lolwut?and before you say "b-but they have heals!" take a look at your Twilight Matriarch
cpuScientist wrote: »The thing that's the most upsetting (to me) is that people think sorcs are OP in PVP because some pro player who would have killed them on any class and build killed them. For an average -> above average, but not exceptional 3rd standard deviation of skill level player, sorc is underpowered in PVP. While I'm sure the pros can make sorc look OP (as they would with any class) I honestly don't believe they would get their best results on sorc. If you look for ESO PVP videos on youtube for example, you'll find 80% of the vids are DK/templar, 15% of the vids are some kind of NB, and every few pages you might find 1 sorc video here and there on ps4 where they move like keyboard turners.
Can sorcs quit getting blamed because one of the '3' really good sorcs on your pvp server killed you? As an average player sorc is incredibly fragile.
Edit: Btw on haderus the only sorcs that would make me think "damn sorc is OP" on some other class are "The Arcane" and "Qaevir" (sorry sp); every other sorc is way less threatening than even an average/bad player attacking me with stam dk
Sorcs are absolutely fine in PvP - in some ways they're even overpowered currently (we'll see next patch).
In the latest EU 1v1 tournament, 3 out of the top 5 were sorcerers (a sorcerer even won the whole thing, big surprise...)
In one of the semi-finals there was a sorcerer vs sorcerer fight - after about 10-15 minutes of dueling judges had to pause the fight and both sorcerers took of Harness Magicka. After another 10-15 minutes, they had to take off Hardened Ward as well. Only after this could the fight end at all.
When you have defensive abilities that not only outperform offensive abilities, but do so by a significant margin - there's a big problem.
A 20k shield requires between 2-4 (uncrittable) ability casts to get rid of, double the amount of resources and time it took to cast the shield.
This is the reason even bad players can do well with sorcerer at the moment - they can survive against better players just by spamming shield & blinking away.
This is one reason I'm actually happy about +60% magicka cost increasing poisons - they might finally put an end to that bs.
You might say the game is not balanced for 1v1s - but to that I say it has to be in the future if we're to get the Battlegrounds/Arenas they've promised.
Edit: and yes, there are plenty of other classes whose defensive skills vastly outperform offensive skills of other players', good stamina DKs/stamplars/magplars who know how to stack their +healing buffs etc - but that's a lot to go through in one forum post
And in many others StamDK won the whole thing. As a matter of fact I've never seen a Sorc make it to any of the finals. It's always dominated by Stam classes especially the StamDK.
But no on love the PvP Sorc is not underpowered, truly not they are just fine. And have a few different viable builds in PvP. My pet sorc does well, shield stacker does well, winter born. In PvP the Sorc ON LIVE was ok not OP but certainly not underpowered. However on the dark brotherhood pts. They took a huge hit, and are now underpowered. And besides that the 2 overachieving Stam classes got major buffs. And EVERY magicka class got our Ward. So now when DB hits live, then that's it for Sorcs they will be UNDERPOWERED.
Stamina DKs are insanely strong at the moment, there is no refuting that.
At the moment, I'd say the top 3 classes in PvP are: Stamina DKs, Magicka Sorcs & Magicka Templars.
In the finals of last tournament we had a very skilled stamina Templar as well (which I believe has good chances of being the strongest class in game next patch) who lost to the Magicka Sorc after some 30-40 minutes of dueling.
And yes I agree for the most part that Sorc on Live is fine when it comes to PvP. It requires a good amount of skill to combo the Sorc burst, and without that burst the bad sorcs don't kill any good players.
What is not fine however is the defensive aspect of Sorcs.
Currently, if you want to spam shields, you can do so without ever running out of magicka - and as long as you spam those shields you will not die in 1v1 - not even bad sorcs. The only thing that can counter you is Shield Breaker set which some people use, but there are sorc builds that counter Shield Breaker as well.
The same problem exists for Stamina DKs & Magicka/Stamina Templars who can just stack ridiculous amounts of +healing received & +healing done buffs and then just outheal everything you do.
In my opinion, they should've gone a different route regarding Sorcerer shields - I'm not sure any nerf to duration was even necessary with the +60% magicka cost poisons existing, but we'll see...
If it turns out sorcs can still spam that shield without any regard to their magicka, then they probably should've made the duration start from 20 seconds & then get halved for every shield cast within 4 seconds (up until it lasts only 1s or less) - that way you'd reward people who can keep pressure on the Sorcerer & it'd punish Sorcerers who only spam shields and nothing else.
They should also significantly increase the cost of all self heals so they can't be spammed to fix other classes, if +60% costs poisons doesn't do the job.
WHY OH WHY WOULD ANYONE SUGGEST WE BE PUNISHED FOR USING OUR DEFENSIVE ABILITY??
This is actually a good thing to bring up though, so I feel like making another post about it.
How balance is usually achieved is that you get rewarded for landing combos & putting pressure on the opponent. Defensive skills are the "oh ***" buttons that save you when your opponent is doing better, or abilities used to counter specific instances of burst damage that you have anticipated in advance.
In other games, you'd force your opponents to use their defensive cooldowns & such - in a non-cooldown game like ESO you should force your opponent to use more resources by making them go on the defensive.
The problem currently is that defensive skills aren't the "oh ***" buttons - they're just buttons you spam and you are not punished for doing that.
Your opponent is not rewarded for landing combos & keeping up pressure, he is in fact the one getting punished because offensive actions are not as cost-effective as defensive ones.
What happens is that an endless quagmire of two opponents spamming defensive skills ensues, which lasts until one side gets bored (or instagibbed).
Needless to say, this is not enjoyable gameplay and it's something that needs to be fixed before Arenas/Battlegrounds are implemented (where gameplay is much more focused on 1v1s or 2v2s etc) - else I'm afraid those are going to be poorly received by the general populace.
One shot kills are more frequent than infinite fights. Anyone who thinks we'll be stacking three shields with a 6s duration each is simply delusional. You'll be hitting a button every 1.5 seconds. It won't work. Or at least you won't be hitting anyone back.
And seriously, are shields any worse than Incap strike or Jesus beam? Magicka bomber nightblades running around with 10K shields? Stam nightblades one shotting people with wonky setups the devs never thought of with their tiny limited imaginations? Did anyone actually PLAY the PTS, or at least watch the devs get murdered every two seconds by stealth classes, or the unkillable Stam DK's?
There are bigger problems with this game than the one sorc that touched you in the naughty place in PVP. And frankly most of the shield nerf suggestions here have been simply moronic. Watch Tuesday, mark my words and watch the forums when this *** goes live.
One shot kills are more frequent than infinite fights. Anyone who thinks we'll be stacking three shields with a 6s duration each is simply delusional. You'll be hitting a button every 1.5 seconds. It won't work. Or at least you won't be hitting anyone back.
And seriously, are shields any worse than Incap strike or Jesus beam? Magicka bomber nightblades running around with 10K shields? Stam nightblades one shotting people with wonky setups the devs never thought of with their tiny limited imaginations? Did anyone actually PLAY the PTS, or at least watch the devs get murdered every two seconds by stealth classes, or the unkillable Stam DK's?
There are bigger problems with this game than the one sorc that touched you in the naughty place in PVP. And frankly most of the shield nerf suggestions here have been simply moronic. Watch Tuesday, mark my words and watch the forums when this *** goes live.
cpuScientist wrote: »The thing that's the most upsetting (to me) is that people think sorcs are OP in PVP because some pro player who would have killed them on any class and build killed them. For an average -> above average, but not exceptional 3rd standard deviation of skill level player, sorc is underpowered in PVP. While I'm sure the pros can make sorc look OP (as they would with any class) I honestly don't believe they would get their best results on sorc. If you look for ESO PVP videos on youtube for example, you'll find 80% of the vids are DK/templar, 15% of the vids are some kind of NB, and every few pages you might find 1 sorc video here and there on ps4 where they move like keyboard turners.
Can sorcs quit getting blamed because one of the '3' really good sorcs on your pvp server killed you? As an average player sorc is incredibly fragile.
Edit: Btw on haderus the only sorcs that would make me think "damn sorc is OP" on some other class are "The Arcane" and "Qaevir" (sorry sp); every other sorc is way less threatening than even an average/bad player attacking me with stam dk
Sorcs are absolutely fine in PvP - in some ways they're even overpowered currently (we'll see next patch).
In the latest EU 1v1 tournament, 3 out of the top 5 were sorcerers (a sorcerer even won the whole thing, big surprise...)
In one of the semi-finals there was a sorcerer vs sorcerer fight - after about 10-15 minutes of dueling judges had to pause the fight and both sorcerers took of Harness Magicka. After another 10-15 minutes, they had to take off Hardened Ward as well. Only after this could the fight end at all.
When you have defensive abilities that not only outperform offensive abilities, but do so by a significant margin - there's a big problem.
A 20k shield requires between 2-4 (uncrittable) ability casts to get rid of, double the amount of resources and time it took to cast the shield.
This is the reason even bad players can do well with sorcerer at the moment - they can survive against better players just by spamming shield & blinking away.
This is one reason I'm actually happy about +60% magicka cost increasing poisons - they might finally put an end to that bs.
You might say the game is not balanced for 1v1s - but to that I say it has to be in the future if we're to get the Battlegrounds/Arenas they've promised.
Edit: and yes, there are plenty of other classes whose defensive skills vastly outperform offensive skills of other players', good stamina DKs/stamplars/magplars who know how to stack their +healing buffs etc - but that's a lot to go through in one forum post
And in many others StamDK won the whole thing. As a matter of fact I've never seen a Sorc make it to any of the finals. It's always dominated by Stam classes especially the StamDK.
But no on love the PvP Sorc is not underpowered, truly not they are just fine. And have a few different viable builds in PvP. My pet sorc does well, shield stacker does well, winter born. In PvP the Sorc ON LIVE was ok not OP but certainly not underpowered. However on the dark brotherhood pts. They took a huge hit, and are now underpowered. And besides that the 2 overachieving Stam classes got major buffs. And EVERY magicka class got our Ward. So now when DB hits live, then that's it for Sorcs they will be UNDERPOWERED.
Stamina DKs are insanely strong at the moment, there is no refuting that.
At the moment, I'd say the top 3 classes in PvP are: Stamina DKs, Magicka Sorcs & Magicka Templars.
In the finals of last tournament we had a very skilled stamina Templar as well (which I believe has good chances of being the strongest class in game next patch) who lost to the Magicka Sorc after some 30-40 minutes of dueling.
And yes I agree for the most part that Sorc on Live is fine when it comes to PvP. It requires a good amount of skill to combo the Sorc burst, and without that burst the bad sorcs don't kill any good players.
What is not fine however is the defensive aspect of Sorcs.
Currently, if you want to spam shields, you can do so without ever running out of magicka - and as long as you spam those shields you will not die in 1v1 - not even bad sorcs. The only thing that can counter you is Shield Breaker set which some people use, but there are sorc builds that counter Shield Breaker as well.
The same problem exists for Stamina DKs & Magicka/Stamina Templars who can just stack ridiculous amounts of +healing received & +healing done buffs and then just outheal everything you do.
In my opinion, they should've gone a different route regarding Sorcerer shields - I'm not sure any nerf to duration was even necessary with the +60% magicka cost poisons existing, but we'll see...
If it turns out sorcs can still spam that shield without any regard to their magicka, then they probably should've made the duration start from 20 seconds & then get halved for every shield cast within 4 seconds (up until it lasts only 1s or less) - that way you'd reward people who can keep pressure on the Sorcerer & it'd punish Sorcerers who only spam shields and nothing else.
They should also significantly increase the cost of all self heals so they can't be spammed to fix other classes, if +60% costs poisons doesn't do the job.
I don't think you can compare shields to dodge roll in such a way. Dodge roll effectiveness scales with the number of players attacking the user, shields do not. In practice, you have stamina builds dodging most attacks and using their other skills, which do not have a stacking cost, to deal with the undodgeable ones. A magicka build might instead cast shields or heals to deal with most attacks, and start dodge casting them when there is too much pressure on them.
Then again, I'd rather see the dodge penalty go away in the first place...
cosmic_niklas_93b16_ESO wrote: »WHY OH WHY WOULD ANYONE SUGGEST WE BE PUNISHED FOR USING OUR DEFENSIVE ABILITY??
This is actually a good thing to bring up though, so I feel like making another post about it.
How balance is usually achieved is that you get rewarded for landing combos & putting pressure on the opponent. Defensive skills are the "oh ***" buttons that save you when your opponent is doing better, or abilities used to counter specific instances of burst damage that you have anticipated in advance.
In other games, you'd force your opponents to use their defensive cooldowns & such - in a non-cooldown game like ESO you should force your opponent to use more resources by making them go on the defensive.
The problem currently is that defensive skills aren't the "oh ***" buttons - they're just buttons you spam and you are not punished for doing that.
Your opponent is not rewarded for landing combos & keeping up pressure, he is in fact the one getting punished because offensive actions are not as cost-effective as defensive ones.
What happens is that an endless quagmire of two opponents spamming defensive skills ensues, which lasts until one side gets bored (or instagibbed).
Needless to say, this is not enjoyable gameplay and it's something that needs to be fixed before Arenas/Battlegrounds are implemented (where gameplay is much more focused on 1v1s or 2v2s etc) - else I'm afraid those are going to be poorly received by the general populace.
Well, the way they go about things are already getting poorly recieved by 90% of the sorc population and unbiased players of other classes so dumb decisions from the devs are just part of the game these days.
One shot kills are more frequent than infinite fights. Anyone who thinks we'll be stacking three shields with a 6s duration each is simply delusional. You'll be hitting a button every 1.5 seconds. It won't work. Or at least you won't be hitting anyone back.
And seriously, are shields any worse than Incap strike or Jesus beam? Magicka bomber nightblades running around with 10K shields? Stam nightblades one shotting people with wonky setups the devs never thought of with their tiny limited imaginations? Did anyone actually PLAY the PTS, or at least watch the devs get murdered every two seconds by stealth classes, or the unkillable Stam DK's?
There are bigger problems with this game than the one sorc that touched you in the naughty place in PVP. And frankly most of the shield nerf suggestions here have been simply moronic. Watch Tuesday, mark my words and watch the forums when this *** goes live.
Sure they are. One cast of Hardened Ward absorbs all the damage of one cast of Incap, jbeam or any other skill.
Making the shields last 6 seconds isn't going to fix the core issue though, people will still be able to spam them forever (if the base cost increases & 60% cost increasing poisons don't fix the issue).
It just makes it harder for sorcs to kill people (which was perfectly balanced before imo).cpuScientist wrote: »The thing that's the most upsetting (to me) is that people think sorcs are OP in PVP because some pro player who would have killed them on any class and build killed them. For an average -> above average, but not exceptional 3rd standard deviation of skill level player, sorc is underpowered in PVP. While I'm sure the pros can make sorc look OP (as they would with any class) I honestly don't believe they would get their best results on sorc. If you look for ESO PVP videos on youtube for example, you'll find 80% of the vids are DK/templar, 15% of the vids are some kind of NB, and every few pages you might find 1 sorc video here and there on ps4 where they move like keyboard turners.
Can sorcs quit getting blamed because one of the '3' really good sorcs on your pvp server killed you? As an average player sorc is incredibly fragile.
Edit: Btw on haderus the only sorcs that would make me think "damn sorc is OP" on some other class are "The Arcane" and "Qaevir" (sorry sp); every other sorc is way less threatening than even an average/bad player attacking me with stam dk
Sorcs are absolutely fine in PvP - in some ways they're even overpowered currently (we'll see next patch).
In the latest EU 1v1 tournament, 3 out of the top 5 were sorcerers (a sorcerer even won the whole thing, big surprise...)
In one of the semi-finals there was a sorcerer vs sorcerer fight - after about 10-15 minutes of dueling judges had to pause the fight and both sorcerers took of Harness Magicka. After another 10-15 minutes, they had to take off Hardened Ward as well. Only after this could the fight end at all.
When you have defensive abilities that not only outperform offensive abilities, but do so by a significant margin - there's a big problem.
A 20k shield requires between 2-4 (uncrittable) ability casts to get rid of, double the amount of resources and time it took to cast the shield.
This is the reason even bad players can do well with sorcerer at the moment - they can survive against better players just by spamming shield & blinking away.
This is one reason I'm actually happy about +60% magicka cost increasing poisons - they might finally put an end to that bs.
You might say the game is not balanced for 1v1s - but to that I say it has to be in the future if we're to get the Battlegrounds/Arenas they've promised.
Edit: and yes, there are plenty of other classes whose defensive skills vastly outperform offensive skills of other players', good stamina DKs/stamplars/magplars who know how to stack their +healing buffs etc - but that's a lot to go through in one forum post
And in many others StamDK won the whole thing. As a matter of fact I've never seen a Sorc make it to any of the finals. It's always dominated by Stam classes especially the StamDK.
But no on love the PvP Sorc is not underpowered, truly not they are just fine. And have a few different viable builds in PvP. My pet sorc does well, shield stacker does well, winter born. In PvP the Sorc ON LIVE was ok not OP but certainly not underpowered. However on the dark brotherhood pts. They took a huge hit, and are now underpowered. And besides that the 2 overachieving Stam classes got major buffs. And EVERY magicka class got our Ward. So now when DB hits live, then that's it for Sorcs they will be UNDERPOWERED.
Stamina DKs are insanely strong at the moment, there is no refuting that.
At the moment, I'd say the top 3 classes in PvP are: Stamina DKs, Magicka Sorcs & Magicka Templars.
In the finals of last tournament we had a very skilled stamina Templar as well (which I believe has good chances of being the strongest class in game next patch) who lost to the Magicka Sorc after some 30-40 minutes of dueling.
And yes I agree for the most part that Sorc on Live is fine when it comes to PvP. It requires a good amount of skill to combo the Sorc burst, and without that burst the bad sorcs don't kill any good players.
What is not fine however is the defensive aspect of Sorcs.
Currently, if you want to spam shields, you can do so without ever running out of magicka - and as long as you spam those shields you will not die in 1v1 - not even bad sorcs. The only thing that can counter you is Shield Breaker set which some people use, but there are sorc builds that counter Shield Breaker as well.
The same problem exists for Stamina DKs & Magicka/Stamina Templars who can just stack ridiculous amounts of +healing received & +healing done buffs and then just outheal everything you do.
In my opinion, they should've gone a different route regarding Sorcerer shields - I'm not sure any nerf to duration was even necessary with the +60% magicka cost poisons existing, but we'll see...
If it turns out sorcs can still spam that shield without any regard to their magicka, then they probably should've made the duration start from 20 seconds & then get halved for every shield cast within 4 seconds (up until it lasts only 1s or less) - that way you'd reward people who can keep pressure on the Sorcerer & it'd punish Sorcerers who only spam shields and nothing else.
They should also significantly increase the cost of all self heals so they can't be spammed to fix other classes, if +60% costs poisons doesn't do the job.
I don't think you can compare shields to dodge roll in such a way. Dodge roll effectiveness scales with the number of players attacking the user, shields do not. In practice, you have stamina builds dodging most attacks and using their other skills, which do not have a stacking cost, to deal with the undodgeable ones. A magicka build might instead cast shields or heals to deal with most attacks, and start dodge casting them when there is too much pressure on them.
Then again, I'd rather see the dodge penalty go away in the first place...
You can counter dodge rolling with DoTs, jbeams, well timed DBOS, Invigorating Drain & so on.
Yet, I'm still happy they introduced the stacking dodge cost - infinite dodge rolling was just ridiculous and contributed in its own way towards the "infinite fights" issue.cosmic_niklas_93b16_ESO wrote: »WHY OH WHY WOULD ANYONE SUGGEST WE BE PUNISHED FOR USING OUR DEFENSIVE ABILITY??
This is actually a good thing to bring up though, so I feel like making another post about it.
How balance is usually achieved is that you get rewarded for landing combos & putting pressure on the opponent. Defensive skills are the "oh ***" buttons that save you when your opponent is doing better, or abilities used to counter specific instances of burst damage that you have anticipated in advance.
In other games, you'd force your opponents to use their defensive cooldowns & such - in a non-cooldown game like ESO you should force your opponent to use more resources by making them go on the defensive.
The problem currently is that defensive skills aren't the "oh ***" buttons - they're just buttons you spam and you are not punished for doing that.
Your opponent is not rewarded for landing combos & keeping up pressure, he is in fact the one getting punished because offensive actions are not as cost-effective as defensive ones.
What happens is that an endless quagmire of two opponents spamming defensive skills ensues, which lasts until one side gets bored (or instagibbed).
Needless to say, this is not enjoyable gameplay and it's something that needs to be fixed before Arenas/Battlegrounds are implemented (where gameplay is much more focused on 1v1s or 2v2s etc) - else I'm afraid those are going to be poorly received by the general populace.
Well, the way they go about things are already getting poorly recieved by 90% of the sorc population and unbiased players of other classes so dumb decisions from the devs are just part of the game these days.
Given that the 6-second duration doesn't really fix the core issue of the dmg shields, I'm inclined to agree.
We'll see how it functions in conjunction with the base cost increases & cost increasing poisons.
cpuScientist wrote: »The thing that's the most upsetting (to me) is that people think sorcs are OP in PVP because some pro player who would have killed them on any class and build killed them. For an average -> above average, but not exceptional 3rd standard deviation of skill level player, sorc is underpowered in PVP. While I'm sure the pros can make sorc look OP (as they would with any class) I honestly don't believe they would get their best results on sorc. If you look for ESO PVP videos on youtube for example, you'll find 80% of the vids are DK/templar, 15% of the vids are some kind of NB, and every few pages you might find 1 sorc video here and there on ps4 where they move like keyboard turners.
Can sorcs quit getting blamed because one of the '3' really good sorcs on your pvp server killed you? As an average player sorc is incredibly fragile.
Edit: Btw on haderus the only sorcs that would make me think "damn sorc is OP" on some other class are "The Arcane" and "Qaevir" (sorry sp); every other sorc is way less threatening than even an average/bad player attacking me with stam dk
Sorcs are absolutely fine in PvP - in some ways they're even overpowered currently (we'll see next patch).
In the latest EU 1v1 tournament, 3 out of the top 5 were sorcerers (a sorcerer even won the whole thing, big surprise...)
In one of the semi-finals there was a sorcerer vs sorcerer fight - after about 10-15 minutes of dueling judges had to pause the fight and both sorcerers took of Harness Magicka. After another 10-15 minutes, they had to take off Hardened Ward as well. Only after this could the fight end at all.
When you have defensive abilities that not only outperform offensive abilities, but do so by a significant margin - there's a big problem.
A 20k shield requires between 2-4 (uncrittable) ability casts to get rid of, double the amount of resources and time it took to cast the shield.
This is the reason even bad players can do well with sorcerer at the moment - they can survive against better players just by spamming shield & blinking away.
This is one reason I'm actually happy about +60% magicka cost increasing poisons - they might finally put an end to that bs.
You might say the game is not balanced for 1v1s - but to that I say it has to be in the future if we're to get the Battlegrounds/Arenas they've promised.
Edit: and yes, there are plenty of other classes whose defensive skills vastly outperform offensive skills of other players', good stamina DKs/stamplars/magplars who know how to stack their +healing buffs etc - but that's a lot to go through in one forum post
And in many others StamDK won the whole thing. As a matter of fact I've never seen a Sorc make it to any of the finals. It's always dominated by Stam classes especially the StamDK.
But no on love the PvP Sorc is not underpowered, truly not they are just fine. And have a few different viable builds in PvP. My pet sorc does well, shield stacker does well, winter born. In PvP the Sorc ON LIVE was ok not OP but certainly not underpowered. However on the dark brotherhood pts. They took a huge hit, and are now underpowered. And besides that the 2 overachieving Stam classes got major buffs. And EVERY magicka class got our Ward. So now when DB hits live, then that's it for Sorcs they will be UNDERPOWERED.
Stamina DKs are insanely strong at the moment, there is no refuting that.
At the moment, I'd say the top 3 classes in PvP are: Stamina DKs, Magicka Sorcs & Magicka Templars.
In the finals of last tournament we had a very skilled stamina Templar as well (which I believe has good chances of being the strongest class in game next patch) who lost to the Magicka Sorc after some 30-40 minutes of dueling.
And yes I agree for the most part that Sorc on Live is fine when it comes to PvP. It requires a good amount of skill to combo the Sorc burst, and without that burst the bad sorcs don't kill any good players.
What is not fine however is the defensive aspect of Sorcs.
Currently, if you want to spam shields, you can do so without ever running out of magicka - and as long as you spam those shields you will not die in 1v1 - not even bad sorcs. The only thing that can counter you is Shield Breaker set which some people use, but there are sorc builds that counter Shield Breaker as well.
The same problem exists for Stamina DKs & Magicka/Stamina Templars who can just stack ridiculous amounts of +healing received & +healing done buffs and then just outheal everything you do.
In my opinion, they should've gone a different route regarding Sorcerer shields - I'm not sure any nerf to duration was even necessary with the +60% magicka cost poisons existing, but we'll see...
If it turns out sorcs can still spam that shield without any regard to their magicka, then they probably should've made the duration start from 20 seconds & then get halved for every shield cast within 4 seconds (up until it lasts only 1s or less) - that way you'd reward people who can keep pressure on the Sorcerer & it'd punish Sorcerers who only spam shields and nothing else.
They should also significantly increase the cost of all self heals so they can't be spammed to fix other classes, if +60% costs poisons doesn't do the job.
I don't think you can compare shields to dodge roll in such a way. Dodge roll effectiveness scales with the number of players attacking the user, shields do not. In practice, you have stamina builds dodging most attacks and using their other skills, which do not have a stacking cost, to deal with the undodgeable ones. A magicka build might instead cast shields or heals to deal with most attacks, and start dodge casting them when there is too much pressure on them.
Then again, I'd rather see the dodge penalty go away in the first place...
You can counter dodge rolling with DoTs, jbeams, well timed DBOS, Invigorating Drain & so on.
Yet, I'm still happy they introduced the stacking dodge cost - infinite dodge rolling was just ridiculous and contributed in its own way towards the "infinite fights" issue.
I already suggested this in @Wrobel 's Q&A thread, but thought maybe someone over here has some feedback on this idea as well.
I'll just throw these new ability descriptions out there, and if you like, you could give some feedback on them.
Bound Aegis
- Protect yourself with the power of Oblivion creating a suit of Daedric mail that grants Minor Resolve, and Minor Ward, increasing your Armor and Spell Resistance by [x] while slotted.
- When activated, increases Armor Enchantments by 100% for 20 seconds. Consumes 1 filled Soul Gem.
If my math is correct, legendary VR16 armor glyphs would grant 3992 (4791 infused) magicka/stamina and 4391 (5269 infused) health. 7 prismatic glyphs would grant 1996 (2395 infused) magicka/stamina and 2195 (2634 infused) health, for a total of 6187 (7242 infused) attribute points. Although this would be an active buff and not a passive bonus, it would be substantially more for most builds than the current +8% magicka. Further, it is useful for all possible builds, as it improves whatever you chose to enchant your armor with.
Potentially, this skill could also improve jewelry enchantments, but that might require additional balancing.
It could also be considered to keep this skill as a toggle that only consumes 1 filled Soul Gem when first activated, as constantly varying amounts of a max attribute might become annoying.
Bound Armaments
- Protect yourself with the power of Oblivion creating a suit of Daedric mail that grants Minor Resolve, and Minor Ward, increasing your Armor and Spell Resistance by [x] while slotted.
- When activated, removes all Weapon Enchantment cooldowns for 20 seconds. Consumes 1 filled Soul Gem.
This would substantially improve DPS for both magicka and stamina builds without affecting burst damage, like an increase to enchantment potency would. Overload also remains unaffected. It further remove the necessity of a spamable skill, or DoT chains, and instead gives sorcerers something unique to improve class identity.
One shot kills are more frequent than infinite fights. Anyone who thinks we'll be stacking three shields with a 6s duration each is simply delusional. You'll be hitting a button every 1.5 seconds. It won't work. Or at least you won't be hitting anyone back.
And seriously, are shields any worse than Incap strike or Jesus beam? Magicka bomber nightblades running around with 10K shields? Stam nightblades one shotting people with wonky setups the devs never thought of with their tiny limited imaginations? Did anyone actually PLAY the PTS, or at least watch the devs get murdered every two seconds by stealth classes, or the unkillable Stam DK's?
Given that the 6-second duration doesn't really fix the core issue of the dmg shields, I'm inclined to agree.
We'll see how it functions in conjunction with the base cost increases & cost increasing poisons.
Seriously though, was it that hard to just make shields critable, non-stackable, or both?
That would have left PVE players completely alone, because mobs don't crit. It would have left PVP better off, because a well executed 'combo' would eat into health.
and you MAY rival the dps of another class May. IF YOU learn to animation cancel like a pro.
One shot kills are more frequent than infinite fights. Anyone who thinks we'll be stacking three shields with a 6s duration each is simply delusional. You'll be hitting a button every 1.5 seconds. It won't work. Or at least you won't be hitting anyone back.
And seriously, are shields any worse than Incap strike or Jesus beam? Magicka bomber nightblades running around with 10K shields? Stam nightblades one shotting people with wonky setups the devs never thought of with their tiny limited imaginations? Did anyone actually PLAY the PTS, or at least watch the devs get murdered every two seconds by stealth classes, or the unkillable Stam DK's?
There are bigger problems with this game than the one sorc that touched you in the naughty place in PVP. And frankly most of the shield nerf suggestions here have been simply moronic. Watch Tuesday, mark my words and watch the forums when this *** goes live.
Sure they are. One cast of Hardened Ward absorbs all the damage of one cast of Incap, jbeam or any other skill.
Making the shields last 6 seconds isn't going to fix the core issue though, people will still be able to spam them forever (if the base cost increases & 60% cost increasing poisons don't fix the issue).
It just makes it harder for sorcs to kill people (which was perfectly balanced before imo).cpuScientist wrote: »The thing that's the most upsetting (to me) is that people think sorcs are OP in PVP because some pro player who would have killed them on any class and build killed them. For an average -> above average, but not exceptional 3rd standard deviation of skill level player, sorc is underpowered in PVP. While I'm sure the pros can make sorc look OP (as they would with any class) I honestly don't believe they would get their best results on sorc. If you look for ESO PVP videos on youtube for example, you'll find 80% of the vids are DK/templar, 15% of the vids are some kind of NB, and every few pages you might find 1 sorc video here and there on ps4 where they move like keyboard turners.
Can sorcs quit getting blamed because one of the '3' really good sorcs on your pvp server killed you? As an average player sorc is incredibly fragile.
Edit: Btw on haderus the only sorcs that would make me think "damn sorc is OP" on some other class are "The Arcane" and "Qaevir" (sorry sp); every other sorc is way less threatening than even an average/bad player attacking me with stam dk
Sorcs are absolutely fine in PvP - in some ways they're even overpowered currently (we'll see next patch).
In the latest EU 1v1 tournament, 3 out of the top 5 were sorcerers (a sorcerer even won the whole thing, big surprise...)
In one of the semi-finals there was a sorcerer vs sorcerer fight - after about 10-15 minutes of dueling judges had to pause the fight and both sorcerers took of Harness Magicka. After another 10-15 minutes, they had to take off Hardened Ward as well. Only after this could the fight end at all.
When you have defensive abilities that not only outperform offensive abilities, but do so by a significant margin - there's a big problem.
A 20k shield requires between 2-4 (uncrittable) ability casts to get rid of, double the amount of resources and time it took to cast the shield.
This is the reason even bad players can do well with sorcerer at the moment - they can survive against better players just by spamming shield & blinking away.
This is one reason I'm actually happy about +60% magicka cost increasing poisons - they might finally put an end to that bs.
You might say the game is not balanced for 1v1s - but to that I say it has to be in the future if we're to get the Battlegrounds/Arenas they've promised.
Edit: and yes, there are plenty of other classes whose defensive skills vastly outperform offensive skills of other players', good stamina DKs/stamplars/magplars who know how to stack their +healing buffs etc - but that's a lot to go through in one forum post
And in many others StamDK won the whole thing. As a matter of fact I've never seen a Sorc make it to any of the finals. It's always dominated by Stam classes especially the StamDK.
But no on love the PvP Sorc is not underpowered, truly not they are just fine. And have a few different viable builds in PvP. My pet sorc does well, shield stacker does well, winter born. In PvP the Sorc ON LIVE was ok not OP but certainly not underpowered. However on the dark brotherhood pts. They took a huge hit, and are now underpowered. And besides that the 2 overachieving Stam classes got major buffs. And EVERY magicka class got our Ward. So now when DB hits live, then that's it for Sorcs they will be UNDERPOWERED.
Stamina DKs are insanely strong at the moment, there is no refuting that.
At the moment, I'd say the top 3 classes in PvP are: Stamina DKs, Magicka Sorcs & Magicka Templars.
In the finals of last tournament we had a very skilled stamina Templar as well (which I believe has good chances of being the strongest class in game next patch) who lost to the Magicka Sorc after some 30-40 minutes of dueling.
And yes I agree for the most part that Sorc on Live is fine when it comes to PvP. It requires a good amount of skill to combo the Sorc burst, and without that burst the bad sorcs don't kill any good players.
What is not fine however is the defensive aspect of Sorcs.
Currently, if you want to spam shields, you can do so without ever running out of magicka - and as long as you spam those shields you will not die in 1v1 - not even bad sorcs. The only thing that can counter you is Shield Breaker set which some people use, but there are sorc builds that counter Shield Breaker as well.
The same problem exists for Stamina DKs & Magicka/Stamina Templars who can just stack ridiculous amounts of +healing received & +healing done buffs and then just outheal everything you do.
In my opinion, they should've gone a different route regarding Sorcerer shields - I'm not sure any nerf to duration was even necessary with the +60% magicka cost poisons existing, but we'll see...
If it turns out sorcs can still spam that shield without any regard to their magicka, then they probably should've made the duration start from 20 seconds & then get halved for every shield cast within 4 seconds (up until it lasts only 1s or less) - that way you'd reward people who can keep pressure on the Sorcerer & it'd punish Sorcerers who only spam shields and nothing else.
They should also significantly increase the cost of all self heals so they can't be spammed to fix other classes, if +60% costs poisons doesn't do the job.
I don't think you can compare shields to dodge roll in such a way. Dodge roll effectiveness scales with the number of players attacking the user, shields do not. In practice, you have stamina builds dodging most attacks and using their other skills, which do not have a stacking cost, to deal with the undodgeable ones. A magicka build might instead cast shields or heals to deal with most attacks, and start dodge casting them when there is too much pressure on them.
Then again, I'd rather see the dodge penalty go away in the first place...
You can counter dodge rolling with DoTs, jbeams, well timed DBOS, Invigorating Drain & so on.
Yet, I'm still happy they introduced the stacking dodge cost - infinite dodge rolling was just ridiculous and contributed in its own way towards the "infinite fights" issue.cosmic_niklas_93b16_ESO wrote: »WHY OH WHY WOULD ANYONE SUGGEST WE BE PUNISHED FOR USING OUR DEFENSIVE ABILITY??
This is actually a good thing to bring up though, so I feel like making another post about it.
How balance is usually achieved is that you get rewarded for landing combos & putting pressure on the opponent. Defensive skills are the "oh ***" buttons that save you when your opponent is doing better, or abilities used to counter specific instances of burst damage that you have anticipated in advance.
In other games, you'd force your opponents to use their defensive cooldowns & such - in a non-cooldown game like ESO you should force your opponent to use more resources by making them go on the defensive.
The problem currently is that defensive skills aren't the "oh ***" buttons - they're just buttons you spam and you are not punished for doing that.
Your opponent is not rewarded for landing combos & keeping up pressure, he is in fact the one getting punished because offensive actions are not as cost-effective as defensive ones.
What happens is that an endless quagmire of two opponents spamming defensive skills ensues, which lasts until one side gets bored (or instagibbed).
Needless to say, this is not enjoyable gameplay and it's something that needs to be fixed before Arenas/Battlegrounds are implemented (where gameplay is much more focused on 1v1s or 2v2s etc) - else I'm afraid those are going to be poorly received by the general populace.
Well, the way they go about things are already getting poorly recieved by 90% of the sorc population and unbiased players of other classes so dumb decisions from the devs are just part of the game these days.
Given that the 6-second duration doesn't really fix the core issue of the dmg shields, I'm inclined to agree.
We'll see how it functions in conjunction with the base cost increases & cost increasing poisons.
Seriously though, was it that hard to just make shields critable, non-stackable, or both?
That would have left PVE players completely alone, because mobs don't crit. It would have left PVP better off, because a well executed 'combo' would eat into health.
and you MAY rival the dps of another class May. IF YOU learn to animation cancel like a pro.
Not true, that the biggest problem sorcerer in PVE Raid in medium fight (more than 3 minutes, with some add, will have 10- 20 % less dps than other class, that's the biggest problem and...
1) sorcerers doesn't help the raid a lot (3 % crit) the worst boost for raid
2) sorcerers have the biggest problem of magicka, because spell cost just more
3) sorcerers have the worst execute in the game... a nice comparison. A templar at 25 % of the boss do per tick the same as the sorcerers at 10 % of the boss, at 5 % of the boss, templar do twice more damage per tic as sorcerers execute.
And after reviewing the issueand you MAY rival the dps of another class May. IF YOU learn to animation cancel like a pro.
Not true, that the biggest problem sorcerer in PVE Raid in medium fight (more than 3 minutes, with some add, will have 10- 20 % less dps than other class, that's the biggest problem and...
1) sorcerers doesn't help the raid a lot (3 % crit) the worst boost for raid
2) sorcerers have the biggest problem of magicka, because spell cost just more
3) sorcerers have the worst execute in the game... a nice comparison. A templar at 25 % of the boss do per tick the same as the sorcerers at 10 % of the boss, at 5 % of the boss, templar do twice more damage per tic as sorcerers execute.
ummm what part are you disagreeing with me on? You highlighted just a few reasons why we're screwed... I'm saying we're basically screwed. *laughs sadly* is this what it has become...arguing over why we're screwed?
Gentlemen, it looks like we get 10 seconds on empowered ward now (the pet morph).
With 'Anulment' stacked on top of that, it works for PVE and PVP. It means we don't get instantly crit-killed in a fight after five seconds, and we can do most PVE content without dying constantly.
It's not perfect, but I'll take it at this point. At least it's a good reason to use empowered ward.
I still fail to see how that helps the underlying issue. True the shield rarely lasts much over 6 seconds in boss fights if you're under pressure, and the same can be said in PvP. This change in time seems to encourage shield stacking rather than discourage it. As further evidence of this, we now have two shields that absorb all damage types. I don't know about everyone else, but I don't want to lose another skill slot for a second shield when I can manage with one shield and healing ward for emergencies. Not to mention the fact that shield casting will now have to become part of our rotation while not under pressure. That's gonna be great for our dps though right?
This particular change was likely aimed at helping pet builds. It was well intended but it will still utterly fail to help pets survive though...
WHY OH WHY WOULD ANYONE SUGGEST WE BE PUNISHED FOR USING OUR DEFENSIVE ABILITY??
This is actually a good thing to bring up though, so I feel like making another post about it.
How balance is usually achieved is that you get rewarded for landing combos & putting pressure on the opponent. Defensive skills are the "oh ***" buttons that save you when your opponent is doing better, or abilities used to counter specific instances of burst damage that you have anticipated in advance.
In other games, you'd force your opponents to use their defensive cooldowns & such - in a non-cooldown game like ESO you should force your opponent to use more resources by making them go on the defensive.
The problem currently is that defensive skills aren't the "oh ***" buttons - they're just buttons you spam and you are not punished for doing that.
Your opponent is not rewarded for landing combos & keeping up pressure, he is in fact the one getting punished because offensive actions are not as cost-effective as defensive ones.
What happens is that an endless quagmire of two opponents spamming defensive skills ensues, which lasts until one side gets bored (or instagibbed).
Needless to say, this is not enjoyable gameplay and it's something that needs to be fixed before Arenas/Battlegrounds are implemented (where gameplay is much more focused on 1v1s or 2v2s etc) - else I'm afraid those are going to be poorly received by the general populace.
cpuScientist wrote: »The thing that's the most upsetting (to me) is that people think sorcs are OP in PVP because some pro player who would have killed them on any class and build killed them. For an average -> above average, but not exceptional 3rd standard deviation of skill level player, sorc is underpowered in PVP. While I'm sure the pros can make sorc look OP (as they would with any class) I honestly don't believe they would get their best results on sorc. If you look for ESO PVP videos on youtube for example, you'll find 80% of the vids are DK/templar, 15% of the vids are some kind of NB, and every few pages you might find 1 sorc video here and there on ps4 where they move like keyboard turners.
Can sorcs quit getting blamed because one of the '3' really good sorcs on your pvp server killed you? As an average player sorc is incredibly fragile.
Edit: Btw on haderus the only sorcs that would make me think "damn sorc is OP" on some other class are "The Arcane" and "Qaevir" (sorry sp); every other sorc is way less threatening than even an average/bad player attacking me with stam dk
Sorcs are absolutely fine in PvP - in some ways they're even overpowered currently (we'll see next patch).
In the latest EU 1v1 tournament, 3 out of the top 5 were sorcerers (a sorcerer even won the whole thing, big surprise...)
In one of the semi-finals there was a sorcerer vs sorcerer fight - after about 10-15 minutes of dueling judges had to pause the fight and both sorcerers took of Harness Magicka. After another 10-15 minutes, they had to take off Hardened Ward as well. Only after this could the fight end at all.
When you have defensive abilities that not only outperform offensive abilities, but do so by a significant margin - there's a big problem.
A 20k shield requires between 2-4 (uncrittable) ability casts to get rid of, double the amount of resources and time it took to cast the shield.
This is the reason even bad players can do well with sorcerer at the moment - they can survive against better players just by spamming shield & blinking away.
This is one reason I'm actually happy about +60% magicka cost increasing poisons - they might finally put an end to that bs.
You might say the game is not balanced for 1v1s - but to that I say it has to be in the future if we're to get the Battlegrounds/Arenas they've promised.
Edit: and yes, there are plenty of other classes whose defensive skills vastly outperform offensive skills of other players', good stamina DKs/stamplars/magplars who know how to stack their +healing buffs etc - but that's a lot to go through in one forum post
And in many others StamDK won the whole thing. As a matter of fact I've never seen a Sorc make it to any of the finals. It's always dominated by Stam classes especially the StamDK.
But no on love the PvP Sorc is not underpowered, truly not they are just fine. And have a few different viable builds in PvP. My pet sorc does well, shield stacker does well, winter born. In PvP the Sorc ON LIVE was ok not OP but certainly not underpowered. However on the dark brotherhood pts. They took a huge hit, and are now underpowered. And besides that the 2 overachieving Stam classes got major buffs. And EVERY magicka class got our Ward. So now when DB hits live, then that's it for Sorcs they will be UNDERPOWERED.
Stamina DKs are insanely strong at the moment, there is no refuting that.
At the moment, I'd say the top 3 classes in PvP are: Stamina DKs, Magicka Sorcs & Magicka Templars.
In the finals of last tournament we had a very skilled stamina Templar as well (which I believe has good chances of being the strongest class in game next patch) who lost to the Magicka Sorc after some 30-40 minutes of dueling.
The problem with Sorcs is that the utility they SHOULD have in a group is negated by the fact that CC is meaningless for the most part. Bosses are immune to it...hell, most of the vMoL mobs are immune to it. Immunity is handed out like candy for various things, and it can be broken free of in PvP. It's simply a bad class design to have a class have that much CC with so little able to be affected by it.
cpuScientist wrote: »cpuScientist wrote: »The thing that's the most upsetting (to me) is that people think sorcs are OP in PVP because some pro player who would have killed them on any class and build killed them. For an average -> above average, but not exceptional 3rd standard deviation of skill level player, sorc is underpowered in PVP. While I'm sure the pros can make sorc look OP (as they would with any class) I honestly don't believe they would get their best results on sorc. If you look for ESO PVP videos on youtube for example, you'll find 80% of the vids are DK/templar, 15% of the vids are some kind of NB, and every few pages you might find 1 sorc video here and there on ps4 where they move like keyboard turners.
Can sorcs quit getting blamed because one of the '3' really good sorcs on your pvp server killed you? As an average player sorc is incredibly fragile.
Edit: Btw on haderus the only sorcs that would make me think "damn sorc is OP" on some other class are "The Arcane" and "Qaevir" (sorry sp); every other sorc is way less threatening than even an average/bad player attacking me with stam dk
Sorcs are absolutely fine in PvP - in some ways they're even overpowered currently (we'll see next patch).
In the latest EU 1v1 tournament, 3 out of the top 5 were sorcerers (a sorcerer even won the whole thing, big surprise...)
In one of the semi-finals there was a sorcerer vs sorcerer fight - after about 10-15 minutes of dueling judges had to pause the fight and both sorcerers took of Harness Magicka. After another 10-15 minutes, they had to take off Hardened Ward as well. Only after this could the fight end at all.
When you have defensive abilities that not only outperform offensive abilities, but do so by a significant margin - there's a big problem.
A 20k shield requires between 2-4 (uncrittable) ability casts to get rid of, double the amount of resources and time it took to cast the shield.
This is the reason even bad players can do well with sorcerer at the moment - they can survive against better players just by spamming shield & blinking away.
This is one reason I'm actually happy about +60% magicka cost increasing poisons - they might finally put an end to that bs.
You might say the game is not balanced for 1v1s - but to that I say it has to be in the future if we're to get the Battlegrounds/Arenas they've promised.
Edit: and yes, there are plenty of other classes whose defensive skills vastly outperform offensive skills of other players', good stamina DKs/stamplars/magplars who know how to stack their +healing buffs etc - but that's a lot to go through in one forum post
And in many others StamDK won the whole thing. As a matter of fact I've never seen a Sorc make it to any of the finals. It's always dominated by Stam classes especially the StamDK.
But no on love the PvP Sorc is not underpowered, truly not they are just fine. And have a few different viable builds in PvP. My pet sorc does well, shield stacker does well, winter born. In PvP the Sorc ON LIVE was ok not OP but certainly not underpowered. However on the dark brotherhood pts. They took a huge hit, and are now underpowered. And besides that the 2 overachieving Stam classes got major buffs. And EVERY magicka class got our Ward. So now when DB hits live, then that's it for Sorcs they will be UNDERPOWERED.
Stamina DKs are insanely strong at the moment, there is no refuting that.
At the moment, I'd say the top 3 classes in PvP are: Stamina DKs, Magicka Sorcs & Magicka Templars.
In the finals of last tournament we had a very skilled stamina Templar as well (which I believe has good chances of being the strongest class in game next patch) who lost to the Magicka Sorc after some 30-40 minutes of dueling.
You are now doing like ZOS and looking at 1 small part of the game. Duels are not the end all be all. In fact they are not even a true part of the game, they are player made events. HOWEVER as I said earlier many many of the duels I've seen or competitions have always had Stam classes on the finals, such as the StamDK Stamplar....
Duels are not all PvP is, in fact it's the smallest subset of what PvP is in this game. And in those other parts the NB is the king. And in this part of PvP stamDK is still one of the top.
Also in your top 3 you make it seem as if those 3 tower above the rest. It's more like StamDK is a distant First, and everyone else is fighting over the rest of the ranks.
Don't be Wrobel, Don't just look at 1% of part of the game and say hahahahahahahahaha seeeeere some players are doing good SO OP OP time to NERF NERF NERF NERF NERF.
cpuScientist wrote: »
A Sorc is nothing without OVERLOAD. A skill I am sure many of us hate by now. I really hate OL. It grinds my gear that o have to left click left click left click left click left click left click left click left click left click left click left click left click left click left CLICK!!!!