it and even with 50% subs meaning rosters of 6-9 they still would not even have a guild tabard unlocked I simply can't count those as 'guild vs guild' fights and they would be better off being hosted by a dueling in a tournament style than as a GvG. I'm sure we would be more than happy to fight you in a 12v12 but I doubt you will agree to that citing zerging or something.
A 12v12 would be difficult to do for us because of how few of us there are and getting that many online at the same time is pretty rare. We would have to most likely recruit outside the guild. However, an 8v8 would be much more manageable and fit your stated definition of a GvG so no problems there, so let us know. Also, your answer when he was asking for a 4v4 doesn't make sense because, and maybe you don't know this, but BGs are actually 4v4v4 and not what AGGRO said he was looking for. Just an FYI
I'm back in around 2 weeks hopefully by then you will overcome this difficulty to be able to field 12. We can discuss rules nearer the time.
If you challenge a guild to gvg you should be prepared and able to fight them not expect them to come fight you.
Hope you guys don't disappoint in your attendance always enjoy a fun true gvg fight.
When im back Saturday is best for us can add me @Solar_Breeze