hayato-23b16_ESO wrote: »another oddity i've noticed:
bear's health at 98-99 pct, so i throw a heal at it, because i'm ocd sometimes.
bear's health immediately drops to 90 pct, so i heal him again - bear's health goes to 100 pct.
this is a consistent thing, but i haven't tested it at lower health levels.
@Lylith That's quite normal and intended. Healing your bear triggers the Maturation Green Balance's Passive which increases the health of your bear by 10% (Minor Toughness). It's a standard behaviour of ESO to drop the missing health after the max health increased.
It's presumably so the pets will actually die and you'll have to resummon them, rather than just keeping the same summon up indefinitely.GrumpyDuckling wrote: »Gina, please ask for and share the developer comments on these changes. I cannot figure out why they were made, and would like to try to understand the absurdity of these decisions.ZOS_GinaBruno wrote: »Hey guys, apologies for the delay. We got some answers tracked down for you and this is, actually, intended behavior. There were some changes for pets that went in back on the PTS, and unfortunately the patch notes for the changes were missed. Here are the things we changed and what is currently live:
- Removed passive healing from summoned pets.
- Increased a pet's damage reduction to radius attacks to 85% from 75%. This bonus applies to all attacks in Trials.
- Clannfear pets no longer taunt enemies in Trials.
ZOS_GinaBruno wrote: »Hey guys, apologies for the delay. We got some answers tracked down for you and this is, actually, intended behavior. There were some changes for pets that went in back on the PTS, and unfortunately the patch notes for the changes were missed. Here are the things we changed and what is currently live:
- Removed passive healing from summoned pets.
- Increased a pet's damage reduction to radius attacks to 85% from 75%. This bonus applies to all attacks in Trials.
- Clannfear pets no longer taunt enemies in Trials.
ZOS_GinaBruno wrote: »Hey guys, apologies for the delay. We got some answers tracked down for you and this is, actually, intended behavior. There were some changes for pets that went in back on the PTS, and unfortunately the patch notes for the changes were missed. Here are the things we changed and what is currently live:
- Removed passive healing from summoned pets.
- Increased a pet's damage reduction to radius attacks to 85% from 75%. This bonus applies to all attacks in Trials.
- Clannfear pets no longer taunt enemies in Trials.
ZOS_GinaBruno wrote: »Hey guys, just letting you know we're looking into this and will get you answers as soon as we can.
ZOS_GinaBruno wrote: »Hey guys, apologies for the delay. We got some answers tracked down for you and this is, actually, intended behavior. There were some changes for pets that went in back on the PTS, and unfortunately the patch notes for the changes were missed. Here are the things we changed and what is currently live:
- Removed passive healing from summoned pets.
- Increased a pet's damage reduction to radius attacks to 85% from 75%. This bonus applies to all attacks in Trials.
- Clannfear pets no longer taunt enemies in Trials.
ZOS_GinaBruno wrote: »Hey guys, apologies for the delay. We got some answers tracked down for you and this is, actually, intended behavior. There were some changes for pets that went in back on the PTS, and unfortunately the patch notes for the changes were missed. Here are the things we changed and what is currently live:
- Removed passive healing from summoned pets.
- Increased a pet's damage reduction to radius attacks to 85% from 75%. This bonus applies to all attacks in Trials.
- Clannfear pets no longer taunt enemies in Trials.
There are multiple other ways to heal pets beyond them having their own health regen. They are counted like any other ally and can be healed with any skill that can heal another player. This is not the end of the world.
There are multiple other ways to heal pets beyond them having their own health regen. They are counted like any other ally and can be healed with any skill that can heal another player. This is not the end of the world.
Reports coming in that some heals don't work.
https://forums.elderscrollsonline.com/en/discussion/comment/4191361/#Comment_4191361
There are multiple other ways to heal pets beyond them having their own health regen. They are counted like any other ally and can be healed with any skill that can heal another player. This is not the end of the world.
Reports coming in that some heals don't work.
https://forums.elderscrollsonline.com/en/discussion/comment/4191361/#Comment_4191361
Just tried it on a bear in the bank.
What worked: Grand healing (and supposedly its morphs like Healing springs)
What didn't work: combat prayer, ritual of retribution, breath of life, regeneration (and its morphs supposedly)
I mean..... could have been a one off....
There are multiple other ways to heal pets beyond them having their own health regen. They are counted like any other ally and can be healed with any skill that can heal another player. This is not the end of the world.
There are multiple other ways to heal pets beyond them having their own health regen. They are counted like any other ally and can be healed with any skill that can heal another player. This is not the end of the world.
Of course it was meant to be a nerf to Sorcs... the most powerful class that the majority continuously complain about...
Peekachu99 wrote: »
Bigger shield, better sustain and heals, same CC capacity, better dps and an execute. Answer is "yes" for must content aside from Trials.
The_Patriarch wrote: »A tank is a role, not a class. A DK makes the best tank, to be sure. Pound for pound, though, the Sorc is one of the (if not the most ) powerful class at the moment.