Unsent.Soul wrote: »bellanca6561n wrote: »Actually my vote would be YES but I didn't care for the way the question was phrased
There were two questions... what triggered you?
What do you think tamriel?
Or
Should jewelry finally be available to the masses?
Or was it the phrase, make "crafting" great again?
Caligamy_ESO wrote: »
guybrushtb16_ESO wrote: »Obviously, the majority will vote for free stuff, but I don't think that without any adjustments to keep in in check, jewelry crafting and/or traitchanging would be good for the game. Otherwise, pretty much all the most valuable items in the economy would be instantly devalued and there would be no incentive to farm most items beyond normal difficulty, so a large part of the current reward structure would just cease to exist.
If anything, I could see traitchanging as a token system for dropped items, maybe. Like, you could convert a powered/charged/whatever maelstrom dagger to a maelstrom dagger token, and trade 20 of them for a sharpened dagger or something like that.
guybrushtb16_ESO wrote: »Obviously, the majority will vote for free stuff, but I don't think that without any adjustments to keep in in check, jewelry crafting and/or traitchanging would be good for the game. Otherwise, pretty much all the most valuable items in the economy would be instantly devalued and there would be no incentive to farm most items beyond normal difficulty, so a large part of the current reward structure would just cease to exist.
If anything, I could see traitchanging as a token system for dropped items, maybe. Like, you could convert a powered/charged/whatever maelstrom dagger to a maelstrom dagger token, and trade 20 of them for a sharpened dagger or something like that.
Actually nobody is voting for FREE stuff. They are voting for more utility for their developed skills lines and skill points invested in those lines. just like someone arguing that Dk fire whip needs upgrade its not asking for FREE but for parity to other possible places to spend that skill.
Second, For the overland sets, jewelry can be acquired overland in dolmens and weapons and jewelry can be acquired in chests. So between delves and dolmens and chests you can already acquire sets of those types - which can be sold as part of the economy. Adding the capability to craft them for top-flight crafters wont remove them from the economy - just provide another source - one enabled by time and investment in skill points as an alternative to farm/grind.
The other stuff locked under BOP in various locations, well, those are BOP and not a part of the economy.
personally, i could see jewel crafting implemented but with it being extremely difficult to upgrade to purple/gold. That would leave the vet and hard mode content desirable.
The biggest impact would be reducing the "need" to farm the normal content if crafters could learn to make drop sets.
But really, letting them craft jewels for the existing crafted sets is really needed to keep them even close to being worth the investment.