One option would be to make activate pet an targeted command.Waffennacht wrote: »ZOS_GinaBruno wrote: »Hey guys, just letting you know we've been reading all your feedback in this thread, and plan to re-evaluate the changes made to pet health regeneration in the future.
How about letting us choose if we want our pets to change targets on heavy attack as well? Who even asked for this? It makes pet tanking useless.
Console needs a way to command pets, this was their solution. Mine was that they target the highlighted/tagged opponent.
Ok, something different to consider. Suppose they change it so that pets are automatically despawned/unsummoned when you go out of combat. Discuss.
Well yeah, that would be great. But they wouldn't have disabled it in the first place if it wasn't supposed to achieve something, and just enabling it again would revert whatever that purpose was. Incidentally I haven't seen many comments trying to ascertain the actual purpose of the change, just many wanting it to be reverted.
Considering they said "re-evaluate the changes" and specifically say it was missed in the patch notes, it was almost certainly intended.O common! I really do not believe they planned to do that change. It is not mentioned in the official notes and this is a huge change to be forgotten! It is just a bug, but they will never admit it.Enodoc wrote:It means you would need to spend more resources (ie Magicka) to maintain your pet, rather than it being cast-once-and-forget like it was before, which is my personal guess for why they removed passive regeneration
I really don’t think that ZOS will make such huge change and even after so many complaints they will say “ok we will re-consider our decision in future”. No one can convince me it was a planned thing and not a bug.
Well yeah, that would be great. But they wouldn't have disabled it in the first place if it wasn't supposed to achieve something, and just enabling it again would revert whatever that purpose was. Incidentally I haven't seen many comments trying to ascertain the actual purpose of the change, just many wanting it to be reverted.
Well yeah, that would be great. But they wouldn't have disabled it in the first place if it wasn't supposed to achieve something, and just enabling it again would revert whatever that purpose was. Incidentally I haven't seen many comments trying to ascertain the actual purpose of the change, just many wanting it to be reverted.Considering they said "re-evaluate the changes" and specifically say it was missed in the patch notes, it was almost certainly intended.O common! I really do not believe they planned to do that change. It is not mentioned in the official notes and this is a huge change to be forgotten! It is just a bug, but they will never admit it.Enodoc wrote:It means you would need to spend more resources (ie Magicka) to maintain your pet, rather than it being cast-once-and-forget like it was before, which is my personal guess for why they removed passive regeneration
I really don’t think that ZOS will make such huge change and even after so many complaints they will say “ok we will re-consider our decision in future”. No one can convince me it was a planned thing and not a bug.
(And I think you mean "come on" - "common" is something completely different )
mesmerizedish wrote: »Well yeah, that would be great. But they wouldn't have disabled it in the first place if it wasn't supposed to achieve something, and just enabling it again would revert whatever that purpose was. Incidentally I haven't seen many comments trying to ascertain the actual purpose of the change, just many wanting it to be reverted.Considering they said "re-evaluate the changes" and specifically say it was missed in the patch notes, it was almost certainly intended.O common! I really do not believe they planned to do that change. It is not mentioned in the official notes and this is a huge change to be forgotten! It is just a bug, but they will never admit it.Enodoc wrote:It means you would need to spend more resources (ie Magicka) to maintain your pet, rather than it being cast-once-and-forget like it was before, which is my personal guess for why they removed passive regeneration
I really don’t think that ZOS will make such huge change and even after so many complaints they will say “ok we will re-consider our decision in future”. No one can convince me it was a planned thing and not a bug.
(And I think you mean "come on" - "common" is something completely different )
I don't believe anyone sat down and actually said "I think we need to place more of a burden on pet sorcs out of combat." What feels more likely to me is that they said "Let's make keeping pets alive in combat more difficult. It'll be easiest to just null all health regen, that'll be fine, right?" and then just went with it.
Downtime between fights is an MMO trope that has been abandoned for, literally, almost fifteen years. I cannot believe that ZOS intentionally said "let's bring it back, but only for one specific playstyle of one specific class." I can believe that it's a side-effect that they thought wouldn't cause too many problems.
mesmerizedish wrote: »Well yeah, that would be great. But they wouldn't have disabled it in the first place if it wasn't supposed to achieve something, and just enabling it again would revert whatever that purpose was. Incidentally I haven't seen many comments trying to ascertain the actual purpose of the change, just many wanting it to be reverted.Considering they said "re-evaluate the changes" and specifically say it was missed in the patch notes, it was almost certainly intended.O common! I really do not believe they planned to do that change. It is not mentioned in the official notes and this is a huge change to be forgotten! It is just a bug, but they will never admit it.Enodoc wrote:It means you would need to spend more resources (ie Magicka) to maintain your pet, rather than it being cast-once-and-forget like it was before, which is my personal guess for why they removed passive regeneration
I really don’t think that ZOS will make such huge change and even after so many complaints they will say “ok we will re-consider our decision in future”. No one can convince me it was a planned thing and not a bug.
(And I think you mean "come on" - "common" is something completely different )
I don't believe anyone sat down and actually said "I think we need to place more of a burden on pet sorcs out of combat." What feels more likely to me is that they said "Let's make keeping pets alive in combat more difficult. It'll be easiest to just null all health regen, that'll be fine, right?" and then just went with it.
Downtime between fights is an MMO trope that has been abandoned for, literally, almost fifteen years. I cannot believe that ZOS intentionally said "let's bring it back, but only for one specific playstyle of one specific class." I can believe that it's a side-effect that they thought wouldn't cause too many problems.
Well, every time I bring up the subject in zone chat, no one cares...
I get no response. Not even a confused, Huh?
I think this may be a case of forum warriors vs Zos.....
If anyone has experience chatting with people in game who are annoyed by it, I think it would make more of an impact to Zos.
mesmerizedish wrote: »Honestly I doubt it's something most people in zone chat even know about, since pet health bars are turned off by default. The subset of players who 1) know that health bars are even a thing and 2) go into the settings to turn them on is likely pretty small. More likely most pet sorcs just have to resummon their pet every now and again without really knowing why. This wouldn't be new to them, since before the patch that removed out-of-combat health regen, we had to resummon our pets after every loading screen.
mesmerizedish wrote: »Honestly I doubt it's something most people in zone chat even know about, since pet health bars are turned off by default. The subset of players who 1) know that health bars are even a thing and 2) go into the settings to turn them on is likely pretty small. More likely most pet sorcs just have to resummon their pet every now and again without really knowing why. This wouldn't be new to them, since before the patch that removed out-of-combat health regen, we had to resummon our pets after every loading screen.
Exactly.
The large number of sorc pets I see with low health even in cities tells me that most people are not even aware that their pets need healing now. We're also so used to 3 years of oddball pet bugs that people that don't know how to turn the health bar on most likely just chalk it up to a glitch. Additionally any time that you port to a new zone, go in or our of delves, public dungeons and other instances the pets go through an auto re-summon giving them full health.
It is also not much of an issue for Wardens because their grizzly has huge damage mitigation and it's very rare for it to actually die in combat.
The only time as a matter of fact that I see repeated grizzly deaths on wardens is on the last boss of ROM during the last stage which seems bugged because they take massive AOE damage there despite all pets being very resistant to boss AOE everywhere else.
It is only an issue for the small sub-set of sorcerers that are actually aware of the change. It's just a WTF weird glitch for everyone else.
ZOS_GinaBruno wrote: »Hey guys, just letting you know we've been reading all your feedback in this thread, and plan to re-evaluate the changes made to pet health regeneration in the future.
I know it was bothering me last night on my sorc. I hadn't even noticed it before, but too often I wouldn't notice there was a problem until it was too late (and I lost the pet during the initial part of a fight). Sure, you can say that's my fault, but the ramifications of it are that I'm probably going to stop playing a sorc if it continues like this. And as it's my favorite char, that might diminish my reason for actually playing the game. And I'm one of the fans of the game.
I know it was bothering me last night on my sorc. I hadn't even noticed it before, but too often I wouldn't notice there was a problem until it was too late (and I lost the pet during the initial part of a fight). Sure, you can say that's my fault, but the ramifications of it are that I'm probably going to stop playing a sorc if it continues like this. And as it's my favorite char, that might diminish my reason for actually playing the game. And I'm one of the fans of the game.
Well that's it in a nutshell. You generally don't notice until there is an issue. Like....where the F is my stupid pet?? Or great he has a sliver of health >.< ok just go die already.
I didn't know about the addon so I will go check that out tonight.
At this point dismissing and resummoning is better than nothing...which is what we have now.
Look at it this way: I can ride my three legged horse but it's not fun for either me or the horse.
Please FIX THIS BS!
There no longer
https://forums.elderscrollsonline.com/en/discussion/comment/4270051/#Comment_4270051
One would assume you know where to look,...
What does pet health regeneration out of combat have to do with add-ons?I didnt really paid too much attention to the patch notes since this specific change about the pets regeneration was not in the patch notes originally, also they said they were looking at it, so i thought they might change something later.
Then again, thanks. And i will keep my words:
Useless mechanic that doesnt make any sense. At least can be solved with an addon.
Ridiculous.
I didnt really paid too much attention to the patch notes since this specific change about the pets regeneration was not in the patch notes originally, also they said they were looking at it, so i thought they might change something later.
Then again, thanks. And i will keep my words:
Useless mechanic that doesnt make any sense. At least can be solved with an addon.
Ridiculous.