Can't we make all summons like Storm Atronach? Just costing magicka instead of ultimate?
- No longer a toggle
- Because it's timed, it will actually be a DoT and can be balanced with other DoTs
- Not only scaling with magicka
- No more bloody zoos in town
- A lot less pathing issues
- No longer a toggle
Honestly, if it doesn't hold up to other DoTs, why would I ever slot a summon? It's less damage, not AoE, and not easily targetable like single target DoTs. Instead of improving their primary function of damage, ZOS has tried to make their secondary effects more appealing. How about instead of loading heals and whatnot onto summons, make summons decent DPS abilities and make our existing heals decent? Don't load a plethora of lackluster effects on single abilities while neglecting others.
cpuScientist wrote: »Shield change gave me cancer. Time to put sorc on the side and play NB kappa.
I was honestly considering it. Well going to my Templar. With which I pull great DPS and heals and mitigation and utility.
But I got my sorc to.max crafting got him everything. I will not just abandon him NOPE. Sorc sorc SORC. Nerf me SORC SORC SORC.
I will defiantly play sorc and not get invited to trials. I wil play sorc and be a liability in group PvP. I will play sorc and struggle immensely in VMA. I will play sorc and do horrid DPS. I will splay sorc and have near useless skill trees. I will play sorc and cry myself to sleep.
I WILL PLAY SORC!!!!!
bloodenragedb14_ESO wrote: »i just remembered something, wrobel has said before that he wants to give every class the same tools to work with
but over the sorcerer debacle, he has said he wants every class to feel unique......
well? Which is it? you cant have both.
Can't we make all summons like Storm Atronach? Just costing magicka instead of ultimate?
- No longer a toggle
- Because it's timed, it will actually be a DoT and can be balanced with other DoTs
- Not only scaling with magicka
- No more bloody zoos in town
- A lot less pathing issues
- No longer a toggle
Honestly, if it doesn't hold up to other DoTs, why would I ever slot a summon? It's less damage, not AoE, and not easily targetable like single target DoTs. Instead of improving their primary function of damage, ZOS has tried to make their secondary effects more appealing. How about instead of loading heals and whatnot onto summons, make summons decent DPS abilities and make our existing heals decent? Don't load a plethora of lackluster effects on single abilities while neglecting others.
cpuScientist wrote: »Can't we make all summons like Storm Atronach? Just costing magicka instead of ultimate?
- No longer a toggle
- Because it's timed, it will actually be a DoT and can be balanced with other DoTs
- Not only scaling with magicka
- No more bloody zoos in town
- A lot less pathing issues
- No longer a toggle
Honestly, if it doesn't hold up to other DoTs, why would I ever slot a summon? It's less damage, not AoE, and not easily targetable like single target DoTs. Instead of improving their primary function of damage, ZOS has tried to make their secondary effects more appealing. How about instead of loading heals and whatnot onto summons, make summons decent DPS abilities and make our existing heals decent? Don't load a plethora of lackluster effects on single abilities while neglecting others.
Nah, I mean I get what you are saying but. I'd they make me have to summon them again and again and again like that. Then I just won't play them. I complain about pets. But I play a pet sorc. They need major balancing issue, but turning them into a dot like that would kill them.
Pets are for micromanaging, timing their abilities with yours, that's why when people say treat it like a dot, they are wrong. You just have to fire a dot. I have to curse and command my pets and keep them alive and keep their skills activated.
It's a big investment but, with some smart tweaks, it would be rewarding. But just turning them into dots defeats the entire purpose of pets. At that point just give us dragon claw and flame breath and be done with it.
They need damage boosts, CP boosts and to scale off spell power aswell. They need to be able to out damage a Templar spamming jabs, by a bit since they take so much to use properly and take up half our slots. A pet sorc should be able to pull a minimum of 15k DPS off of pets and curse alone.
They need tweaking but they will get there hopefully if ZOS is willing and able.
I just hope they don't go with just giving us a set that makes them viable and that's all. That's a bandaid.
Emma_Eunjung wrote: »Can't we make all summons like Storm Atronach? Just costing magicka instead of ultimate?
- No longer a toggle
- Because it's timed, it will actually be a DoT and can be balanced with other DoTs
- Not only scaling with magicka
- No more bloody zoos in town
- A lot less pathing issues
- No longer a toggle
Honestly, if it doesn't hold up to other DoTs, why would I ever slot a summon? It's less damage, not AoE, and not easily targetable like single target DoTs. Instead of improving their primary function of damage, ZOS has tried to make their secondary effects more appealing. How about instead of loading heals and whatnot onto summons, make summons decent DPS abilities and make our existing heals decent? Don't load a plethora of lackluster effects on single abilities while neglecting others.
They would also need to be unkillable for this to work. If I pay magicka for 20 seconds of Clannfear, I want the WHOLE 20 seconds.
Emma_Eunjung wrote: »Can't we make all summons like Storm Atronach? Just costing magicka instead of ultimate?
- No longer a toggle
- Because it's timed, it will actually be a DoT and can be balanced with other DoTs
- Not only scaling with magicka
- No more bloody zoos in town
- A lot less pathing issues
- No longer a toggle
Honestly, if it doesn't hold up to other DoTs, why would I ever slot a summon? It's less damage, not AoE, and not easily targetable like single target DoTs. Instead of improving their primary function of damage, ZOS has tried to make their secondary effects more appealing. How about instead of loading heals and whatnot onto summons, make summons decent DPS abilities and make our existing heals decent? Don't load a plethora of lackluster effects on single abilities while neglecting others.
They would also need to be unkillable for this to work. If I pay magicka for 20 seconds of Clannfear, I want the WHOLE 20 seconds.
Aren't shades unkillable? Idk don't think I ever tried to target one.
cpuScientist wrote: »Emma_Eunjung wrote: »Can't we make all summons like Storm Atronach? Just costing magicka instead of ultimate?
- No longer a toggle
- Because it's timed, it will actually be a DoT and can be balanced with other DoTs
- Not only scaling with magicka
- No more bloody zoos in town
- A lot less pathing issues
- No longer a toggle
Honestly, if it doesn't hold up to other DoTs, why would I ever slot a summon? It's less damage, not AoE, and not easily targetable like single target DoTs. Instead of improving their primary function of damage, ZOS has tried to make their secondary effects more appealing. How about instead of loading heals and whatnot onto summons, make summons decent DPS abilities and make our existing heals decent? Don't load a plethora of lackluster effects on single abilities while neglecting others.
They would also need to be unkillable for this to work. If I pay magicka for 20 seconds of Clannfear, I want the WHOLE 20 seconds.
Aren't shades unkillable? Idk don't think I ever tried to target one.
Yea they are unkillabke and wholly underpowered(yes they have their uses). That's not summoning though that's not being a pet build, that's just a fancy dot, and if shades are interesting to anyone, go play Nightblades.
They also don't have to be unkillable, that's OP in PvP. Pets have to be micromanaged, but that's the fun. And as we have seem both pet sorcs and more traditional sorcs can coexist. We need some of our more useless skills looked at. But all in all Pets need a buff, and some of our other skills need to be retooled drastically. Rune cage dark deal bound armor. COME on ZOS. Give us dots, and what not. This way sorcs who are wholly against pets can slot a plethora of other skills.
Also other classes have skill read that may not interest that player such as healing Templar tree, Stam NB siphoning trre and what not. It is what it is.
Pet sorcs and whatever other Sorcs can coexist. We just need buffs and tools.
bloodenragedb14_ESO wrote: »cpuScientist wrote: »Emma_Eunjung wrote: »Can't we make all summons like Storm Atronach? Just costing magicka instead of ultimate?
- No longer a toggle
- Because it's timed, it will actually be a DoT and can be balanced with other DoTs
- Not only scaling with magicka
- No more bloody zoos in town
- A lot less pathing issues
- No longer a toggle
Honestly, if it doesn't hold up to other DoTs, why would I ever slot a summon? It's less damage, not AoE, and not easily targetable like single target DoTs. Instead of improving their primary function of damage, ZOS has tried to make their secondary effects more appealing. How about instead of loading heals and whatnot onto summons, make summons decent DPS abilities and make our existing heals decent? Don't load a plethora of lackluster effects on single abilities while neglecting others.
They would also need to be unkillable for this to work. If I pay magicka for 20 seconds of Clannfear, I want the WHOLE 20 seconds.
Aren't shades unkillable? Idk don't think I ever tried to target one.
Yea they are unkillabke and wholly underpowered(yes they have their uses). That's not summoning though that's not being a pet build, that's just a fancy dot, and if shades are interesting to anyone, go play Nightblades.
They also don't have to be unkillable, that's OP in PvP. Pets have to be micromanaged, but that's the fun. And as we have seem both pet sorcs and more traditional sorcs can coexist. We need some of our more useless skills looked at. But all in all Pets need a buff, and some of our other skills need to be retooled drastically. Rune cage dark deal bound armor. COME on ZOS. Give us dots, and what not. This way sorcs who are wholly against pets can slot a plethora of other skills.
Also other classes have skill read that may not interest that player such as healing Templar tree, Stam NB siphoning trre and what not. It is what it is.
Pet sorcs and whatever other Sorcs can coexist. We just need buffs and tools.
i picked sorcerer so i could have a daedric meat sheild, i dont want some passive piece of crap that cant absorb damage. you dont like pets, dont use them, there are alot of people who prefer having a meat sheild in their gameplay
bloodenragedb14_ESO wrote: »cpuScientist wrote: »Emma_Eunjung wrote: »Can't we make all summons like Storm Atronach? Just costing magicka instead of ultimate?
- No longer a toggle
- Because it's timed, it will actually be a DoT and can be balanced with other DoTs
- Not only scaling with magicka
- No more bloody zoos in town
- A lot less pathing issues
- No longer a toggle
Honestly, if it doesn't hold up to other DoTs, why would I ever slot a summon? It's less damage, not AoE, and not easily targetable like single target DoTs. Instead of improving their primary function of damage, ZOS has tried to make their secondary effects more appealing. How about instead of loading heals and whatnot onto summons, make summons decent DPS abilities and make our existing heals decent? Don't load a plethora of lackluster effects on single abilities while neglecting others.
They would also need to be unkillable for this to work. If I pay magicka for 20 seconds of Clannfear, I want the WHOLE 20 seconds.
Aren't shades unkillable? Idk don't think I ever tried to target one.
Yea they are unkillabke and wholly underpowered(yes they have their uses). That's not summoning though that's not being a pet build, that's just a fancy dot, and if shades are interesting to anyone, go play Nightblades.
They also don't have to be unkillable, that's OP in PvP. Pets have to be micromanaged, but that's the fun. And as we have seem both pet sorcs and more traditional sorcs can coexist. We need some of our more useless skills looked at. But all in all Pets need a buff, and some of our other skills need to be retooled drastically. Rune cage dark deal bound armor. COME on ZOS. Give us dots, and what not. This way sorcs who are wholly against pets can slot a plethora of other skills.
Also other classes have skill read that may not interest that player such as healing Templar tree, Stam NB siphoning trre and what not. It is what it is.
Pet sorcs and whatever other Sorcs can coexist. We just need buffs and tools.
i picked sorcerer so i could have a daedric meat sheild, i dont want some passive piece of crap that cant absorb damage. you dont like pets, dont use them, there are alot of people who prefer having a meat sheild in their gameplay
cpuScientist wrote: »Here it is folks. Sigh
cpuScientist wrote: »
cpuScientist wrote: »
cpuScientist wrote: »
Sooo many problems with this class and what they choose to fix? The immortal NPC people were using as a target dummy!
Yup, still can't shake the nagging urge to sock someone in the face. Seriously though, can we even call sorcs a class any more? Seems more like a haphazardly strewn together hodgepodge of cheese that's way past spoiled.
Just saying.
Special_XYZ wrote: »Empowered ward back down to 8 seconds. Dark exchange only increased health return by 75% instead of 100%. Never was going to use it, but why would I now?