SerpentbreeD wrote: »Always found it odd that it's missing. Looking at current sets, agility/willpower would still usually be better, but crafted jewelry would give us a few more options at least. Placing a jewelcrafter's station at the appropriate spots wouldn't be a huge effort either. Can't really see any cons to this. Even from a money-making perspective, because it wouldn't diminish the value of, say, robust agility rings.
UltimaJoe777 wrote: »SerpentbreeD wrote: »Always found it odd that it's missing. Looking at current sets, agility/willpower would still usually be better, but crafted jewelry would give us a few more options at least. Placing a jewelcrafter's station at the appropriate spots wouldn't be a huge effort either. Can't really see any cons to this. Even from a money-making perspective, because it wouldn't diminish the value of, say, robust agility rings.
The nice thing we can expect from Jewelry Crafting though is having more Gold Jewelry around. However, this can be done 1 of 2 ways.
1. Like Weapons and Armor we upgrade the Jewelry.
2. Like Glyphs we make the Jewelry its quality and it stays that way.
If the latter happens then crafting will get a serious market boost.
That would make too many easy obtainable and OP combinations. Dropable sets would have none adventage, especialy if You want to also add improving that jewelery to gold quality. It's next thread where lazy people want this game to become full easy mode. I would support jewelery crafting only if there would be jewelery sets separate from present sets where You can craft jewelery only for those sets, or maybe jewelery+weapons ,similar to how agility/willpower works now but this sets would need to be slightly weaker then dropable or craftabe armor sets.
Panda_iMunch wrote: »It probably would add a heck of a lot more diversity in builds instead of having to use Willpower or Agility! The only issue I can see is that there would have to be some sort of separate crafting system for that (I assume) and may upset crafters as it may take even more skill points. Other than that, I would love to see more two 5 piece builds now!
There's potential for some set combos to be OP, but since they will be equally available to everyone there will be some balance. And it will do fantastic things for build diversity.
UltimaJoe777 wrote: »That would make too many easy obtainable and OP combinations. Dropable sets would have none adventage, especialy if You want to also add improving that jewelery to gold quality. It's next thread where lazy people want this game to become full easy mode. I would support jewelery crafting only if there would be jewelery sets separate from present sets where You can craft jewelery only for those sets, or maybe jewelery+weapons ,similar to how agility/willpower works now but this sets would need to be slightly weaker then dropable or craftabe armor sets.
If Jewelry Crafting only lets us use craftable sets then all we really get is the ability to use those sets more freely. It does not give crafted sets an edge over dropped sets because many dropped sets already come on Jewelry. Furthermore, some of the best sets are practically Jewelry-specific. Improving those sets is possible with Jewelry Crafting but not guaranteed (see my previous post). Also consider the fact dropped items can actually be stronger than crafted items, even at the same level and quality, depending on where you get them. That hardly qualifies Jewelry Crafting as making the game "full easy mode".
There's potential for some set combos to be OP, but since they will be equally available to everyone there will be some balance. And it will do fantastic things for build diversity.
It's not about disballance between players , but dissballance between past and future. Allowing everyone to have fully crafted sets with jewelery creates a many potential OP combinations which in the future cause game to become more easy mode allowing players to totally pass learning procces which is in some way connected to gearing procces.UltimaJoe777 wrote: »That would make too many easy obtainable and OP combinations. Dropable sets would have none adventage, especialy if You want to also add improving that jewelery to gold quality. It's next thread where lazy people want this game to become full easy mode. I would support jewelery crafting only if there would be jewelery sets separate from present sets where You can craft jewelery only for those sets, or maybe jewelery+weapons ,similar to how agility/willpower works now but this sets would need to be slightly weaker then dropable or craftabe armor sets.
If Jewelry Crafting only lets us use craftable sets then all we really get is the ability to use those sets more freely. It does not give crafted sets an edge over dropped sets because many dropped sets already come on Jewelry. Furthermore, some of the best sets are practically Jewelry-specific. Improving those sets is possible with Jewelry Crafting but not guaranteed (see my previous post). Also consider the fact dropped items can actually be stronger than crafted items, even at the same level and quality, depending on where you get them. That hardly qualifies Jewelry Crafting as making the game "full easy mode".
Yeah but what would be point for example to go on vet trials (where last boss drop is gold jewelery) when You can just improve it? Even if there was be a chance to destroy it during procces i can repeat that procces many times so i ask again what would be point to go on vet trials? Also You cant compare crafted sets where You can easily get then in 5 minutes with any trait You want to dropable sets. Noone would want to loose their time to drop something with trait he want when he can just craft something to exchange it in 5 minutes when normally we would need to spend MUUUCH more time on farming some dropable grear. In MMO's it's dropable gear or gear from special vendors should be the best and crafted items shoudl not be even close to that gear. Jewelery crafting on Your rules simply would broke this game.
There's potential for some set combos to be OP, but since they will be equally available to everyone there will be some balance. And it will do fantastic things for build diversity.
It's not about disballance between players , but dissballance between past and future. Allowing everyone to have fully crafted sets with jewelery creates a many potential OP combinations which in the future cause game to become more easy mode allowing players to totally pass learning procces which is in some way connected to gearing procces.UltimaJoe777 wrote: »That would make too many easy obtainable and OP combinations. Dropable sets would have none adventage, especialy if You want to also add improving that jewelery to gold quality. It's next thread where lazy people want this game to become full easy mode. I would support jewelery crafting only if there would be jewelery sets separate from present sets where You can craft jewelery only for those sets, or maybe jewelery+weapons ,similar to how agility/willpower works now but this sets would need to be slightly weaker then dropable or craftabe armor sets.
If Jewelry Crafting only lets us use craftable sets then all we really get is the ability to use those sets more freely. It does not give crafted sets an edge over dropped sets because many dropped sets already come on Jewelry. Furthermore, some of the best sets are practically Jewelry-specific. Improving those sets is possible with Jewelry Crafting but not guaranteed (see my previous post). Also consider the fact dropped items can actually be stronger than crafted items, even at the same level and quality, depending on where you get them. That hardly qualifies Jewelry Crafting as making the game "full easy mode".
Yeah but what would be point for example to go on vet trials (where last boss drop is gold jewelery) when You can just improve it? Even if there was be a chance to destroy it during procces i can repeat that procces many times so i ask again what would be point to go on vet trials? Also You cant compare crafted sets where You can easily get then in 5 minutes with any trait You want to dropable sets. Noone would want to loose their time to drop something with trait he want when he can just craft something to exchange it in 5 minutes when normally we would need to spend MUUUCH more time on farming some dropable grear. In MMO's it's dropable gear or gear from special vendors should be the best and crafted items shoudl not be even close to that gear. Jewelery crafting on Your rules simply would broke this game.
The huge flaw in this is that gear progression is going to happen whether we all want it to or not. And with it will come craftable sets being better and better. People said the same thing about Julianos, and how much it will throw things out of whack and make things "easy mode". People definitely said it about Maelstrom Weapons and Dragonstar Weapons. And has either of those examples made the game "easy mode"? No.
There's potential for some set combos to be OP, but since they will be equally available to everyone there will be some balance. And it will do fantastic things for build diversity.
It's not about disballance between players , but dissballance between past and future. Allowing everyone to have fully crafted sets with jewelery creates a many potential OP combinations which in the future cause game to become more easy mode allowing players to totally pass learning procces which is in some way connected to gearing procces.UltimaJoe777 wrote: »That would make too many easy obtainable and OP combinations. Dropable sets would have none adventage, especialy if You want to also add improving that jewelery to gold quality. It's next thread where lazy people want this game to become full easy mode. I would support jewelery crafting only if there would be jewelery sets separate from present sets where You can craft jewelery only for those sets, or maybe jewelery+weapons ,similar to how agility/willpower works now but this sets would need to be slightly weaker then dropable or craftabe armor sets.
If Jewelry Crafting only lets us use craftable sets then all we really get is the ability to use those sets more freely. It does not give crafted sets an edge over dropped sets because many dropped sets already come on Jewelry. Furthermore, some of the best sets are practically Jewelry-specific. Improving those sets is possible with Jewelry Crafting but not guaranteed (see my previous post). Also consider the fact dropped items can actually be stronger than crafted items, even at the same level and quality, depending on where you get them. That hardly qualifies Jewelry Crafting as making the game "full easy mode".
Yeah but what would be point for example to go on vet trials (where last boss drop is gold jewelery) when You can just improve it? Even if there was be a chance to destroy it during procces i can repeat that procces many times so i ask again what would be point to go on vet trials? Also You cant compare crafted sets where You can easily get then in 5 minutes with any trait You want to dropable sets. Noone would want to loose their time to drop something with trait he want when he can just craft something to exchange it in 5 minutes when normally we would need to spend MUUUCH more time on farming some dropable grear. In MMO's it's dropable gear or gear from special vendors should be the best and crafted items shoudl not be even close to that gear. Zenimax showed already lot of good will giving players a crafted gear in many cases in a pair to dropable gear and making no RNG during improving procces due to fact You can have 100% improve chance always. Jewelery crafting on Your rules simply would broke this game.
There's potential for some set combos to be OP, but since they will be equally available to everyone there will be some balance. And it will do fantastic things for build diversity.
It's not about disballance between players , but dissballance between past and future. Allowing everyone to have fully crafted sets with jewelery creates a many potential OP combinations which in the future cause game to become more easy mode allowing players to totally pass learning procces which is in some way connected to gearing procces.UltimaJoe777 wrote: »That would make too many easy obtainable and OP combinations. Dropable sets would have none adventage, especialy if You want to also add improving that jewelery to gold quality. It's next thread where lazy people want this game to become full easy mode. I would support jewelery crafting only if there would be jewelery sets separate from present sets where You can craft jewelery only for those sets, or maybe jewelery+weapons ,similar to how agility/willpower works now but this sets would need to be slightly weaker then dropable or craftabe armor sets.
If Jewelry Crafting only lets us use craftable sets then all we really get is the ability to use those sets more freely. It does not give crafted sets an edge over dropped sets because many dropped sets already come on Jewelry. Furthermore, some of the best sets are practically Jewelry-specific. Improving those sets is possible with Jewelry Crafting but not guaranteed (see my previous post). Also consider the fact dropped items can actually be stronger than crafted items, even at the same level and quality, depending on where you get them. That hardly qualifies Jewelry Crafting as making the game "full easy mode".
Yeah but what would be point for example to go on vet trials (where last boss drop is gold jewelery) when You can just improve it? Even if there was be a chance to destroy it during procces i can repeat that procces many times so i ask again what would be point to go on vet trials? Also You cant compare crafted sets where You can easily get then in 5 minutes with any trait You want to dropable sets. Noone would want to loose their time to drop something with trait he want when he can just craft something to exchange it in 5 minutes when normally we would need to spend MUUUCH more time on farming some dropable grear. In MMO's it's dropable gear or gear from special vendors should be the best and crafted items shoudl not be even close to that gear. Jewelery crafting on Your rules simply would broke this game.
The huge flaw in this is that gear progression is going to happen whether we all want it to or not. And with it will come craftable sets being better and better. People said the same thing about Julianos, and how much it will throw things out of whack and make things "easy mode". People definitely said it about Maelstrom Weapons and Dragonstar Weapons. And has either of those examples made the game "easy mode"? No.
There is a difference betwen adding new sets or items and changing game mechanics. Maelstorms/masters/julianos not maked instant huge difference only because current gearing system works fine and not allows to create easy obtainable OP combinations.
For me current state of gearing procces looks very healthy. For example BiS setup for stamina DD is : maelstorm weapons , TBS/Hunding's rage/Night mother and vicious ophidian. SO we have some items from solo content some from group content and some which are crafted. In any cases it looks the same on other PvE builds in PvP ther is no BiS setup for certain build but in many cases that rule of having something from group content , something crafted, something from solo contenet , and something Youc an buy for tel vars/AP so it's also good. And this threadis all about ruining current well functioning mechanic only because people are lazy. SHAME
In MMO's it's dropable gear or gear from special vendors should be the best and crafted items shoudl not be even close to that gear.
In MMO's it's dropable gear or gear from special vendors should be the best and crafted items shoudl not be even close to that gear.
You are not an authority on what a game "should" be like. This is not a traditional MMO, and Zeni has flatly stated that they want the game to accessible and rewarding to more casual players. Jewelry crafting would be aligned with this, while still having the more powerful 1,2 and 3 piece bonus sets drop by RNG for end game progression gear.
Even if this were a traditional MMO, your vision of what a game "should" be are too rigid. Farming and grinding for gear =/= content.
In MMO's it's dropable gear or gear from special vendors should be the best and crafted items shoudl not be even close to that gear.
You are not an authority on what a game "should" be like. This is not a traditional MMO, and Zeni has flatly stated that they want the game to accessible and rewarding to more casual players. Jewelry crafting would be aligned with this, while still having the more powerful 1,2 and 3 piece bonus sets drop by RNG for end game progression gear.
Even if this were a traditional MMO, your vision of what a game "should" be are too rigid. Farming and grinding for gear =/= content.
Quoting fragment out of context. NICE!
EDITED: Btw I express my private opinion so using words like should is totally acceptable IN MY OPINION.
In MMO's it's dropable gear or gear from special vendors should be the best and crafted items shoudl not be even close to that gear.
You are not an authority on what a game "should" be like. This is not a traditional MMO, and Zeni has flatly stated that they want the game to accessible and rewarding to more casual players. Jewelry crafting would be aligned with this, while still having the more powerful 1,2 and 3 piece bonus sets drop by RNG for end game progression gear.
Even if this were a traditional MMO, your vision of what a game "should" be are too rigid. Farming and grinding for gear =/= content.
Quoting fragment out of context. NICE!
EDITED: Btw I express my private opinion so using words like ,,should" is totally acceptable IN MY OPINION. You're not an authority on how I should speak
In MMO's it's dropable gear or gear from special vendors should be the best and crafted items shoudl not be even close to that gear.
You are not an authority on what a game "should" be like. This is not a traditional MMO, and Zeni has flatly stated that they want the game to accessible and rewarding to more casual players. Jewelry crafting would be aligned with this, while still having the more powerful 1,2 and 3 piece bonus sets drop by RNG for end game progression gear.
Even if this were a traditional MMO, your vision of what a game "should" be are too rigid. Farming and grinding for gear =/= content.
Quoting fragment out of context. NICE!
EDITED: Btw I express my private opinion so using words like should is totally acceptable IN MY OPINION.
Is it fair to say that you're just trolling now, or trying to rile people up? Lol.