Tyrannitar wrote: »cpuScientist wrote: »@Wrobel
After testing on the PTS, this critsurge is such a NERF. And dark conversion is simply bad you can double the heal.again and it's still bad. Just give us a spammable in that tree in its place and let blood magic handle the rest. You already have a black bolt skill in game that some NPCs fire off, there that goes nice in our black magic skill tree. And just kill bound armor already, make it give 8% more health and change the pet 8%health to magic. Now we have a good reason to alot your weak pets.
And for the love of all make pets non toggles. Let them be summoned till they die and allow us to put the skills on the bar we want instead.
Make twilight tormentor an actual choice, have it be like the inferno skill, sending off a single target ability every 2 seconds like the AOE pet that either roots on every hit or stuns on last hit. Options, pets are not good enough to be on every one of our limited bars. This would instead allow us to have the pets and only toggle we will now NEED is inner light.
Just fix the Sorc. I am not even asking for shield duration anymore.
I felt like I was alone screaming that this surge update was a joke. PLAY THE PTS, we got NERFED. Not BUFFED.
Please please please don't put this into live @Wrobel
The only occasion where it´s a buff is pvp stamsorc (yay unicorns got buffed) - where it´s most likely a bug bc battlespirit does not affect surge heals atm.
Tyrannitar wrote: »Emma_Eunjung wrote: »In PvP, the new Surge is a big buff, in my opinion. We were NEVER getting big heals off of targets that stacked Impenetrable (aka the good players), and we weren't getting any heals off DOT attacks like Velocious Curse or Rapid Strikes.
Yeah, maybe once in a blue moon I might get an 8K surge heal off of some sorry scrub I hit with an Overload light attack, but those types of heals never seem to come when you need them. I would much rather work with the more reliable, but reduced heal from the new Surge.
Most likely battlespirit not working atm is a bug.
Surge no longer "double dips" into battlespirit. It´s a fixed flat value that can also crit.
Why do i think that´s a bug? Because i can´t imagine 5k+ critical critsurge heals being working as intended for stamina sorcerers. That´s insane selfhealing.
But a confirmation of this being intended or not would be nice.
Edit: Also @Wrobel adjusting the value on a theoretically good skill to make it good is something that works. However the problem with dark exchange is not that it doesn´t do enough. The design of the skill is what keeps it from getting used.
You´d have to put it somewhere to 15k heal (in pvp) for me to ever consider slotting it. Even then i´d not be sure.
I'm loling at 5k self heals being labelled as "inSANe SELfHEalS"
That's on a 1 second cooldown.... That's really not that great compared to how it is on live right now.
Do you run a stam sorc?
A 5k selfheal in pvp. My post was strictly on pvp.
Also every dot triggering it makes it almost as reliable as funnel as long as something is doing dmg. 3k+ passive hps in pvp is pretty damn good.
cpuScientist wrote: »@Wrobel
After testing on the PTS, this critsurge is such a NERF. And dark conversion is simply bad you can double the heal.again and it's still bad. Just give us a spammable in that tree in its place and let blood magic handle the rest. You already have a black bolt skill in game that some NPCs fire off, there that goes nice in our black magic skill tree. And just kill bound armor already, make it give 8% more health and change the pet 8%health to magic. Now we have a good reason to alot your weak pets.
And for the love of all make pets non toggles. Let them be summoned till they die and allow us to put the skills on the bar we want instead.
Make twilight tormentor an actual choice, have it be like the inferno skill, sending off a single target ability every 2 seconds like the AOE pet that either roots on every hit or stuns on last hit. Options, pets are not good enough to be on every one of our limited bars. This would instead allow us to have the pets and only toggle we will now NEED is inner light.
Just fix the Sorc. I am not even asking for shield duration anymore.
Emma_Eunjung wrote: »Tyrannitar wrote: »Emma_Eunjung wrote: »In PvP, the new Surge is a big buff, in my opinion. We were NEVER getting big heals off of targets that stacked Impenetrable (aka the good players), and we weren't getting any heals off DOT attacks like Velocious Curse or Rapid Strikes.
Yeah, maybe once in a blue moon I might get an 8K surge heal off of some sorry scrub I hit with an Overload light attack, but those types of heals never seem to come when you need them. I would much rather work with the more reliable, but reduced heal from the new Surge.
Most likely battlespirit not working atm is a bug.
Surge no longer "double dips" into battlespirit. It´s a fixed flat value that can also crit.
Why do i think that´s a bug? Because i can´t imagine 5k+ critical critsurge heals being working as intended for stamina sorcerers. That´s insane selfhealing.
But a confirmation of this being intended or not would be nice.
Edit: Also @Wrobel adjusting the value on a theoretically good skill to make it good is something that works. However the problem with dark exchange is not that it doesn´t do enough. The design of the skill is what keeps it from getting used.
You´d have to put it somewhere to 15k heal (in pvp) for me to ever consider slotting it. Even then i´d not be sure.
I'm loling at 5k self heals being labelled as "inSANe SELfHEalS"
That's on a 1 second cooldown.... That's really not that great compared to how it is on live right now.
Do you run a stam sorc?
A 5k selfheal in pvp. My post was strictly on pvp.
Also every dot triggering it makes it almost as reliable as funnel as long as something is doing dmg. 3k+ passive hps in pvp is pretty damn good.
Yeah that's what I keep trying to tell people. I don't think a lot of Sorcs really know what their sustained HPS has been, they just notice those occasional big Surge heals when the number crawls up their screen. I definitely do look at HPS, and I can attest that in PvP, it is really low... like 1K HPS if you are lucky. In PvE it's much migher, but then we have huge Wards in PvE, anyway.
My rotation consists of a lot of Crushing Shock, Velocious Curse and Light Attacks with only occasional procced Frags. Except for the Frags, none of these produce big Surge heals, and Curse doesn't proc Surge at all on Live. I expect the new Surge will double my HPS in PvP, maybe even triple it if I adjust my CP passives to maximize heals.
Emma_Eunjung wrote: »Tyrannitar wrote: »Emma_Eunjung wrote: »In PvP, the new Surge is a big buff, in my opinion. We were NEVER getting big heals off of targets that stacked Impenetrable (aka the good players), and we weren't getting any heals off DOT attacks like Velocious Curse or Rapid Strikes.
Yeah, maybe once in a blue moon I might get an 8K surge heal off of some sorry scrub I hit with an Overload light attack, but those types of heals never seem to come when you need them. I would much rather work with the more reliable, but reduced heal from the new Surge.
Most likely battlespirit not working atm is a bug.
Surge no longer "double dips" into battlespirit. It´s a fixed flat value that can also crit.
Why do i think that´s a bug? Because i can´t imagine 5k+ critical critsurge heals being working as intended for stamina sorcerers. That´s insane selfhealing.
But a confirmation of this being intended or not would be nice.
Edit: Also @Wrobel adjusting the value on a theoretically good skill to make it good is something that works. However the problem with dark exchange is not that it doesn´t do enough. The design of the skill is what keeps it from getting used.
You´d have to put it somewhere to 15k heal (in pvp) for me to ever consider slotting it. Even then i´d not be sure.
I'm loling at 5k self heals being labelled as "inSANe SELfHEalS"
That's on a 1 second cooldown.... That's really not that great compared to how it is on live right now.
Do you run a stam sorc?
A 5k selfheal in pvp. My post was strictly on pvp.
Also every dot triggering it makes it almost as reliable as funnel as long as something is doing dmg. 3k+ passive hps in pvp is pretty damn good.
Yeah that's what I keep trying to tell people. I don't think a lot of Sorcs really know what their sustained HPS has been, they just notice those occasional big Surge heals when the number crawls up their screen. I definitely do look at HPS, and I can attest that in PvP, it is really low... like 1K HPS if you are lucky. In PvE it's much migher, but then we have huge Wards in PvE, anyway.
My rotation consists of a lot of Crushing Shock, Velocious Curse and Light Attacks with only occasional procced Frags. Except for the Frags, none of these produce big Surge heals, and Curse doesn't proc Surge at all on Live. I expect the new Surge will double my HPS in PvP, maybe even triple it if I adjust my CP passives to maximize heals.
Emma_Eunjung wrote: »Tyrannitar wrote: »Emma_Eunjung wrote: »In PvP, the new Surge is a big buff, in my opinion. We were NEVER getting big heals off of targets that stacked Impenetrable (aka the good players), and we weren't getting any heals off DOT attacks like Velocious Curse or Rapid Strikes.
Yeah, maybe once in a blue moon I might get an 8K surge heal off of some sorry scrub I hit with an Overload light attack, but those types of heals never seem to come when you need them. I would much rather work with the more reliable, but reduced heal from the new Surge.
Most likely battlespirit not working atm is a bug.
Surge no longer "double dips" into battlespirit. It´s a fixed flat value that can also crit.
Why do i think that´s a bug? Because i can´t imagine 5k+ critical critsurge heals being working as intended for stamina sorcerers. That´s insane selfhealing.
But a confirmation of this being intended or not would be nice.
Edit: Also @Wrobel adjusting the value on a theoretically good skill to make it good is something that works. However the problem with dark exchange is not that it doesn´t do enough. The design of the skill is what keeps it from getting used.
You´d have to put it somewhere to 15k heal (in pvp) for me to ever consider slotting it. Even then i´d not be sure.
I'm loling at 5k self heals being labelled as "inSANe SELfHEalS"
That's on a 1 second cooldown.... That's really not that great compared to how it is on live right now.
Do you run a stam sorc?
A 5k selfheal in pvp. My post was strictly on pvp.
Also every dot triggering it makes it almost as reliable as funnel as long as something is doing dmg. 3k+ passive hps in pvp is pretty damn good.
Yeah that's what I keep trying to tell people. I don't think a lot of Sorcs really know what their sustained HPS has been, they just notice those occasional big Surge heals when the number crawls up their screen. I definitely do look at HPS, and I can attest that in PvP, it is really low... like 1K HPS if you are lucky. In PvE it's much migher, but then we have huge Wards in PvE, anyway.
My rotation consists of a lot of Crushing Shock, Velocious Curse and Light Attacks with only occasional procced Frags. Except for the Frags, none of these produce big Surge heals, and Curse doesn't proc Surge at all on Live. I expect the new Surge will double my HPS in PvP, maybe even triple it if I adjust my CP passives to maximize heals.
I had a build specifically tailored to use surge heals as a way to keep my HP in check even against shieldbreaker. Given a target to attack it would average roughly 2000 to 2500 hps.
However for me the changes to powersurge are a nerf as i will probably keep the same sustained heal but will loose "burst" heals from fragments or overload and proccs. Reliable constant healing creates more "fluff" heal that´s effectively wasted bc i´m at full HP anyways.
That´s mainly an issue for my personal build though. For the general sorc the changes to surge are a small buff in pvp when strictly looking at numbers.
However if battlespirit not working on surge heals currently is a bug and this gets changed (i expect this to happen as surge no longer "double dips") surge will have gotten a huge nerf across the board for all specs (bc thats 990 heal for powersurge and 1500 heal for critsurge once a second).
Emma_Eunjung wrote: »cpuScientist wrote: »@Wrobel
After testing on the PTS, this critsurge is such a NERF. And dark conversion is simply bad you can double the heal.again and it's still bad. Just give us a spammable in that tree in its place and let blood magic handle the rest. You already have a black bolt skill in game that some NPCs fire off, there that goes nice in our black magic skill tree. And just kill bound armor already, make it give 8% more health and change the pet 8%health to magic. Now we have a good reason to alot your weak pets.
And for the love of all make pets non toggles. Let them be summoned till they die and allow us to put the skills on the bar we want instead.
Make twilight tormentor an actual choice, have it be like the inferno skill, sending off a single target ability every 2 seconds like the AOE pet that either roots on every hit or stuns on last hit. Options, pets are not good enough to be on every one of our limited bars. This would instead allow us to have the pets and only toggle we will now NEED is inner light.
Just fix the Sorc. I am not even asking for shield duration anymore.
Yeah, you're talking about "Fright Force", like what the Scaled Court Illusionists in Craglorn use, and you're not the first person to suggest adding it to the Dark Magic line. If it only had the same damage (and cost) as Force Pulse, it would be a huge boost to Sorc rotations, considering you would be proccing Blood Magic constantly in addition to Surge heals.
cpuScientist wrote: »Emma_Eunjung wrote: »Tyrannitar wrote: »Emma_Eunjung wrote: »In PvP, the new Surge is a big buff, in my opinion. We were NEVER getting big heals off of targets that stacked Impenetrable (aka the good players), and we weren't getting any heals off DOT attacks like Velocious Curse or Rapid Strikes.
Yeah, maybe once in a blue moon I might get an 8K surge heal off of some sorry scrub I hit with an Overload light attack, but those types of heals never seem to come when you need them. I would much rather work with the more reliable, but reduced heal from the new Surge.
Most likely battlespirit not working atm is a bug.
Surge no longer "double dips" into battlespirit. It´s a fixed flat value that can also crit.
Why do i think that´s a bug? Because i can´t imagine 5k+ critical critsurge heals being working as intended for stamina sorcerers. That´s insane selfhealing.
But a confirmation of this being intended or not would be nice.
Edit: Also @Wrobel adjusting the value on a theoretically good skill to make it good is something that works. However the problem with dark exchange is not that it doesn´t do enough. The design of the skill is what keeps it from getting used.
You´d have to put it somewhere to 15k heal (in pvp) for me to ever consider slotting it. Even then i´d not be sure.
I'm loling at 5k self heals being labelled as "inSANe SELfHEalS"
That's on a 1 second cooldown.... That's really not that great compared to how it is on live right now.
Do you run a stam sorc?
A 5k selfheal in pvp. My post was strictly on pvp.
Also every dot triggering it makes it almost as reliable as funnel as long as something is doing dmg. 3k+ passive hps in pvp is pretty damn good.
Yeah that's what I keep trying to tell people. I don't think a lot of Sorcs really know what their sustained HPS has been, they just notice those occasional big Surge heals when the number crawls up their screen. I definitely do look at HPS, and I can attest that in PvP, it is really low... like 1K HPS if you are lucky. In PvE it's much migher, but then we have huge Wards in PvE, anyway.
My rotation consists of a lot of Crushing Shock, Velocious Curse and Light Attacks with only occasional procced Frags. Except for the Frags, none of these produce big Surge heals, and Curse doesn't proc Surge at all on Live. I expect the new Surge will double my HPS in PvP, maybe even triple it if I adjust my CP passives to maximize heals.
I had a build specifically tailored to use surge heals as a way to keep my HP in check even against shieldbreaker. Given a target to attack it would average roughly 2000 to 2500 hps.
However for me the changes to powersurge are a nerf as i will probably keep the same sustained heal but will loose "burst" heals from fragments or overload and proccs. Reliable constant healing creates more "fluff" heal that´s effectively wasted bc i´m at full HP anyways.
That´s mainly an issue for my personal build though. For the general sorc the changes to surge are a small buff in pvp when strictly looking at numbers.
However if battlespirit not working on surge heals currently is a bug and this gets changed (i expect this to happen as surge no longer "double dips") surge will have gotten a huge nerf across the board for all specs (bc thats 990 heal for powersurge and 1500 heal for critsurge once a second).
It's a small boon now, but honestly it's going to be affected by battle spirit. So it's just a HUGE NERF. And in PVE it's still a huge NERF.
jyates214b14_ESO wrote: »Hahahaha, funny. Really really really funny.
That puts dark conversion as a 4400 heal for a 1 second cast time in PvP. Laughable. Seriously useless. Yes let me throw my hardened Ward on, heal myself for 4400 once, maybe twice, to have to reapply said Ward, because enemies in PvP are doing far more than 6k dps. And start that cycle over again. Oh and you'll be draining your stamina while doing this, so have fun getting Cc'd and not being able to break it.
Then to add insult to injury you take away our only good PvE heal!!! My frags and Overload in PvE heal me for 12k easy in vMA, now you want to change that to not even 2k a second!?!? You know how useless that becomes in PvP as well? Every opponent will have a Ward up with this new patch, so you can make it proc off of every crit, still won't change the fact that it WON'T be proccing. And when it does proc I don't think that 990 point heal is going to help sway the battle in my favor, 2k if battle spirit doesn't affect it...
If these changes go live, Sorc class is dead, no reliable selfheal in PvP or PvE, a 6 second Ward that will need to be reapplied constantly draining our magicka (if we don't have that Ward up we get one shot very easily), our only class heals being dark conversion which may be viable in PvE as a tank... Useless in PvP, and solo PvE due to its delayed one second cast time for a measly 4k PvP, 8k PvE. And the Twilight... Which requires 2 slots, can be killed easily, and just isn't a reliable heal or even that strong of a heal.
I recently tried using the Twilight as a replacement for a resto, stacked magicka to 50k on the back bar with sword and board because unlike the Templar's heal it strictly scales off magicka, and even then it was useless. You have to pray your enemy isn't smart enough to 1 shot your pet forcing you to recast a 1.5 second ability for any type of heal, and in a 1 v X scenario it's 100% useless. And to get to 50k magicka I had to use 3 toggles on my back bar, two toggles on my front bar. And doing that I still received a measly 7.5k heal on crits, much less than any decent player can dish out per second in PvP.
You're killing the Sorc class, if the changes for 2.4 go live I see myself rolling a Stamina night blade or magicka Templar, and shelving my Sorc until further notice.
Emma_Eunjung wrote: »Tyrannitar wrote: »Emma_Eunjung wrote: »In PvP, the new Surge is a big buff, in my opinion. We were NEVER getting big heals off of targets that stacked Impenetrable (aka the good players), and we weren't getting any heals off DOT attacks like Velocious Curse or Rapid Strikes.
Yeah, maybe once in a blue moon I might get an 8K surge heal off of some sorry scrub I hit with an Overload light attack, but those types of heals never seem to come when you need them. I would much rather work with the more reliable, but reduced heal from the new Surge.
Most likely battlespirit not working atm is a bug.
Surge no longer "double dips" into battlespirit. It´s a fixed flat value that can also crit.
Why do i think that´s a bug? Because i can´t imagine 5k+ critical critsurge heals being working as intended for stamina sorcerers. That´s insane selfhealing.
But a confirmation of this being intended or not would be nice.
Edit: Also @Wrobel adjusting the value on a theoretically good skill to make it good is something that works. However the problem with dark exchange is not that it doesn´t do enough. The design of the skill is what keeps it from getting used.
You´d have to put it somewhere to 15k heal (in pvp) for me to ever consider slotting it. Even then i´d not be sure.
I'm loling at 5k self heals being labelled as "inSANe SELfHEalS"
That's on a 1 second cooldown.... That's really not that great compared to how it is on live right now.
Do you run a stam sorc?
A 5k selfheal in pvp. My post was strictly on pvp.
Also every dot triggering it makes it almost as reliable as funnel as long as something is doing dmg. 3k+ passive hps in pvp is pretty damn good.
Yeah that's what I keep trying to tell people. I don't think a lot of Sorcs really know what their sustained HPS has been, they just notice those occasional big Surge heals when the number crawls up their screen. I definitely do look at HPS, and I can attest that in PvP, it is really low... like 1K HPS if you are lucky. In PvE it's much migher, but then we have huge Wards in PvE, anyway.
My rotation consists of a lot of Crushing Shock, Velocious Curse and Light Attacks with only occasional procced Frags. Except for the Frags, none of these produce big Surge heals, and Curse doesn't proc Surge at all on Live. I expect the new Surge will double my HPS in PvP, maybe even triple it if I adjust my CP passives to maximize heals.
I had a build specifically tailored to use surge heals as a way to keep my HP in check even against shieldbreaker. Given a target to attack it would average roughly 2000 to 2500 hps.
However for me the changes to powersurge are a nerf as i will probably keep the same sustained heal but will loose "burst" heals from fragments or overload and proccs. Reliable constant healing creates more "fluff" heal that´s effectively wasted bc i´m at full HP anyways.
That´s mainly an issue for my personal build though. For the general sorc the changes to surge are a small buff in pvp when strictly looking at numbers.
However if battlespirit not working on surge heals currently is a bug and this gets changed (i expect this to happen as surge no longer "double dips") surge will have gotten a huge nerf across the board for all specs (bc thats 990 heal for powersurge and 1500 heal for critsurge once a second).
forgottengd wrote: »I don't know what are u smoke, but u kill Sorcerer as class. Now everyone has shields, and surge nerf do Sorcerer best crap class in the game.
Agreed!
Tyrannitar wrote: »cpuScientist wrote: »@Wrobel
After testing on the PTS, this critsurge is such a NERF. And dark conversion is simply bad you can double the heal.again and it's still bad. Just give us a spammable in that tree in its place and let blood magic handle the rest. You already have a black bolt skill in game that some NPCs fire off, there that goes nice in our black magic skill tree. And just kill bound armor already, make it give 8% more health and change the pet 8%health to magic. Now we have a good reason to alot your weak pets.
And for the love of all make pets non toggles. Let them be summoned till they die and allow us to put the skills on the bar we want instead.
Make twilight tormentor an actual choice, have it be like the inferno skill, sending off a single target ability every 2 seconds like the AOE pet that either roots on every hit or stuns on last hit. Options, pets are not good enough to be on every one of our limited bars. This would instead allow us to have the pets and only toggle we will now NEED is inner light.
Just fix the Sorc. I am not even asking for shield duration anymore.
I felt like I was alone screaming that this surge update was a joke. PLAY THE PTS, we got NERFED. Not BUFFED.
Please please please don't put this into live @Wrobel
The only occasion where it´s a buff is pvp stamsorc (yay unicorns got buffed) - where it´s most likely a bug bc battlespirit does not affect surge heals atm.
another nerf
https://www.youtube.com/watch?v=iUXAHc-ABoY
wookikiller95 wrote: »This is all your Stam SORC Love?
Joy_Division wrote: »The surge flat value is a terrible idea because the game is dynamic and what are considered "average' numbers ever changing.
I do not believe for a second ZoS will go through the trouble to figure out what ought to be the target number for this specific ability every single content update. Look at how Dragon's Blood, another heal based of a non-scaling value (our health pools) has been disregarded for over a year now.
Besides, the target value ZoS came up with it too small. I get about 1800 right now on a surge heal by crushing shock spam, let's not even get into the burst healing a sorc can get from a crystal frag or an Overload attack that will not be possible next patch.
And, If I recall correctly, on Live this has a cooldown of a quarter of a second. Now ZoS want to make this one second.
There is no way I trade all that for the convenience of procing off a DoT. Skill is worse and in my opinion noticeably so.
You know... For two weeks I kept on giving suggestions and answering posts in this thread... And it is depressing. Clearly Zenimax is not reading our posts as we haven't got a single response from them and their changes... Not only they aren't enough to help Stamina sorcerer's out of the hole, they make magika sorcerers even freaking worse than they already were...
@Wrobel ... Honestly, I don't know how to keep having faith on you. You and your team really suck at your job, sorry to say it.
bloodenragedb14_ESO wrote: »You know... For two weeks I kept on giving suggestions and answering posts in this thread... And it is depressing. Clearly Zenimax is not reading our posts as we haven't got a single response from them and their changes... Not only they aren't enough to help Stamina sorcerer's out of the hole, they make magika sorcerers even freaking worse than they already were...
@Wrobel ... Honestly, I don't know how to keep having faith on you. You and your team really suck at your job, sorry to say it.
Agreed.
im paranoid, and some part of me thinks that they are intentionally doing this to make the most outraged of us to leave in exasperation, allowing them to post these changes with little to no opposition
well ya know what? not happening, and i advise all of you to fight against this even harder now.
bloodenragedb14_ESO wrote: »You know... For two weeks I kept on giving suggestions and answering posts in this thread... And it is depressing. Clearly Zenimax is not reading our posts as we haven't got a single response from them and their changes... Not only they aren't enough to help Stamina sorcerer's out of the hole, they make magika sorcerers even freaking worse than they already were...
@Wrobel ... Honestly, I don't know how to keep having faith on you. You and your team really suck at your job, sorry to say it.
Agreed.
im paranoid, and some part of me thinks that they are intentionally doing this to make the most outraged of us to leave in exasperation, allowing them to post these changes with little to no opposition
well ya know what? not happening, and i advise all of you to fight against this even harder now.
bloodenragedb14_ESO wrote: »You know... For two weeks I kept on giving suggestions and answering posts in this thread... And it is depressing. Clearly Zenimax is not reading our posts as we haven't got a single response from them and their changes... Not only they aren't enough to help Stamina sorcerer's out of the hole, they make magika sorcerers even freaking worse than they already were...
@Wrobel ... Honestly, I don't know how to keep having faith on you. You and your team really suck at your job, sorry to say it.
Agreed.
im paranoid, and some part of me thinks that they are intentionally doing this to make the most outraged of us to leave in exasperation, allowing them to post these changes with little to no opposition
well ya know what? not happening, and i advise all of you to fight against this even harder now.
Fight what? Lol. You have no power here.
You know what you can do?
1. Unsubscribe.
2. Don't buy the new content.
3. Play something else, vote with your wallet.
The ZOS combat designers have their ideas on what to make the game, they're incredibly stubborn about it. So let them wonder why all of their sorc player base neglected to buy their latest release.
bloodenragedb14_ESO wrote: »You know... For two weeks I kept on giving suggestions and answering posts in this thread... And it is depressing. Clearly Zenimax is not reading our posts as we haven't got a single response from them and their changes... Not only they aren't enough to help Stamina sorcerer's out of the hole, they make magika sorcerers even freaking worse than they already were...
@Wrobel ... Honestly, I don't know how to keep having faith on you. You and your team really suck at your job, sorry to say it.
Agreed.
im paranoid, and some part of me thinks that they are intentionally doing this to make the most outraged of us to leave in exasperation, allowing them to post these changes with little to no opposition
well ya know what? not happening, and i advise all of you to fight against this even harder now.
Fight what? Lol. You have no power here.
You know what you can do?
1. Unsubscribe.
2. Don't buy the new content.
3. Play something else, vote with your wallet.
The ZOS combat designers have their ideas on what to make the game, they're incredibly stubborn about it. So let them wonder why all of their sorc player base neglected to buy their latest release.
Sad reality? Even this little power we don't have. Not unless we could organize a group of at least 50 sorcerers to cancel their subscription all at once and afterward come to the forum and make a thread explaining their reasoning. It will never happen.