With the Qtime to get into truflame in evenings, its basicly rip pvp and that means rip eso for me, only reason im still here is becasue I can go haderus, wich i love because there no lagg. 1vXing on a nocp camp is boring af.
There is hardly any difference between CP and nonCP on pts sustain wise - damage is most likely higher on nonCP if you build right (hey you´re nb go for the proccsets).
What i´d like to know is: How are people supposed to utilize mechanics based on crit - like surge - when crit got a huge nerf with the introduction of CP because they moved ~35% of your base crit into the CP system.
The ability has been completely reworked two times after the introduction of CP with 12% critchance from CP in mind. How is anyone supposed to use it in an environment it was not designed for?
@Derra
Well, this may be an indirect, unintended nerfing of that ability, because other classes/races/builds that utilize--if not depend upon--crit mechanics for their success will benefit from the removal of CP-provided crit resistances.
In other words, the answer to your question could very well be: "They're supposed to use it with less ease and success."
With the Qtime to get into truflame in evenings, its basicly rip pvp and that means rip eso for me, only reason im still here is becasue I can go haderus, wich i love because there no lagg. 1vXing on a nocp camp is boring af.
There is hardly any difference between CP and nonCP on pts sustain wise - damage is most likely higher on nonCP if you build right (hey you´re nb go for the proccsets).
What i´d like to know is: How are people supposed to utilize mechanics based on crit - like surge - when crit got a huge nerf with the introduction of CP because they moved ~35% of your base crit into the CP system.
The ability has been completely reworked two times after the introduction of CP with 12% critchance from CP in mind. How is anyone supposed to use it in an environment it was not designed for?
@Derra
Well, this may be an indirect, unintended nerfing of that ability, because other classes/races/builds that utilize--if not depend upon--crit mechanics for their success will benefit from the removal of CP-provided crit resistances.
In other words, the answer to your question could very well be: "They're supposed to use it with less ease and success."
So what heal am i supposed to use a sorc?
With the Qtime to get into truflame in evenings, its basicly rip pvp and that means rip eso for me, only reason im still here is becasue I can go haderus, wich i love because there no lagg. 1vXing on a nocp camp is boring af.
There is hardly any difference between CP and nonCP on pts sustain wise - damage is most likely higher on nonCP if you build right (hey you´re nb go for the proccsets).
What i´d like to know is: How are people supposed to utilize mechanics based on crit - like surge - when crit got a huge nerf with the introduction of CP because they moved ~35% of your base crit into the CP system.
The ability has been completely reworked two times after the introduction of CP with 12% critchance from CP in mind. How is anyone supposed to use it in an environment it was not designed for?
@Derra
Well, this may be an indirect, unintended nerfing of that ability, because other classes/races/builds that utilize--if not depend upon--crit mechanics for their success will benefit from the removal of CP-provided crit resistances.
In other words, the answer to your question could very well be: "They're supposed to use it with less ease and success."
So what heal am i supposed to use a sorc?
@Derra
Stamsorc? Probably vigor, and a less-effective surge. You will also have to focus more on damage avoidance, rather than mitigation.
The class will become more difficult to play if more players move to non-CP campaigns. How tragic.
With the Qtime to get into truflame in evenings, its basicly rip pvp and that means rip eso for me, only reason im still here is becasue I can go haderus, wich i love because there no lagg. 1vXing on a nocp camp is boring af.
There is hardly any difference between CP and nonCP on pts sustain wise - damage is most likely higher on nonCP if you build right (hey you´re nb go for the proccsets).
What i´d like to know is: How are people supposed to utilize mechanics based on crit - like surge - when crit got a huge nerf with the introduction of CP because they moved ~35% of your base crit into the CP system.
The ability has been completely reworked two times after the introduction of CP with 12% critchance from CP in mind. How is anyone supposed to use it in an environment it was not designed for?
@Derra
Well, this may be an indirect, unintended nerfing of that ability, because other classes/races/builds that utilize--if not depend upon--crit mechanics for their success will benefit from the removal of CP-provided crit resistances.
In other words, the answer to your question could very well be: "They're supposed to use it with less ease and success."
So what heal am i supposed to use a sorc?
@Derra
Stamsorc? Probably vigor, and a less-effective surge. You will also have to focus more on damage avoidance, rather than mitigation.
The class will become more difficult to play if more players move to non-CP campaigns. How tragic.
Magsorc - without stacking shields.
Sallington wrote: »If you want CP removed from PvP, then just stop making CP-enabled campaigns. Everyone is going to continue to overwhelming flock to them if there's one available. All this does is *** people off since the queue for the only CP server will be ridiculous.
With the Qtime to get into truflame in evenings, its basicly rip pvp and that means rip eso for me, only reason im still here is becasue I can go haderus, wich i love because there no lagg. 1vXing on a nocp camp is boring af.
There is hardly any difference between CP and nonCP on pts sustain wise - damage is most likely higher on nonCP if you build right (hey you´re nb go for the proccsets).
What i´d like to know is: How are people supposed to utilize mechanics based on crit - like surge - when crit got a huge nerf with the introduction of CP because they moved ~35% of your base crit into the CP system.
The ability has been completely reworked two times after the introduction of CP with 12% critchance from CP in mind. How is anyone supposed to use it in an environment it was not designed for?
@Derra
Well, this may be an indirect, unintended nerfing of that ability, because other classes/races/builds that utilize--if not depend upon--crit mechanics for their success will benefit from the removal of CP-provided crit resistances.
In other words, the answer to your question could very well be: "They're supposed to use it with less ease and success."
So what heal am i supposed to use a sorc?
@Derra
Stamsorc? Probably vigor, and a less-effective surge. You will also have to focus more on damage avoidance, rather than mitigation.
The class will become more difficult to play if more players move to non-CP campaigns. How tragic.
Magsorc - without stacking shields.
Consider a resto-staff on your back bar. You don't always have to be a damage machine in Cyrodiil.
Nobody's winning nobility points by not stacking shields as a sorc. It is how the class is supposed to work, counterplay to shields notwithstanding.
Indeed, the absence of good healing has often been touted as why shields don't need additional counterplay. As a magsorc, your loss of good passive heals is even more deserved a balance than it would be if you were a stamsorc. Magsorcs won't be able to disengage, shield up, and heal. They will become more difficult to play in non-CP campaigns. Again, how tragic.
Finally, this is only in a non-CP campaign. Sorcs can queue up for the CP campaign if their egos can't stand a drop in survivability. Arguing this point will only serve to bolster support for removing CP from PvP.
With the Qtime to get into truflame in evenings, its basicly rip pvp and that means rip eso for me, only reason im still here is becasue I can go haderus, wich i love because there no lagg. 1vXing on a nocp camp is boring af.
There is hardly any difference between CP and nonCP on pts sustain wise - damage is most likely higher on nonCP if you build right (hey you´re nb go for the proccsets).
What i´d like to know is: How are people supposed to utilize mechanics based on crit - like surge - when crit got a huge nerf with the introduction of CP because they moved ~35% of your base crit into the CP system.
The ability has been completely reworked two times after the introduction of CP with 12% critchance from CP in mind. How is anyone supposed to use it in an environment it was not designed for?
@Derra
Well, this may be an indirect, unintended nerfing of that ability, because other classes/races/builds that utilize--if not depend upon--crit mechanics for their success will benefit from the removal of CP-provided crit resistances.
In other words, the answer to your question could very well be: "They're supposed to use it with less ease and success."
So what heal am i supposed to use a sorc?
@Derra
Stamsorc? Probably vigor, and a less-effective surge. You will also have to focus more on damage avoidance, rather than mitigation.
The class will become more difficult to play if more players move to non-CP campaigns. How tragic.
Magsorc - without stacking shields.
Consider a resto-staff on your back bar. You don't always have to be a damage machine in Cyrodiil.
Nobody's winning nobility points by not stacking shields as a sorc. It is how the class is supposed to work, counterplay to shields notwithstanding.
Indeed, the absence of good healing has often been touted as why shields don't need additional counterplay. As a magsorc, your loss of good passive heals is even more deserved a balance than it would be if you were a stamsorc. Magsorcs won't be able to disengage, shield up, and heal. They will become more difficult to play in non-CP campaigns. Again, how tragic.
Finally, this is only in a non-CP campaign. Sorcs can queue up for the CP campaign if their egos can't stand a drop in survivability. Arguing this point will only serve to bolster support for removing CP from PvP.
Hello - you must be the famous chess playing pidgeon. So excited to meet you. I´ve heared lots of stories.
Sallington wrote: »If you want CP removed from PvP, then just stop making CP-enabled campaigns. Everyone is going to continue to overwhelming flock to them if there's one available. All this does is *** people off since the queue for the only CP server will be ridiculous.
With the Qtime to get into truflame in evenings, its basicly rip pvp and that means rip eso for me, only reason im still here is becasue I can go haderus, wich i love because there no lagg. 1vXing on a nocp camp is boring af.
There is hardly any difference between CP and nonCP on pts sustain wise - damage is most likely higher on nonCP if you build right (hey you´re nb go for the proccsets).
What i´d like to know is: How are people supposed to utilize mechanics based on crit - like surge - when crit got a huge nerf with the introduction of CP because they moved ~35% of your base crit into the CP system.
The ability has been completely reworked two times after the introduction of CP with 12% critchance from CP in mind. How is anyone supposed to use it in an environment it was not designed for?
@Derra
Well, this may be an indirect, unintended nerfing of that ability, because other classes/races/builds that utilize--if not depend upon--crit mechanics for their success will benefit from the removal of CP-provided crit resistances.
In other words, the answer to your question could very well be: "They're supposed to use it with less ease and success."
So what heal am i supposed to use a sorc?
@Derra
Stamsorc? Probably vigor, and a less-effective surge. You will also have to focus more on damage avoidance, rather than mitigation.
The class will become more difficult to play if more players move to non-CP campaigns. How tragic.
Magsorc - without stacking shields.
Consider a resto-staff on your back bar. You don't always have to be a damage machine in Cyrodiil.
Nobody's winning nobility points by not stacking shields as a sorc. It is how the class is supposed to work, counterplay to shields notwithstanding.
Indeed, the absence of good healing has often been touted as why shields don't need additional counterplay. As a magsorc, your loss of good passive heals is even more deserved a balance than it would be if you were a stamsorc. Magsorcs won't be able to disengage, shield up, and heal. They will become more difficult to play in non-CP campaigns. Again, how tragic.
Finally, this is only in a non-CP campaign. Sorcs can queue up for the CP campaign if their egos can't stand a drop in survivability. Arguing this point will only serve to bolster support for removing CP from PvP.
Hello - you must be the famous chess playing pidgeon. So excited to meet you. I´ve heared lots of stories.
Happy to help. Enjoy your rebalancing.
With the Qtime to get into truflame in evenings, its basicly rip pvp and that means rip eso for me, only reason im still here is becasue I can go haderus, wich i love because there no lagg. 1vXing on a nocp camp is boring af.
There is hardly any difference between CP and nonCP on pts sustain wise - damage is most likely higher on nonCP if you build right (hey you´re nb go for the proccsets).
What i´d like to know is: How are people supposed to utilize mechanics based on crit - like surge - when crit got a huge nerf with the introduction of CP because they moved ~35% of your base crit into the CP system.
The ability has been completely reworked two times after the introduction of CP with 12% critchance from CP in mind. How is anyone supposed to use it in an environment it was not designed for?
ZOS_GinaBruno wrote: »Kyne is a level 10-49 campaign with a 7-day duration (the first post has been updated to reflect, sorry about that!)
Also, personal attacks against Brian or any of our other developers will not be tolerated. You don't need to sugarcoat your posts, but please leave personal attacks and outright bashing out of it.