jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Everyone is delusional
I just want some changes in PVP. Not asking for much.
Ya not like they havent already made 100s of changes for pvp. Not like the entire first dlc was dedicated to pvp. Most of the balance changes around PVP. New gear sets, monster helm vendor and all the other pvp updates. Yet you still arent happy. What changes do you want now?
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Everyone is delusional
I just want some changes in PVP. Not asking for much.
Ya not like they havent already made 100s of changes for pvp. Not like the entire first dlc was dedicated to pvp. Most of the balance changes around PVP. New gear sets, monster helm vendor and all the other pvp updates. Yet you still arent happy. What changes do you want now?
Callous2208 wrote: »WalkingLegacy wrote: »Callous2208 wrote: »WalkingLegacy wrote: »jamesharv2005ub17_ESO wrote: »Heck even look at general discussion. Again the majority of complaints are the never ending complaints about pvp. Its not just this game either. Its all MMOs with pvp in them.
Delusional.
I don't know If It's even relevant to this discussion, but denying that pvp is the most complained about topic in mmo forums is delusional. This is known. Where do you think the majority of nerf and buff feedback comes from as well? I'll give you a hint, it's not pve.
This is delusional too as I have just scoured general forums and still see more PvE related topics on top of bug related topics on top of non game related topics.
Nerf this or nerf that comes from casual PvPers. It's up to you to form a cognitive decision to merit the seriousness of their call for a nerf. Some people get wasted by an ability and come straight to the forums to cry. Those aren't real PvPers. Those are whiners. PvE has the same class of players.
"Complained about topic." Sure there are plenty of random topics and pve related questions. But pvp threads are more often than not the, rage/nerf/I quit/complain variety. This is universal. Doesn't matter if it's a terrible pvper or a pro. Competition breeds this toxicity. If I'm getting whooped, something is broken or needs a nerf. My honest opinion, the two should never be present in the same game, pvp and pve, especially mmos. It can't be balanced, it will never be fair to one side, and it's honestly just not worth the hassle of trying.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Everyone is delusional
I just want some changes in PVP. Not asking for much.
Ya not like they havent already made 100s of changes for pvp. Not like the entire first dlc was dedicated to pvp. Most of the balance changes around PVP. New gear sets, monster helm vendor and all the other pvp updates. Yet you still arent happy. What changes do you want now?
WalkingLegacy wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Everyone is delusional
I just want some changes in PVP. Not asking for much.
Ya not like they havent already made 100s of changes for pvp. Not like the entire first dlc was dedicated to pvp. Most of the balance changes around PVP. New gear sets, monster helm vendor and all the other pvp updates. Yet you still arent happy. What changes do you want now?
First content release was Craglorn. You conviently forget this every thread you post in.
Imperial City is a mix of PvP and PvP.
Cyrodiil still isn't fixed - you forget this every thread.
Combat balances and abilities being fixed carry benefits to PvE - something you don't understand in every thread.
Please quit trolling.
I_killed_Vivec wrote: »A lot more entertaining than just another PvP whine-fest, infested by better-knowing casual PvErs that have no idea what kind of sh't all PvP players have put up with for 2 years*This sounds eerily very similar to the game i was playing Dust 514 developed by CCP. The game had no sense of direction, nothing was being balanced and every patch always broke many things thus changing the meta every month like an endless paradox. They were working on the ps3 so i cut them some slack. Zenimax in the other hand... they're on PC with literally no restrictions holding them back and they can't get PvP working properly? are you kidding me?
Of course CCP did not balance Dust 514 - because there is nothing to balance - each faction has it's typical features and they differ from each other, you have to live with those and adapt your play style to it - that is the whole point of having factions - just like all the ships in EVE have racial advantages and disadvantages, its the same game universe as EVE, so it has the same basic racial features. If you expect CCP to change this, then you can wait for an eternity and it will not have changed - just because these racial features are by design like this and not the game has to change after your liking, but you have to learn how to fit your gear to achieve the effects you want. This is a main part of EVE and so it is as well in Dust514.
I don't think you even played Dust 514. There's plenty to balance in an FPS with a competitive PVP focus, if you don't think there is, I'm pretty certain that you rarely, if at all play games with a PVP focus.
The reason balance was terrible in Dust was not because of factions. You could use the gear of any faction, so it was more about what you choose skill into. Balance was bad to sell boosters.
I play EVE since 2008, have 7 accounts and 11 characters - I guess I know a bit about the EVE universe - and Dust is placed into it. Come and play EVE to see how it is - you can get 14-30 days free trial. This is a really good balanced game, but it is not balanced in the way, you might expect it - every ship is different and made after racial features - nevertheless they are all very well balanced, as in there is no best ship or best gear - it depends on the role what is a good ship and fitting - try it. But it has a quite steep learning curve. You wont get that in a few weeks or months - it takes years.
Just because EVE might be balanced does not mean by extension Dust 514 is, the majority of Dust's development is outsoucred. They're different games with a completely different focus. If you think they're the same you'd be shocked to know of the tidal wave or butt-hurt and QQ coming from EVE players trying and failing at Dust because they were use to a hurry up and wait, point and click game.
Yes, both games are different, but the core mechanics of skill-driven game play is the same. You think that competitiveness means fairness - but that is not the idea of CCP about it - to compete does not mean it would have to be fair competition, it is not in EVE and not in Dust any fair - so you have to deal with it - EVE is PvP everywhere, as soon as you undock you are in PvP, and nothing will stop someone who wants to kill you from doing it - if fair or not - that is how it is - take it of leave it. This is by intention this way.
You are pretty much of completely incapable of not dodging, and just completely going off in another direction aren't you?
This thread is now about the harvesting of bananas and its effect on climate change.
I wish it was, it would be a lot more entertaining than just another PvP whine-fest.
Better.
But Casual PVEers are all knowing, they know whats best for the game. Even the parts they don't even play! (PVP)
(Very sarcastic comment)
Whereas Hardcore PvPers are all knowing, they know what's best for the game. Even the parts they don't even play?
No sarcasm, genuine question
Bruh PVPers don't talk about PVE cause they DON'T CARE
Then, devils advocate here, why should PVE only people care about PVP?
jamesharv2005ub17_ESO wrote: »WalkingLegacy wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Everyone is delusional
I just want some changes in PVP. Not asking for much.
Ya not like they havent already made 100s of changes for pvp. Not like the entire first dlc was dedicated to pvp. Most of the balance changes around PVP. New gear sets, monster helm vendor and all the other pvp updates. Yet you still arent happy. What changes do you want now?
First content release was Craglorn. You conviently forget this every thread you post in.
Imperial City is a mix of PvP and PvP.
Cyrodiil still isn't fixed - you forget this every thread.
Combat balances and abilities being fixed carry benefits to PvE - something you don't understand in every thread.
Please quit trolling.
Notice I said the first DLC not the first update. Cyrodill will never be "fixed" even tho are very vague on what fixing it actually means. IC was a pvp update. The devs told us PVE people who had been waiting since craglorn we could just wait longer because "PVP people need some love and IC is a PVP update". So calling it a mix of pve and pvp is a joke. If thats true then cryodill is also a mix pf pve and pvp.
As far as you saying combat balances somehow help people in pve i literally laughed out loud at that statement.
WalkingLegacy wrote: »jamesharv2005ub17_ESO wrote: »WalkingLegacy wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Everyone is delusional
I just want some changes in PVP. Not asking for much.
Ya not like they havent already made 100s of changes for pvp. Not like the entire first dlc was dedicated to pvp. Most of the balance changes around PVP. New gear sets, monster helm vendor and all the other pvp updates. Yet you still arent happy. What changes do you want now?
First content release was Craglorn. You conviently forget this every thread you post in.
Imperial City is a mix of PvP and PvP.
Cyrodiil still isn't fixed - you forget this every thread.
Combat balances and abilities being fixed carry benefits to PvE - something you don't understand in every thread.
Please quit trolling.
Notice I said the first DLC not the first update. Cyrodill will never be "fixed" even tho are very vague on what fixing it actually means. IC was a pvp update. The devs told us PVE people who had been waiting since craglorn we could just wait longer because "PVP people need some love and IC is a PVP update". So calling it a mix of pve and pvp is a joke. If thats true then cryodill is also a mix pf pve and pvp.
As far as you saying combat balances somehow help people in pve i literally laughed out loud at that statement.
DLC and Craglorn are the same thing. The difference is Craglorn was released during sub only play.
IC as a whole is a joke. It caters to a ganking play style...still doesn't mean it doesn't have PvE in it - because it does. Same with Cyrodiil.
jamesharv2005ub17_ESO wrote: »WalkingLegacy wrote: »jamesharv2005ub17_ESO wrote: »WalkingLegacy wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Everyone is delusional
I just want some changes in PVP. Not asking for much.
Ya not like they havent already made 100s of changes for pvp. Not like the entire first dlc was dedicated to pvp. Most of the balance changes around PVP. New gear sets, monster helm vendor and all the other pvp updates. Yet you still arent happy. What changes do you want now?
First content release was Craglorn. You conviently forget this every thread you post in.
Imperial City is a mix of PvP and PvP.
Cyrodiil still isn't fixed - you forget this every thread.
Combat balances and abilities being fixed carry benefits to PvE - something you don't understand in every thread.
Please quit trolling.
Notice I said the first DLC not the first update. Cyrodill will never be "fixed" even tho are very vague on what fixing it actually means. IC was a pvp update. The devs told us PVE people who had been waiting since craglorn we could just wait longer because "PVP people need some love and IC is a PVP update". So calling it a mix of pve and pvp is a joke. If thats true then cryodill is also a mix pf pve and pvp.
As far as you saying combat balances somehow help people in pve i literally laughed out loud at that statement.
DLC and Craglorn are the same thing. The difference is Craglorn was released during sub only play.
IC as a whole is a joke. It caters to a ganking play style...still doesn't mean it doesn't have PvE in it - because it does. Same with Cyrodiil.
No DLC you pay for or get free with the plus subscription. Craglorn was just an update they gave everyone free since back then it wasnt B2P. As far as your opinion on IC thats what the pvp crowd said they wanted. They wanted a smaller area to pvp in and to be able to gank/loot new players. They gave you guys exactly what you asked for.
WalkingLegacy wrote: »jamesharv2005ub17_ESO wrote: »WalkingLegacy wrote: »jamesharv2005ub17_ESO wrote: »WalkingLegacy wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Everyone is delusional
I just want some changes in PVP. Not asking for much.
Ya not like they havent already made 100s of changes for pvp. Not like the entire first dlc was dedicated to pvp. Most of the balance changes around PVP. New gear sets, monster helm vendor and all the other pvp updates. Yet you still arent happy. What changes do you want now?
First content release was Craglorn. You conviently forget this every thread you post in.
Imperial City is a mix of PvP and PvP.
Cyrodiil still isn't fixed - you forget this every thread.
Combat balances and abilities being fixed carry benefits to PvE - something you don't understand in every thread.
Please quit trolling.
Notice I said the first DLC not the first update. Cyrodill will never be "fixed" even tho are very vague on what fixing it actually means. IC was a pvp update. The devs told us PVE people who had been waiting since craglorn we could just wait longer because "PVP people need some love and IC is a PVP update". So calling it a mix of pve and pvp is a joke. If thats true then cryodill is also a mix pf pve and pvp.
As far as you saying combat balances somehow help people in pve i literally laughed out loud at that statement.
DLC and Craglorn are the same thing. The difference is Craglorn was released during sub only play.
IC as a whole is a joke. It caters to a ganking play style...still doesn't mean it doesn't have PvE in it - because it does. Same with Cyrodiil.
No DLC you pay for or get free with the plus subscription. Craglorn was just an update they gave everyone free since back then it wasnt B2P. As far as your opinion on IC thats what the pvp crowd said they wanted. They wanted a smaller area to pvp in and to be able to gank/loot new players. They gave you guys exactly what you asked for.
DLC does not have to be paid for.
Craglorn is not free - 15 dollars a month paid for it.
As far as IC goes no that's what you made up.
jamesharv2005ub17_ESO wrote: »WalkingLegacy wrote: »jamesharv2005ub17_ESO wrote: »WalkingLegacy wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Everyone is delusional
I just want some changes in PVP. Not asking for much.
Ya not like they havent already made 100s of changes for pvp. Not like the entire first dlc was dedicated to pvp. Most of the balance changes around PVP. New gear sets, monster helm vendor and all the other pvp updates. Yet you still arent happy. What changes do you want now?
First content release was Craglorn. You conviently forget this every thread you post in.
Imperial City is a mix of PvP and PvP.
Cyrodiil still isn't fixed - you forget this every thread.
Combat balances and abilities being fixed carry benefits to PvE - something you don't understand in every thread.
Please quit trolling.
Notice I said the first DLC not the first update. Cyrodill will never be "fixed" even tho are very vague on what fixing it actually means. IC was a pvp update. The devs told us PVE people who had been waiting since craglorn we could just wait longer because "PVP people need some love and IC is a PVP update". So calling it a mix of pve and pvp is a joke. If thats true then cryodill is also a mix pf pve and pvp.
As far as you saying combat balances somehow help people in pve i literally laughed out loud at that statement.
DLC and Craglorn are the same thing. The difference is Craglorn was released during sub only play.
IC as a whole is a joke. It caters to a ganking play style...still doesn't mean it doesn't have PvE in it - because it does. Same with Cyrodiil.
No DLC you pay for or get free with the plus subscription. Craglorn was just an update they gave everyone free since back then it wasnt B2P. As far as your opinion on IC thats what the pvp crowd said they wanted. They wanted a smaller area to pvp in and to be able to gank/loot new players. They gave you guys exactly what you asked for.
jamesharv2005ub17_ESO wrote: »WalkingLegacy wrote: »jamesharv2005ub17_ESO wrote: »WalkingLegacy wrote: »jamesharv2005ub17_ESO wrote: »WalkingLegacy wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Everyone is delusional
I just want some changes in PVP. Not asking for much.
Ya not like they havent already made 100s of changes for pvp. Not like the entire first dlc was dedicated to pvp. Most of the balance changes around PVP. New gear sets, monster helm vendor and all the other pvp updates. Yet you still arent happy. What changes do you want now?
First content release was Craglorn. You conviently forget this every thread you post in.
Imperial City is a mix of PvP and PvP.
Cyrodiil still isn't fixed - you forget this every thread.
Combat balances and abilities being fixed carry benefits to PvE - something you don't understand in every thread.
Please quit trolling.
Notice I said the first DLC not the first update. Cyrodill will never be "fixed" even tho are very vague on what fixing it actually means. IC was a pvp update. The devs told us PVE people who had been waiting since craglorn we could just wait longer because "PVP people need some love and IC is a PVP update". So calling it a mix of pve and pvp is a joke. If thats true then cryodill is also a mix pf pve and pvp.
As far as you saying combat balances somehow help people in pve i literally laughed out loud at that statement.
DLC and Craglorn are the same thing. The difference is Craglorn was released during sub only play.
IC as a whole is a joke. It caters to a ganking play style...still doesn't mean it doesn't have PvE in it - because it does. Same with Cyrodiil.
No DLC you pay for or get free with the plus subscription. Craglorn was just an update they gave everyone free since back then it wasnt B2P. As far as your opinion on IC thats what the pvp crowd said they wanted. They wanted a smaller area to pvp in and to be able to gank/loot new players. They gave you guys exactly what you asked for.
DLC does not have to be paid for.
Craglorn is not free - 15 dollars a month paid for it.
As far as IC goes no that's what you made up.
The first DLC was IC. ZOS even said so in its advertising. You are simply arguing semantics to avoid the topic.
http://www.elderscrollsonline.com/en-us/dlc/imperialcity
jamesharv2005ub17_ESO wrote: »Fact is it was the first DLC. You can try and deny it all you want. Its simply fact. PVP got the first DLC. It was 100% geared to PVP only. Yet you arent happy with it. You said you wanted smaller scale combat they gave you it. Then you complained it wasnt good enough. Meanwhile PVE people are happy as can be with the DLC provided. So they can keep[ trying to please people who cannot be pleased. Or they can make money offering content to the majority who will enjoy it and purchase it.
Moglijuana wrote: »Moglijuana wrote: »SemiD4rkness wrote: »SemiD4rkness wrote: »SemiD4rkness wrote: »SemiD4rkness wrote: »SemiD4rkness wrote: »
This. As a loooong time TES franchise fan I hate this game with a passion. It's a HORRIBLE Elder Scrolls game, and even worse MMO. True TES players would agree with me, this game shouldn't even be considered part of the TES franchise.
I've been playing ES games since Arena. To me, Skyrim is by far the worst ES game, not this.
Isn't it great how people can have differing opinions?
I literally can't stand people who thinks this game is good (pve) I just don't, and if you're one of them don't talk to me because your opinion is irrelevant to me.
You seem a pleasant sort of person.
As you go through life, you will meet people who's opinions don't match your own. Deal with that little fact of life.
Nah, I ignore real life casuals too
So, would you define a casual how? How exactly is a casual measured? I for instance work a lot, have an SO to tend to, planning going back to education, and can't play for 12 hours a day every day. If having a real life makes me a casual, then I'm very proud to be a casual
I was making a joke... Ive already told you if you enjoy a single quest this game has you're a casual.
How about if I enjoy single quests and PVP and trials?
Still a casual.
You throw that word around like it carries any weight to an argument. It doesn't. It's just strawman, especially as the biggest portion of the player base is here for Elder Scrolls stories. I can however see when I've hit a brick wall with someone who believes throwing names around is a valid argument.
Enjoy your "hardcore" PVP experience in a game where it doesn't exist!
I'm pretty sure these "stories" you are speaking of are more comparable to those crossword puzzles on the back of cereal boxes...bc honestly they suck and take the mental capacity of a three year old to get through.
Actually, a lot of these side stories are far better written than most MMO's and indeed Skyrim. I prefer this to "go and get me 20 wolves tails because reasons!!"
The only quests that stood out to me were the guild quests and the main story. Everything else just seemed like a chore. Orsinium was a bit better as the new scenery helped. But how long will the population be satisfied with "better than most" quests...If you want to quest play something like the Witcher, or Dragon Age.
I_killed_Vivec wrote: »A lot more entertaining than just another PvP whine-fest, infested by better-knowing casual PvErs that have no idea what kind of sh't all PvP players have put up with for 2 years*This sounds eerily very similar to the game i was playing Dust 514 developed by CCP. The game had no sense of direction, nothing was being balanced and every patch always broke many things thus changing the meta every month like an endless paradox. They were working on the ps3 so i cut them some slack. Zenimax in the other hand... they're on PC with literally no restrictions holding them back and they can't get PvP working properly? are you kidding me?
Of course CCP did not balance Dust 514 - because there is nothing to balance - each faction has it's typical features and they differ from each other, you have to live with those and adapt your play style to it - that is the whole point of having factions - just like all the ships in EVE have racial advantages and disadvantages, its the same game universe as EVE, so it has the same basic racial features. If you expect CCP to change this, then you can wait for an eternity and it will not have changed - just because these racial features are by design like this and not the game has to change after your liking, but you have to learn how to fit your gear to achieve the effects you want. This is a main part of EVE and so it is as well in Dust514.
I don't think you even played Dust 514. There's plenty to balance in an FPS with a competitive PVP focus, if you don't think there is, I'm pretty certain that you rarely, if at all play games with a PVP focus.
The reason balance was terrible in Dust was not because of factions. You could use the gear of any faction, so it was more about what you choose skill into. Balance was bad to sell boosters.
I play EVE since 2008, have 7 accounts and 11 characters - I guess I know a bit about the EVE universe - and Dust is placed into it. Come and play EVE to see how it is - you can get 14-30 days free trial. This is a really good balanced game, but it is not balanced in the way, you might expect it - every ship is different and made after racial features - nevertheless they are all very well balanced, as in there is no best ship or best gear - it depends on the role what is a good ship and fitting - try it. But it has a quite steep learning curve. You wont get that in a few weeks or months - it takes years.
Just because EVE might be balanced does not mean by extension Dust 514 is, the majority of Dust's development is outsoucred. They're different games with a completely different focus. If you think they're the same you'd be shocked to know of the tidal wave or butt-hurt and QQ coming from EVE players trying and failing at Dust because they were use to a hurry up and wait, point and click game.
Yes, both games are different, but the core mechanics of skill-driven game play is the same. You think that competitiveness means fairness - but that is not the idea of CCP about it - to compete does not mean it would have to be fair competition, it is not in EVE and not in Dust any fair - so you have to deal with it - EVE is PvP everywhere, as soon as you undock you are in PvP, and nothing will stop someone who wants to kill you from doing it - if fair or not - that is how it is - take it of leave it. This is by intention this way.
You are pretty much of completely incapable of not dodging, and just completely going off in another direction aren't you?
This thread is now about the harvesting of bananas and its effect on climate change.
I wish it was, it would be a lot more entertaining than just another PvP whine-fest.
Better.
But Casual PVEers are all knowing, they know whats best for the game. Even the parts they don't even play! (PVP)
(Very sarcastic comment)
Whereas Hardcore PvPers are all knowing, they know what's best for the game. Even the parts they don't even play?
No sarcasm, genuine question
Bruh PVPers don't talk about PVE cause they DON'T CARE
Then, devils advocate here, why should PVE only people care about PVP?
EXACTLY
I mean I like PVEers (cause I love making 1vX clips) but pls if you don't care about PVP stay out of it.
Honestly though since when do you see PVPers asking PVEers to start caring about PVP? I don't.
jamesharv2005ub17_ESO wrote: »Fact is it was the first DLC. You can try and deny it all you want. Its simply fact. PVP got the first DLC. It was 100% geared to PVP only. Yet you arent happy with it. You said you wanted smaller scale combat they gave you it. Then you complained it wasnt good enough. Meanwhile PVE people are happy as can be with the DLC provided. So they can keep[ trying to please people who cannot be pleased. Or they can make money offering content to the majority who will enjoy it and purchase it.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »DaveMoeDee wrote: »dennischizophrenia wrote: »ZOS keeps pushing their loyal players further and further away - that's a fact and Feng, well he's right. And after everything we dealt with a rant seems more than acceptable. :P
I wish the game would push more of these guys FURTHER out of the game! The PvP-centric people are the most toxic I've seen in gaming, and the more that leave the better IMO. Hate to break it to you, but this game IS NOT dominated by PvP players- although I know most of you want to convince yourself differently. For your information, this game is dominated by PvE solo-centric players and that is basically how the game was designed. Also, if Matt Firor even comes out and states that this game is more of a RPG than traditional MMO, then that should answer your question about how PvP fits into ESO.
While ZOS does have its fair share of problems, I'm still absolutely loving the game and I've been playing constantly for almost a year now. No, I don't PvP, I am one of the numerous solo-centric PvE players that you normally don't notice because I am too busy doing my own thing and enjoying the game. For those who think that ESO is 'losing players'- they're only losing the kind of players that you associate with... but the overall health of the game is just fine. Example... yesterday afternoon- a MONDAY afternoon- I started a new character and was annoyed because of the sheer number of players in the Wailing Prison, took me forever to reach level six because of how many players kept killing everything so quickly. Doing the Khenarthi's Roost and Auridon quests... same thing... players everywhere. So how can a game that is supposedly 'dying' be so constantly filled on a weekday afternoon with new players?!?
Wait 'til you get to end game, and learn that there really isn't much worth doing anymore.
I doubt that is an issue for most players now that there is regular DLC.
Done with Orsinium in 2 weeks. Done with Hew's Bane in less than a day. And I'm a casual player. Don't know what else to do.
I think you might be confused on what a casual player is.
Nope, buddy, I am not. I don't rush content. I play it on my free time. I listen to every dialogue NPCs have in every main story. I don't grind. I hate grinding. I played Thieves Guild in honestly, less than a day. Played it on my day off. It's a small zone, nice storyline. I've completed most achievements in TG (except the new trial ones, that is). So yeah, I know what it means to be casual. But I am competitive too. I think you are just too stuck with your idea with what a "casual" player is. Go out into the world, hun, and broaden your horizon. Live!
If you did the entire thing in one day then you arent a casual player. You say oh I dont rush content yet you say you completed everything in hews bane in 1 day. again you are confused what casual means. Even on my days off I cant sit for 24 hours at the PC. Nor would I really want to.
krees28b14_ESO wrote: »magnusthorek wrote: »I'm so glad that I'm not the only player who is not "afraid" of speak my mind and point ruthlessly what the hell is going on.
And then, something obscure and not publicly mentioned is changed requiring us to re-accept the TOS (otherwise we can't even login anymore) like if we could even compare to the older text (who is paranoid enough to keep "version control" of TOSs) and we read it carefully just to see that basically the whole Section 6 is a general f*ck off saying exactly what Feng said but with legal speech.
And we can't even sell our game we paid for because we're not allowed to transfer our accounts to someone else. I spent more than 300$ in the game due exchange rates in my country and I'm not the real owner of its licenses. That's unreal!
Company keeps screwing the game, from performance and down to mechanics and content, patch after patch, and I can't get a refund because... oh wait! It's also in the freaking TOS >:(
Not saying I do not have some feeling towards Feng one way or the other. But, YOU were the one that agreed to the ToS so that is your own fault. If you are unhappy then cut your losses and play another game. Remember that companies respond to money. Take yours somewhere else and see what happens. Eso will either thrive or fold. But why stick around if the game makes you so unhappy?
jamesharv2005ub17_ESO wrote: »WalkingLegacy wrote: »jamesharv2005ub17_ESO wrote: »WalkingLegacy wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Everyone is delusional
I just want some changes in PVP. Not asking for much.
Ya not like they havent already made 100s of changes for pvp. Not like the entire first dlc was dedicated to pvp. Most of the balance changes around PVP. New gear sets, monster helm vendor and all the other pvp updates. Yet you still arent happy. What changes do you want now?
First content release was Craglorn. You conviently forget this every thread you post in.
Imperial City is a mix of PvP and PvP.
Cyrodiil still isn't fixed - you forget this every thread.
Combat balances and abilities being fixed carry benefits to PvE - something you don't understand in every thread.
Please quit trolling.
Notice I said the first DLC not the first update. Cyrodill will never be "fixed" even tho are very vague on what fixing it actually means. IC was a pvp update. The devs told us PVE people who had been waiting since craglorn we could just wait longer because "PVP people need some love and IC is a PVP update". So calling it a mix of pve and pvp is a joke. If thats true then cryodill is also a mix pf pve and pvp.
As far as you saying combat balances somehow help people in pve i literally laughed out loud at that statement.
DLC and Craglorn are the same thing. The difference is Craglorn was released during sub only play.
IC as a whole is a joke. It caters to a ganking play style...still doesn't mean it doesn't have PvE in it - because it does. Same with Cyrodiil.
No DLC you pay for or get free with the plus subscription. Craglorn was just an update they gave everyone free since back then it wasnt B2P. As far as your opinion on IC thats what the pvp crowd said they wanted. They wanted a smaller area to pvp in and to be able to gank/loot new players. They gave you guys exactly what you asked for.
Darnathian wrote: »Its real hard to take any of these "streamers" seriously.
Darnathian wrote: »"streamers"
Darnathian wrote: »Doing nothing constructive for this country, or their associated country.
Darnathian wrote: »lol I am not given a dime of the money i have earned while serving overseas to someone that plays video games.
Darnathian wrote: »i am not stupid.