DocFrost72 wrote: »Should jewellery be craftable? Yes
Should crafting sets be on par with overland sets? No
Personally I think anything you have to farm for, even a little, should be better than crafted in my opinion. Crafted gear should be the first point of entry for gearing up a max level toon, then overland sets, then dungeons, then trial gear.
The original creative director for ESO (Paul Sage) disagrees with you:Q: In end game on ESO, will the Crafting gear be equivalent or better then dungeon drops?
A: Crafted gear of equal level and equal quality rating is always better than dropped gear from a numerical standpoint. Weapons do more damage, armor has more… armor. However, certain enchantments can only be found on drops. Crafters can always improve those items which have unique enchantments.
Required farming is a rotten concept used to prolong the life of content over and above any time where it remains fun.
It is a lazy approach to game design that people have accepted and so it has become the norm.
yes but their decision changed as to what was appropriate. Citing a pre-game launch quote only shows they changed their minds, not any universal truth. Then again, in three years, they have changed their minds on many things, gaining experience as to what works and doesn't with their audience.
As for me, i DO NOT want jewel crafting. What i want instead is to overhaul the craft/drops to make drop sets not have weapons, just like crafted sets do not have jewels. That way, every end-game-build would likely be comprised of one crafted, one drop and then misc odd-balls - likely drops like monsters or rings or whatever.
That way, the interactions between dropped and crafted cease to be competitive - which **should** be better blah blah _ and instead becomes collaborative.
While a few crafted sets are worthwhile now in content where it really matters, mostly equip crafting is more used for alterations of drop sets. the new transmog will only add to that in all likelihood.
letting "weapon sets" be crafted also yanks one of the more difficult RNG elements away.
For maelstrom and master and asylum type weapons, since they are "sets of their own" you could elect to have the drops be mats/tokens needed for crafting. instead of a weapon, they could drop either a maelstrom alloy or stain usable in crafting to provide the maelstrom boost, etc.
Would be a chapter sized change so not holding my breath.
Bold: Unless you're willing to make sets like VO or twice fanged serpent craftable, this will be a massive nerf to end game setups for no other reason than it "works better ", while magicka still gets Julianos and IA/moondancer.
In short, I'm gunna say no.
Obviously any significant change in how sets and cratfing works will **change** or reset the top end meta builds and scores.Whether that will be to a higher value than any and every previous build/meta there has ever been prior to that (its silly to compare theoretical future changes to just this current one, right, cuz this current one wont last past CWC) will depend on the vast set of changes made at that time and between now and then.
But i am confused by your examples, since the magica case you seem to be OK with is a crafted plus drops combo while the stamina examples have Hundings/NMG available for its crafted options and then the other drop sets available for the drops. Whatever your point was, it seems to be that some crafted/drop cobos are good enough.
But, no matter what it comes down to after any change the new balance will be determined by the new changes.
Upsetting the current meta and meta-scores-de-jour is not something i am ever concerned with anywhere close to where we end up because the existing meta and meta-scores-de-jour is and will always be just transients.
Caligamy_ESO wrote: »COME ON ZOS! You yourselves said early on that you wanted crafting to remain relevant in end game, and more and more it becomes a tool only for leveling and ultimately just gets discarded at end game. You keep pumping out motif after motif putting all that time and effort into production, but nobody can use them effectively in the end anyway. Can we at least have a word on whether this is being looked at? Considered? Shunned?
A REALLY REALLY REALLY small sample of jewelry crafting threads for the past 3 years. Some of these date back to early 2014.
https://forums.elderscrollsonline.com/en/discussion/339713/jewelry-crafting-system-when
https://forums.elderscrollsonline.com/en/discussion/345542/suggestion-trial-monster-sets-and-jewelry-crafting
https://forums.elderscrollsonline.com/en/discussion/296445/jewelry-crafting
https://forums.elderscrollsonline.com/en/discussion/341937/crafted-sets-need-jewelry-also
https://forums.elderscrollsonline.com/en/discussion/160696/jewelry-crafting-still-waiting-and-hoping
https://forums.elderscrollsonline.com/en/discussion/280716/jewelry-crafting-do-you-support-it
https://forums.elderscrollsonline.com/en/discussion/340958/should-jewelry-versions-of-craft-sets-drop-in-their-zones (kinda related)
https://forums.elderscrollsonline.com/en/discussion/310554/do-something-with-jewelry
https://forums.elderscrollsonline.com/en/discussion/223459/suggestion-for-implementing-jewelry-crafting
https://forums.elderscrollsonline.com/en/discussion/282018/can-we-get-jewelry-crafting-plz
https://forums.elderscrollsonline.com/en/discussion/250223/jewelry-crafting-actual-jewelry-that-we-can-see
https://forums.elderscrollsonline.com/en/discussion/comment/3890844#Comment_3890844
https://forums.elderscrollsonline.com/en/discussion/comment/4162634#Comment_4162634
https://forums.elderscrollsonline.com/en/discussion/comment/4172437#Comment_4172437
https://forums.elderscrollsonline.com/en/discussion/196130/jewelry-crafting
https://forums.elderscrollsonline.com/en/discussion/296481/easy-way-to-implement-jewelry-crafting
https://forums.elderscrollsonline.com/en/discussion/219005/when-are-we-getting-jewelry-crafting
https://forums.elderscrollsonline.com/en/discussion/comment/3410025#Comment_3410025
https://forums.elderscrollsonline.com/en/discussion/comment/3931149#Comment_3931149
https://forums.elderscrollsonline.com/en/discussion/comment/3621607#Comment_3621607
https://forums.elderscrollsonline.com/en/discussion/comment/3368186#Comment_3368186
https://forums.elderscrollsonline.com/en/discussion/250123/all-those-new-motifs-in-tg-dlc-are-nice-but
https://forums.elderscrollsonline.com/en/discussion/comment/4109633#Comment_4109633
https://forums.elderscrollsonline.com/en/discussion/241885/this-is-how-jewelry-crafting-should-be-added-to-eso
https://forums.elderscrollsonline.com/en/discussion/213811/how-to-improve-hirelings-and-theory-of-how-to-make-jewelry-crafting-great
https://forums.elderscrollsonline.com/en/discussion/141957/will-there-ever-be-jewelry-crafting-in-the-elder-scrolls-online
https://forums.elderscrollsonline.com/en/discussion/comment/3865909#Comment_3865909
https://forums.elderscrollsonline.com/en/discussion/comment/3992864#Comment_3992864
https://forums.elderscrollsonline.com/en/discussion/330231/jewelry-crafting
https://forums.elderscrollsonline.com/en/discussion/248393/zos-if-you-wont-give-us-jewelry-crafting
https://forums.elderscrollsonline.com/en/discussion/comment/3900338#Comment_3900338
https://forums.elderscrollsonline.com/en/discussion/264484/will-you-go-for-jewelry-crafting-if-available/p1
https://forums.elderscrollsonline.com/en/discussion/305661/jewelry-improvement/p1
https://forums.elderscrollsonline.com/en/discussion/304158/do-you-still-find-crafting-rewarding-in-one-tamriel-what-is-your-experience/p1
https://forums.elderscrollsonline.com/en/discussion/338983/what-happened-to-these-things
https://forums.elderscrollsonline.com/en/discussion/comment/3816561#Comment_3816561
(beat you to it)
DocFrost72 wrote: »DocFrost72 wrote: »Should jewellery be craftable? Yes
Should crafting sets be on par with overland sets? No
Personally I think anything you have to farm for, even a little, should be better than crafted in my opinion. Crafted gear should be the first point of entry for gearing up a max level toon, then overland sets, then dungeons, then trial gear.
The original creative director for ESO (Paul Sage) disagrees with you:Q: In end game on ESO, will the Crafting gear be equivalent or better then dungeon drops?
A: Crafted gear of equal level and equal quality rating is always better than dropped gear from a numerical standpoint. Weapons do more damage, armor has more… armor. However, certain enchantments can only be found on drops. Crafters can always improve those items which have unique enchantments.
Required farming is a rotten concept used to prolong the life of content over and above any time where it remains fun.
It is a lazy approach to game design that people have accepted and so it has become the norm.
yes but their decision changed as to what was appropriate. Citing a pre-game launch quote only shows they changed their minds, not any universal truth. Then again, in three years, they have changed their minds on many things, gaining experience as to what works and doesn't with their audience.
As for me, i DO NOT want jewel crafting. What i want instead is to overhaul the craft/drops to make drop sets not have weapons, just like crafted sets do not have jewels. That way, every end-game-build would likely be comprised of one crafted, one drop and then misc odd-balls - likely drops like monsters or rings or whatever.
That way, the interactions between dropped and crafted cease to be competitive - which **should** be better blah blah _ and instead becomes collaborative.
While a few crafted sets are worthwhile now in content where it really matters, mostly equip crafting is more used for alterations of drop sets. the new transmog will only add to that in all likelihood.
letting "weapon sets" be crafted also yanks one of the more difficult RNG elements away.
For maelstrom and master and asylum type weapons, since they are "sets of their own" you could elect to have the drops be mats/tokens needed for crafting. instead of a weapon, they could drop either a maelstrom alloy or stain usable in crafting to provide the maelstrom boost, etc.
Would be a chapter sized change so not holding my breath.
Bold: Unless you're willing to make sets like VO or twice fanged serpent craftable, this will be a massive nerf to end game setups for no other reason than it "works better ", while magicka still gets Julianos and IA/moondancer.
In short, I'm gunna say no.
Obviously any significant change in how sets and cratfing works will **change** or reset the top end meta builds and scores.Whether that will be to a higher value than any and every previous build/meta there has ever been prior to that (its silly to compare theoretical future changes to just this current one, right, cuz this current one wont last past CWC) will depend on the vast set of changes made at that time and between now and then.
But i am confused by your examples, since the magica case you seem to be OK with is a crafted plus drops combo while the stamina examples have Hundings/NMG available for its crafted options and then the other drop sets available for the drops. Whatever your point was, it seems to be that some crafted/drop cobos are good enough.
But, no matter what it comes down to after any change the new balance will be determined by the new changes.
Upsetting the current meta and meta-scores-de-jour is not something i am ever concerned with anywhere close to where we end up because the existing meta and meta-scores-de-jour is and will always be just transients.
You misunderstood. You would, invariably, decrease stamina dps by making their bread and butter (5vo, 5tfs and monster helm) impossible where magicka can still use an end game setup.
If it were up to making crafted sets meaning something, all you'd have to do is make their set bonuses comparable to drops and then you'd never need to touch drop sets. Instead, we get bonuses like slayer that are exclusive to drop gear. Not to mention, have you seen the difference between magicka and stamina drop sets? VO's 5 pieces gives 129 weapon damage, major expedition and stamina back on a kill, as well as an 8% cost reduction. No crafted set will ever compete with that.
That is the only change you need, make craft sets worthwhile.
The solution you propose is akin to installing ACs at floor level and using industrial ceiling fans to suck the cold air upwards instead of just moving the ACs higher in the room.
AtraisMachina wrote: »Personally I think as soon as you hit cp160 the game should just give you A BIS set up in the mail. Jewelry crafting? Crafted sets? Its all just a means to an end right? You dont like challenge you dont like having to put time into a game. They should call it the casual pack.
Crafted sets suck because THEYRE EASY TO GET!!!!!!!!!
Jewelry cant be crafted because NO ONE WOULD DO VET CONTENT!!!!!!!! Especially the ones saying yes to this thread
NOW LET THIS IDEA AND THIS THRED FINALLY REST IN PEACE!
AtraisMachina wrote: »Personally I think as soon as you hit cp160 the game should just give you A BIS set up in the mail. Jewelry crafting? Crafted sets? Its all just a means to an end right? You dont like challenge you dont like having to put time into a game. They should call it the casual pack.
Crafted sets suck because THEYRE EASY TO GET!!!!!!!!!
Jewelry cant be crafted because NO ONE WOULD DO VET CONTENT!!!!!!!! Especially the ones saying yes to this thread
NOW LET THIS IDEA AND THIS THRED FINALLY REST IN PEACE!
AtraisMachina wrote: »Personally I think as soon as you hit cp160 the game should just give you A BIS set up in the mail. Jewelry crafting? Crafted sets? Its all just a means to an end right? You dont like challenge you dont like having to put time into a game. They should call it the casual pack.
Crafted sets suck because THEYRE EASY TO GET!!!!!!!!!
Jewelry cant be crafted because NO ONE WOULD DO VET CONTENT!!!!!!!! Especially the ones saying yes to this thread
NOW LET THIS IDEA AND THIS THRED FINALLY REST IN PEACE!
Caligamy_ESO wrote: »AtraisMachina wrote: »Personally I think as soon as you hit cp160 the game should just give you A BIS set up in the mail. Jewelry crafting? Crafted sets? Its all just a means to an end right? You dont like challenge you dont like having to put time into a game. They should call it the casual pack.
Crafted sets suck because THEYRE EASY TO GET!!!!!!!!!
Jewelry cant be crafted because NO ONE WOULD DO VET CONTENT!!!!!!!! Especially the ones saying yes to this thread
NOW LET THIS IDEA AND THIS THRED FINALLY REST IN PEACE!
It takes one day of hard farming to usually complete a overland set, it takes 3066 hours to master trait research in crafting. What are you even talking about?
AtraisMachina wrote: »Personally I think as soon as you hit cp160 the game should just give you A BIS set up in the mail. Jewelry crafting? Crafted sets? Its all just a means to an end right? You dont like challenge you dont like having to put time into a game. They should call it the casual pack.
Crafted sets suck because THEYRE EASY TO GET!!!!!!!!!
Jewelry cant be crafted because NO ONE WOULD DO VET CONTENT!!!!!!!! Especially the ones saying yes to this thread
NOW LET THIS IDEA AND THIS THRED FINALLY REST IN PEACE!
Sounds like flawed logic.
Item 1 Consumables. Consumable crafting requires similar investment in skills far less time to develop and "trait" than equip crafting does... Yet crafted consumables are essentia and clearly superior to drops. Don't see anybody arguing that boss dropped potions and glyphs should be good, do you?
So, within the game, not by some external set of morals about how hard it is to beat that pixel vs the other pixel, there is a serious inconsistency.
Item 2 Investment. Crafting requires a lot of time and skill points on top of the various ones needed for combat. Spending a lot of time and skills and getting something to basically beef up the drops seems out of whack.
But really, to me I have no prob with folks who want their big dog reward for beating up pixels to be top slot gear. I also want the ones who spent time on and skills on crafting to get top gear and consistency between consumes and equip.
Which is where giving crafted their own unique slots and letting drops keep their existing unique slots makes sense to me.
Should jewellery be craftable? Yes
Should crafting sets be on par with overland sets? No
Personally I think anything you have to farm for, even a little, should be better than crafted in my opinion. Crafted gear should be the first point of entry for gearing up a max level toon, then overland sets, then dungeons, then trial gear.
FloppyTouch wrote: »Yes bc this would be great for low lvl pvp
FloppyTouch wrote: »Yes bc this would be great for low lvl pvp
AtraisMachina wrote: »FloppyTouch wrote: »Yes bc this would be great for low lvl pvp
Like this guy. Just doesnt take into account for how the game WORKS AT ALL!!!
AtraisMachina wrote: »Caligamy_ESO wrote: »AtraisMachina wrote: »Personally I think as soon as you hit cp160 the game should just give you A BIS set up in the mail. Jewelry crafting? Crafted sets? Its all just a means to an end right? You dont like challenge you dont like having to put time into a game. They should call it the casual pack.
Crafted sets suck because THEYRE EASY TO GET!!!!!!!!!
Jewelry cant be crafted because NO ONE WOULD DO VET CONTENT!!!!!!!! Especially the ones saying yes to this thread
NOW LET THIS IDEA AND THIS THRED FINALLY REST IN PEACE!
It takes one day of hard farming to usually complete a overland set, it takes 3066 hours to master trait research in crafting. What are you even talking about?
You guys are so entitled lolAtraisMachina wrote: »Personally I think as soon as you hit cp160 the game should just give you A BIS set up in the mail. Jewelry crafting? Crafted sets? Its all just a means to an end right? You dont like challenge you dont like having to put time into a game. They should call it the casual pack.
Crafted sets suck because THEYRE EASY TO GET!!!!!!!!!
Jewelry cant be crafted because NO ONE WOULD DO VET CONTENT!!!!!!!! Especially the ones saying yes to this thread
NOW LET THIS IDEA AND THIS THRED FINALLY REST IN PEACE!
Sounds like flawed logic.
Item 1 Consumables. Consumable crafting requires similar investment in skills far less time to develop and "trait" than equip crafting does... Yet crafted consumables are essentia and clearly superior to drops. Don't see anybody arguing that boss dropped potions and glyphs should be good, do you?
So, within the game, not by some external set of morals about how hard it is to beat that pixel vs the other pixel, there is a serious inconsistency.
Item 2 Investment. Crafting requires a lot of time and skill points on top of the various ones needed for combat. Spending a lot of time and skills and getting something to basically beef up the drops seems out of whack.
But really, to me I have no prob with folks who want their big dog reward for beating up pixels to be top slot gear. I also want the ones who spent time on and skills on crafting to get top gear and consistency between consumes and equip.
Which is where giving crafted their own unique slots and letting drops keep their existing unique slots makes sense to me.
This is exactly my point though. Crafting is EASY NEVER ANYWHERE DID I SAY I DIDNT TAKE TIME. Crafting takes no effort! All you have to do is click a button to research. Cool your time is worth alot to you COOL! Still doesnt insentivise people to challenge themselves. CRAFTING TAKES NO SKILL!!! Cool it takes skill points again gaining skill points TAKES NO SKILL. This argument is just casual catering. You want good stuff? L2p. clicking a button once or twice a week to research a trait doesn't entitle you to ANYTHING!!!!
Im totally down for more set diversity. But theres more to this conversation than that. You have to take into account how the game works.
You cant get the best stuff if your not doing the hardest stuff. Thats how MMOS WORK!!!
Overland sets just cost gold, on pc, armor for stuff like Necropotence is around 2-3 times price for crafted cp160 gear or 120*55=6600 Jewelry is a bit more expensive, if you go infused on robe its far cheaper than crafted.AtraisMachina wrote: »Personally I think as soon as you hit cp160 the game should just give you A BIS set up in the mail. Jewelry crafting? Crafted sets? Its all just a means to an end right? You dont like challenge you dont like having to put time into a game. They should call it the casual pack.
Crafted sets suck because THEYRE EASY TO GET!!!!!!!!!
Jewelry cant be crafted because NO ONE WOULD DO VET CONTENT!!!!!!!! Especially the ones saying yes to this thread
NOW LET THIS IDEA AND THIS THRED FINALLY REST IN PEACE!
AtraisMachina wrote: »Caligamy_ESO wrote: »AtraisMachina wrote: »Personally I think as soon as you hit cp160 the game should just give you A BIS set up in the mail. Jewelry crafting? Crafted sets? Its all just a means to an end right? You dont like challenge you dont like having to put time into a game. They should call it the casual pack.
Crafted sets suck because THEYRE EASY TO GET!!!!!!!!!
Jewelry cant be crafted because NO ONE WOULD DO VET CONTENT!!!!!!!! Especially the ones saying yes to this thread
NOW LET THIS IDEA AND THIS THRED FINALLY REST IN PEACE!
It takes one day of hard farming to usually complete a overland set, it takes 3066 hours to master trait research in crafting. What are you even talking about?
You guys are so entitled lolAtraisMachina wrote: »Personally I think as soon as you hit cp160 the game should just give you A BIS set up in the mail. Jewelry crafting? Crafted sets? Its all just a means to an end right? You dont like challenge you dont like having to put time into a game. They should call it the casual pack.
Crafted sets suck because THEYRE EASY TO GET!!!!!!!!!
Jewelry cant be crafted because NO ONE WOULD DO VET CONTENT!!!!!!!! Especially the ones saying yes to this thread
NOW LET THIS IDEA AND THIS THRED FINALLY REST IN PEACE!
Sounds like flawed logic.
Item 1 Consumables. Consumable crafting requires similar investment in skills far less time to develop and "trait" than equip crafting does... Yet crafted consumables are essentia and clearly superior to drops. Don't see anybody arguing that boss dropped potions and glyphs should be good, do you?
So, within the game, not by some external set of morals about how hard it is to beat that pixel vs the other pixel, there is a serious inconsistency.
Item 2 Investment. Crafting requires a lot of time and skill points on top of the various ones needed for combat. Spending a lot of time and skills and getting something to basically beef up the drops seems out of whack.
But really, to me I have no prob with folks who want their big dog reward for beating up pixels to be top slot gear. I also want the ones who spent time on and skills on crafting to get top gear and consistency between consumes and equip.
Which is where giving crafted their own unique slots and letting drops keep their existing unique slots makes sense to me.
This is exactly my point though. Crafting is EASY NEVER ANYWHERE DID I SAY I DIDNT TAKE TIME. Crafting takes no effort! All you have to do is click a button to research. Cool your time is worth alot to you COOL! Still doesnt insentivise people to challenge themselves. CRAFTING TAKES NO SKILL!!! Cool it takes skill points again gaining skill points TAKES NO SKILL. This argument is just casual catering. You want good stuff? L2p. clicking a button once or twice a week to research a trait doesn't entitle you to ANYTHING!!!!
Im totally down for more set diversity. But theres more to this conversation than that. You have to take into account how the game works.
You cant get the best stuff if your not doing the hardest stuff. Thats how MMOS WORK!!!
I dont understand why crafted/dropped need to have a best.
Why cant crafted sets (and jewelry crafting) offer different bonuses to dropped sets?
What if dropped sets all had spell/weapon damage/regen and all crafted sets had crit/max magicka, stamina or health?
What if some crafted sets had procs and some dropped sets had procs all of somewhat equal power?
Why is it in these discussions there is so much talk of doom and gloom and where "the best" gear comes from? Why cant crafting get balanced to simply be on par with dropped sets?
I feel as though there is a fundamental disconnect for people in these threads. On the one hand, you have the single player ES players, and coming from those games, crafted gear was, eventually, the best gear, because the player made enchantments were more often than not much more powerful than even the best dropped gear due to raw stat inflation from potions consumed before crafting.
Players coming from other MMOs cannot understand this, as in most MMOs crafted gear acts as a stepping stone to the higher end gear from dungeons and raids. You craft a set of gear to get started on the gear treadmill, but very rarely is crafted gear viable in end-game content.
What I think people asking for jewelry crafting are actually looking for is simply more value given to crafting in general, as opposed to making crafted gear "BiS" (which by the way doesnt really exist in the way most people dicuss it, not in ESO anyway)
Being able to craft your own gear from the ground up is a satisfying concept to someone coming from a single player ES game, but to those coming from more standard MMOs it seems outrageous for crafted gear to even approach the status of "BiS".
TL;DR
Everyone is going to have a different opinion about this based on where they are coming from as a gamer, and in the end it is up to ZoS to decide if they want to add it or not. There are good arguments to be made from both sides.
Caligamy_ESO wrote: »Since the introduction of One Tamriel's dropped sets, crafting has become more underwhelming than ever. There are now 35 38 crafted sets in ESO (yes 35! 38!) but I bet it is safe to say only 3 or 4 of these sets are actually being utilized by the vast majority of players. I am not saying that these sets should be reworked to be more powerful than their dropped counterparts, but I think they should at least be put on par with them.
Imagine for a moment if the sets that were currently available to crafters had necklaces and rings, not necessarily overpowered in my opinion since there are arguably better jewelry options already out there.. but I do think this would go miles in improving the crafting experience. And they don't even need a motif style since we can't even see them anyways!
What do you think Tamriel, should jewelry crafting FINALLY be accessible to the masses? Please discuss why you would or would not like to see jewelry crafting as an addition to ESO crafting.
@ZOS_GinaBruno : help us help crafting!