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ZOS THE CLANNFEAR IS COMPLETELY BROKEN !!! Bring it back!

RANKK7
RANKK7
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Posting on the bug section in the hope someone will finally look into this!

The Clannfear pet is ridiculously broken! It's squishy, it lost regen, the AI is downgraded, it's now useless!

This is an ability should have never been touched! It's not used by anyone for damage and no one complained about! Please fix this ASAP bringing back the Clannfear as it was!
This ability is now dead!

You also changed his aggro the same way as the Scamp and it makes no sense whatsoever!
This is the link of my (not-joyful-at-all) existing post LINK with also useful info by other users! There is also a link in my second post of another thread about pets improper changes on regen and aggro!

Zos bring it back, this is not the Scamp pet, the change to the Clannfear makes it USELESS!
This wasn't broken and had no need of adjustments!

I really hope will get fixed soon!

Not native speaker, should be clear enough though.
lll
"I really don't know who the **** came off with this change. Definitely somebody who does not play the game, that's for sure".
lll
  • Lady_Lindel
    Lady_Lindel
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    Yep they have totally broken the Clannfear .... very disappointing.
  • RANKK7
    RANKK7
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    If the comment above is sarcastic, please go troll somewhere else, there are people unable to use the pets abilities and the concern is real, visit the link in first post to see other users reporting this and not happy at all.
    In case you too are really disappointed, let's hope will be fixed soon, they truly did a mess with pets.


    And the astonishing thing I'm discovering these days is: the devs take time to answer to funny threads with funny pics but not serious issues posts about gameplay and abilities.

    I see one reply only in this page plenty of threads reporting concerning bugs and that's about a reflection water not showing... wow...

    They seem to care about the game as much as I care now to look at the crown store. Good job zos.



    Edited by RANKK7 on May 25, 2017 10:12AM
    lll
    "I really don't know who the **** came off with this change. Definitely somebody who does not play the game, that's for sure".
    lll
  • Lady_Lindel
    Lady_Lindel
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    Wow, I agreed with you ... seriously 1st time ever I'm called a troll! My main is a CP467 magsorc. I stopped using my twilight because of this. I use my clannfear but have to keep on eye on his health constantly. Dolmens are a nightmare now because of what they have done to the pets and because of their red circles when you stand still. Which is what sorcs do a lot to cast and heal pets now.

  • AcadianPaladin
    AcadianPaladin
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    Yes, my bowbow stamsorc uses a clannfear to tank. She has always been a bit of a challenge to play. Until the current clannfear problems are sorted out, she is waiting in the wings - somewhere between unplayable and no fun at the moment.

    *sad panda*
    PC NA(no Steam), PvE, mostly solo
  • Shadowshire
    Shadowshire
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    RANKK7 wrote: »
    Posting on the bug section in the hope someone will finally look into this!

    The Clannfear pet is ridiculously broken! It's squishy, it lost regen, the AI is downgraded, it's now useless!

    This is an ability should have never been touched! It's not used by anyone for damage and no one complained about! Please fix this ASAP bringing back the Clannfear as it was!
    This ability is now dead!

    You also changed his aggro the same way as the Scamp and it makes no sense whatsoever!
    This is the link of my (not-joyful-at-all) existing post LINK with also useful info by other users! There is also a link in my second post of another thread about pets improper changes on regen and aggro!
    ....
    Quote from PC/Mac Patch Notes v 3.0.5 (Morrowind) post #12 (subtopic Sorcerer):
    Daedric Summoning
    • Summon Twilight Matriarch (Summon Winged Twilight morph): Fixed an issue where this morph’s heal ability could heal through walls.
    • Summon Volatile Familiar (Summon Unstable Familiar morph): Reduced the damage done by this morphs’ special ability by 20%.
    Developer Comments:
    Spoiler
    The amount of area of effect damage Sorcerers currently put out is too high, so reducing the effectiveness of this ability will bring them more in-line with other classes.
    This "balancing" makes no sense at all for the developers to do, but it sure does begin to explain a lot as to why the game is in the state it is in.
    --- Shadowshire .......... ESO Plus on PC NA with Windows 7 Pro SP1

    nil carborundum illegitimi
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