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Jewelry Crafting: Do you support it?

Ch4mpTW
Ch4mpTW
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I've been thinking now for a while about the idea of jewelry crafting, and was wondering if you all supported the concept/idea of it. And if yes or no, if you will explain your logic behind it.
Edited by Ch4mpTW on July 25, 2016 3:02AM

Jewelry Crafting: Do you support it? 474 votes

Yes, I support jewelry crafting.
85%
IcyDeadPeoplekewlSoleyaSolarikenFat_Cat45GilvothMoloch1514Esquire1980g_ESOdodgehopper_ESOk9mouseDarkstar101SunraUriel_NocturneEggzieCaligamy_ESOAvidsparkbigscoothb14_ESOGrymmoireLara1701Forestd16b14_ESO 407 votes
No, I don't support jewelry crafting.
10%
murtrem_ESONewBlacksmurfLightspeedflashb14_ESOShadesofkinKyomaMilvanSanTii.92SynfaerDaemons_Banedroids097OwnCîanaijuhasmanOreyn_BearclawParasaurolophusPraeficereSantaOrcCalidus1 PurifedBladezAtraisMachina 50 votes
It doesn't make a difference to me either way.
3%
MojmirCarokubeDiviniustheroyalestpythonnub18_ESODudisLeon119koujielium85acw37162ViolynneCompletelyToastpeanakkaAutolycusVipstaakkibubbyginkAnil235SydneyGrey 17 votes
  • Waseem
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    No, I don't support jewelry crafting.
    the idea u can quit ESO for 2 years and return and have BiS gear in 10 mins is not appealing..
    some jewelry may be tradable now. but i like the fact that usually, you have to work your way to have BiS jewelry with special effects etc
    PC EU

  • Grao
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    Yes, I support jewelry crafting.
    Damn. you got a troll fast... Of course we support jewelry crafting...
  • Ch4mpTW
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    Yes, I support jewelry crafting.
    I voted yes, because in my opinion — it would vastly expand the options given to magicka and stamina builds alike (in regards to sets). It'd be a wonderful way to make a lot of craftable sets that may be only mediocre compared to lootable gear viable.

    For example, you could have 5pcs. Julianos for the body pieces. And then something like the other 5pcs. in something like Seducer for jewelry and head and shoulders. Or something along those lines.
  • UltimaJoe777
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    I'm not supporting it, I'm waiting for it :p
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
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  • SerpentbreeD
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    Yes, I support jewelry crafting.
    Always found it odd that it's missing. Looking at current sets, agility/willpower would still usually be better, but crafted jewelry would give us a few more options at least. Placing a jewelcrafter's station at the appropriate spots wouldn't be a huge effort either. Can't really see any cons to this. Even from a money-making perspective, because it wouldn't diminish the value of, say, robust agility rings.
    The path to enlightenment is paved with the corpses of the mindless.
  • Phinix1
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    Yes, I support jewelry crafting.
    I believe the massive boost to build diversity and theorycrafting would be a welcome and positive thing.

    Contrary to what the 1st poster claims, there is no defacto "BiS" gear for any roll in this game. The more gear combinations and possible strategies the better, and having that myriad of sets available for testing without grinding RNG on RNG on RNG for 3 months for each set it far better than the failure that is current gear progression.

    (There have been some notable positive changes like BoE PVP sets being sold for Telvar stones, and more BoE set options in general including the PVP undaunted vendor which I wish sold more than just infused and impenetrable but is still better than nothing.)

    I also disagree with the 1st poster about there being no grind. Ostensibly jewelry crafting could be made like other crafting and require research to unlock, which is a time investment.

    Meanwhile it is great for the economy as crafters can earn gold for what they do, which is spotty at best as-is (reliant mostly on tips).

    Edited by Phinix1 on July 25, 2016 3:13AM
  • Reverb
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    Yes, I support jewelry crafting.
    There's potential for some set combos to be OP, but since they will be equally available to everyone there will be some balance. And it will do fantastic things for build diversity.
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  • Ch4mpTW
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    Yes, I support jewelry crafting.
    Grao wrote: »
    Damn. you got a troll fast... Of course we support jewelry crafting...
    owxzndc.jpg?w=748

    "You smart. You loyal. I appreciate you." :D
  • UltimaJoe777
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    Always found it odd that it's missing. Looking at current sets, agility/willpower would still usually be better, but crafted jewelry would give us a few more options at least. Placing a jewelcrafter's station at the appropriate spots wouldn't be a huge effort either. Can't really see any cons to this. Even from a money-making perspective, because it wouldn't diminish the value of, say, robust agility rings.

    The nice thing we can expect from Jewelry Crafting though is having more Gold Jewelry around. However, this can be done 1 of 2 ways.

    1. Like Weapons and Armor we upgrade the Jewelry.
    2. Like Glyphs we make the Jewelry its quality and it stays that way.

    If the latter happens then crafting will get a serious market boost.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
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  • juhasman
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    No, I don't support jewelry crafting.
    That would make too many easy obtainable and OP combinations. Dropable sets would have none adventage, especialy if You want to also add improving that jewelery to gold quality. It's next thread where lazy people want this game to become full easy mode. I would support jewelery crafting only if there was jewelery sets separate from present crafted armor sets where You can craft jewelery only for those sets, or maybe jewelery+weapons ,similar to how agility/willpower works now but this sets would need to be slightly weaker then dropable or craftabe armor sets.
    Edited by juhasman on July 25, 2016 3:23AM
  • Ch4mpTW
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    Yes, I support jewelry crafting.
    Always found it odd that it's missing. Looking at current sets, agility/willpower would still usually be better, but crafted jewelry would give us a few more options at least. Placing a jewelcrafter's station at the appropriate spots wouldn't be a huge effort either. Can't really see any cons to this. Even from a money-making perspective, because it wouldn't diminish the value of, say, robust agility rings.

    The nice thing we can expect from Jewelry Crafting though is having more Gold Jewelry around. However, this can be done 1 of 2 ways.

    1. Like Weapons and Armor we upgrade the Jewelry.
    2. Like Glyphs we make the Jewelry its quality and it stays that way.

    If the latter happens then crafting will get a serious market boost.

    Damn, that's a really solid idea on what quality it would be (in regards to the later way). It would stimulate the market in a positive way for sure, and technically everyone would win. Take this +1 bro-bro.
  • UltimaJoe777
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    juhasman wrote: »
    That would make too many easy obtainable and OP combinations. Dropable sets would have none adventage, especialy if You want to also add improving that jewelery to gold quality. It's next thread where lazy people want this game to become full easy mode. I would support jewelery crafting only if there would be jewelery sets separate from present sets where You can craft jewelery only for those sets, or maybe jewelery+weapons ,similar to how agility/willpower works now but this sets would need to be slightly weaker then dropable or craftabe armor sets.

    If Jewelry Crafting only lets us use craftable sets then all we really get is the ability to use those sets more freely. It does not give crafted sets an edge over dropped sets because many dropped sets already come on Jewelry. Furthermore, some of the best sets are practically Jewelry-specific. Improving those sets is possible with Jewelry Crafting but not guaranteed (see my previous post). Also consider the fact dropped items can actually be stronger than crafted items, even at the same level and quality, depending on where you get them. That hardly qualifies Jewelry Crafting as making the game "full easy mode".
    Edited by UltimaJoe777 on July 25, 2016 3:27AM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
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  •  Panda_iMunch
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    Yes, I support jewelry crafting.
    It probably would add a heck of a lot more diversity in builds instead of having to use Willpower or Agility! The only issue I can see is that there would have to be some sort of separate crafting system for that (I assume) and may upset crafters as it may take even more skill points. Other than that, I would love to see more two 5 piece builds now!
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  • Marktoneth3
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    Yes, I support jewelry crafting.
    Why not ?
  • UltimaJoe777
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    It probably would add a heck of a lot more diversity in builds instead of having to use Willpower or Agility! The only issue I can see is that there would have to be some sort of separate crafting system for that (I assume) and may upset crafters as it may take even more skill points. Other than that, I would love to see more two 5 piece builds now!

    Every time Zenimax adds a new skill line we will need more skill points to max them. Fortunately, there are more than enough in the game as is and a few more available each DLC pretty much.
    Edited by UltimaJoe777 on July 25, 2016 3:32AM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • BruhItsOver9000
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    Why not ?
    Edited by BruhItsOver9000 on July 25, 2016 3:33AM
    WOOD ELF MASTER RACE.

  • juhasman
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    No, I don't support jewelry crafting.
    Reverb wrote: »
    There's potential for some set combos to be OP, but since they will be equally available to everyone there will be some balance. And it will do fantastic things for build diversity.

    It's not about disballance between players , but dissballance between past and future. Allowing everyone to have fully crafted sets with jewelery creates a many potential OP combinations which in the future cause game to become more easy mode allowing players to totally pass learning procces which is in some way connected to gearing procces.
    juhasman wrote: »
    That would make too many easy obtainable and OP combinations. Dropable sets would have none adventage, especialy if You want to also add improving that jewelery to gold quality. It's next thread where lazy people want this game to become full easy mode. I would support jewelery crafting only if there would be jewelery sets separate from present sets where You can craft jewelery only for those sets, or maybe jewelery+weapons ,similar to how agility/willpower works now but this sets would need to be slightly weaker then dropable or craftabe armor sets.

    If Jewelry Crafting only lets us use craftable sets then all we really get is the ability to use those sets more freely. It does not give crafted sets an edge over dropped sets because many dropped sets already come on Jewelry. Furthermore, some of the best sets are practically Jewelry-specific. Improving those sets is possible with Jewelry Crafting but not guaranteed (see my previous post). Also consider the fact dropped items can actually be stronger than crafted items, even at the same level and quality, depending on where you get them. That hardly qualifies Jewelry Crafting as making the game "full easy mode".

    Yeah but what would be point for example to go on vet trials (where last boss drop is gold jewelery) when You can just improve it? Even if there was be a chance to destroy it during procces i can repeat that procces many times so i ask again what would be point to go on vet trials? Also You cant compare crafted sets where You can easily get then in 5 minutes with any trait You want to dropable sets. Noone would want to loose their time to drop something with trait he want when he can just craft something to exchange it in 5 minutes when normally we would need to spend MUUUCH more time on farming some dropable grear. In MMO's it's dropable gear or gear from special vendors should be the best and crafted items shoudl not be even close to that gear. Zenimax showed already lot of good will giving players a crafted gear in many cases in a pair to dropable gear and making no RNG during improving procces due to fact You can have 100% improve chance always. Jewelery crafting on Your rules simply would broke this game.
    Edited by juhasman on July 25, 2016 3:44AM
  • Ch4mpTW
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    Yes, I support jewelry crafting.
    juhasman wrote: »
    Reverb wrote: »
    There's potential for some set combos to be OP, but since they will be equally available to everyone there will be some balance. And it will do fantastic things for build diversity.

    It's not about disballance between players , but dissballance between past and future. Allowing everyone to have fully crafted sets with jewelery creates a many potential OP combinations which in the future cause game to become more easy mode allowing players to totally pass learning procces which is in some way connected to gearing procces.
    juhasman wrote: »
    That would make too many easy obtainable and OP combinations. Dropable sets would have none adventage, especialy if You want to also add improving that jewelery to gold quality. It's next thread where lazy people want this game to become full easy mode. I would support jewelery crafting only if there would be jewelery sets separate from present sets where You can craft jewelery only for those sets, or maybe jewelery+weapons ,similar to how agility/willpower works now but this sets would need to be slightly weaker then dropable or craftabe armor sets.

    If Jewelry Crafting only lets us use craftable sets then all we really get is the ability to use those sets more freely. It does not give crafted sets an edge over dropped sets because many dropped sets already come on Jewelry. Furthermore, some of the best sets are practically Jewelry-specific. Improving those sets is possible with Jewelry Crafting but not guaranteed (see my previous post). Also consider the fact dropped items can actually be stronger than crafted items, even at the same level and quality, depending on where you get them. That hardly qualifies Jewelry Crafting as making the game "full easy mode".

    Yeah but what would be point for example to go on vet trials (where last boss drop is gold jewelery) when You can just improve it? Even if there was be a chance to destroy it during procces i can repeat that procces many times so i ask again what would be point to go on vet trials? Also You cant compare crafted sets where You can easily get then in 5 minutes with any trait You want to dropable sets. Noone would want to loose their time to drop something with trait he want when he can just craft something to exchange it in 5 minutes when normally we would need to spend MUUUCH more time on farming some dropable grear. In MMO's it's dropable gear or gear from special vendors should be the best and crafted items shoudl not be even close to that gear. Jewelery crafting on Your rules simply would broke this game.

    The huge flaw in this is that gear progression is going to happen whether we all want it to or not. And with it will come craftable sets being better and better. People said the same thing about Julianos, and how much it will throw things out of whack and make things "easy mode". People definitely said it about Maelstrom Weapons and Dragonstar Weapons. And has either of those examples made the game "easy mode"? No.
  • juhasman
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    No, I don't support jewelry crafting.
    Ch4mpTW wrote: »
    juhasman wrote: »
    Reverb wrote: »
    There's potential for some set combos to be OP, but since they will be equally available to everyone there will be some balance. And it will do fantastic things for build diversity.

    It's not about disballance between players , but dissballance between past and future. Allowing everyone to have fully crafted sets with jewelery creates a many potential OP combinations which in the future cause game to become more easy mode allowing players to totally pass learning procces which is in some way connected to gearing procces.
    juhasman wrote: »
    That would make too many easy obtainable and OP combinations. Dropable sets would have none adventage, especialy if You want to also add improving that jewelery to gold quality. It's next thread where lazy people want this game to become full easy mode. I would support jewelery crafting only if there would be jewelery sets separate from present sets where You can craft jewelery only for those sets, or maybe jewelery+weapons ,similar to how agility/willpower works now but this sets would need to be slightly weaker then dropable or craftabe armor sets.

    If Jewelry Crafting only lets us use craftable sets then all we really get is the ability to use those sets more freely. It does not give crafted sets an edge over dropped sets because many dropped sets already come on Jewelry. Furthermore, some of the best sets are practically Jewelry-specific. Improving those sets is possible with Jewelry Crafting but not guaranteed (see my previous post). Also consider the fact dropped items can actually be stronger than crafted items, even at the same level and quality, depending on where you get them. That hardly qualifies Jewelry Crafting as making the game "full easy mode".

    Yeah but what would be point for example to go on vet trials (where last boss drop is gold jewelery) when You can just improve it? Even if there was be a chance to destroy it during procces i can repeat that procces many times so i ask again what would be point to go on vet trials? Also You cant compare crafted sets where You can easily get then in 5 minutes with any trait You want to dropable sets. Noone would want to loose their time to drop something with trait he want when he can just craft something to exchange it in 5 minutes when normally we would need to spend MUUUCH more time on farming some dropable grear. In MMO's it's dropable gear or gear from special vendors should be the best and crafted items shoudl not be even close to that gear. Jewelery crafting on Your rules simply would broke this game.

    The huge flaw in this is that gear progression is going to happen whether we all want it to or not. And with it will come craftable sets being better and better. People said the same thing about Julianos, and how much it will throw things out of whack and make things "easy mode". People definitely said it about Maelstrom Weapons and Dragonstar Weapons. And has either of those examples made the game "easy mode"? No.

    There is a huge difference betwen adding new sets or items and changing game mechanics. Maelstorms/masters/julianos not maked instant huge difference only because current gearing system works fine and not allows to create easy obtainable OP combinations like You would wish to add.
    EDITED Btw dont tell me that adding julianos and maelstorm not changed anything because it was. You remember old average dps of magicka users before this things was added?
    Edited by juhasman on July 25, 2016 3:56AM
  • WldKarde
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    Yes, I support jewelry crafting.
    Why not a compromise?

    Introduce two new 5 piece sets with jewelry that are both craftable and drop from content. One Stam and one Mag. They don't have to necessarily be BiS, but could serve as an alternative for those who don't wish to run certain content.

    Those who choose these sets might never be "King of the hill". but at least it gives them another avenue to improve their characters...and maybe try something a little outside their comfort zone.

    Just a thought ;)
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  • UltimaJoe777
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    juhasman wrote: »
    Reverb wrote: »
    There's potential for some set combos to be OP, but since they will be equally available to everyone there will be some balance. And it will do fantastic things for build diversity.

    It's not about disballance between players , but dissballance between past and future. Allowing everyone to have fully crafted sets with jewelery creates a many potential OP combinations which in the future cause game to become more easy mode allowing players to totally pass learning procces which is in some way connected to gearing procces.
    juhasman wrote: »
    That would make too many easy obtainable and OP combinations. Dropable sets would have none adventage, especialy if You want to also add improving that jewelery to gold quality. It's next thread where lazy people want this game to become full easy mode. I would support jewelery crafting only if there would be jewelery sets separate from present sets where You can craft jewelery only for those sets, or maybe jewelery+weapons ,similar to how agility/willpower works now but this sets would need to be slightly weaker then dropable or craftabe armor sets.

    If Jewelry Crafting only lets us use craftable sets then all we really get is the ability to use those sets more freely. It does not give crafted sets an edge over dropped sets because many dropped sets already come on Jewelry. Furthermore, some of the best sets are practically Jewelry-specific. Improving those sets is possible with Jewelry Crafting but not guaranteed (see my previous post). Also consider the fact dropped items can actually be stronger than crafted items, even at the same level and quality, depending on where you get them. That hardly qualifies Jewelry Crafting as making the game "full easy mode".

    Yeah but what would be point for example to go on vet trials (where last boss drop is gold jewelery) when You can just improve it? Even if there was be a chance to destroy it during procces i can repeat that procces many times so i ask again what would be point to go on vet trials? Also You cant compare crafted sets where You can easily get then in 5 minutes with any trait You want to dropable sets. Noone would want to loose their time to drop something with trait he want when he can just craft something to exchange it in 5 minutes when normally we would need to spend MUUUCH more time on farming some dropable grear. In MMO's it's dropable gear or gear from special vendors should be the best and crafted items shoudl not be even close to that gear. Zenimax showed already lot of good will giving players a crafted gear in many cases in a pair to dropable gear and making no RNG during improving procces due to fact You can have 100% improve chance always. Jewelery crafting on Your rules simply would broke this game.

    The thing is I am not entirely certain Jewelry Crafting WOULD let us improve the quality of Jewelry. I think it may actually try to follow how Glyphs are made as that would logically make more sense.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
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  • Ch4mpTW
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    Yes, I support jewelry crafting.
    juhasman wrote: »
    Ch4mpTW wrote: »
    juhasman wrote: »
    Reverb wrote: »
    There's potential for some set combos to be OP, but since they will be equally available to everyone there will be some balance. And it will do fantastic things for build diversity.

    It's not about disballance between players , but dissballance between past and future. Allowing everyone to have fully crafted sets with jewelery creates a many potential OP combinations which in the future cause game to become more easy mode allowing players to totally pass learning procces which is in some way connected to gearing procces.
    juhasman wrote: »
    That would make too many easy obtainable and OP combinations. Dropable sets would have none adventage, especialy if You want to also add improving that jewelery to gold quality. It's next thread where lazy people want this game to become full easy mode. I would support jewelery crafting only if there would be jewelery sets separate from present sets where You can craft jewelery only for those sets, or maybe jewelery+weapons ,similar to how agility/willpower works now but this sets would need to be slightly weaker then dropable or craftabe armor sets.

    If Jewelry Crafting only lets us use craftable sets then all we really get is the ability to use those sets more freely. It does not give crafted sets an edge over dropped sets because many dropped sets already come on Jewelry. Furthermore, some of the best sets are practically Jewelry-specific. Improving those sets is possible with Jewelry Crafting but not guaranteed (see my previous post). Also consider the fact dropped items can actually be stronger than crafted items, even at the same level and quality, depending on where you get them. That hardly qualifies Jewelry Crafting as making the game "full easy mode".

    Yeah but what would be point for example to go on vet trials (where last boss drop is gold jewelery) when You can just improve it? Even if there was be a chance to destroy it during procces i can repeat that procces many times so i ask again what would be point to go on vet trials? Also You cant compare crafted sets where You can easily get then in 5 minutes with any trait You want to dropable sets. Noone would want to loose their time to drop something with trait he want when he can just craft something to exchange it in 5 minutes when normally we would need to spend MUUUCH more time on farming some dropable grear. In MMO's it's dropable gear or gear from special vendors should be the best and crafted items shoudl not be even close to that gear. Jewelery crafting on Your rules simply would broke this game.

    The huge flaw in this is that gear progression is going to happen whether we all want it to or not. And with it will come craftable sets being better and better. People said the same thing about Julianos, and how much it will throw things out of whack and make things "easy mode". People definitely said it about Maelstrom Weapons and Dragonstar Weapons. And has either of those examples made the game "easy mode"? No.

    There is a difference betwen adding new sets or items and changing game mechanics. Maelstorms/masters/julianos not maked instant huge difference only because current gearing system works fine and not allows to create easy obtainable OP combinations.

    But, can you not already do so? Lol. DK's with Vicious Serpent and Twice-Born Star with Maelstrom weapons? Elegance with Infallible Mage n' Maelstrom? Eternal Hunt with Skirmisher... I can think of so many example of easily obtainable OP combinations.

    Also! A quick question. Outside of selfishness, why do people have to endure grueling mechanics and spend hours to have strong gear. Just because you or someone else had to endure it? I've done VMA over 100 times to get some of the weapons I have. And if I could remove the hours of work, and or incorporate a token system of sorts? I would. I wouldn't want another person to have to struggle, just because I did. That's selfishness and elitism.

    "Oh well, he hasn't been playing as long as me. He doesn't deserve to have what I have. He doesn't deserve to have gear compared to mine. He didn't put in the work for it." Really now? Is that really how you feel? Interesting... It's interesting how you feel the gearing system is fine, when the gearing system is literally a RNG grind fest that's on par with some Asian-based MMO grinders popularized in China and South Korea. How do I know this? I've played tons of them. Lol.

    BUT! We are all entitled to an opinion, and I respect your opinion.
  • juhasman
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    No, I don't support jewelry crafting.
    For me current state of gearing procces looks very healthy. For example BiS setup for stamina DD is : maelstorm weapons , TBS/Hunding's rage/Night mother and vicious ophidian. SO we have some items from solo content some from group content and some which are crafted. In most of the cases it looks the same on other PvE builds in PvP there is no BiS setup for certain build but in many cases that rule of (having something from group content , something crafted, something from solo contenet , and something Youc an buy for tel vars/AP) exist. So gearing mechanic in ESO looks very well imo atm. And this thread is all about ruining current well functioning mechanic only because people are lazy. SHAME
    Edited by juhasman on July 25, 2016 4:05AM
  • Kammakazi
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    Yes, I support jewelry crafting.
    ME

    7a1cf232-d848-4b24-aa9c-b8f770c96857.gif
  • Ch4mpTW
    Ch4mpTW
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    Yes, I support jewelry crafting.
    juhasman wrote: »
    For me current state of gearing procces looks very healthy. For example BiS setup for stamina DD is : maelstorm weapons , TBS/Hunding's rage/Night mother and vicious ophidian. SO we have some items from solo content some from group content and some which are crafted. In any cases it looks the same on other PvE builds in PvP ther is no BiS setup for certain build but in many cases that rule of having something from group content , something crafted, something from solo contenet , and something Youc an buy for tel vars/AP so it's also good. And this threadis all about ruining current well functioning mechanic only because people are lazy. SHAME

    Lol. Pretty interesting opinions you have there, comrade. But um... Again, your opinions are based heavily on grinding. And not everyone has that time to spend. Let alone the patience. Not to mention, this thread isn't really based on the time it would take to acquire things. It's about build diversity jewelry crafting would provide, as well as competition and variety to numerous things. Plus as @UltimaJoe777 mentioned, it would stimulate the market. And that's always a beautiful thing.
  • Reverb
    Reverb
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    Yes, I support jewelry crafting.
    juhasman wrote: »
    In MMO's it's dropable gear or gear from special vendors should be the best and crafted items shoudl not be even close to that gear.

    You are not an authority on what a game "should" be like. This is not a traditional MMO, and Zeni has flatly stated that they want the game to accessible and rewarding to more casual players. Jewelry crafting would be aligned with this, while still having the more powerful 1,2 and 3 piece bonus sets drop by RNG for end game progression gear.

    Even if this were a traditional MMO, your vision of what a game "should" be are too rigid. Farming and grinding for gear =/= content.

    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • juhasman
    juhasman
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    No, I don't support jewelry crafting.
    Reverb wrote: »
    juhasman wrote: »
    In MMO's it's dropable gear or gear from special vendors should be the best and crafted items shoudl not be even close to that gear.

    You are not an authority on what a game "should" be like. This is not a traditional MMO, and Zeni has flatly stated that they want the game to accessible and rewarding to more casual players. Jewelry crafting would be aligned with this, while still having the more powerful 1,2 and 3 piece bonus sets drop by RNG for end game progression gear.

    Even if this were a traditional MMO, your vision of what a game "should" be are too rigid. Farming and grinding for gear =/= content.

    Quoting fragment out of context. NICE!
    EDITED: Btw I express my private opinion so using words like ,,should" is totally acceptable IN MY OPINION. You're not an authority on how I should speak :wink:
    Edited by juhasman on July 25, 2016 4:19AM
  • Ch4mpTW
    Ch4mpTW
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    Yes, I support jewelry crafting.
    juhasman wrote: »
    Reverb wrote: »
    juhasman wrote: »
    In MMO's it's dropable gear or gear from special vendors should be the best and crafted items shoudl not be even close to that gear.

    You are not an authority on what a game "should" be like. This is not a traditional MMO, and Zeni has flatly stated that they want the game to accessible and rewarding to more casual players. Jewelry crafting would be aligned with this, while still having the more powerful 1,2 and 3 piece bonus sets drop by RNG for end game progression gear.

    Even if this were a traditional MMO, your vision of what a game "should" be are too rigid. Farming and grinding for gear =/= content.

    Quoting fragment out of context. NICE!
    EDITED: Btw I express my private opinion so using words like should is totally acceptable IN MY OPINION.

    Is it fair to say that you're just trolling now, or trying to rile people up? Lol.
  • Reverb
    Reverb
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    Yes, I support jewelry crafting.
    juhasman wrote: »
    Reverb wrote: »
    juhasman wrote: »
    In MMO's it's dropable gear or gear from special vendors should be the best and crafted items shoudl not be even close to that gear.

    You are not an authority on what a game "should" be like. This is not a traditional MMO, and Zeni has flatly stated that they want the game to accessible and rewarding to more casual players. Jewelry crafting would be aligned with this, while still having the more powerful 1,2 and 3 piece bonus sets drop by RNG for end game progression gear.

    Even if this were a traditional MMO, your vision of what a game "should" be are too rigid. Farming and grinding for gear =/= content.

    Quoting fragment out of context. NICE!
    EDITED: Btw I express my private opinion so using words like ,,should" is totally acceptable IN MY OPINION. You're not an authority on how I should speak :wink:

    Your context takes up too much of the page, the (unedited) part that I quoted summarized the viewpoint you took 3 paragraphs to express.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • juhasman
    juhasman
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    No, I don't support jewelry crafting.
    Ch4mpTW wrote: »
    juhasman wrote: »
    Reverb wrote: »
    juhasman wrote: »
    In MMO's it's dropable gear or gear from special vendors should be the best and crafted items shoudl not be even close to that gear.

    You are not an authority on what a game "should" be like. This is not a traditional MMO, and Zeni has flatly stated that they want the game to accessible and rewarding to more casual players. Jewelry crafting would be aligned with this, while still having the more powerful 1,2 and 3 piece bonus sets drop by RNG for end game progression gear.

    Even if this were a traditional MMO, your vision of what a game "should" be are too rigid. Farming and grinding for gear =/= content.

    Quoting fragment out of context. NICE!
    EDITED: Btw I express my private opinion so using words like should is totally acceptable IN MY OPINION.

    Is it fair to say that you're just trolling now, or trying to rile people up? Lol.

    I am just expressing my private opinion about jewelery crafting idea. If it's rile people up that's their problem. I just dont like when someone is quoting a fragment of bigger speech and commenting it like phrases before and after that quoted one would not exist or when someone tell me which words i can or cannot use when I am sharing with my private opinion.
    Edited by juhasman on July 25, 2016 4:26AM
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