Just want a honest answer here.... Our shields heals, and dps are being nerfed and our streak has been all routinely nerfed...
but the recent activity out there has proven something to me. We arn't the kings of mitigation. never where.
I mean just look at this
yes the guy doing it isn't exactly the reputable type... but my god... at the point he's taking 35 meteors to the face before going down... and You guys are telling me SORCS are the ones that need this nerf?
/facepalm Idk what else to say.
Just want a honest answer here.... Our shields heals, and dps are being nerfed and our streak has been all routinely nerfed...
but the recent activity out there has proven something to me. We arn't the kings of mitigation. never where.
I mean just look at this
yes the guy doing it isn't exactly the reputable type... but my god... at the point he's taking 35 meteors to the face before going down... and You guys are telling me SORCS are the ones that need this nerf?
/facepalm Idk what else to say.
@NativeJoe interested to know more about your comment - why am I not the reputable type?
cpuScientist wrote: »As I have said many times. I have one of each class at 16 and come Tuesday I will have 6. And have played and tested and researched the classes extensively, to find the class that best suits me.
And while in PvP my sorc was never my highest damage or my tankiest, it was not even the best of both worlds. My sorc was fun and unique and not underpowered, it was a let sorc. So this silly notion that other classes have to give up.to much to be on par with a shield Sorc is silly and goes against all the different mitigation hots heals through damage burst heals reflects cloaks and what not all those classes have. While all we have is Ward. To make ward as effective as possible we have to stack magicka sky high give up certain useful DPS sets and alot of our damage and alot of our available slots just to be able to be tanky. Now if we go in DPS minded then our wards are much smaller.
I think alot of people are watching the old super Sorc videos and not understand that he's not some fantastic Sorc and proof that Sorcs are op. He's just a great LOS user. Shoot I was playing against a Stamplar today that took 3 of us 12 minutes to kill as we were in LOS city. But when he duled me 1v1 he was at 6% so fast then he started to LOS (which is a crap thing to do in a duel, and I will not stay and fight anymore with that) I was on my magplar by the way. So while he seemed unkillabke when the los was taken away he was not much. Same as Those 1vX sorcs you see. Also in alot of those videos look at the level and skill with which they play it's not a bunch of decked out v16s it's just a lot of new or low level poorly geared guys getting killed.
Also in DB we have to make the biggest sacrifice in game to get hardened ward, an investment that is far to high for the little payoff of hardened ward, and that's actually playing as a Sorc.
It was stated sadly that the ward nerf was a pure pve decision due to vet maelstrom arena data and i believe them. Wards were too good on an average or below average skill level compared to other mechanics.
Sadly nobody at zos bother to take into account that when looking at a high skill level in vmsa the classes were already close (within less than 10% of each other) and that mainly due to ranged/melee limitations.
When looking at a high skill level the old wards were comparable to defense mechanics of tempars and nightblades in pve and they won´t be anymore with the next patch.
As a consequence I´m very much excited to see how they will change surge to offer comparable healing to funnel or puncturing sweeps (as they stated that is their go to point in efficiency). My funnel very easily puts me at above 5k hps when spammed and with surge being crit dependant with 1s gcd those heals would have to be even higher in theory.
I just can´t see the homogenisation they´re aiming for working out for them as the point of balanced is basically a knifes edge with utterly useless on one side and broken OP on the other.
Just want a honest answer here.... Our shields heals, and dps are being nerfed and our streak has been all routinely nerfed...
but the recent activity out there has proven something to me. We arn't the kings of mitigation. never where.
I mean just look at this
yes the guy doing it isn't exactly the reputable type... but my god... at the point he's taking 35 meteors to the face before going down... and You guys are telling me SORCS are the ones that need this nerf?
/facepalm Idk what else to say.
@NativeJoe interested to know more about your comment - why am I not the reputable type?
Because look at that Kill death ratio... thats horrible. Your an argonian. if your lizard dies once, just stay dead!
...lol...
Was actually referring to the other guy. People are focused on the exploiter, I'm focusing on your bad ass mitigation. I'll edit it to be more clear. Anyway My mitigation techniques are under the hammer and I don't see that serious of an issue with them especially considering poisons and the buffs hitting stamina. infact if They had left us just as we where we'd still be at a disadvantage. but no... they had to take more extreme steps.
cpuScientist wrote: »And give us cp160 Necropotence
cpuScientist wrote: »IMO if they made.oets stronger, by a nice margin. And switched the health passive with the bound aegis magicka bonus. Then we would not need dark deal. As if a player wanted a heal they would have 2 pets to choose from. That would be out there doing damage and being able to insta heal.
cpuScientist wrote: »IMO if they made.oets stronger, by a nice margin. And switched the health passive with the bound aegis magicka bonus. Then we would not need dark deal. As if a player wanted a heal they would have 2 pets to choose from. That would be out there doing damage and being able to insta heal.
Speaking of pets... I was doing a max stat experiment here...
Look at the "pet damage" at 95k magicka.
1.6k regular, 2.4k crit
To make pets WORTH the slots they take up, we'd literally have to have around 300k magicka. That is how underpowered they are x.x
Anyone else see.... *some balance* issues with pet damage here? x.x
andypappb16_ESO wrote: »
andypappb16_ESO wrote: »
andypappb16_ESO wrote: »
cpuScientist wrote: »IMO if they made.oets stronger, by a nice margin. And switched the health passive with the bound aegis magicka bonus. Then we would not need dark deal. As if a player wanted a heal they would have 2 pets to choose from. That would be out there doing damage and being able to insta heal.
Speaking of pets... I was doing a max stat experiment here...
Look at the "pet damage" at 95k magicka.
1.6k regular, 2.4k crit
To make pets WORTH the slots they take up, we'd literally have to have around 300k magicka. That is how underpowered they are x.x
Anyone else see.... *some balance* issues with pet damage here? x.x
It depends on what you see pets as.
I see pets "offensively" as a sort of random DOT... that are triggered way before combat starts instead of using a click in combat to lay out and which never expire (unless enemy kills them which is usually a good thing.)
But i see that aspect, DOT, as only a part of their overall benefit. I also see it as their least useful to try and improve.
Seriously though... wouldn't a pre-combat fire DOT doing 1.6k per tick with crit possible and never running down be considered at least marginal on its own?
Now add in "can pull aggro"
Now add in the on-click abilities like a multi-person heal or two or AOE boomboom for more damage.
Now the overall package starts to look better.
Sure toggle sux but hey.... 3rd bar and all.
So, IMO pets do need improvement.
They need to get to the point IMO where an enemy who says "ignore the pets" is taking a risk, not making "an obvious choice."
But to me focusing on the pet's direct damage is the wrong path! Why? because damage in ESO has to be precise, timed, targetted and a player will NEVER be able under tough combat to manage well three different attack sources.
So to me, the answer is to improve the pet's other stuff and thus make them so beneficial alive that an enemy is well served trying to take them out early.
EXAMPLE design would be to give each pet the following two kinds of abilities in addition to their basic light weight but basically dot type attacks.
1-A passive group buff while alive like minor sorc, minor crit, minor heal, minor resist etc etc etc.
2-An active group buff activated by key-click offensive or utility. Matriarch-1=purge group for one effect, matriarch-2=heal group, clanfear-1=fear enemies in area, clanfear-2=taunt enemies in area. .
.
Another option is to allow pets to auto-proc some abilities like a heal based on certain in game triggers. These would have noteworthy cooldowns.
HEAL if anyone lower than 25% health.
Purge snares, roots etc if any pets get snagged.
Magica/stamina boost on death of pet
etc
basicaly if pets had two of the three options listed above outta the box, not counting passives, and still had relatively weak but ongoing direct attacks... they would be much more viable and offer up some interesting group utility benefits.
naturally careful selection as to which abilities pair on which pet but the gist is there.
IMO damage is working up the hardest path to viability because of control and group utility is a much more likely path to balance.
YMMV
Shield change gave me cancer. Time to put sorc on the side and play NB kappa.
cpuScientist wrote: »Shield change gave me cancer. Time to put sorc on the side and play NB kappa.
I was honestly considering it. Well going to my Templar. With which I pull great DPS and heals and mitigation and utility.
But I got my sorc to.max crafting got him everything. I will not just abandon him NOPE. Sorc sorc SORC. Nerf me SORC SORC SORC.
I will defiantly play sorc and not get invited to trials. I wil play sorc and be a liability in group PvP. I will play sorc and struggle immensely in VMA. I will play sorc and do horrid DPS. I will splay sorc and have near useless skill trees. I will play sorc and cry myself to sleep.
I WILL PLAY SORC!!!!!