usmcjdking wrote: »Malibulove wrote: »This is a bizarre discussion, most people just run around and pvp without all the weird politics.
The argument doesn't even make sense in the context of Sotha. I'm on most mornings and small groups play for Ulty dumps just as hard as any of the guilds do, afterall why would you want to be in a group if you weren't coordinating?
Don't get me wrong I can respect that say B-Team runs 6-8 instead of LoM running 20-24, but when you're solo and the entire group is ulty dumping... it's the exact same flippin' tactic.
I personally like my strategy. Try to help pugs not get farmed...
But then get farmed because the pugs got farmed anyways.
Vilestride wrote: »StaticWave wrote: »I and my friend Jaisins 2v8 a dc group today, one of the few things large scalers won’t be able to do
Unless you know the skill levels/experience/gear/circumstances of the players involved that kind of statement is meaningless. i.e. A few weeks back, I along with another DC player wiped a 12 man EP group. We both prefer large scale PVP, so does that make us just as good as skilled small scalers and your statement wrong? Or is my statement meaningless and indicative of nothing without further information about the players we were up against?
...
Both sides are trying to compare apple and oranges here. Each style of PVP has it's own unique skills that are intrinsic to that style of play. So trying to claim one is superior than the other is pointless. It's like trying to argue who is the superior athlete: The 100m runner, the middle distance runner or the long distance runner. They all involve running, they all compete in the same stadium, and you can make a case for all of them being superior. But the argument is just as pointless because at the end of the day they are all different disciplines, that require similar but different skill sets in order to excel.
The notion that a player can't be good at (or enjoy) more than one style of PVP is equally as nonsensical. Why not? What exactly is stopping someone who is good at large scale PVP also being good at small scale or solo PVP (or vice versa)? If anything the non-cp campaign encourages players to try out and (hopefully) become good at more than one discipline, because it is so easy to go from a build set up for large scale play to a build set up for small scale or solo play. In many cases you literally only have to change gear sets and swap some skills, rather than have to respec anything.
This.StaticWave wrote: »my friend @jaysins and I had a successful 2v8 vs a DC group today, one of the few things large scalers won’t be able to do
You keep talking about ratio's but then not applying them. Here for example, yes, large scale raids often fight and win 12 v 48. And again, you saying loosing one guy in 12 man is less than loosing 1 guy in a 4 man. Yes that statement is correct, but your ratio is not, loosing 1 guy in a 4 man is equivalent to loosing 3 people in a 12 man, see what I am saying? And seeing how the number of enemies you fight in large groups scales in the same way, yes, it's equally as detrimental to loose those members.
Like I said, I don't think anyone here is trying to quash small scale, simply offer equal legitimacy to both sides of the conversation. I came in here, saw large group getting nothing but bashed and wanted to offer my thoughts, I'm not here to say small scale is bad, I am here to make the same point @esotoon did.
StaticWave wrote: »I and my friend Jaisins 2v8 a dc group today, one of the few things large scalers won’t be able to do
Unless you know the skill levels/experience/gear/circumstances of the players involved that kind of statement is meaningless. i.e. A few weeks back, I along with another DC player wiped a 12 man EP group. We both prefer large scale PVP, so does that make us just as good as skilled small scalers and your statement wrong? Or is my statement meaningless and indicative of nothing without further information about the players we were up against?
...
Both sides are trying to compare apple and oranges here. Each style of PVP has it's own unique skills that are intrinsic to that style of play. So trying to claim one is superior than the other is pointless. It's like trying to argue who is the superior athlete: The 100m runner, the middle distance runner or the long distance runner. They all involve running, they all compete in the same stadium, and you can make a case for all of them being superior. But the argument is just as pointless because at the end of the day they are all different disciplines, that require similar but different skill sets in order to excel.
The notion that a player can't be good at (or enjoy) more than one style of PVP is equally as nonsensical. Why not? What exactly is stopping someone who is good at large scale PVP also being good at small scale or solo PVP (or vice versa)? If anything the non-cp campaign encourages players to try out and (hopefully) become good at more than one discipline, because it is so easy to go from a build set up for large scale play to a build set up for small scale or solo play. In many cases you literally only have to change gear sets and swap some skills, rather than have to respec anything.
Malibulove wrote: »This is a bizarre discussion, most people just run around and pvp without all the weird politics.
The argument doesn't even make sense in the context of Sotha. I'm on most mornings and small groups play for Ulty dumps just as hard as any of the guilds do, afterall why would you want to be in a group if you weren't coordinating?
Don't get me wrong I can respect that say B-Team runs 6-8 instead of LoM running 20-24, but when you're solo and the entire group is ulty dumping... it's the exact same flippin' tactic.
I recently created my first NA char to check out the better drama . Is Sotha Sil always dominated by AD? Seemed to be so yesterday, but obviously I’m on in US off hours only...
SO @Zander98 you are saying currently, smallscale groups and playstyle / solo is superior to the large destro earthgore train carried raid styles in today's CURRENT atmosphere....
Also if you want to field an 8v8 Drac GvG message me @AGG.RO.
Since I issued the challenge i’ll Set the rule. If that is too low of a number, then decline it.
Don’t bring my attendance or unwillingness to fight into it, Our guild will hit any group in open world regardless, I am just trying to compare apples to apples as you would say.
Izanagi.Xiiib16_ESO wrote: »asneakybanana wrote: »I would say by definition GvGs are organized fights between 8v8 and 24v24 simply because that's what guild groups would comprise. The fact that if a guild only had 4-6 ppl in it and even with 50% subs meaning rosters of 6-9 they still would not even have a guild tabard unlocked I simply can't count those as 'guild vs guild' fights and they would be better off being hosted by a dueling in a tournament style than as a GvG. I'm sure we would be more than happy to fight you in a 12v12 but I doubt you will agree to that citing zerging or something.
A 12v12 would be difficult to do for us because of how few of us there are and getting that many online at the same time is pretty rare. We would have to most likely recruit outside the guild. However, an 8v8 would be much more manageable and fit your stated definition of a GvG so no problems there, so let us know. Also, your answer when he was asking for a 4v4 doesn't make sense because, and maybe you don't know this, but BGs are actually 4v4v4 and not what AGGRO said he was looking for. Just an FYI
I'm back in around 2 weeks hopefully by then you will overcome this difficulty to be able to field 12. We can discuss rules nearer the time.
If you challenge a guild to gvg you should be prepared and able to fight them not expect them to come fight you.
Hope you guys don't disappoint in your attendance always enjoy a fun true gvg fight.
When im back Saturday is best for us can add me @Solar_Breeze
That's just a cop out and a tactic used to try and avoid us. He stated that he thought a GvG is 8v8 or more and I'm fine with and agreed to the 8v8 number. If we say we want to do a GvG but you throw us a number that you know is more than the size of our guild it just shows you don't have enough confidence in your guild and group to go against us in a video game so you've already started making excuses. You can easily down size your group, much easier than we can find new people to play with and bring them up to speed in such a manner to really test which play-style creates better players, and it's a number that will be pretty unfamiliar to both sides. If you want to run from a fair fight be my guest, but if you need to make excuses or back down because you're afraid of losing at a video game you might be taking it too seriously.
Izanagi.Xiiib16_ESO wrote: »For a player so confident that large scale guilds are such poor players you seem very hesitant to fight us on equal footing (large scale to large scale)
If I could make a 24 man group of the best small scalers, they would literally murder any coordinated pugtato guild. Why? Because beta soft potatoes hide in their numbers and the excuse of "HUE HUE im running a group build bro". I am just ....
no
no
no
I cannot support any of this preposterous garbage. Other than how hard is must be to lead a zerg group due to the nature of cringey remarks of "get packed up" uttered by these beta zerglings.
Joshlenoir wrote: »Also, if you small scale wipe zerg squad or Drac with your skills then you'll have my vote that you small scalers are superior.
yes because 6 people are going to wipe 24 (edited for sarcasm)
I'm talking about a strong 6 man group wiping 10-12 people, it happens a lot.
Expecting a handful of players to wipe a full raid of players is not only delusional but is twisting my words as that is not what I'm saying. I'm saying small scalers are better players because of the environment that they play in, and when it comes to a fight that involves SIMILAR numbers they will usually always win, as well as being outnumbered (depending on how large of course). If these FACTS are something you refuse to comprehend that's on you.
Izanagi.Xiiib16_ESO wrote: »Also if you want to field an 8v8 Drac GvG message me @AGG.RO.
Since I issued the challenge i’ll Set the rule. If that is too low of a number, then decline it.
Don’t bring my attendance or unwillingness to fight into it, Our guild will hit any group in open world regardless, I am just trying to compare apples to apples as you would say.
Ok so we conclude that you are unable to truely match us even with us already lowering numbers to 12.
For a player so confident that large scale guilds are such poor players you seem very hesitant to fight us on equal footing (large scale to large scale)
EdmundTowers wrote: »A lot of good points were brought up and I would like to see the results of a GvG betweeen good small scalers and a good coordinated group raid with even numbers on both sides. However, bringing down the coordinated raids' numbers down to the small scalers does not prove the point of the argument here. The claim was that small scalers are the superior players and that if they could match the numbers of the coordinated raid, they would win.If I could make a 24 man group of the best small scalers, they would literally murder any coordinated pugtato guild. Why? Because beta soft potatoes hide in their numbers and the excuse of "HUE HUE im running a group build bro". I am just ....
no
no
no
I cannot support any of this preposterous garbage. Other than how hard is must be to lead a zerg group due to the nature of cringey remarks of "get packed up" uttered by these beta zerglings.Joshlenoir wrote: »Also, if you small scale wipe zerg squad or Drac with your skills then you'll have my vote that you small scalers are superior.
yes because 6 people are going to wipe 24 (edited for sarcasm)
I'm talking about a strong 6 man group wiping 10-12 people, it happens a lot.
Expecting a handful of players to wipe a full raid of players is not only delusional but is twisting my words as that is not what I'm saying. I'm saying small scalers are better players because of the environment that they play in, and when it comes to a fight that involves SIMILAR numbers they will usually always win, as well as being outnumbered (depending on how large of course). If these FACTS are something you refuse to comprehend that's on you.
You should at least make the attempt to recruit and try to match the coordinated raids' numbers. Here, I don't know who these guys are but they look like a small scale guild and are looking for a fight:
https://forums.elderscrollsonline.com/en/discussion/380590/animosity-challenges-any-ad-dc-pc-na-guild-to-a-4v4#latest
Maybe try asking them to team up with you and then recruit some skilled streamers or something and make that GvG happen.
StaticWave wrote: »Vilestride wrote: »StaticWave wrote: »I and my friend Jaisins 2v8 a dc group today, one of the few things large scalers won’t be able to do
Unless you know the skill levels/experience/gear/circumstances of the players involved that kind of statement is meaningless. i.e. A few weeks back, I along with another DC player wiped a 12 man EP group. We both prefer large scale PVP, so does that make us just as good as skilled small scalers and your statement wrong? Or is my statement meaningless and indicative of nothing without further information about the players we were up against?
...
Both sides are trying to compare apple and oranges here. Each style of PVP has it's own unique skills that are intrinsic to that style of play. So trying to claim one is superior than the other is pointless. It's like trying to argue who is the superior athlete: The 100m runner, the middle distance runner or the long distance runner. They all involve running, they all compete in the same stadium, and you can make a case for all of them being superior. But the argument is just as pointless because at the end of the day they are all different disciplines, that require similar but different skill sets in order to excel.
The notion that a player can't be good at (or enjoy) more than one style of PVP is equally as nonsensical. Why not? What exactly is stopping someone who is good at large scale PVP also being good at small scale or solo PVP (or vice versa)? If anything the non-cp campaign encourages players to try out and (hopefully) become good at more than one discipline, because it is so easy to go from a build set up for large scale play to a build set up for small scale or solo play. In many cases you literally only have to change gear sets and swap some skills, rather than have to respec anything.
This.StaticWave wrote: »my friend @jaysins and I had a successful 2v8 vs a DC group today, one of the few things large scalers won’t be able to do
You keep talking about ratio's but then not applying them. Here for example, yes, large scale raids often fight and win 12 v 48. And again, you saying loosing one guy in 12 man is less than loosing 1 guy in a 4 man. Yes that statement is correct, but your ratio is not, loosing 1 guy in a 4 man is equivalent to loosing 3 people in a 12 man, see what I am saying? And seeing how the number of enemies you fight in large groups scales in the same way, yes, it's equally as detrimental to loose those members.
Like I said, I don't think anyone here is trying to quash small scale, simply offer equal legitimacy to both sides of the conversation. I came in here, saw large group getting nothing but bashed and wanted to offer my thoughts, I'm not here to say small scale is bad, I am here to make the same point @esotoon did.
You can't fight a 48 man group without cp. It's just not possible.
@StaticWave , you could make 4 friends and then try to fight drac,
Potatoes are a key problem when fighting Drac though, and why we try to engage them without pugs. One of those potatoes dies and suddenly you’re dealing with a vicious death proc.Eh, I more want to see the small group players run against Drac when they're at their best. All this talk of mindless potatoes it shouldn't be awful to find four potatoes to even the ranks.