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Bring crafting up to par with Overland sets? (jewelry crafting ...again)

  • Silver_Strider
    Silver_Strider
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    Other (explain)
    Don't care if they add Jewelry crafting or not but crafted sets really need an overhaul.

    Some sets are just so underwhelming that it's criminal to even bother using them.
    Argonian forever
  • teladoy
    teladoy
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    Yes
    1. Jewelry crafting
    2. Crafting sets of 3 and 2 parts
    3. Monster Monster motifs
    4. Weapons sets
    Edited by teladoy on November 6, 2016 1:05PM
  • Caligamy_ESO
    Caligamy_ESO
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    Yes
    I am curious about the people who voted no, whats the reason you don't want to see crafted set jewelry? Hearing both sides is always good imo.
    love is love
  • Caligamy_ESO
    Caligamy_ESO
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    Yes
    Other ideas that would be nice:

    Learn crafted sets as you make them.
    What I mean by this is once you travel out to a remote crafting station (looking at you IC) and crafted the armor and weapons, why do you forget how to make these just because you left the table? It would be extremely nice if once you have crafted an item from a certain set, you could then craft it anywhere but limit it to only pieces you have made before perhaps even by level..?

    Transmogrification
    I hear this one A LOT and I don't see why anyone wouldn't want this feature at this point, or why it doesn't exist already.. Pretty much every other MMO has had this for years, hell even Diablo 3 had it. Juggling which armor pieces I farm from drop sets to not totally make my character look ridiculous has been irksome the past few weeks. Anyone from my guild would probably know I just recently tore apart my tanks gear and redid a lot of it because a drop piece had my heavy armor tank wearing some goofy looking sandals with bare feet.

    How to do this feature without impacting the trading economy might be a challenge, perhaps in order to change a style it could consume style materials and a fraction of the cp level mats, I don't really know how this could be worked out.. but this is probably the crafting feature I want the most of all.

    Straps and Quivers for two handed weapons.
    This one seems pretty self explanatory. A simple carrying strap (doesn't need to be visible) for mauls, greatswords, great axes, and staves, plus a Quiver for bows so they can actually have a 5 set crafted bonus without having to restrict secondary set options quite as much. Currently S&B and DW characters can run two 5 set bonuses and still have a full monster set which doesn't really seem all that balanced, and probably deters some from trying 2 handed setups.
    love is love
  • GDOFWR420
    GDOFWR420
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    No
    Jewelry needs to be upgradable.
  • Caligamy_ESO
    Caligamy_ESO
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    Yes
    GDOFWR420 wrote: »
    Jewelry needs to be upgradable.

    Crafted jewelry would obviously have to be able to be improved, or else why bother? No one would run white quality rings and necklaces.
    love is love
  • Wise_Will
    Wise_Will
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    Yes
    i would love to be able to change the style of armor, even if it came with a heft resource cost, i would still want it.
    XBOX EU/PC EU
  • Dasovaruilos
    Dasovaruilos
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    Yes
    Tryxus wrote: »
    1. Yes to Jewelry Crafting
    2. Yes to Buffing the Crafted sets
    3. Yes to Style Changing existing gear

    Perfect...

    Haven't crafted a high level set in months now. Nobody wants them anymore.
  • ANGEL_BtVS
    ANGEL_BtVS
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    Yes
    Kendaric wrote: »
    Tryxus wrote: »
    1. Yes to Jewelry Crafting
    2. Yes to Buffing the Crafted sets
    3. Yes to Style Changing existing gear

    This sums it up for me, crafting needs to be on par with dropped sets again and dropped sets need a restyle option.

    Couldn't agree more regarding dropped sets needing a restyle option. There are a ton of dropped sets now, we should be able to convert them to any style we wish. The great thing is that it would bring more diversity and allow players to make sets in their own unique style. As it is now, I mostly run around in costume because mixed sets don't match all that great.
  • fgoron2000
    fgoron2000
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    Yes
    yeah to jewelry crafting...but beyond just the enchantment and trait and set aspects that go along with crafting gear...i hope there's some really nice visual aspects to crafted jewelry as well...there were a number of skyrim mods that added/enhanced jewelry crafting, and there were some really great pieces...pierced pieces, circlets, really nice necklaces & rings, etc...and it really made it feel worthwhile to put some effort into choosing & crafting jewelry for yourself and/or your spouse or housecarl...they could do some really good stuff here along those lines as well...

    Edited by fgoron2000 on November 8, 2016 4:32PM
  • CapnPhoton
    CapnPhoton
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    Other (explain)
    Actually my vote would be YES but I didn't care for the way the question was phrased ;)

    There were two questions... what triggered you?

    What do you think tamriel?

    Or

    Should jewelry finally be available to the masses?

    Or was it the phrase, make "crafting" great again?

    Perhaps because of where the original phrase came from.

    My answer (to both): It always was, but just needs a little adjustment. There are some crafting systems out there that are really nothing to speak of, and others quite frustrating and tedious. This one just about right.
    Xbox One NA Aldmeri Dominion
  • Danksta
    Danksta
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    No
    Black Rose, Clever Alchemist and <insert monster set here> is all I have to say.
    BawKinTackWarDs PS4/NA

  • guybrushtb16_ESO
    guybrushtb16_ESO
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    Other (explain)
    Obviously, the majority will vote for free stuff, but I don't think that without any adjustments to keep in in check, jewelry crafting and/or traitchanging would be good for the game. Otherwise, pretty much all the most valuable items in the economy would be instantly devalued and there would be no incentive to farm most items beyond normal difficulty, so a large part of the current reward structure would just cease to exist.

    If anything, I could see traitchanging as a token system for dropped items, maybe. Like, you could convert a powered/charged/whatever maelstrom dagger to a maelstrom dagger token, and trade 20 of them for a sharpened dagger or something like that.
  • Recremen
    Recremen
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    Other (explain)
    Crafted gear is OK depending on what content you're doing, but let's think about what crafters invest in the most for a second. What do people spend the most on while/after leveling their crafting? Motifs, of course! And what can crafters not actually use in the dropped set meta, which is never going to go away? Their motif knowledge, of course! They can still upgrade gear cheaply, of course, but not use all those pretty styles they've spent millions collecting. What I want to see is the ability to freely restyle your own gear once you know the full motif. No style stone, no nothing, just motif knowledge. Changing your armor appearance should be no different than dyeing it: a large up-front investment, then infinite free uses afterwards. Bonus points if we can do the same for our weapons, and change between what armor tier it "looks" like (without changing the underlying armor type, of course)
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • billp_ESO
    billp_ESO
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    In any game, for crafting to be really useful, crafted things need to be the best items in the game.

    Crafted items have to be better than any dropped items.

    Perhaps use special dropped mats to make special crafted sets, so that there is still a reason to kill that major boss. But the drops CANNOT be better than crafted items.
  • Solus
    Solus
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    Yes
    I vote yes. Although the color should be blue on Yes. Not Red.......
    The-Pumpkin-King // Stamblade

    https://www.twitch.tv/beenerschnitzel

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    My PC: http://pcpartpicker.com/b/GGWXsY
  • nine9six
    nine9six
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    Yes
    Yes
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • GDOFWR420
    GDOFWR420
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    No
    GDOFWR420 wrote: »
    Jewelry needs to be upgradable.

    Crafted jewelry would obviously have to be able to be improved, or else why bother? No one would run white quality rings and necklaces.

    Im saying no you should not be able to craft jewelry like hundings and twice born, but upgrade the jewelry found in game.
  • ForsakenSin
    ForsakenSin
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    Yes
    YES and one of the main things that we need...

    ABILITY TO CHANGE THE LOOK WITH MOTIF

    i mean come on with 9 trait of the item we should be able to change the look with the motifs we have
    "By many i am seen as hero...as a savior of the Tamriel i will not stop until every Daedra every evil there is in Tamriel is vanquish by my hands..
    However i do this for my own purpose to gain trust of mortals to worship me and to eliminate my competition i will not bend my knee to lead your army to serve you Molag Bal , i will simply just take it from you.."--- Forsaken Sin( Magica Sorc)



    Arise From Darkness Forsaken SIn
    "You have been a loyal High Elf Magica Sorc
    Conjure of Darkness, Master of Magic
    Killer of Molag Bal and Savior of Ebonheart Pact
    Until Dark Brotherhood killed you...
    but now..NOW its time to Arise From Darkness once again..."

  • Knootewoot
    Knootewoot
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    Yes
    Imho, crafted sets should always be on par with dropped sets, or better. Sadly only a few sets of those 35 are really viable. And even those are not as good as the current meta.

    Because I am unlucky with RNG, don't have money to buy and don't want to repeat same dungeon over and over again I mostly wear crafted armor.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Ankael07
    Ankael07
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    Wasnt there an option to craft dropped sets back in beta or something?
    If you want me to reply to your comment type @Ankael07 in it.
  • STEVIL
    STEVIL
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    Yes
    Obviously, the majority will vote for free stuff, but I don't think that without any adjustments to keep in in check, jewelry crafting and/or traitchanging would be good for the game. Otherwise, pretty much all the most valuable items in the economy would be instantly devalued and there would be no incentive to farm most items beyond normal difficulty, so a large part of the current reward structure would just cease to exist.

    If anything, I could see traitchanging as a token system for dropped items, maybe. Like, you could convert a powered/charged/whatever maelstrom dagger to a maelstrom dagger token, and trade 20 of them for a sharpened dagger or something like that.

    Actually nobody is voting for FREE stuff. They are votinbg for more utility for their developed skills lines and skill points invested in those lines. just like someone arguing that Dk fire whip needs upgrade its not asking for FREE but for parity to other possible places to spend that skill.

    Second, For the overland sets, jewelry can be acquired overland in dolmens and weapons and jewelry can be acquired in chests. So between delves and dolmens and chests you can already acquire sets of those types - which can be sold as part of the economy. Adding the capability to craft them for top-flight crafters wont remove them from the economy - just provide another source - one enabled by time and investment in skill points as an alternative to farm/grind.

    The other stuff locked under BOP in various locations, well, those are BOP and not a part of the economy.

    personally, i could see jewel crafting implemented but with it being extremely difficult to upgrade to purple/gold. That would leave the vet and hard mode content desirable.

    The biggest impact would be reducing the "need" to farm the normal content if crafters could learn to make drop sets.

    But really, letting them craft jewels for the existing crafted sets is really needed to keep them even close to being worth the investment.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Rev Rielle
    Rev Rielle
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    As others have said and I agree; all they have to do is introduce Jewellery Crafting.
    Which would be relatively very simple as there are no graphics involved.
    If you can be anything, be kind.
  • Hamfast
    Hamfast
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    Yes
    I would like to see the 35 different crafted sets be different...
    I would like to have jewelry crafting added...
    I would like to see the crafted sets that require 9 traits be better then those that require 8 that are better then those that require 7 and so on...
    I would like to see the crafted sets expanded to allow for benefits in using more than 5 pieces or even to base the sets pieces on the number of traits required for the set... number of traits + 1...
    Of all the things I have lost, I miss my mind the most...
  • Caligamy_ESO
    Caligamy_ESO
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    Yes
    STEVIL wrote: »
    Obviously, the majority will vote for free stuff, but I don't think that without any adjustments to keep in in check, jewelry crafting and/or traitchanging would be good for the game. Otherwise, pretty much all the most valuable items in the economy would be instantly devalued and there would be no incentive to farm most items beyond normal difficulty, so a large part of the current reward structure would just cease to exist.

    If anything, I could see traitchanging as a token system for dropped items, maybe. Like, you could convert a powered/charged/whatever maelstrom dagger to a maelstrom dagger token, and trade 20 of them for a sharpened dagger or something like that.

    Actually nobody is voting for FREE stuff. They are voting for more utility for their developed skills lines and skill points invested in those lines. just like someone arguing that Dk fire whip needs upgrade its not asking for FREE but for parity to other possible places to spend that skill.

    Second, For the overland sets, jewelry can be acquired overland in dolmens and weapons and jewelry can be acquired in chests. So between delves and dolmens and chests you can already acquire sets of those types - which can be sold as part of the economy. Adding the capability to craft them for top-flight crafters wont remove them from the economy - just provide another source - one enabled by time and investment in skill points as an alternative to farm/grind.

    The other stuff locked under BOP in various locations, well, those are BOP and not a part of the economy.

    personally, i could see jewel crafting implemented but with it being extremely difficult to upgrade to purple/gold. That would leave the vet and hard mode content desirable.

    The biggest impact would be reducing the "need" to farm the normal content if crafters could learn to make drop sets.

    But really, letting them craft jewels for the existing crafted sets is really needed to keep them even close to being worth the investment.

    Exactly on the bold portion, crafting is the longest most expensive grind in the game to reach what could be called a "master crafter" and One Tamriel squashed it. We're not asking for free stuff but we DO think when it takes 238 days of constant diligence on researching traits it should at least be useful.
    love is love
  • ArvenAldmeri
    ArvenAldmeri
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    Other (explain)
    I would vote for YES if you did not use the word "great" in very similar way someone else already did and made half of the world vomit out of it xD
    Can we just not? I mean use it in that way? Crafting is great, it just could get much better. So something like "Lets make crafting better" would be more acceptable xD Really.
    Magicka sorcerer from start until the end. Always. Through the good times and the bad, even now when its probably saddest PvE dps it has ever been.
    Even as an owner of one radiant apex mounts I am against radiant apex mounts and anything thats not obtainable by direct purchase.
  • zzerogg
    zzerogg
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    pretty much actually spent years training armor crafting, now everyone farms drop only armor

    tell me that is right, NO WAY YOU SHOULD PUT IN THAT MUCH EFFORT SO PEOPLE CAN GO FARM DROP ONLY ***

    it rally is the thing that makes me as angry as possible in ESO

    i didn't spend years reserchinG so people can AND FARM DROP ONLY

  • lardvader
    lardvader
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    Yes
    Yes please - let us be able to:

    1. Upgrade / craft jewelry (should be costly)
    2. Change style for any set we know (for a minor cost)
    3. Get some new stuff to craft or buff some of the existing ones
    4. Change trait (for a hefty cost)
    CP 1200+ PC EU EP
  • Riswa
    Riswa
    Seems ZOS is dumbing down the game and trying to make it more social. I like the suggestions but ZOS does not want that kind of game. They need to frustrate you more than they reward you to get you addicted. Vegas Baby on drops from bosses that required multiple players to bring down. Lets do maintenance.
  • Caligamy_ESO
    Caligamy_ESO
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    Yes
    Almost 6 months later and still no bones being thrown at us crafters who spent a year researching traits to not use them. Things are not looking up on the PTS either in this regard, when will crafting at least be brought up to par with dropped sets?

    We need some good news around in here light of the upcoming patch notes.

    hrmph :(
    love is love
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