I'm anxiously awaiting an answer as well. My dual pet magsorc can deal with it. My fun bow bow clannfear stamsorc finds it irritating enough (all her blue to heal clannfear twice after each skirmish) that she is shelved until this is fixed (or will likely be retired if not fixed). Another slap for trying to have fun out of the metabox?
My familiar will just disappear (literally fade away) and then reappear again after the fight.
ZOS_GinaBruno wrote: »Hey guys, just letting you know we're looking into this and will get you answers as soon as we can.
Has not had any issue with the wardens bear, however I saw an clanfear with half health and it did not regain health during an quest dialogue sequence, has not tested my scamp in combat after morrowind.
ZOS_GinaBruno wrote: »Hey guys, just letting you know we're looking into this and will get you answers as soon as we can.
The warden bear is MUCH sturdier than any of the sorc pets. Also, ironically despite being far more threatening looking than a clanfear, it does not hold aggro. Clanfears get hit a lot more than the grizzly because their tail swipe attack grabs aggro.
The warden bear is MUCH sturdier than any of the sorc pets. Also, ironically despite being far more threatening looking than a clanfear, it does not hold aggro. Clanfears get hit a lot more than the grizzly because their tail swipe attack grabs aggro.
This may be going on a bit of a tangent, and I haven't used a Clanferr in ages but... did their Tail Swipe get fixed at some point? I'm sure I heard (ingame or otherwise) that Clanferrs stopped using tail swipe, so the couldn't generate threat properly.
With the Warden's grizzly all you have to do is look at that one single mob (whose attention it mysteriously happened to somehow get) the wrong way and it'll come after you. I mean... it's a big honking bear! It's just sad that it doesn't tank.
Transairion wrote: »With the Warden's grizzly all you have to do is look at that one single mob (whose attention it mysteriously happened to somehow get) the wrong way and it'll come after you. I mean... it's a big honking bear! It's just sad that it doesn't tank.
This probably has something to do with it being an Ultimate (a DPS focused one at that), and because Summon Storm Antronach (another Summon Ult) used to Taunt and hold a lot of agro itself... but this feature was removed/nerfed out soon after the game launched due to causing problems in Trials and what have you. Doubtful they'd want to put it back in.
To be honest the Bear sounds like a far superior summon to the Antronach now: the latter is on a timer but still manages to have health (can be killed before it times out), can't move from where it is dropped, and it can be CC'd (so does literally nothing). It has the weaknesses of a permanent summon while being temporary. The only benefit I can really see is you can barswap away from it once dropped... yay?
ZOS_GinaBruno wrote: »Hey guys, just letting you know we're looking into this and will get you answers as soon as we can.
Transairion wrote: »With the Warden's grizzly all you have to do is look at that one single mob (whose attention it mysteriously happened to somehow get) the wrong way and it'll come after you. I mean... it's a big honking bear! It's just sad that it doesn't tank.
This probably has something to do with it being an Ultimate (a DPS focused one at that), and because Summon Storm Antronach (another Summon Ult) used to Taunt and hold a lot of agro itself... but this feature was removed/nerfed out soon after the game launched due to causing problems in Trials and what have you. Doubtful they'd want to put it back in.
To be honest the Bear sounds like a far superior summon to the Antronach now: the latter is on a timer but still manages to have health (can be killed before it times out), can't move from where it is dropped, and it can be CC'd (so does literally nothing). It has the weaknesses of a permanent summon while being temporary. The only benefit I can really see is you can barswap away from it once dropped... yay?
Yeah I'm not sold on the bear. I still use it soloing but I replace it with Northern Storm when doing 4-man dingeons. The problem is that you have to micromanage its ultimate attack: first you have to make sure it's still on the boss and didn't go chasing after an add you happened to medium or heavy attack, then you have to make sure the boss is stationary because if it moves during the animation the attack will miss. The atronach, OTOH, is a reliable fire and forget ultimate.
At any rate, once I unlock the destro ultimate on my warden, I'll go with that until I get Meteor.