Transairion wrote: »I am not trying to troll the thread but really? You either heal the pet or let it die and resummon it. Not that hard or much of a drain on resources considering all the dps you are able to get from pets and scorcs high magic pool.
That's just the thing... any Combat Pet user ALREADY had to do that. Pets aren't immune to damage like Summon Shade. Conjured Ward (and morphs) are in the skilline primarily because they apply to pets too. If you don't micromanage their health along with your own resources, they will die.
Outside combat they used to behave like players: resource regeneration (in their case, health) is boosted when not fighting. You only had to worry about your own personal resources before the next fight, like every other build in the game.
Now outside combat they won't regenerate any health, ever. You're forced to heal them yourself after every engagement, or losing them at any moment. That really means combat ends, regen resources, spend resources healing pets, regen resources AGAIN and then continue fighting. No other type of build has to do that. This kind of build didn't have to do it either.
It's just an added tedious layer of waiting and kills builds that previously existed, builds that already weren't optimal anyway: builds lacking heals for example. Builds with Twilight Tormentor have gone from poor to joke status. Clanferr goes from a low-DPS tank morph to a low-DPS magicka-guzzling morph as it can't tank without constant healing.
Now I'm not saying combat pets should return to full after every fight so you can just bumrush everything: but even a constant, low amount of regeneration (IE player in combat regen levels) is better than no regeneration at all.
You bring up some valid points, but sometimes you have to make sacrifices to use a certain build. For the cost of one skill you get dps over an extended period and it also takes aggro making it hard for players to target you. Think about how much damage it is able to do and take over that time and btw no other class is able to do that. Thats a huge benefit whether you have to heal it or not. Not to mention pets are only a small part of a scorcs dps so its not like you dont have dps options if the pet dies in combat.
Personally i dont think they should be able to be healed at all unless you choose the heal morph or the shield morph to protect them because they just provide too much benefit for the cost of one skill.
There are multiple other ways to heal pets beyond them having their own health regen. They are counted like any other ally and can be healed with any skill that can heal another player. This is not the end of the world.
It's not about that you can't heal the pet. Of course you can and you always could before. The issue is that it forces you to a) either carry a resto staff instead of a 2nd destro or b) to use the matriarch so you have a heal. Both is not ideal and diminishes choices and diversity. For no reason whatsoever. That's the issue.
There are multiple other ways to heal pets beyond them having their own health regen. They are counted like any other ally and can be healed with any skill that can heal another player. This is not the end of the world.
It's not about that you can't heal the pet. Of course you can and you always could before. The issue is that it forces you to a) either carry a resto staff instead of a 2nd destro or b) to use the matriarch so you have a heal. Both is not ideal and diminishes choices and diversity. For no reason whatsoever. That's the issue.
It's not even about the nerf... The nerf is stupid enough by itself... You just need to resummon the pet to have it fully healed back (which we dont have a button to resummon, you need to stop, take the skill off your bar and then put it back and summon...) The result is just STUPID
Was health regen out of combat what was giving pets the over power? NO
Then WHY IN HELL taking it out? To make us waste time between pulls? Really? That is just ***.
But as I say, the important thing is the *** *** way ZOS has managed to introduce this in game... Oeh, we forgot to say... oeh yes, its working as intended... *** me, we have been asking about this since the *** PTS!
As mentioned before, it feels like we are being treated as a bunch of ignorant idiots.
Period.
thegamekittenub17_ESO wrote: »Played a lot of characters with pets (damage pets) in many MMOs. This is the first where tank animals no longer tank since the recent patches. Now their health does not regen after combat. I do not want to press y for a tank pet to taunt every time. I know good solid pet characters and how good pet characters can work. If I have to heal a pet, make it worth the effort to keep said pet. I have played pet characters for ages literally. Funny you can not even unsummon any pet in EOS. A bear is a tank in every MMO I played with a pet character. If I have to heal they should be worth the effort and be able to keep 'some argo'. On a side note if I am doing crazy damage I do not expect it to continue to hold all argo. The pet has to have a benefit and not just for looks this is even before you slap you must heal your pet.
Drummerx04 wrote: »ZOS_GinaBruno wrote: »Hey guys, apologies for the delay. We got some answers tracked down for you and this is, actually, intended behavior. There were some changes for pets that went in back on the PTS, and unfortunately the patch notes for the changes were missed. Here are the things we changed and what is currently live:
- Removed passive healing from summoned pets.
- Increased a pet's damage reduction to radius attacks to 85% from 75%. This bonus applies to all attacks in Trials.
- Clannfear pets no longer taunt enemies in Trials.
Working as Intended
Naturally, I can't say I'm not disappointed, but I guess I'll make due.
Hey guys, apologies for the delay. We got some answers tracked down for you and this is, actually, intended behavior. There were some changes for pets that went in back on the PTS, and unfortunately the patch notes for the changes were missed.
Here are the things we changed and what is currently live:
-Removed passive healing from summoned pets.
-Increased a pet's damage reduction to radius attacks to 85% from 75%. This bonus applies to all attacks in Trials.
-Clannfear pets no longer taunt enemies in Trials.
Your summoned pets will now focus on attacking the target you heavy attack. Summon Shade, Summon Storm Atronach, and Maw of the Infernal Item Set have been added to this list of pets that obey your commands.
Transairion wrote: »Hey guys, apologies for the delay. We got some answers tracked down for you and this is, actually, intended behavior. There were some changes for pets that went in back on the PTS, and unfortunately the patch notes for the changes were missed.
Here are the things we changed and what is currently live:
-Removed passive healing from summoned pets.
-Increased a pet's damage reduction to radius attacks to 85% from 75%. This bonus applies to all attacks in Trials.
-Clannfear pets no longer taunt enemies in Trials.
Has anyone gone looking for these details in any of the Patch Notes? I figured they'd be added to... some of them, any of them but my searches have turned up empty. If this is intended shouldn't they have been edited in after we got this response?
Thus far I can't find any reference to this outside this topic...
PepterKleptic wrote: »I want to work at a place where every time I leave a bug in my code and cant fix it I can just give up and say it's WAI.
Transairion wrote: »Seriously, people are trying to defend this?
According to the "popular opinion" on my reddit discussion of this, apparently combat pets as a whole have been broken OP for a while and badly needed a nerf.
.... not just the Scamp, mind you. Both Twilight morphs, Clanferr too. Yes, Clanferr was "too strong".
I feel like I've entered some kind of Bizarrio alternate ESO or something. Late 2016 combat pets were still a laughing stock. Early 2017 and Volatile Familiar alone is meta. Mid 2017 and they're all supposedly too strong, even post Volatile Familiar nerf.
Something doesn't add up for me, only the Scamp got any kind of DPS change. The others only got survivability changes so 100% uptime of Wards wasn't required to keep them alive. That's a big big jump from "lol pets!?" to "OMFG nerf pets!!".
Not to mention pets are only a small part of a scorcs dps so its not like you dont have dps options if the pet dies in combat.
GrumpyDuckling wrote: »Does the Warden bear ultimate regen health?
Not to mention pets are only a small part of a scorcs dps so its not like you dont have dps options if the pet dies in combat.
@Sanctum74
You gotta decide. Was the change needed because it's OP or was it not needed because it's only a small part of the DPS. Sometimes these discussions strike me as ridiculously hilarious. Nerfs for the nerfs sake.
Not to mention pets are only a small part of a scorcs dps so its not like you dont have dps options if the pet dies in combat.
@Sanctum74
You gotta decide. Was the change needed because it's OP or was it not needed because it's only a small part of the DPS. Sometimes these discussions strike me as ridiculously hilarious. Nerfs for the nerfs sake.
I dont think the pets are op, but they do provide quite a few benefits for 1skill cast. You also have to consider what the main purpose of the morrowind patch is and thats for people to learn to better manage their resources. This change does exactly that. You have to use resources to maintain that buff and thats more than fair considering all of the benefits.
Other classes have been gutted much worse and i find it hilarious that scorcs are acting like the sky is falling over this tiny little change. The best arguement i have seen so far about this change is that its a minor inconvenience. Well then deal with it and move on. The sky is not falling and scorcs are still on top.
Not to mention pets are only a small part of a scorcs dps so its not like you dont have dps options if the pet dies in combat.
@Sanctum74
You gotta decide. Was the change needed because it's OP or was it not needed because it's only a small part of the DPS. Sometimes these discussions strike me as ridiculously hilarious. Nerfs for the nerfs sake.
I dont think the pets are op, but they do provide quite a few benefits for 1skill cast. You also have to consider what the main purpose of the morrowind patch is and thats for people to learn to better manage their resources. This change does exactly that. You have to use resources to maintain that buff and thats more than fair considering all of the benefits.
Other classes have been gutted much worse and i find it hilarious that scorcs are acting like the sky is falling over this tiny little change. The best arguement i have seen so far about this change is that its a minor inconvenience. Well then deal with it and move on. The sky is not falling and scorcs are still on top.
Blinded by sorc hate, you are.
Not to mention pets are only a small part of a scorcs dps so its not like you dont have dps options if the pet dies in combat.
@Sanctum74
You gotta decide. Was the change needed because it's OP or was it not needed because it's only a small part of the DPS. Sometimes these discussions strike me as ridiculously hilarious. Nerfs for the nerfs sake.
I dont think the pets are op, but they do provide quite a few benefits for 1skill cast. You also have to consider what the main purpose of the morrowind patch is and thats for people to learn to better manage their resources. This change does exactly that. You have to use resources to maintain that buff and thats more than fair considering all of the benefits.
Other classes have been gutted much worse and i find it hilarious that scorcs are acting like the sky is falling over this tiny little change. The best arguement i have seen so far about this change is that its a minor inconvenience. Well then deal with it and move on. The sky is not falling and scorcs are still on top.
Blinded by sorc hate, you are.
Lol, nope just clearly written out and detailed facts as noted in my posts in this thread.
Again still waiting on a valid arguement to disprove these changes as going too far or being out of the norm from the changes introduced in morrowind which affect other classes much worse.
Anybody got anything.......
Not to mention pets are only a small part of a scorcs dps so its not like you dont have dps options if the pet dies in combat.
@Sanctum74
You gotta decide. Was the change needed because it's OP or was it not needed because it's only a small part of the DPS. Sometimes these discussions strike me as ridiculously hilarious. Nerfs for the nerfs sake.
I dont think the pets are op, but they do provide quite a few benefits for 1skill cast. You also have to consider what the main purpose of the morrowind patch is and thats for people to learn to better manage their resources. This change does exactly that. You have to use resources to maintain that buff and thats more than fair considering all of the benefits.
Other classes have been gutted much worse and i find it hilarious that scorcs are acting like the sky is falling over this tiny little change. The best arguement i have seen so far about this change is that its a minor inconvenience. Well then deal with it and move on. The sky is not falling and scorcs are still on top.
Not to mention pets are only a small part of a scorcs dps so its not like you dont have dps options if the pet dies in combat.
@Sanctum74
You gotta decide. Was the change needed because it's OP or was it not needed because it's only a small part of the DPS. Sometimes these discussions strike me as ridiculously hilarious. Nerfs for the nerfs sake.
I dont think the pets are op, but they do provide quite a few benefits for 1skill cast. You also have to consider what the main purpose of the morrowind patch is and thats for people to learn to better manage their resources. This change does exactly that. You have to use resources to maintain that buff and thats more than fair considering all of the benefits.
Other classes have been gutted much worse and i find it hilarious that scorcs are acting like the sky is falling over this tiny little change. The best arguement i have seen so far about this change is that its a minor inconvenience. Well then deal with it and move on. The sky is not falling and sorcs are still on top.
Not to mention pets are only a small part of a scorcs dps so its not like you dont have dps options if the pet dies in combat.
@Sanctum74
You gotta decide. Was the change needed because it's OP or was it not needed because it's only a small part of the DPS. Sometimes these discussions strike me as ridiculously hilarious. Nerfs for the nerfs sake.
I dont think the pets are op, but they do provide quite a few benefits for 1skill cast. You also have to consider what the main purpose of the morrowind patch is and thats for people to learn to better manage their resources. This change does exactly that. You have to use resources to maintain that buff and thats more than fair considering all of the benefits.
Other classes have been gutted much worse and i find it hilarious that scorcs are acting like the sky is falling over this tiny little change. The best arguement i have seen so far about this change is that its a minor inconvenience. Well then deal with it and move on. The sky is not falling and scorcs are still on top.
Blinded by sorc hate, you are.
Lol, nope just clearly written out and detailed facts as noted in my posts in this thread.
Again still waiting on a valid arguement to disprove these changes as going too far or being out of the norm from the changes introduced in morrowind which affect other classes much worse.
Anybody got anything.......
I agree the change should have been better communicated, but over all the change is very minor compared to the changes other classes have seen. You still have choices and if you feel they are too inconvenient then i dont know what else to say.
Every other class has to make choices with their builds and i am finding i have to make quite a few changes to my build with morrowind. I wish all i had to worry about was healing a pet out of combat. After every fight i purge and heal myself back up so its not unique to just scorcs and is a basic part of combat.
If they made it so it doesnt heal in combat then why would they make it so it heals out of combat? Doesnt make sense, it should be consistent and also helps simplify the code.
As far as trials go scorcs still put out the most dps and if your tanking with a scorc then your gimping the group by not using a dk. The buffs and debuffs a dk provides far outweighs any benefits a scorc tank with pets will provide. I understand the play how you want motto, but that only goes so far. There will always be limitations to certain builds and you cant always have it all.
Ok, I know of a really important issue that comes up.
Speed runs.
You're right, it doesn't change much in combat.
But you wanna wait after each encounter for, "ok... Let me unsummon and resummon real quick..." Or, "let me change my bars real quick?"
It's a direct nerf to the top end speed people