FWIW, Drac tends to run less than 16 — usually 14 or 15. More challenging than you realize even with even numbers. That style doesn’t really fly in Sotha though, it’s too dependent on CP. But the application of the style is similar to small scale, hit and run tactics, string out larger groups to take chunks out of them a bit at a time using line of sight and choke points, and stay constantly mobile. It’s more of an extrapolation of small scale style applied to medium sized zergs to fight larger zergs, 24+.Joshlenoir wrote: »
Drac normally run 10-16, just FYIJoshlenoir wrote: »yes because 6 people are going to wipe 24 (edited for sarcasm)
I'm talking about a strong 6 man group wiping 10-12 people, it happens a lot.
Good point.IMO, I would think that coordinating groups like Zerg Squad or Drac is a lot more demanding than small scale (which is ambiguously more than one, less than zerg). By the fights they seek, I guess those are small scale because they maintain similar ratios of group:opponent.
Small scale by what I've experienced with some folks on here is just loose proximity play where you're more or less soloing around someone else and every once in a while you actually focus damage.
Most of the folks I've talked to who are involved with those organized guilds have a heck of a lot better understanding of game and class mechanics than any small-scale player I've chatted with in Sotha. That said, it's a different environment in which they're trying to function. I would argue that those guild groups are juggling more variables in their decision making than most small scale groups given the volume of opponents.
Small scale by what I've experienced with some folks on here is just loose proximity play where you're more or less soloing around someone else and every once in a while you actually focus damage.
In other news, Spoon went in on her Werewolf Spoon for the first time tonight. And she found a EP seiging the Front Door of Drakelowe and she smushed him. ALL BY HERSELF!!
Vilestride wrote: »This argument has been had 1000 times and is still filled with as little intelligent insight as ever.
I don't know any top raid players who don't also participate in small scale because yes, there are skills you learn playing smaller scale that get honed faster than when playing with a raid.
That being said it is by no measure superior and the same can absolutely be said about the inverse. I have seen many top 1vX players under preform in raid because they lack skills that are more unique to the play style. Note I specified more, not exclusive. in my experience they have been less effective with their teamwork and communication as well as lacking in intuition which is heavily required in raid.
There is also much to be said about the relativity and subjective definition of skill and consider it along side experience. For example I have no doubt I would loose most duels to anyone who duels regularly but I invite any of those same duelers to come to raid and try to out heal me.
I am sure there will be some who can but do you see my point about relativity?
Context is often lost on the irrational.
Vilestride wrote: »This argument has been had 1000 times and is still filled with as little intelligent insight as ever.
I don't know any top raid players who don't also participate in small scale because yes, there are skills you learn playing smaller scale that get honed faster than when playing with a raid.
That being said it is by no measure superior and the same can absolutely be said about the inverse. I have seen many top 1vX players under preform in raid because they lack skills that are more unique to the play style. Note I specified more, not exclusive. in my experience they have been less effective with their teamwork and communication as well as lacking in intuition which is heavily required in raid.
There is also much to be said about the relativity and subjective definition of skill and consider it along side experience. For example I have no doubt I would loose most duels to anyone who duels regularly but I invite any of those same duelers to come to raid and try to out heal me.
I am sure there will be some who can but do you see my point about relativity?
Context is often lost on the irrational.
Ok.
GvG?
asneakybanana wrote: »I would say by definition GvGs are organized fights between 8v8 and 24v24 simply because that's what guild groups would comprise. The fact that if a guild only had 4-6 ppl in it and even with 50% subs meaning rosters of 6-9 they still would not even have a guild tabard unlocked I simply can't count those as 'guild vs guild' fights and they would be better off being hosted by a dueling in a tournament style than as a GvG. I'm sure we would be more than happy to fight you in a 12v12 but I doubt you will agree to that citing zerging or something.
Vilestride wrote: »This argument has been had 1000 times and is still filled with as little intelligent insight as ever.
I don't know any top raid players who don't also participate in small scale because yes, there are skills you learn playing smaller scale that get honed faster than when playing with a raid.
That being said it is by no measure superior and the same can absolutely be said about the inverse. I have seen many top 1vX players under preform in raid because they lack skills that are more unique to the play style. Note I specified more, not exclusive. in my experience they have been less effective with their teamwork and communication as well as lacking in intuition which is heavily required in raid.
There is also much to be said about the relativity and subjective definition of skill and consider it along side experience. For example I have no doubt I would loose most duels to anyone who duels regularly but I invite any of those same duelers to come to raid and try to out heal me.
I am sure there will be some who can but do you see my point about relativity?
Context is often lost on the irrational.
Ok.
GvG?
Vilestride wrote: »Vilestride wrote: »This argument has been had 1000 times and is still filled with as little intelligent insight as ever.
I don't know any top raid players who don't also participate in small scale because yes, there are skills you learn playing smaller scale that get honed faster than when playing with a raid.
That being said it is by no measure superior and the same can absolutely be said about the inverse. I have seen many top 1vX players under preform in raid because they lack skills that are more unique to the play style. Note I specified more, not exclusive. in my experience they have been less effective with their teamwork and communication as well as lacking in intuition which is heavily required in raid.
There is also much to be said about the relativity and subjective definition of skill and consider it along side experience. For example I have no doubt I would loose most duels to anyone who duels regularly but I invite any of those same duelers to come to raid and try to out heal me.
I am sure there will be some who can but do you see my point about relativity?
Context is often lost on the irrational.
Ok.
GvG?
Sure but I don't see what a 4v4 would prove for you brother. Clearly you're not quite understanding what I am saying about context and experience. Asking me to 4v4 you is like asking a soccer team to play off against a basketball ball team in a game of basketball.
Vilestride wrote: »This argument has been had 1000 times and is still filled with as little intelligent insight as ever.
I have seen many top 1vX players under preform in raid because they lack skills that are more unique to the play style.
Joshlenoir wrote: »Vilestride wrote: »Vilestride wrote: »This argument has been had 1000 times and is still filled with as little intelligent insight as ever.
I don't know any top raid players who don't also participate in small scale because yes, there are skills you learn playing smaller scale that get honed faster than when playing with a raid.
That being said it is by no measure superior and the same can absolutely be said about the inverse. I have seen many top 1vX players under preform in raid because they lack skills that are more unique to the play style. Note I specified more, not exclusive. in my experience they have been less effective with their teamwork and communication as well as lacking in intuition which is heavily required in raid.
There is also much to be said about the relativity and subjective definition of skill and consider it along side experience. For example I have no doubt I would loose most duels to anyone who duels regularly but I invite any of those same duelers to come to raid and try to out heal me.
I am sure there will be some who can but do you see my point about relativity?
Context is often lost on the irrational.
Ok.
GvG?
Sure but I don't see what a 4v4 would prove for you brother. Clearly you're not quite understanding what I am saying about context and experience. Asking me to 4v4 you is like asking a soccer team to play off against a basketball ball team in a game of basketball.
No, it's actually not. PvP is PvP regardless of numbers. If you can't 1v1, fine. Group PvP can range from 4 all the way to 24. If you think 8, 12 and 24 is more to your speed, but you can't operate in a 4 versus 4 scenario then thats a player issue.Vilestride wrote: »This argument has been had 1000 times and is still filled with as little intelligent insight as ever.
I have seen many top 1vX players under preform in raid because they lack skills that are more unique to the play style.
Please tell me what "skills" you need to operate in a 24 man zerg. Theres a reason people learn to small scale and 1vX after coming from playing in large "raids". Raids appeal to newer players where they can rely on a large amount of others for help and support whereas the smaller your group is the harder it becomes.
The only way a "1vX" type player would "underperform" in a "raid" is if their entire setup is single target burst with no support capabilities or multi-target burst. Once again, not a skill issue, but it's a build / ability change that would need to happen. It's interesting you think that playing with 23 other people requires any other skill set apart from stacking on crown, pushing ults and running into a keep. I've done it for months when I started playing this game as have many many other people. The only difference is some players become veterans, max CP, and move on to more challenging ways of PvPing, while others stay in the same environment even after acquiring 1000 CP's. Once again, nothing against "raid" groups in PvP but its a much simpler playstyle.
Vilestride wrote: »Joshlenoir wrote: »Vilestride wrote: »Vilestride wrote: »This argument has been had 1000 times and is still filled with as little intelligent insight as ever.
I don't know any top raid players who don't also participate in small scale because yes, there are skills you learn playing smaller scale that get honed faster than when playing with a raid.
That being said it is by no measure superior and the same can absolutely be said about the inverse. I have seen many top 1vX players under preform in raid because they lack skills that are more unique to the play style. Note I specified more, not exclusive. in my experience they have been less effective with their teamwork and communication as well as lacking in intuition which is heavily required in raid.
There is also much to be said about the relativity and subjective definition of skill and consider it along side experience. For example I have no doubt I would loose most duels to anyone who duels regularly but I invite any of those same duelers to come to raid and try to out heal me.
I am sure there will be some who can but do you see my point about relativity?
Context is often lost on the irrational.
Ok.
GvG?
Sure but I don't see what a 4v4 would prove for you brother. Clearly you're not quite understanding what I am saying about context and experience. Asking me to 4v4 you is like asking a soccer team to play off against a basketball ball team in a game of basketball.
No, it's actually not. PvP is PvP regardless of numbers. If you can't 1v1, fine. Group PvP can range from 4 all the way to 24. If you think 8, 12 and 24 is more to your speed, but you can't operate in a 4 versus 4 scenario then thats a player issue.Vilestride wrote: »This argument has been had 1000 times and is still filled with as little intelligent insight as ever.
I have seen many top 1vX players under preform in raid because they lack skills that are more unique to the play style.
Please tell me what "skills" you need to operate in a 24 man zerg. Theres a reason people learn to small scale and 1vX after coming from playing in large "raids". Raids appeal to newer players where they can rely on a large amount of others for help and support whereas the smaller your group is the harder it becomes.
The only way a "1vX" type player would "underperform" in a "raid" is if their entire setup is single target burst with no support capabilities or multi-target burst. Once again, not a skill issue, but it's a build / ability change that would need to happen. It's interesting you think that playing with 23 other people requires any other skill set apart from stacking on crown, pushing ults and running into a keep. I've done it for months when I started playing this game as have many many other people. The only difference is some players become veterans, max CP, and move on to more challenging ways of PvPing, while others stay in the same environment even after acquiring 1000 CP's. Once again, nothing against "raid" groups in PvP but its a much simpler playstyle.
I already listed some but seeing as how the sick mad skillz 1vX kids in this thread seem to have a hard time grasping notions that don't align with their own I am happy to reiterate. Because I'm a helpful guy like that.
Can't say I've ever run in a 24 man but the number really seems quite arbitrary.
To play in a top teir raid guild one would need the following skill set:
- Self survivability and resource management
- situational awareness.
- intuition
- teamwork and coordination
- communication
- good reaction times and reflexes
- mastery of ones class and combos or Rotations.
If you would like to have an intelligent discussion about this and analyze it in depth with me I would be happy to help you. If you want to continue being reductive and ignorant to the information you are being given from people who actively participate in all forms of gameplay have fun but this bores me.
Not all raid guilds will display all of the skills I mentioned and all of them will be at different levels of them same as some scall scale players will have perfected their skill sets better than others.
I am not taking anything away from you or how you play. I simply expect you to offer the same to people who choose to play differently. Like I said if you think it's easy I invite you to come tag along for a raid and try to out dps our DD or out heal our healers.
Regarding your remark of it being simple I would argue that everything about this game is simple. Chess is simple. It's easy to learn and play so much so that a 5 year old can play it. Yet... We're not all chess masters.
Joshlenoir wrote: »Vilestride wrote: »Joshlenoir wrote: »Vilestride wrote: »Vilestride wrote: »This argument has been had 1000 times and is still filled with as little intelligent insight as ever.
I don't know any top raid players who don't also participate in small scale because yes, there are skills you learn playing smaller scale that get honed faster than when playing with a raid.
That being said it is by no measure superior and the same can absolutely be said about the inverse. I have seen many top 1vX players under preform in raid because they lack skills that are more unique to the play style. Note I specified more, not exclusive. in my experience they have been less effective with their teamwork and communication as well as lacking in intuition which is heavily required in raid.
There is also much to be said about the relativity and subjective definition of skill and consider it along side experience. For example I have no doubt I would loose most duels to anyone who duels regularly but I invite any of those same duelers to come to raid and try to out heal me.
I am sure there will be some who can but do you see my point about relativity?
Context is often lost on the irrational.
Ok.
GvG?
Sure but I don't see what a 4v4 would prove for you brother. Clearly you're not quite understanding what I am saying about context and experience. Asking me to 4v4 you is like asking a soccer team to play off against a basketball ball team in a game of basketball.
No, it's actually not. PvP is PvP regardless of numbers. If you can't 1v1, fine. Group PvP can range from 4 all the way to 24. If you think 8, 12 and 24 is more to your speed, but you can't operate in a 4 versus 4 scenario then thats a player issue.Vilestride wrote: »This argument has been had 1000 times and is still filled with as little intelligent insight as ever.
I have seen many top 1vX players under preform in raid because they lack skills that are more unique to the play style.
Please tell me what "skills" you need to operate in a 24 man zerg. Theres a reason people learn to small scale and 1vX after coming from playing in large "raids". Raids appeal to newer players where they can rely on a large amount of others for help and support whereas the smaller your group is the harder it becomes.
The only way a "1vX" type player would "underperform" in a "raid" is if their entire setup is single target burst with no support capabilities or multi-target burst. Once again, not a skill issue, but it's a build / ability change that would need to happen. It's interesting you think that playing with 23 other people requires any other skill set apart from stacking on crown, pushing ults and running into a keep. I've done it for months when I started playing this game as have many many other people. The only difference is some players become veterans, max CP, and move on to more challenging ways of PvPing, while others stay in the same environment even after acquiring 1000 CP's. Once again, nothing against "raid" groups in PvP but its a much simpler playstyle.
I already listed some but seeing as how the sick mad skillz 1vX kids in this thread seem to have a hard time grasping notions that don't align with their own I am happy to reiterate. Because I'm a helpful guy like that.
Can't say I've ever run in a 24 man but the number really seems quite arbitrary.
To play in a top teir raid guild one would need the following skill set:
- Self survivability and resource management
- situational awareness.
- intuition
- teamwork and coordination
- communication
- good reaction times and reflexes
- mastery of ones class and combos or Rotations.
If you would like to have an intelligent discussion about this and analyze it in depth with me I would be happy to help you. If you want to continue being reductive and ignorant to the information you are being given from people who actively participate in all forms of gameplay have fun but this bores me.
Not all raid guilds will display all of the skills I mentioned and all of them will be at different levels of them same as some scall scale players will have perfected their skill sets better than others.
I am not taking anything away from you or how you play. I simply expect you to offer the same to people who choose to play differently. Like I said if you think it's easy I invite you to come tag along for a raid and try to out dps our DD or out heal our healers.
Regarding your remark of it being simple I would argue that everything about this game is simple. Chess is simple. It's easy to learn and play so much so that a 5 year old can play it. Yet... We're not all chess masters.
All the skills you mentioned above apply to literally, any good group, regardless of size. Like I've said 1000 times, the bigger the group gets, the less emphasis you have on those skills. I never said every single raid guild on the game lacks those skills.
Also I'd 100% love to join a raid night one day with an actual good, organized, "large scale", "raid group" and see how it is. Private message me, this will be fun I hope, I can be respectful and I know you can too.
I get what you guys are saying, there is merit to it and no doubt the feeling you are describing happens. I have definitely experienced this. My point though is the larger the group, LITERALLY the less impact an individual has. I don't know if you guys use combat metrics to review your fights but as an example if its me and one other healer healing a 12 man raid, then Izy at the end might pull up his combat metrics and see that Vilestride did 40% of his healing. That is the measurable impact I had on the raid. If we pump up our numbers and get 2-3 more healers in there is no chance I am going to be doing 40% of the raids healing. Obviously its give or take, I might be 40% of one persons heals, 25% for someone else, 30% for the next guy and so on but as an average my percentage of the groups heals would always drop the more healers we added. (I better just get good right? :P)
I think the reason stalker refers to it as the magic number is because for a lot of group players it is the equilibrium of being able to be effective as a group, push objectives and contest other large groups, which is the game play we want to be involved with, while at the same time not feeling like we are fading into one of many.
The Healers example I just gave could be applied to even smaller groups and one might think "hey vile, but if you just healed a 4 man you could be hitting 70-80% of the groups heals and feel even more worthwhile" While I agree, and for many people this is why they love small scale and solo, they know that the results they achieve are exactly that, theirs.
For me though, this magic number is the balance between this feeling of worth, and the kind of game play I want to participate in and be viable. That is my position on it, you and others will value different things and sit at a different point on the scale. As you have stated in the past, you value pushing the map, taking keeps being on the front line day in day out, and that's fair, for that I concede its more viable to run full raids, its just not what we all wanna do.
StaticWave wrote: »Small scale is always superior than large scale because people have to pull their own weight.