SmalltalkJava wrote: »Is it possible to make the aoe morph Crystal Blast use lightening elemental damage? It would make it much more useable in relation to sustain.
Wow, sometimes I just completely forget about that morph, that's how bad it is. It will be a strange day if and when they ever make crystal blast a viable alternative to fragments.
Please don't ask for that. Just don't.
They'll make shards viable by nerfing fragments. You know they will.
Want to fix something? Ask for Bound Aegis to get the 'mage light' toggle-removal treatment, so that it doesn't take space on both bars if you don't want to.
Or just fix all the toggle abilities, so you only need them on one bar to leave them toggled on.
IzakiBrotherSs wrote: »feyreisa12 wrote: »While I understand and appreciate that devs have listened to feedback on Velocious Curse, I'm disappointed that the Overload nerf appears to be going forward as planned. Cutting that Ulti by 50% is too extreme. Someone else suggested that if you had to decrease overload's ulti storage, drop it to 750. I would rather you leave it as is, but a 25% loss of DPS is better than a 50% loss.
Using overload is a DPS loss.
Except in vMA.
Where stam sorcs rule. (>.>)
IzakiBrotherSs wrote: »Overload needs to become a legit ult instead of a Palpatine wannabe tool. If we lose the 3rd bar, maybe we'll lose the toggles?!
cpuScientist wrote: »What does the other morph of liquid lightning do?
Another Nerf I've just picked up on is the removal of speed increase on Destro heavy attacks. I guess the 8% damage makes up for it (still unsure of that's light and heavy only or destro skills or all skills on thst bar) however Elegance based builds reliant on them do take a kicking from a few directions this patch huh
And Stam boys still running riot proc-proc-procing
IzakiBrotherSs wrote: »Overload needs to become a legit ult instead of a Palpatine wannabe tool. If we lose the 3rd bar, maybe we'll lose the toggles?!
magsorc stays imbalance forever, high defense, high burst, one of best escape. With 3,5 sec burst and now with block from magicka, just stay on place hold block and wait for 3,5s burst, what stamina char can do against this?? nothing, only self heal and run away but mag sorc have best catchup mechanic >>streak, so no escape, just open map and look for nearest keep.
IzakiBrotherSs wrote: »IzakiBrotherSs wrote: »feyreisa12 wrote: »While I understand and appreciate that devs have listened to feedback on Velocious Curse, I'm disappointed that the Overload nerf appears to be going forward as planned. Cutting that Ulti by 50% is too extreme. Someone else suggested that if you had to decrease overload's ulti storage, drop it to 750. I would rather you leave it as is, but a 25% loss of DPS is better than a 50% loss.
Using overload is a DPS loss.
Except in vMA.
Where stam sorcs rule. (>.>)
But Overload is still great in vMA even though stam sorcs rule there !
I'm not sure aYou make it sound so much worse than reality.. The reality is that blocking and dmg shields don't synergise very well at all since a block won't reduce the dmg done to a shield - so unless built for blocking (ie lots of cost reduction) - mag will drain very quickly.. If you are built for blocking, well then you're looking more at dmg mitigation with hvy armour to give resources and not going to be shielding as much.. I see frost-staff blocking as a tank build choice rather than as something every dd would run - especially as the alternative is an 8% dmg buff.
Streak is overrated as an escape tool in my opinion. As an escape, it is shorter range than the gap-closers and any ranged attacks - and it freezes you in place for a split-second after streaking.. you can only get around that with an immediate dodge-roll - but its rare a magsorc has the stam for dodge-rolling.. Then there's the cost increase.. to have enough magicka regen to do a lot of streaking - you're reducing your burst damage significantly. You can sprint with major expedition faster than a magsorc can streak after you - and probably for longer.
I found my stam-sorc was MUCH more mobile than my magsorc - simply from hurricane and bow roll-dodge (major + minor expedition) and stamina to sprint with.
What can a stam char do? idk.. I guess as always, DK's can still tank/reflect the burst pretty easily then go on the offensive and mess you up with wrecking blow after draining your stam with talons.. stamblades can still 1-shot you from stealth with the average magsorc's 20k health light armour, little impen... stamsorcs have more mobility as mentioned.. everyone has tremorscale to keep you almost rooted.. don't really know much about stamplars tbh..
I'm not sure amagsorc stays imbalance forever, high defense, high burst, one of best escape. With 3,5 sec burst and now with block from magicka, just stay on place hold block and wait for 3,5s burst, what stamina char can do against this?? nothing, only self heal and run away but mag sorc have best catchup mechanic >>streak, so no escape, just open map and look for nearest keep.
You make it sound so much worse than reality.. The reality is that blocking and dmg shields don't synergise very well at all since a block won't reduce the dmg done to a shield - so unless built for blocking (ie lots of cost reduction) - mag will drain very quickly.. If you are built for blocking, well then you're looking more at dmg mitigation with hvy armour to give resources and not going to be shielding as much.. I see frost-staff blocking as a tank build choice rather than as something every dd would run - especially as the alternative is an 8% dmg buff.
Streak is overrated as an escape tool in my opinion. As an escape, it is shorter range than the gap-closers and any ranged attacks - and it freezes you in place for a split-second after streaking.. you can only get around that with an immediate dodge-roll - but its rare a magsorc has the stam for dodge-rolling.. Then there's the cost increase.. to have enough magicka regen to do a lot of streaking - you're reducing your burst damage significantly. You can sprint with major expedition faster than a magsorc can streak after you - and probably for longer.
I found my stam-sorc was MUCH more mobile than my magsorc - simply from hurricane and bow roll-dodge (major + minor expedition) and stamina to sprint with.
What can a stam char do? idk.. I guess as always, DK's can still tank/reflect the burst pretty easily then go on the offensive and mess you up with wrecking blow after draining your stam with talons.. stamblades can still 1-shot you from stealth with the average magsorc's 20k health light armour, little impen... stamsorcs have more mobility as mentioned.. everyone has tremorscale to keep you almost rooted.. don't really know much about stamplars tbh..
IzakiBrotherSs wrote: »Overload needs to become a legit ult instead of a Palpatine wannabe tool. If we lose the 3rd bar, maybe we'll lose the toggles?!
IzakiBrotherSs wrote: »Overload needs to become a legit ult instead of a Palpatine wannabe tool. If we lose the 3rd bar, maybe we'll lose the toggles?!
I´ve advocated countless of times for reworking overload.
I´d love to see it changed into a low cost one time use ultimate providing some kind of debuff. The overload bar is too good while everything else about the ultimate is too bad.
IzakiBrotherSs wrote: »Overload needs to become a legit ult instead of a Palpatine wannabe tool. If we lose the 3rd bar, maybe we'll lose the toggles?!
Not good, because you will loose 1 ability slot, even if pets etc, wouldn't be toggles anymore and that's huge.
Overload must stay to keep these builds viable. No matter if they stay as they are or become non toggles.
IzakiBrotherSs wrote: »Overload needs to become a legit ult instead of a Palpatine wannabe tool. If we lose the 3rd bar, maybe we'll lose the toggles?!
I´ve advocated countless of times for reworking overload.
I´d love to see it changed into a low cost one time use ultimate providing some kind of debuff. The overload bar is too good while everything else about the ultimate is too bad.
I would love to see some kind of lightning strike that hits for roughly the same damage as it does now.
One morph applies major vulnerability (30% more damage taken) to 1 target for a few seconds
The other morph turns it into an aoe.
And its cost should be around 70 with power stone taken into account.
IzakiBrotherSs wrote: »Overload needs to become a legit ult instead of a Palpatine wannabe tool. If we lose the 3rd bar, maybe we'll lose the toggles?!
Not good, because you will loose 1 ability slot, even if pets etc, wouldn't be toggles anymore and that's huge.
Overload must stay to keep these builds viable. No matter if they stay as they are or become non toggles.
Stamina got buffed more again this patch, just wait till you see what stamplars can do now. Even assuming they fix the new insta-kill bug..
In pvp perspective , magsorc gets buffs, stam classes gets nerfs, magsorc have advantage even on live now, and after patch they would be even better. ZOS Balance. Revert back haunting curse, magsorc don't need that high burst, they gets +8%, that's enough. Still they have escape, execute, speed, defense.
Another Nerf I've just picked up on is the removal of speed increase on Destro heavy attacks. I guess the 8% damage makes up for it (still unsure of that's light and heavy only or destro skills or all skills on thst bar) however Elegance based builds reliant on them do take a kicking from a few directions this patch huh
And Stam boys still running riot proc-proc-procing
I was waiting for people to figure out that sorcs ARENT getting a huge buff this patch. We just avoided a few nerfs, for which we are thankful of course considering what happened to nightblades.
Stamina got buffed more again this patch, just wait till you see what stamplars can do now. Even assuming they fix the new insta-kill bug..
IzakiBrotherSs wrote: »IzakiBrotherSs wrote: »Overload needs to become a legit ult instead of a Palpatine wannabe tool. If we lose the 3rd bar, maybe we'll lose the toggles?!
Not good, because you will loose 1 ability slot, even if pets etc, wouldn't be toggles anymore and that's huge.
Overload must stay to keep these builds viable. No matter if they stay as they are or become non toggles.IzakiBrotherSs wrote: »Overload needs to become a legit ult instead of a Palpatine wannabe tool. If we lose the 3rd bar, maybe we'll lose the toggles?!
I´ve advocated countless of times for reworking overload.
I´d love to see it changed into a low cost one time use ultimate providing some kind of debuff. The overload bar is too good while everything else about the ultimate is too bad.
I would love to see some kind of lightning strike that hits for roughly the same damage as it does now.
One morph applies major vulnerability (30% more damage taken) to 1 target for a few seconds
The other morph turns it into an aoe.
And its cost should be around 70 with power stone taken into account.
So you agree with me or you don't? xD
I was thinking something along the lines of what that one guy does in vMA.
Stage 6, Round 3. The mini-boss stam sorc dude who has a Negate. He does a pretty cool looking lightning strikes attack. If ZOS could rework that into a single target ultimate, it would be really cool. Like basically, a direct damage ultimate with several hits, so it benefits from both Thaumaturge and Elemental Expert.
Yeah i know I'm asking for too much, but whatever
I'm not sure amagsorc stays imbalance forever, high defense, high burst, one of best escape. With 3,5 sec burst and now with block from magicka, just stay on place hold block and wait for 3,5s burst, what stamina char can do against this?? nothing, only self heal and run away but mag sorc have best catchup mechanic >>streak, so no escape, just open map and look for nearest keep.
You make it sound so much worse than reality.. The reality is that blocking and dmg shields don't synergise very well at all since a block won't reduce the dmg done to a shield - so unless built for blocking (ie lots of cost reduction) - mag will drain very quickly.. If you are built for blocking, well then you're looking more at dmg mitigation with hvy armour to give resources and not going to be shielding as much.. I see frost-staff blocking as a tank build choice rather than as something every dd would run - especially as the alternative is an 8% dmg buff.
Streak is overrated as an escape tool in my opinion. As an escape, it is shorter range than the gap-closers and any ranged attacks - and it freezes you in place for a split-second after streaking.. you can only get around that with an immediate dodge-roll - but its rare a magsorc has the stam for dodge-rolling.. Then there's the cost increase.. to have enough magicka regen to do a lot of streaking - you're reducing your burst damage significantly. You can sprint with major expedition faster than a magsorc can streak after you - and probably for longer.
I found my stam-sorc was MUCH more mobile than my magsorc - simply from hurricane and bow roll-dodge (major + minor expedition) and stamina to sprint with.
What can a stam char do? idk.. I guess as always, DK's can still tank/reflect the burst pretty easily then go on the offensive and mess you up with wrecking blow after draining your stam with talons.. stamblades can still 1-shot you from stealth with the average magsorc's 20k health light armour, little impen... stamsorcs have more mobility as mentioned.. everyone has tremorscale to keep you almost rooted.. don't really know much about stamplars tbh..
& keep 3rd slot.IzakiBrotherSs wrote: »IzakiBrotherSs wrote: »Overload needs to become a legit ult instead of a Palpatine wannabe tool. If we lose the 3rd bar, maybe we'll lose the toggles?!
Not good, because you will loose 1 ability slot, even if pets etc, wouldn't be toggles anymore and that's huge.
Overload must stay to keep these builds viable. No matter if they stay as they are or become non toggles.IzakiBrotherSs wrote: »Overload needs to become a legit ult instead of a Palpatine wannabe tool. If we lose the 3rd bar, maybe we'll lose the toggles?!
I´ve advocated countless of times for reworking overload.
I´d love to see it changed into a low cost one time use ultimate providing some kind of debuff. The overload bar is too good while everything else about the ultimate is too bad.
I would love to see some kind of lightning strike that hits for roughly the same damage as it does now.
One morph applies major vulnerability (30% more damage taken) to 1 target for a few seconds
The other morph turns it into an aoe.
And its cost should be around 70 with power stone taken into account.
So you agree with me or you don't? xD
I was thinking something along the lines of what that one guy does in vMA.
Stage 6, Round 3. The mini-boss stam sorc dude who has a Negate. He does a pretty cool looking lightning strikes attack. If ZOS could rework that into a single target ultimate, it would be really cool. Like basically, a direct damage ultimate with several hits, so it benefits from both Thaumaturge and Elemental Expert.
Yeah i know I'm asking for too much, but whateverHm
Of course I also played through it sometimes and asked myself, what I want Overload to look like IF they changed and it would have some benefits. But not sure if these benefits are worth loosing 1 skill slot.
usmcjdking wrote: »Pets with a 30 second duration would be much, much more appealing than their current form.Another Nerf I've just picked up on is the removal of speed increase on Destro heavy attacks. I guess the 8% damage makes up for it (still unsure of that's light and heavy only or destro skills or all skills on thst bar) however Elegance based builds reliant on them do take a kicking from a few directions this patch huh
And Stam boys still running riot proc-proc-procing
I was waiting for people to figure out that sorcs ARENT getting a huge buff this patch. We just avoided a few nerfs, for which we are thankful of course considering what happened to nightblades.
Stamina got buffed more again this patch, just wait till you see what stamplars can do now. Even assuming they fix the new insta-kill bug..
What?
25% boost to atro. Massive increase on summon survivability.
Daedric Prey now affects Eye of the Scamp.
You're kidding right?
usmcjdking wrote: »Pets with a 30 second duration would be much, much more appealing than their current form.Another Nerf I've just picked up on is the removal of speed increase on Destro heavy attacks. I guess the 8% damage makes up for it (still unsure of that's light and heavy only or destro skills or all skills on thst bar) however Elegance based builds reliant on them do take a kicking from a few directions this patch huh
And Stam boys still running riot proc-proc-procing
I was waiting for people to figure out that sorcs ARENT getting a huge buff this patch. We just avoided a few nerfs, for which we are thankful of course considering what happened to nightblades.
Stamina got buffed more again this patch, just wait till you see what stamplars can do now. Even assuming they fix the new insta-kill bug..
What?
25% boost to atro. Massive increase on summon survivability.
Daedric Prey now affects Eye of the Scamp.
You're kidding right?
Atro I'll give you, that's useful in a small scale fight, because you can hide behind it.
But the rest? Lol pets.