bloodenragedb14_ESO wrote: »
Stam sorc need help. My idea for helping him is for example moving adrenaline rush passive from redguard to sorc class passives and giving for example redguard 4% more poison/physical/disease dmg in return.
And...
we as sorc population need to be more vocal about how we feel about all these changes before they just assume where chill with losing 70% of our shield duration, donating some of our passives to stamina sorcs,
Where the hell this coming from? No one wants Magic Sorcs do "donate" passives to us. We want our class passives updated so that Magic and Stam benefit from them. Kinda like what they did with Expert Mage.
DKs have 3 Skills and 3 Passives that affect or scale from Stamina, Weapon Power and Weapon Crit. (Not counting Ults)
NBs have 6 Skills and 4 Passives that affect or scale from Stamina, Weapon Power and Weapon Crit. (Not counting Ults)
Templars have 5 Skills and 3 Passives that affect or scale from Stamina, Weapon Power and Weapon Crit. (Not counting Ults)
Sorcerers have 4 Skills and 3 Passives that affect or scale from Stamina, Weapon Power and Weapon Crit. (Not counting Ults)
As you can see comparing to other classes, sorcerers do have a good number of abilities that either affect positively or scale from Stamina and Weapon Power. The huge issue is that some of those skills or passives are simply not strong enough. Dark Exchange Stamina morph for one is a horrible skill, then again, the skill is bad for Magicka sorcerers as well.
Our Ults are also not exceptional for stamina sorcerers, but looking into them, they are simply not exceptional in general. Atronach's damage is insufficient to justify its use and it carries almost no utility. Negate was buffed, so I will abstain from bashing it for now. I will say that Energy Overload should return stamina or magicka depending on which resource pool is greater.
Understand, we do think stamina sorcerers need buffing, we are just afraid that ZoS will take away passives and abilities magicka sorcerer's need. The class in general needs some serious reviewing, but I am not sure if @Wrobel is actually willing to put in the work needed.
When you look at those numbers everything looks pretty even (I'd argue that not including Leap skews that chart since it is the best Ult any stam build can get on live). However, those numbers are a huge misrepresentation of what is actually going on. Let's look at the NB passives compared to Sorcs.
NBs have one passive that is completely useless, and two that are questionable. Soul Siphoner is useless for stam. Magicka Flood and Executioner could be argued either way, but if you PvP you're not passing up more opportunities to use your magic based utility. I think NBs are the epitome of what passives and abilities should look like in regards to magic vs stam split.
Sorcs have five passives that are completely useless, and four passives that are questionable. Exploitation, Rebate, Expert Summoner, Energized, and Disintegrate are all useless for stam and no reasonable argument can be made otherwise. The questionable passives are, Blood Magic, Persistence, Deadric Protection, and Capacitor. Capacitor like Magicka Flood and Executioner allow you to use your magic utility more often. So that won't be passed up in PvP, but lets take a look at the other ones.
Blood Magic and Persistence
Blood Magic give you 8% health when you hit an enemy with a Dark Magic ability (4% in Cyrodiil and has a 1 second cooldown), and Persistence incresses the duration of those abilities by 20%. Encase is just bad on a Stam Sorc. Throwing out Caltrops, and using Lighting Form will give you the same end result, and do damage as well. You have to center your entire build around Rune Prison if you want to use it, and that build wouldn't work with Crit Surge. Mines are very niche for Stam Sorcs. They do very little damage, cost a lot, due to Blood Magic's cooldown you won't get health from every mine hit, and most of us just don't have bar space for it.
Deadric Protection
This passive, one of the main Stam Sorc passives, requires a Deadric Summoning ability to be slotted. The only Deadric Summoning ability useful to us is Bound Armaments, and it requires two slots to use. Bound Armaments is a pretty good skill, and I think the bonus it gives is balanced. However, it's not worth two bar slots, and even if it was I don't have two things on my bar that would be worth giving up. The only way I can fit Bound Armaments into any of my builds is to run Overload, and use the third bar for utility.
The problem is not the strength of the passives that effect us. The problem is the extreme requirement for some of those passives, and the staggering number of passives that we can't make use of.
Sorcs need a complete class rework, but I agree it won't happen.
Stam sorc need help. My idea for helping him is for example moving adrenaline rush passive from redguard to sorc class passives and giving for example redguard 4% more poison/physical/disease dmg in return.
I am sorry, but that one is a horrible idea. For starters there is nothing about that passive that connects to sorcerers lore wise. I am all for buffing stamina sorcerers, don't get me wrong, but what do you propose we lose for this new passive?And...
we as sorc population need to be more vocal about how we feel about all these changes before they just assume where chill with losing 70% of our shield duration, donating some of our passives to stamina sorcs,
Where the hell this coming from? No one wants Magic Sorcs do "donate" passives to us. We want our class passives updated so that Magic and Stam benefit from them. Kinda like what they did with Expert Mage.
DKs have 3 Skills and 3 Passives that affect or scale from Stamina, Weapon Power and Weapon Crit. (Not counting Ults)
NBs have 6 Skills and 4 Passives that affect or scale from Stamina, Weapon Power and Weapon Crit. (Not counting Ults)
Templars have 5 Skills and 3 Passives that affect or scale from Stamina, Weapon Power and Weapon Crit. (Not counting Ults)
Sorcerers have 4 Skills and 3 Passives that affect or scale from Stamina, Weapon Power and Weapon Crit. (Not counting Ults)
As you can see comparing to other classes, sorcerers do have a good number of abilities that either affect positively or scale from Stamina and Weapon Power. The huge issue is that some of those skills or passives are simply not strong enough. Dark Exchange Stamina morph for one is a horrible skill, then again, the skill is bad for Magicka sorcerers as well.
Our Ults are also not exceptional for stamina sorcerers, but looking into them, they are simply not exceptional in general. Atronach's damage is insufficient to justify its use and it carries almost no utility. Negate was buffed, so I will abstain from bashing it for now. I will say that Energy Overload should return stamina or magicka depending on which resource pool is greater.
Understand, we do think stamina sorcerers need buffing, we are just afraid that ZoS will take away passives and abilities magicka sorcerer's need. The class in general needs some serious reviewing, but I am not sure if @Wrobel is actually willing to put in the work needed.
When you look at those numbers everything looks pretty even (I'd argue that not including Leap skews that chart since it is the best Ult any stam build can get on live). However, those numbers are a huge misrepresentation of what is actually going on. Let's look at the NB passives compared to Sorcs.
NBs have one passive that is completely useless, and two that are questionable. Soul Siphoner is useless for stam. Magicka Flood and Executioner could be argued either way, but if you PvP you're not passing up more opportunities to use your magic based utility. I think NBs are the epitome of what passives and abilities should look like in regards to magic vs stam split.
Sorcs have five passives that are completely useless, and four passives that are questionable. Exploitation, Rebate, Expert Summoner, Energized, and Disintegrate are all useless for stam and no reasonable argument can be made otherwise. The questionable passives are, Blood Magic, Persistence, Deadric Protection, and Capacitor. Capacitor like Magicka Flood and Executioner allow you to use your magic utility more often. So that won't be passed up in PvP, but lets take a look at the other ones.
Blood Magic and Persistence
Blood Magic give you 8% health when you hit an enemy with a Dark Magic ability (4% in Cyrodiil and has a 1 second cooldown), and Persistence incresses the duration of those abilities by 20%. Encase is just bad on a Stam Sorc. Throwing out Caltrops, and using Lighting Form will give you the same end result, and do damage as well. You have to center your entire build around Rune Prison if you want to use it, and that build wouldn't work with Crit Surge. Mines are very niche for Stam Sorcs. They do very little damage, cost a lot, due to Blood Magic's cooldown you won't get health from every mine hit, and most of us just don't have bar space for it.
Deadric Protection
This passive, one of the main Stam Sorc passives, requires a Deadric Summoning ability to be slotted. The only Deadric Summoning ability useful to us is Bound Armaments, and it requires two slots to use. Bound Armaments is a pretty good skill, and I think the bonus it gives is balanced. However, it's not worth two bar slots, and even if it was I don't have two things on my bar that would be worth giving up. The only way I can fit Bound Armaments into any of my builds is to run Overload, and use the third bar for utility.
The problem is not the strength of the passives that effect us. The problem is the extreme requirement for some of those passives, and the staggering number of passives that we can't make use of.
Sorcs need a complete class rework, but I agree it won't happen.
You are complaining of the same problems Magicka sorcerers face. We too have to use bound armor because the buff to our magicka pool is really important for our damage. We too have difficulty using half of our passives because they only affect a small portion of our abilities, some of which we never even consider using at least not in PvE.
I agree with you that the class needs some serious restructuring, specially as we don't seem to have a particular identity anymore.
As for Nightblades having more passives and skills that are stamina oriented, well... That makes sense doesn't it? Honestly, when you think of nightblades you think of assassins, a class usually stamina oriented that uses magic to support their use of blades.
Next you have Dragon knights and right away you think of fire and tanks. that is why they have the second most stamina oriented abilities and passives. Tanks need those.
Sorcerers and Templars though, you will start leaning towards more magically oriented classes that should have more magicka oriented passives and skills. That makes sense, sorcerers are the epitome of magicka DPS. Even in the ES Universe the main source of damage for sorcerers isn't their weapons, but spells they use to enhance said damage or their pets, etc. And templars, well... They are meant to be healers. Yes, tanky healers, but still, their main focus is towards healing.
My point is, you can't start taking things from a class that is supposed to be magicka oriented when the magicka builds are already suffering. We are dying from a thousand cuts here and it is not pleasant.
Shields Should be atleast 10 or 12 secs.... If u really watch PVP combats DK and Templar are classes that dies very hard...
other ways on the pts Chages are good...
and More skill morphs should be converted to stamina base...
And...
we as sorc population need to be more vocal about how we feel about all these changes before they just assume where chill with losing 70% of our shield duration, donating some of our passives to stamina sorcs,
Where the hell this coming from? No one wants Magic Sorcs do "donate" passives to us. We want our class passives updated so that Magic and Stam benefit from them. Kinda like what they did with Expert Mage.
byrom101b16_ESO wrote: »@Wroble
We await an answer to our many and repeated concerns and some kind of rationale to be offered for these sticking plaster shield changes that hit us so hard, and the PvP-tunnel vision point of view the changes make clear.
Please explain to us why you are happy to nerf the Sorcerer again?
Are you aware of the poor dps performance of Sorcerers in PvE?
Are you aware that you yourself have made it clear that this was a PvP-only decision?
Do you realise the significant issues PvE performance and play styles will now have because of this PvP-based decision?
Are you aware how shielding is the only effective defence a Sorcerer has?
Are you aware that by giving high levels of shielding to everyone else who wants it, you have made them all more survivable as they have a range of other survival options Sorcerers do not? Do you think this is fair?
I am asking these questions because by inference, it seems you are completely unaware of the problems your design decision is going to make.
Over to you.
P.S. Speaking to a few players has made me aware that the hit to magicka efficiency has gone far more towards making Sorcs. less viable even against lower health mob stocked vet dungeons.
The reason seems clear enough. For every other class, where every form of resource regen. does not have to be cut back to the bone to have dps that won't get you kicked out of a group (but is still the lowest in PvE) means that the new hikes to spell costs, on Sorcerer spells, already the most costly in the game, have hit us FAR harder than other classes.
They have regen. to spare whilst maintaining decent dps.
Sorcerers do not.
Look at the figures and sort this mess out will you?
where will you be when Nbs in pvp shield and gank you from stealth where ever you may go repeatedly?
Templars put eclipse on you, purge ur dots, and have a hay day stabbing you to death from behind their own shield/dot heals?
Vamp DK's out shield you and put on reflect and boneshield "reflects 33% of melee damage back', and proceed to go invisible we Dizzy swing you 3-6 times while your unable to do any direct attacks back.
Or people learn to just count to 5, CC you and burst combo you so they don't even have to think about your shields.
And for pve, when everyone is doing VMOL and they need more deep dps, you raise your hand and your turned away because there are many other builds that can double your dps out put. So you offer to tank...and every other class has better options then you. YOu offer yourself as heals and they just laugh at you. You offer yourself and a buff utility but all you have to bring to the fight is a negate and magicka regen that requires you to spam it and thus take a 25% cut to your already considerably low dps. You can offer yourself as a burst dps for the first bosses shield phase and all that with OL...but there are some serious bugs with OL...including it simply just not working till you die...(which we all know is a great fix for scored trials)
I recognize Cookie cutter, standard issue, run of the mill, every day sorcs and their builds will be still viable this DB patch. BUT every other niche build... doesn't seem to be. for numerous reasons...and not only shields.
We need atleast some diversity in builds, passives that make sense, a complete skill revamp for both stamina and magicka, single target skill that can replace crushing shock, some attention to pet sets (no magick based ones since vr12) , pets need to not be so incredibly weak, and we need to bring meaningful dps/utility/damage mitigation/self heals not tied to a pet/crit chance to the party.
Lets say with all the skills they took away the ultimates you can effectively use are meteor and soulstrike.
soulstrike channels for 4 seconds, it takes 2 seconds to cast your shields. but wait... before u cast soulstrike you want to empower it... The shields arn't even long enough to cover you while you cast a ult. Is that not a little more then ridicules?
They added a new mechanic sorcs have to deal with... instead of someone trying to attack our stamina then forcing us to remain cc'd, or stacking attacks to burst throw the shield and to the health, or equipping shield breaker/unresistable and blowing right throw the shields... now they can just CC us ... once they see us shield. count to 5, then cc burst combo wins every single time.
Then there is a the whole other factor of shields decreasing our dps...
Idk how else I can explain it...but EVERY class has their damage mitigation techniques and ways of dealing with damage as I have went deeper into on previous posts. They now get theirs, and ours now. sorcs are facing much much tougher opponents now...and unless your a cookie cutter build your dps has been significantly altered in DB, and other types of builds didn't have to SPAM shields infront of their opponents... thus allowing for some regen and more attacks to take place.
The shield issue is so bad if your not running a cookie cutter build I'm trying to get around using shields...which isn't as easy as it is for so many other classes due to their mitigation techniques... https://www.twitch.tv/trixytricks/v/65488595
where will you be when Nbs in pvp shield and gank you from stealth where ever you may go repeatedly?
Templars put eclipse on you, purge ur dots, and have a hay day stabbing you to death from behind their own shield/dot heals?
Vamp DK's out shield you and put on reflect and boneshield "reflects 33% of melee damage back', and proceed to go invisible we Dizzy swing you 3-6 times while your unable to do any direct attacks back.
Or people learn to just count to 5, CC you and burst combo you so they don't even have to think about your shields.
And for pve, when everyone is doing VMOL and they need more deep dps, you raise your hand and your turned away because there are many other builds that can double your dps out put. So you offer to tank...and every other class has better options then you. YOu offer yourself as heals and they just laugh at you. You offer yourself and a buff utility but all you have to bring to the fight is a negate and magicka regen that requires you to spam it and thus take a 25% cut to your already considerably low dps. You can offer yourself as a burst dps for the first bosses shield phase and all that with OL...but there are some serious bugs with OL...including it simply just not working till you die...(which we all know is a great fix for scored trials)
I recognize Cookie cutter, standard issue, run of the mill, every day sorcs and their builds will be still viable this DB patch. BUT every other niche build... doesn't seem to be. for numerous reasons...and not only shields.
We need atleast some diversity in builds, passives that make sense, a complete skill revamp for both stamina and magicka, single target skill that can replace crushing shock, some attention to pet sets (no magick based ones since vr12) , pets need to not be so incredibly weak, and we need to bring meaningful dps/utility/damage mitigation/self heals not tied to a pet/crit chance to the party.
Lets say with all the skills they took away the ultimates you can effectively use are meteor and soulstrike.
soulstrike channels for 4 seconds, it takes 2 seconds to cast your shields. but wait... before u cast soulstrike you want to empower it... The shields arn't even long enough to cover you while you cast a ult. Is that not a little more then ridicules?
They added a new mechanic sorcs have to deal with... instead of someone trying to attack our stamina then forcing us to remain cc'd, or stacking attacks to burst throw the shield and to the health, or equipping shield breaker/unresistable and blowing right throw the shields... now they can just CC us ... once they see us shield. count to 5, then cc burst combo wins every single time.
Then there is a the whole other factor of shields decreasing our dps...
Idk how else I can explain it...but EVERY class has their damage mitigation techniques and ways of dealing with damage as I have went deeper into on previous posts. They now get theirs, and ours now. sorcs are facing much much tougher opponents now...and unless your a cookie cutter build your dps has been significantly altered in DB, and other types of builds didn't have to SPAM shields infront of their opponents... thus allowing for some regen and more attacks to take place.
The shield issue is so bad if your not running a cookie cutter build I'm trying to get around using shields...which isn't as easy as it is for so many other classes due to their mitigation techniques... https://www.twitch.tv/trixytricks/v/65488595
You can't empower channels and DoTs. Just an FYI
ArvenAldmeri wrote: »Surge heal nerf is beyond redicolous! Not whole 2k heal?! Seriously?! When I saw the patch notes I was hoping for at least 5k heal. This is not even comparable to what we had before. Doing maelstrom without resto staff now wont be possible anymore... Why do you want to force sorcs to be destro/resto users only?!