DCanadianBacon wrote: »
The pet is not buged at all ! As you can see on these screens .
<pics of pet standing away>
ZOS_GinaBruno wrote: »Hey guys, apologies for the delay. We got some answers tracked down for you and this is, actually, intended behavior. There were some changes for pets that went in back on the PTS, and unfortunately the patch notes for the changes were missed. Here are the things we changed and what is currently live:
- Removed passive healing from summoned pets.
- Increased a pet's damage reduction to radius attacks to 85% from 75%. This bonus applies to all attacks in Trials.
- Clannfear pets no longer taunt enemies in Trials.
ZOS_GinaBruno wrote: »Hey guys, apologies for the delay. We got some answers tracked down for you and this is, actually, intended behavior. There were some changes for pets that went in back on the PTS, and unfortunately the patch notes for the changes were missed. Here are the things we changed and what is currently live:
- Removed passive healing from summoned pets.
ZOS_GinaBruno wrote: »Hey guys, apologies for the delay. We got some answers tracked down for you and this is, actually, intended behavior. There were some changes for pets that went in back on the PTS, and unfortunately the patch notes for the changes were missed. Here are the things we changed and what is currently live:
- Removed passive healing from summoned pets.
- Increased a pet's damage reduction to radius attacks to 85% from 75%. This bonus applies to all attacks in Trials.
- Clannfear pets no longer taunt enemies in Trials.
ZOS_GinaBruno wrote: »Hey guys, apologies for the delay. We got some answers tracked down for you and this is, actually, intended behavior. There were some changes for pets that went in back on the PTS, and unfortunately the patch notes for the changes were missed. Here are the things we changed and what is currently live:
- Removed passive healing from summoned pets.
- Increased a pet's damage reduction to radius attacks to 85% from 75%. This bonus applies to all attacks in Trials.
- Clannfear pets no longer taunt enemies in Trials.
ZOS_GinaBruno wrote: »Hey guys, apologies for the delay. We got some answers tracked down for you and this is, actually, intended behavior. There were some changes for pets that went in back on the PTS, and unfortunately the patch notes for the changes were missed. Here are the things we changed and what is currently live:
- Removed passive healing from summoned pets.
- Increased a pet's damage reduction to radius attacks to 85% from 75%. This bonus applies to all attacks in Trials.
- Clannfear pets no longer taunt enemies in Trials.
NukeAllTheThings wrote: »ZOS_GinaBruno wrote: »Hey guys, apologies for the delay. We got some answers tracked down for you and this is, actually, intended behavior. There were some changes for pets that went in back on the PTS, and unfortunately the patch notes for the changes were missed. Here are the things we changed and what is currently live:
- Removed passive healing from summoned pets.
- Increased a pet's damage reduction to radius attacks to 85% from 75%. This bonus applies to all attacks in Trials.
- Clannfear pets no longer taunt enemies in Trials.
So you guys missed informing everyone when this went live, you missed informing everyone after the last patch...now you want to inform everyone while it is buried in a week old thread? I can understand "missing" a drastic change for 1 week but this feels like complete deception. It feels like you guys know that the sorc class is one of the most popular in the game and the pet builds are popular within that class and you just buried the nerf as much as possible to reduce heat for the changes. This is a perfect example why you guys get so little trust from your community. We all know changes will be made and that frustrates a lot of people, but you frustrate even more by making undocumented changes that you refuse to acknowledge up front. Sadly, after playing this game for years very few are surprised by your company's actions...or lack thereof
zergbase_ESO wrote: »NukeAllTheThings wrote: »ZOS_GinaBruno wrote: »Hey guys, apologies for the delay. We got some answers tracked down for you and this is, actually, intended behavior. There were some changes for pets that went in back on the PTS, and unfortunately the patch notes for the changes were missed. Here are the things we changed and what is currently live:
- Removed passive healing from summoned pets.
- Increased a pet's damage reduction to radius attacks to 85% from 75%. This bonus applies to all attacks in Trials.
- Clannfear pets no longer taunt enemies in Trials.
So you guys missed informing everyone when this went live, you missed informing everyone after the last patch...now you want to inform everyone while it is buried in a week old thread? I can understand "missing" a drastic change for 1 week but this feels like complete deception. It feels like you guys know that the sorc class is one of the most popular in the game and the pet builds are popular within that class and you just buried the nerf as much as possible to reduce heat for the changes. This is a perfect example why you guys get so little trust from your community. We all know changes will be made and that frustrates a lot of people, but you frustrate even more by making undocumented changes that you refuse to acknowledge up front. Sadly, after playing this game for years very few are surprised by your company's actions...or lack thereof
Dude you'll be fine. the change did not make or break my sorc. Can careless about the change.
zergbase_ESO wrote: »Dude you'll be fine. the change did not make or break my sorc. Can careless about the change.
another oddity i've noticed:
bear's health at 98-99 pct, so i throw a heal at it, because i'm ocd sometimes.
bear's health immediately drops to 90 pct, so i heal him again - bear's health goes to 100 pct.
this is a consistent thing, but i haven't tested it at lower health levels.
ZOS_GinaBruno wrote: »Hey guys, apologies for the delay. We got some answers tracked down for you and this is, actually, intended behavior. There were some changes for pets that went in back on the PTS, and unfortunately the patch notes for the changes were missed. Here are the things we changed and what is currently live:
- Removed passive healing from summoned pets.
If that's the case why is there no out of combat regen? That doesn't make any sense.
And how about giving them a health bar by default instead of having it buried under an optional setting that defaults to "off" that doesn't even mention pets and instead just says the generic "friendly NPC"?
Don't you think that a change that forces pets to be actively healed, even out of combat, should provide a default indication that they need it?
I see thousands of pets in the game in cities with just a sliver of a health bar only because I know what setting to use to be able to see it. All those players are running around oblivious to the fact that their pets will die almost immediately as soon as they go into their next fight for no reason that they can figure out.
If you want us to micro-manage pets, give us the tools to do it by default.
@ZOS_GinaBruno Thank you for responding! Can you please check about pet threat generation as well? Before Homestead, solo sorcs could have their pets tank bosses, but this doesn't work any more. Bosses will attack the player now instead. This change was not called out in the patch notes then and I have been trying to get an answer to whether this change was intended since Homestead was released.
ZOS_GinaBruno wrote: »Hey guys, apologies for the delay. We got some answers tracked down for you and this is, actually, intended behavior. There were some changes for pets that went in back on the PTS, and unfortunately the patch notes for the changes were missed. Here are the things we changed and what is currently live:
- Removed passive healing from summoned pets.
- Increased a pet's damage reduction to radius attacks to 85% from 75%. This bonus applies to all attacks in Trials.
- Clannfear pets no longer taunt enemies in Trials.