The answers to your initial set of questions are located here:
https://forums.elderscrollsonline.com/en/discussion/267979/dark-brotherhood-sorcerer-q-a#latest
just to compare
Class who have finished VMoL
24 sorcerer (11 %)
53 Nightblade (26 %)
52 Templar ( 26%)
77 DK (37 %)
So, conclusion, sorcerers are not the best class for this raid, and probably the most useless in the raid.
Sorcerers are not good for heal, for tank and sorcerers are not enough good as DD.
So please change something, like the buff critique for the group (3% is really not good),
just to compare
Class who have finished VMoL
24 sorcerer (11 %)
53 Nightblade (26 %)
52 Templar ( 26%)
77 DK (37 %)
So, conclusion, sorcerers are not the best class for this raid, and probably the most useless in the raid.
Sorcerers are not good for heal, for tank and sorcerers are not enough good as DD.
So please change something, like the buff critique for the group (3% is really not good),
Do you have number for vmsa?
If you assume DK tanky, thr mol stats look like most people wsnted tsnky in their group. Nb and temp as expected.
So looks like vmol design/puzzle solution favors tanks?
Iirc vmsa favored dps?
just to compare
Class who have finished VMoL
24 sorcerer (11 %)
53 Nightblade (26 %)
52 Templar ( 26%)
77 DK (37 %)
So, conclusion, sorcerers are not the best class for this raid, and probably the most useless in the raid.
Sorcerers are not good for heal, for tank and sorcerers are not enough good as DD.
So please change something, like the buff critique for the group (3% is really not good),
Do you have number for vmsa?
If you assume DK tanky, thr mol stats look like most people wsnted tsnky in their group. Nb and temp as expected.
So looks like vmol design/puzzle solution favors tanks?
Iirc vmsa favored dps?
SwaminoNowlino wrote: »just to compare
Class who have finished VMoL
24 sorcerer (11 %)
53 Nightblade (26 %)
52 Templar ( 26%)
77 DK (37 %)
So, conclusion, sorcerers are not the best class for this raid, and probably the most useless in the raid.
Sorcerers are not good for heal, for tank and sorcerers are not enough good as DD.
So please change something, like the buff critique for the group (3% is really not good),
Do you have number for vmsa?
If you assume DK tanky, thr mol stats look like most people wsnted tsnky in their group. Nb and temp as expected.
So looks like vmol design/puzzle solution favors tanks?
Iirc vmsa favored dps?
You aren't wrong, but you have to admit VMA is a really...odd... basis for deciding what changes to make to an overall class. Do sorcs outperform everything in VMA? Yeah. Is it the easiest class to beat VMA? Yeah. Is that representative of the whole range of gameplay? Hell no.
My builds for maelstrom are always totally different from any other gameplay. Different sets, skills, attributes oftentimes. Regardless of my class.
And let's not even mention how making changes based on Magicka sorc performs completely ignores and screws over stamina sorcs.
I understand the trouble these guys have. VMA should be a level playing field across the classes and Stam vs Magicka. Hell it should even be the same for a tank. (Idk how you'd manage this, but if you play a tank you shouldn't be forced to respec every time.) But I disagree with balancing class abilities around this unique arena, the arena should be balanced according to the player class. It's a problem with VMA instead of the class abilities.
When making class changes and evaluations, you have to look holistically at the gameplay. When you introduce new content, you need to make sure it's open to everyone. People should want a Magicka sorcerer in their trials group as much as the Magicka nightblade, same as a Stam sorc. Likewise, solo content such as VMA should be accessible to Magicka DKs in the same way that it's accessible to Magicka sorcs.
I don't think you get there by nerfing classes. I think you get there by being more holistic with your content design and implement dynamic mechanics. VMA shouldn't be all about burst. It should be a different experience if someone tries it with a Magicka sorc or Magicka DK. Equally as difficult, but adapted to the inherent differences.
Wrobel stated on ESO Live that the nerfs to shields was in part due to seeing how sorcs dominated vMA. Okay, fine.And now we get a "vmsa not representative of whole gameplay" counter - as if VMOL is? Or did you challenge the vmol post too?
And what, people aren't justified in being upset at bad design decisions? And, yes, nerfing a magsorc's capabilities in solo while failing to compensate them in group is a bad balancing decision. On Live, the magsorc's solo prowess at least makes up for their deficiency elsewhere when it comes to desirability to play the class. Now when DB launches, they'll have nothing. Good for you for rolling a stamsorc--they did get some much-needed love this update. But we're talking about magsorcs here, not stamsorcs. If ZOS wants less negative feedback, there's one easy solution: either heeding that feedback or providing meaningful back-and-forth dialog. They do neither, and you're somehow shocked by how the player base reacts?Though, part of me knows it just means the hostility and toxic that has been cooped up here for s month will just relocate bsvk to general.
SwaminoNowlino wrote: »just to compare
Class who have finished VMoL
24 sorcerer (11 %)
53 Nightblade (26 %)
52 Templar ( 26%)
77 DK (37 %)
So, conclusion, sorcerers are not the best class for this raid, and probably the most useless in the raid.
Sorcerers are not good for heal, for tank and sorcerers are not enough good as DD.
So please change something, like the buff critique for the group (3% is really not good),
Do you have number for vmsa?
If you assume DK tanky, thr mol stats look like most people wsnted tsnky in their group. Nb and temp as expected.
So looks like vmol design/puzzle solution favors tanks?
Iirc vmsa favored dps?
You aren't wrong, but you have to admit VMA is a really...odd... basis for deciding what changes to make to an overall class. Do sorcs outperform everything in VMA? Yeah. Is it the easiest class to beat VMA? Yeah. Is that representative of the whole range of gameplay? Hell no.
My builds for maelstrom are always totally different from any other gameplay. Different sets, skills, attributes oftentimes. Regardless of my class.
And let's not even mention how making changes based on Magicka sorc performs completely ignores and screws over stamina sorcs.
I understand the trouble these guys have. VMA should be a level playing field across the classes and Stam vs Magicka. Hell it should even be the same for a tank. (Idk how you'd manage this, but if you play a tank you shouldn't be forced to respec every time.) But I disagree with balancing class abilities around this unique arena, the arena should be balanced according to the player class. It's a problem with VMA instead of the class abilities.
When making class changes and evaluations, you have to look holistically at the gameplay. When you introduce new content, you need to make sure it's open to everyone. People should want a Magicka sorcerer in their trials group as much as the Magicka nightblade, same as a Stam sorc. Likewise, solo content such as VMA should be accessible to Magicka DKs in the same way that it's accessible to Magicka sorcs.
I don't think you get there by nerfing classes. I think you get there by being more holistic with your content design and implement dynamic mechanics. VMA shouldn't be all about burst. It should be a different experience if someone tries it with a Magicka sorc or Magicka DK. Equally as difficult, but adapted to the inherent differences.
What the heck?
So i respond to a "based on vmol performance we can conclude" type post with questions about vmsa and what it would say etc...
And now we get a "vmsa not representative of whole gameplay" counter - as if VMOL is? Or did you challenge the vmol post too?
Never ceases to amaze.
As for holistically making every trial equal for all... frankly IMO, that is more pie-in-the-sky dreamworld than reality. Its much more likely to succeed if you have different trials have different challenge solutions so yeah, one is more dps focused and another more tank needed and once you get a wide variety done of these (which have much easier design needs) players have DIFFERENT options which span the gameplay.
Really glad to see the pts wrapping up and DB to be released soon.
Though, part of me knows it just means the hostility and toxic that has been cooped up here for s month will just relocate bsvk to general.
Sigh.
It seems he never learned the lesson about glass houses and throwing stones.SwaminoNowlino wrote: »But thank you Stevil. I'm glad you have taken upon you the important duty of Vigilante Moderator. May you keep attempting to quash any and all discussion that differs from your point of view with unrelenting condescension and sarcasm. It's a heavy burden, but someone has to do it.
SwaminoNowlino wrote: »just to compare
Class who have finished VMoL
24 sorcerer (11 %)
53 Nightblade (26 %)
52 Templar ( 26%)
77 DK (37 %)
So, conclusion, sorcerers are not the best class for this raid, and probably the most useless in the raid.
Sorcerers are not good for heal, for tank and sorcerers are not enough good as DD.
So please change something, like the buff critique for the group (3% is really not good),
Do you have number for vmsa?
If you assume DK tanky, thr mol stats look like most people wsnted tsnky in their group. Nb and temp as expected.
So looks like vmol design/puzzle solution favors tanks?
Iirc vmsa favored dps?
You aren't wrong, but you have to admit VMA is a really...odd... basis for deciding what changes to make to an overall class. Do sorcs outperform everything in VMA? Yeah. Is it the easiest class to beat VMA? Yeah. Is that representative of the whole range of gameplay? Hell no.
My builds for maelstrom are always totally different from any other gameplay. Different sets, skills, attributes oftentimes. Regardless of my class.
And let's not even mention how making changes based on Magicka sorc performs completely ignores and screws over stamina sorcs.
I understand the trouble these guys have. VMA should be a level playing field across the classes and Stam vs Magicka. Hell it should even be the same for a tank. (Idk how you'd manage this, but if you play a tank you shouldn't be forced to respec every time.) But I disagree with balancing class abilities around this unique arena, the arena should be balanced according to the player class. It's a problem with VMA instead of the class abilities.
When making class changes and evaluations, you have to look holistically at the gameplay. When you introduce new content, you need to make sure it's open to everyone. People should want a Magicka sorcerer in their trials group as much as the Magicka nightblade, same as a Stam sorc. Likewise, solo content such as VMA should be accessible to Magicka DKs in the same way that it's accessible to Magicka sorcs.
I don't think you get there by nerfing classes. I think you get there by being more holistic with your content design and implement dynamic mechanics. VMA shouldn't be all about burst. It should be a different experience if someone tries it with a Magicka sorc or Magicka DK. Equally as difficult, but adapted to the inherent differences.
What the heck?
So i respond to a "based on vmol performance we can conclude" type post with questions about vmsa and what it would say etc...
And now we get a "vmsa not representative of whole gameplay" counter - as if VMOL is? Or did you challenge the vmol post too?
Never ceases to amaze.
As for holistically making every trial equal for all... frankly IMO, that is more pie-in-the-sky dreamworld than reality. Its much more likely to succeed if you have different trials have different challenge solutions so yeah, one is more dps focused and another more tank needed and once you get a wide variety done of these (which have much easier design needs) players have DIFFERENT options which span the gameplay.
Really glad to see the pts wrapping up and DB to be released soon.
Though, part of me knows it just means the hostility and toxic that has been cooped up here for s month will just relocate bsvk to general.
Sigh.
We understand that Sorcerers would like more freedom with choosing what weapon to use. As a Stamina character, even without a class damaging ability, you have a diverse set of options between Bow, 1h Shield, 2h, and Dual Wield. Magicka technically has 4 options as well – Restoration Staff and 3 flavors of Destruction Staff. However Restoration staff doesn’t support offensive abilities and there is not enough diversity between the three types of Destruction Staff. We don’t have any immediate plans to change this, but we would like to give Sorcerers more compelling decisions when selecting a weapon.
Hey Eric! I don't really have a problem with having to rely on weapon skills a bit more than other classes with my sorcerer. But if this is by design, maybe we could add something that actively promotes this and makes sorcerers unique?
I think giving sorcerers a passive or active ability that improves their enchantments for a certain time could be really interesting. First, with the recent improvements to enchanting, this now becomes a viable option; Second, as enchantments only trigger from weapon attacks, this indirectly improves the sorcerer's weapon usage; And third, it perfectly fits the sorcerer's theme.
From the description of the class from previous Elder Scrolls games:Though spellcasters by vocation, sorcerers rely most on summonings and enchantments. They are greedy for magic scrolls, rings, armor and weapons, and commanding undead and Daedric servants gratifies their egos.
Adjusting Bound Armor for this might be an interesting solution. When activated for a buff, one morph could improve armor and jewelry enchantments (Bound Aegis?), while the other boosts weapon enchantments (Bound Armaments?).
The thing that's the most upsetting (to me) is that people think sorcs are OP in PVP because some pro player who would have killed them on any class and build killed them. For an average -> above average, but not exceptional 3rd standard deviation of skill level player, sorc is underpowered in PVP. While I'm sure the pros can make sorc look OP (as they would with any class) I honestly don't believe they would get their best results on sorc. If you look for ESO PVP videos on youtube for example, you'll find 80% of the vids are DK/templar, 15% of the vids are some kind of NB, and every few pages you might find 1 sorc video here and there on ps4 where they move like keyboard turners.
Can sorcs quit getting blamed because one of the '3' really good sorcs on your pvp server killed you? As an average player sorc is incredibly fragile.
Edit: Btw on haderus the only sorcs that would make me think "damn sorc is OP" on some other class are "The Arcane" and "Qaevir" (sorry sp); every other sorc is way less threatening than even an average/bad player attacking me with stam dk
Edit: Btw on haderus the only sorcs that would make me think "damn sorc is OP" on some other class are "The Arcane" and "Qaevir" (sorry sp); every other sorc is way less threatening than even an average/bad player attacking me with stam dk
The thing that's the most upsetting (to me) is that people think sorcs are OP in PVP because some pro player who would have killed them on any class and build killed them. For an average -> above average, but not exceptional 3rd standard deviation of skill level player, sorc is underpowered in PVP. While I'm sure the pros can make sorc look OP (as they would with any class) I honestly don't believe they would get their best results on sorc. If you look for ESO PVP videos on youtube for example, you'll find 80% of the vids are DK/templar, 15% of the vids are some kind of NB, and every few pages you might find 1 sorc video here and there on ps4 where they move like keyboard turners.
Can sorcs quit getting blamed because one of the '3' really good sorcs on your pvp server killed you? As an average player sorc is incredibly fragile.
Edit: Btw on haderus the only sorcs that would make me think "damn sorc is OP" on some other class are "The Arcane" and "Qaevir" (sorry sp); every other sorc is way less threatening than even an average/bad player attacking me with stam dk
Sorcs are absolutely fine in PvP - in some ways they're even overpowered currently (we'll see next patch).
In the latest EU 1v1 tournament, 3 out of the top 5 were sorcerers (a sorcerer even won the whole thing, big surprise...)
In one of the semi-finals there was a sorcerer vs sorcerer fight - after about 10-15 minutes of dueling judges had to pause the fight and both sorcerers took of Harness Magicka. After another 10-15 minutes, they had to take off Hardened Ward as well. Only after this could the fight end at all.
When you have defensive abilities that not only outperform offensive abilities, but do so by a significant margin - there's a big problem.
A 20k shield requires between 2-4 (uncrittable) ability casts to get rid of, double the amount of resources and time it took to cast the shield.
This is the reason even bad players can do well with sorcerer at the moment - they can survive against better players just by spamming shield & blinking away.
This is one reason I'm actually happy about +60% magicka cost increasing poisons - they might finally put an end to that bs.
You might say the game is not balanced for 1v1s - but to that I say it has to be in the future if we're to get the Battlegrounds/Arenas they've promised.
Edit: and yes, there are plenty of other classes whose defensive skills vastly outperform offensive skills of other players', good stamina DKs/stamplars/magplars who know how to stack their +healing buffs etc - but that's a lot to go through in one forum post
cpuScientist wrote: »The thing that's the most upsetting (to me) is that people think sorcs are OP in PVP because some pro player who would have killed them on any class and build killed them. For an average -> above average, but not exceptional 3rd standard deviation of skill level player, sorc is underpowered in PVP. While I'm sure the pros can make sorc look OP (as they would with any class) I honestly don't believe they would get their best results on sorc. If you look for ESO PVP videos on youtube for example, you'll find 80% of the vids are DK/templar, 15% of the vids are some kind of NB, and every few pages you might find 1 sorc video here and there on ps4 where they move like keyboard turners.
Can sorcs quit getting blamed because one of the '3' really good sorcs on your pvp server killed you? As an average player sorc is incredibly fragile.
Edit: Btw on haderus the only sorcs that would make me think "damn sorc is OP" on some other class are "The Arcane" and "Qaevir" (sorry sp); every other sorc is way less threatening than even an average/bad player attacking me with stam dk
Sorcs are absolutely fine in PvP - in some ways they're even overpowered currently (we'll see next patch).
In the latest EU 1v1 tournament, 3 out of the top 5 were sorcerers (a sorcerer even won the whole thing, big surprise...)
In one of the semi-finals there was a sorcerer vs sorcerer fight - after about 10-15 minutes of dueling judges had to pause the fight and both sorcerers took of Harness Magicka. After another 10-15 minutes, they had to take off Hardened Ward as well. Only after this could the fight end at all.
When you have defensive abilities that not only outperform offensive abilities, but do so by a significant margin - there's a big problem.
A 20k shield requires between 2-4 (uncrittable) ability casts to get rid of, double the amount of resources and time it took to cast the shield.
This is the reason even bad players can do well with sorcerer at the moment - they can survive against better players just by spamming shield & blinking away.
This is one reason I'm actually happy about +60% magicka cost increasing poisons - they might finally put an end to that bs.
You might say the game is not balanced for 1v1s - but to that I say it has to be in the future if we're to get the Battlegrounds/Arenas they've promised.
Edit: and yes, there are plenty of other classes whose defensive skills vastly outperform offensive skills of other players', good stamina DKs/stamplars/magplars who know how to stack their +healing buffs etc - but that's a lot to go through in one forum post
And in many others StamDK won the whole thing. As a matter of fact I've never seen a Sorc make it to any of the finals. It's always dominated by Stam classes especially the StamDK.
But no on love the PvP Sorc is not underpowered, truly not they are just fine. And have a few different viable builds in PvP. My pet sorc does well, shield stacker does well, winter born. In PvP the Sorc ON LIVE was ok not OP but certainly not underpowered. However on the dark brotherhood pts. They took a huge hit, and are now underpowered. And besides that the 2 overachieving Stam classes got major buffs. And EVERY magicka class got our Ward. So now when DB hits live, then that's it for Sorcs they will be UNDERPOWERED.
cpuScientist wrote: »The thing that's the most upsetting (to me) is that people think sorcs are OP in PVP because some pro player who would have killed them on any class and build killed them. For an average -> above average, but not exceptional 3rd standard deviation of skill level player, sorc is underpowered in PVP. While I'm sure the pros can make sorc look OP (as they would with any class) I honestly don't believe they would get their best results on sorc. If you look for ESO PVP videos on youtube for example, you'll find 80% of the vids are DK/templar, 15% of the vids are some kind of NB, and every few pages you might find 1 sorc video here and there on ps4 where they move like keyboard turners.
Can sorcs quit getting blamed because one of the '3' really good sorcs on your pvp server killed you? As an average player sorc is incredibly fragile.
Edit: Btw on haderus the only sorcs that would make me think "damn sorc is OP" on some other class are "The Arcane" and "Qaevir" (sorry sp); every other sorc is way less threatening than even an average/bad player attacking me with stam dk
Sorcs are absolutely fine in PvP - in some ways they're even overpowered currently (we'll see next patch).
In the latest EU 1v1 tournament, 3 out of the top 5 were sorcerers (a sorcerer even won the whole thing, big surprise...)
In one of the semi-finals there was a sorcerer vs sorcerer fight - after about 10-15 minutes of dueling judges had to pause the fight and both sorcerers took of Harness Magicka. After another 10-15 minutes, they had to take off Hardened Ward as well. Only after this could the fight end at all.
When you have defensive abilities that not only outperform offensive abilities, but do so by a significant margin - there's a big problem.
A 20k shield requires between 2-4 (uncrittable) ability casts to get rid of, double the amount of resources and time it took to cast the shield.
This is the reason even bad players can do well with sorcerer at the moment - they can survive against better players just by spamming shield & blinking away.
This is one reason I'm actually happy about +60% magicka cost increasing poisons - they might finally put an end to that bs.
You might say the game is not balanced for 1v1s - but to that I say it has to be in the future if we're to get the Battlegrounds/Arenas they've promised.
Edit: and yes, there are plenty of other classes whose defensive skills vastly outperform offensive skills of other players', good stamina DKs/stamplars/magplars who know how to stack their +healing buffs etc - but that's a lot to go through in one forum post
And in many others StamDK won the whole thing. As a matter of fact I've never seen a Sorc make it to any of the finals. It's always dominated by Stam classes especially the StamDK.
But no on love the PvP Sorc is not underpowered, truly not they are just fine. And have a few different viable builds in PvP. My pet sorc does well, shield stacker does well, winter born. In PvP the Sorc ON LIVE was ok not OP but certainly not underpowered. However on the dark brotherhood pts. They took a huge hit, and are now underpowered. And besides that the 2 overachieving Stam classes got major buffs. And EVERY magicka class got our Ward. So now when DB hits live, then that's it for Sorcs they will be UNDERPOWERED.
Stamina DKs are insanely strong at the moment, there is no refuting that.
At the moment, I'd say the top 3 classes in PvP are: Stamina DKs, Magicka Sorcs & Magicka Templars.
In the finals of last tournament we had a very skilled stamina Templar as well (which I believe has good chances of being the strongest class in game next patch) who lost to the Magicka Sorc after some 30-40 minutes of dueling.
And yes I agree for the most part that Sorc on Live is fine when it comes to PvP. It requires a good amount of skill to combo the Sorc burst, and without that burst the bad sorcs don't kill any good players.
What is not fine however is the defensive aspect of Sorcs.
Currently, if you want to spam shields, you can do so without ever running out of magicka - and as long as you spam those shields you will not die in 1v1 - not even bad sorcs. The only thing that can counter you is Shield Breaker set which some people use, but there are sorc builds that counter Shield Breaker as well.
The same problem exists for Stamina DKs & Magicka/Stamina Templars who can just stack ridiculous amounts of +healing received & +healing done buffs and then just outheal everything you do.
In my opinion, they should've gone a different route regarding Sorcerer shields - I'm not sure any nerf to duration was even necessary with the +60% magicka cost poisons existing, but we'll see...
If it turns out sorcs can still spam that shield without any regard to their magicka, then they probably should've made the duration start from 20 seconds & then get halved for every shield cast within 4 seconds (up until it lasts only 1s or less) - that way you'd reward people who can keep pressure on the Sorcerer & it'd punish Sorcerers who only spam shields and nothing else.
They should also significantly increase the cost of all self heals so they can't be spammed to fix other classes, if +60% costs poisons doesn't do the job.
cpuScientist wrote: »The thing that's the most upsetting (to me) is that people think sorcs are OP in PVP because some pro player who would have killed them on any class and build killed them. For an average -> above average, but not exceptional 3rd standard deviation of skill level player, sorc is underpowered in PVP. While I'm sure the pros can make sorc look OP (as they would with any class) I honestly don't believe they would get their best results on sorc. If you look for ESO PVP videos on youtube for example, you'll find 80% of the vids are DK/templar, 15% of the vids are some kind of NB, and every few pages you might find 1 sorc video here and there on ps4 where they move like keyboard turners.
Can sorcs quit getting blamed because one of the '3' really good sorcs on your pvp server killed you? As an average player sorc is incredibly fragile.
Edit: Btw on haderus the only sorcs that would make me think "damn sorc is OP" on some other class are "The Arcane" and "Qaevir" (sorry sp); every other sorc is way less threatening than even an average/bad player attacking me with stam dk
Sorcs are absolutely fine in PvP - in some ways they're even overpowered currently (we'll see next patch).
In the latest EU 1v1 tournament, 3 out of the top 5 were sorcerers (a sorcerer even won the whole thing, big surprise...)
In one of the semi-finals there was a sorcerer vs sorcerer fight - after about 10-15 minutes of dueling judges had to pause the fight and both sorcerers took of Harness Magicka. After another 10-15 minutes, they had to take off Hardened Ward as well. Only after this could the fight end at all.
When you have defensive abilities that not only outperform offensive abilities, but do so by a significant margin - there's a big problem.
A 20k shield requires between 2-4 (uncrittable) ability casts to get rid of, double the amount of resources and time it took to cast the shield.
This is the reason even bad players can do well with sorcerer at the moment - they can survive against better players just by spamming shield & blinking away.
This is one reason I'm actually happy about +60% magicka cost increasing poisons - they might finally put an end to that bs.
You might say the game is not balanced for 1v1s - but to that I say it has to be in the future if we're to get the Battlegrounds/Arenas they've promised.
Edit: and yes, there are plenty of other classes whose defensive skills vastly outperform offensive skills of other players', good stamina DKs/stamplars/magplars who know how to stack their +healing buffs etc - but that's a lot to go through in one forum post
And in many others StamDK won the whole thing. As a matter of fact I've never seen a Sorc make it to any of the finals. It's always dominated by Stam classes especially the StamDK.
But no on love the PvP Sorc is not underpowered, truly not they are just fine. And have a few different viable builds in PvP. My pet sorc does well, shield stacker does well, winter born. In PvP the Sorc ON LIVE was ok not OP but certainly not underpowered. However on the dark brotherhood pts. They took a huge hit, and are now underpowered. And besides that the 2 overachieving Stam classes got major buffs. And EVERY magicka class got our Ward. So now when DB hits live, then that's it for Sorcs they will be UNDERPOWERED.
Stamina DKs are insanely strong at the moment, there is no refuting that.
At the moment, I'd say the top 3 classes in PvP are: Stamina DKs, Magicka Sorcs & Magicka Templars.
In the finals of last tournament we had a very skilled stamina Templar as well (which I believe has good chances of being the strongest class in game next patch) who lost to the Magicka Sorc after some 30-40 minutes of dueling.
And yes I agree for the most part that Sorc on Live is fine when it comes to PvP. It requires a good amount of skill to combo the Sorc burst, and without that burst the bad sorcs don't kill any good players.
What is not fine however is the defensive aspect of Sorcs.
Currently, if you want to spam shields, you can do so without ever running out of magicka - and as long as you spam those shields you will not die in 1v1 - not even bad sorcs. The only thing that can counter you is Shield Breaker set which some people use, but there are sorc builds that counter Shield Breaker as well.
The same problem exists for Stamina DKs & Magicka/Stamina Templars who can just stack ridiculous amounts of +healing received & +healing done buffs and then just outheal everything you do.
In my opinion, they should've gone a different route regarding Sorcerer shields - I'm not sure any nerf to duration was even necessary with the +60% magicka cost poisons existing, but we'll see...
If it turns out sorcs can still spam that shield without any regard to their magicka, then they probably should've made the duration start from 20 seconds & then get halved for every shield cast within 4 seconds (up until it lasts only 1s or less) - that way you'd reward people who can keep pressure on the Sorcerer & it'd punish Sorcerers who only spam shields and nothing else.
They should also significantly increase the cost of all self heals so they can't be spammed to fix other classes, if +60% costs poisons doesn't do the job.
WHY OH WHY WOULD ANYONE SUGGEST WE BE PUNISHED FOR USING OUR DEFENSIVE ABILITY??
I recast ward constantly in vma. Constantly. So you suggest that 45 seconds into the round I'll be casting a shield that lasts me a millisecond? Combined with the surge nerf we would have ZERO way to survive whatsoever since surge is a flat heal now and it's affected by battle spirit as well.
Balancing the entire game for PVP does NOT work! And I PVP!!
We are the ONLY class that is punished for using a skill back to back. Tell you what, I'll be OK with shield duration cut in half for recasting in 4 seconds when we see Templar BOL halved for recasting as well until they heal for 5hps if they spam it, as well as nightnightblades spamming cloak.
WHY OH WHY WOULD ANYONE SUGGEST WE BE PUNISHED FOR USING OUR DEFENSIVE ABILITY??