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  • EsoRecon
    EsoRecon
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    EsoRecon wrote: »
    Everyone is delusional :)

    I just want some changes in PVP. Not asking for much.

    Ya not like they havent already made 100s of changes for pvp. Not like the entire first dlc was dedicated to pvp. Most of the balance changes around PVP. New gear sets, monster helm vendor and all the other pvp updates. Yet you still arent happy. What changes do you want now?
    EsoRecon wrote: »
    Everyone is delusional :)

    I just want some changes in PVP. Not asking for much.

    Ya not like they havent already made 100s of changes for pvp. Not like the entire first dlc was dedicated to pvp. Most of the balance changes around PVP. New gear sets, monster helm vendor and all the other pvp updates. Yet you still arent happy. What changes do you want now?

    PVE content = Orsinium, 2 new dungeons, single player trial, new trial, thieves guild zone


    AND DO NOT tell me imperial city was an entire dlc dedicated to PVP. how dare you. It came with 2 new dungeons and the whole zone is filled with quests and dumbasss mobs!
    Xbox One [ NA ]
    Gamertag - Zyzz II Legacy
    Stam Sorc & Stam NB PvP
    (I'm Just Here To 1vX)
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Heck even look at general discussion. Again the majority of complaints are the never ending complaints about pvp. Its not just this game either. Its all MMOs with pvp in them.

    Delusional.

    I don't know If It's even relevant to this discussion, but denying that pvp is the most complained about topic in mmo forums is delusional. This is known. Where do you think the majority of nerf and buff feedback comes from as well? I'll give you a hint, it's not pve.

    This is delusional too as I have just scoured general forums and still see more PvE related topics on top of bug related topics on top of non game related topics.

    Nerf this or nerf that comes from casual PvPers. It's up to you to form a cognitive decision to merit the seriousness of their call for a nerf. Some people get wasted by an ability and come straight to the forums to cry. Those aren't real PvPers. Those are whiners. PvE has the same class of players.

    "Complained about topic." Sure there are plenty of random topics and pve related questions. But pvp threads are more often than not the, rage/nerf/I quit/complain variety. This is universal. Doesn't matter if it's a terrible pvper or a pro. Competition breeds this toxicity. If I'm getting whooped, something is broken or needs a nerf. My honest opinion, the two should never be present in the same game, pvp and pve, especially mmos. It can't be balanced, it will never be fair to one side, and it's honestly just not worth the hassle of trying.

    Ive checked all the forums and I cannto find one post from a boss or mob in the game complaining that players killed him and screaming for a nerf.
  • WalkingLegacy
    WalkingLegacy
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    EsoRecon wrote: »
    Everyone is delusional :)

    I just want some changes in PVP. Not asking for much.

    Ya not like they havent already made 100s of changes for pvp. Not like the entire first dlc was dedicated to pvp. Most of the balance changes around PVP. New gear sets, monster helm vendor and all the other pvp updates. Yet you still arent happy. What changes do you want now?

    First content release was Craglorn. You conviently forget this every thread you post in.

    Imperial City is a mix of PvP and PvP.

    Cyrodiil still isn't fixed - you forget this every thread.

    Combat balances and abilities being fixed carry benefits to PvE - something you don't understand in every thread.

    Please quit trolling.

  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    EsoRecon wrote: »
    Everyone is delusional :)

    I just want some changes in PVP. Not asking for much.

    Ya not like they havent already made 100s of changes for pvp. Not like the entire first dlc was dedicated to pvp. Most of the balance changes around PVP. New gear sets, monster helm vendor and all the other pvp updates. Yet you still arent happy. What changes do you want now?

    First content release was Craglorn. You conviently forget this every thread you post in.

    Imperial City is a mix of PvP and PvP.

    Cyrodiil still isn't fixed - you forget this every thread.

    Combat balances and abilities being fixed carry benefits to PvE - something you don't understand in every thread.

    Please quit trolling.

    Notice I said the first DLC not the first update. Cyrodill will never be "fixed" even tho are very vague on what fixing it actually means. IC was a pvp update. The devs told us PVE people who had been waiting since craglorn we could just wait longer because "PVP people need some love and IC is a PVP update". So calling it a mix of pve and pvp is a joke. If thats true then cryodill is also a mix pf pve and pvp.

    As far as you saying combat balances somehow help people in pve i literally laughed out loud at that statement.
  • DaveMoeDee
    DaveMoeDee
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    JD2013 wrote: »
    EsoRecon wrote: »
    EsoRecon wrote: »
    Jhunn wrote: »
    Tandor wrote: »
    Anzriel wrote: »
    dday3six wrote: »
    Lysette wrote: »
    dday3six wrote: »
    Lysette wrote: »
    dday3six wrote: »
    Lysette wrote: »
    Kalante wrote: »
    This sounds eerily very similar to the game i was playing Dust 514 developed by CCP. The game had no sense of direction, nothing was being balanced and every patch always broke many things thus changing the meta every month like an endless paradox. They were working on the ps3 so i cut them some slack. Zenimax in the other hand... they're on PC with literally no restrictions holding them back and they can't get PvP working properly? are you kidding me?

    Of course CCP did not balance Dust 514 - because there is nothing to balance - each faction has it's typical features and they differ from each other, you have to live with those and adapt your play style to it - that is the whole point of having factions - just like all the ships in EVE have racial advantages and disadvantages, its the same game universe as EVE, so it has the same basic racial features. If you expect CCP to change this, then you can wait for an eternity and it will not have changed - just because these racial features are by design like this and not the game has to change after your liking, but you have to learn how to fit your gear to achieve the effects you want. This is a main part of EVE and so it is as well in Dust514.

    I don't think you even played Dust 514. There's plenty to balance in an FPS with a competitive PVP focus, if you don't think there is, I'm pretty certain that you rarely, if at all play games with a PVP focus.

    The reason balance was terrible in Dust was not because of factions. You could use the gear of any faction, so it was more about what you choose skill into. Balance was bad to sell boosters.

    I play EVE since 2008, have 7 accounts and 11 characters - I guess I know a bit about the EVE universe - and Dust is placed into it. Come and play EVE to see how it is - you can get 14-30 days free trial. This is a really good balanced game, but it is not balanced in the way, you might expect it - every ship is different and made after racial features - nevertheless they are all very well balanced, as in there is no best ship or best gear - it depends on the role what is a good ship and fitting - try it. But it has a quite steep learning curve. You wont get that in a few weeks or months - it takes years.

    Just because EVE might be balanced does not mean by extension Dust 514 is, the majority of Dust's development is outsoucred. They're different games with a completely different focus. If you think they're the same you'd be shocked to know of the tidal wave or butt-hurt and QQ coming from EVE players trying and failing at Dust because they were use to a hurry up and wait, point and click game.

    Yes, both games are different, but the core mechanics of skill-driven game play is the same. You think that competitiveness means fairness - but that is not the idea of CCP about it - to compete does not mean it would have to be fair competition, it is not in EVE and not in Dust any fair - so you have to deal with it - EVE is PvP everywhere, as soon as you undock you are in PvP, and nothing will stop someone who wants to kill you from doing it - if fair or not - that is how it is - take it of leave it. This is by intention this way.

    You are pretty much of completely incapable of not dodging, and just completely going off in another direction aren't you?

    This thread is now about the harvesting of bananas and its effect on climate change.

    I wish it was, it would be a lot more entertaining than just another PvP whine-fest.
    A lot more entertaining than just another PvP whine-fest, infested by better-knowing casual PvErs that have no idea what kind of sh't all PvP players have put up with for 2 years*

    Better.

    But Casual PVEers are all knowing, they know whats best for the game. Even the parts they don't even play! :wink: (PVP)


    (Very sarcastic comment)

    Whereas Hardcore PvPers are all knowing, they know what's best for the game. Even the parts they don't even play?

    No sarcasm, genuine question :)

    Bruh PVPers don't talk about PVE cause they DON'T CARE

    Then, devils advocate here, why should PVE only people care about PVP?

    I support lag complaints by PvPers. Others have said in another thread that ZOS has already declared that ball groups are going to cause lag and they can't fix that. If that is the case, this could be beating a dead horse. Regardless, playing Cyrodiil right now as it was designed to be played is a complete mess.

    I am tired of the balance complaints and the chaos that ensues from the rebalancing of skills that still never satisfies them. I am well aware that not all PvPers complain about this, but enough do to fill up the forums. Everyone gets screwed by the unending skill changes. I am tired of them changing my skills or core game mechanics like blocking for individuals who are never satisfied and will complain about whatever skill killed them most recently. I remember at launch I did not read game forums. I just played the game. Then, out of the blue, all sorts of changes happened and mobs just started destroying my character, a tank, because my tank had barely any dps and they did a major nerf to blocking and bashing. Friends who have played other MMOs told me to get used to rebalances due to PvP players complaining because that is what happens in every MMO with PvP.

    I actually joined PvP last night because I want to unlock some skills for an alt. In maybe a half hour I had 2 crashes and then moved on. There were two large battles I took part in, both of which had horrible lag and no ball groups at all. They just had a lot of people in one area playing. I find the ball group blaming a bit disingenuous. When you break down the door of a keep, is the sieging army supposed to enter one at a time? Are they supposed to spread out on all floors 10 feet apart? Stacking on a flag to flip it is actually how you take keeps. Are group members supposed to try to stay out of range of their healers? Or should healers just stay out of Cyrodiil?
  • WalkingLegacy
    WalkingLegacy
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    EsoRecon wrote: »
    Everyone is delusional :)

    I just want some changes in PVP. Not asking for much.

    Ya not like they havent already made 100s of changes for pvp. Not like the entire first dlc was dedicated to pvp. Most of the balance changes around PVP. New gear sets, monster helm vendor and all the other pvp updates. Yet you still arent happy. What changes do you want now?

    First content release was Craglorn. You conviently forget this every thread you post in.

    Imperial City is a mix of PvP and PvP.

    Cyrodiil still isn't fixed - you forget this every thread.

    Combat balances and abilities being fixed carry benefits to PvE - something you don't understand in every thread.

    Please quit trolling.

    Notice I said the first DLC not the first update. Cyrodill will never be "fixed" even tho are very vague on what fixing it actually means. IC was a pvp update. The devs told us PVE people who had been waiting since craglorn we could just wait longer because "PVP people need some love and IC is a PVP update". So calling it a mix of pve and pvp is a joke. If thats true then cryodill is also a mix pf pve and pvp.

    As far as you saying combat balances somehow help people in pve i literally laughed out loud at that statement.

    DLC and Craglorn are the same thing. The difference is Craglorn was released during sub only play.

    IC as a whole is a joke. It caters to a ganking play style...still doesn't mean it doesn't have PvE in it - because it does. Same with Cyrodiil.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    EsoRecon wrote: »
    Everyone is delusional :)

    I just want some changes in PVP. Not asking for much.

    Ya not like they havent already made 100s of changes for pvp. Not like the entire first dlc was dedicated to pvp. Most of the balance changes around PVP. New gear sets, monster helm vendor and all the other pvp updates. Yet you still arent happy. What changes do you want now?

    First content release was Craglorn. You conviently forget this every thread you post in.

    Imperial City is a mix of PvP and PvP.

    Cyrodiil still isn't fixed - you forget this every thread.

    Combat balances and abilities being fixed carry benefits to PvE - something you don't understand in every thread.

    Please quit trolling.

    Notice I said the first DLC not the first update. Cyrodill will never be "fixed" even tho are very vague on what fixing it actually means. IC was a pvp update. The devs told us PVE people who had been waiting since craglorn we could just wait longer because "PVP people need some love and IC is a PVP update". So calling it a mix of pve and pvp is a joke. If thats true then cryodill is also a mix pf pve and pvp.

    As far as you saying combat balances somehow help people in pve i literally laughed out loud at that statement.

    DLC and Craglorn are the same thing. The difference is Craglorn was released during sub only play.

    IC as a whole is a joke. It caters to a ganking play style...still doesn't mean it doesn't have PvE in it - because it does. Same with Cyrodiil.

    No DLC you pay for or get free with the plus subscription. Craglorn was just an update they gave everyone free since back then it wasnt B2P. As far as your opinion on IC thats what the pvp crowd said they wanted. They wanted a smaller area to pvp in and to be able to gank/loot new players. They gave you guys exactly what you asked for.
  • stitchmh
    stitchmh
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    I AM NO EXPERT!!!
    That said, I STRONGLY disagree!!!
    They haven't failed, unless you're searching for content they're NOT choosing to push.
    Iperfer PVE, and so, I LOVE all the dlc.
    I'm not an AWESOME player and am COMPLETLY challenged by the trials.
    Maybe they are simply choosing to satisfy a player like me....that simple.

    Still playing one toon.
    V16 DK Tank all heavy mostly gold crafted
    stitchmh
    ESO addict:)
  • WalkingLegacy
    WalkingLegacy
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    EsoRecon wrote: »
    Everyone is delusional :)

    I just want some changes in PVP. Not asking for much.

    Ya not like they havent already made 100s of changes for pvp. Not like the entire first dlc was dedicated to pvp. Most of the balance changes around PVP. New gear sets, monster helm vendor and all the other pvp updates. Yet you still arent happy. What changes do you want now?

    First content release was Craglorn. You conviently forget this every thread you post in.

    Imperial City is a mix of PvP and PvP.

    Cyrodiil still isn't fixed - you forget this every thread.

    Combat balances and abilities being fixed carry benefits to PvE - something you don't understand in every thread.

    Please quit trolling.

    Notice I said the first DLC not the first update. Cyrodill will never be "fixed" even tho are very vague on what fixing it actually means. IC was a pvp update. The devs told us PVE people who had been waiting since craglorn we could just wait longer because "PVP people need some love and IC is a PVP update". So calling it a mix of pve and pvp is a joke. If thats true then cryodill is also a mix pf pve and pvp.

    As far as you saying combat balances somehow help people in pve i literally laughed out loud at that statement.

    DLC and Craglorn are the same thing. The difference is Craglorn was released during sub only play.

    IC as a whole is a joke. It caters to a ganking play style...still doesn't mean it doesn't have PvE in it - because it does. Same with Cyrodiil.

    No DLC you pay for or get free with the plus subscription. Craglorn was just an update they gave everyone free since back then it wasnt B2P. As far as your opinion on IC thats what the pvp crowd said they wanted. They wanted a smaller area to pvp in and to be able to gank/loot new players. They gave you guys exactly what you asked for.

    DLC does not have to be paid for.

    Craglorn is not free - 15 dollars a month paid for it.

    As far as IC goes no that's what you made up.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    EsoRecon wrote: »
    Everyone is delusional :)

    I just want some changes in PVP. Not asking for much.

    Ya not like they havent already made 100s of changes for pvp. Not like the entire first dlc was dedicated to pvp. Most of the balance changes around PVP. New gear sets, monster helm vendor and all the other pvp updates. Yet you still arent happy. What changes do you want now?

    First content release was Craglorn. You conviently forget this every thread you post in.

    Imperial City is a mix of PvP and PvP.

    Cyrodiil still isn't fixed - you forget this every thread.

    Combat balances and abilities being fixed carry benefits to PvE - something you don't understand in every thread.

    Please quit trolling.

    Notice I said the first DLC not the first update. Cyrodill will never be "fixed" even tho are very vague on what fixing it actually means. IC was a pvp update. The devs told us PVE people who had been waiting since craglorn we could just wait longer because "PVP people need some love and IC is a PVP update". So calling it a mix of pve and pvp is a joke. If thats true then cryodill is also a mix pf pve and pvp.

    As far as you saying combat balances somehow help people in pve i literally laughed out loud at that statement.

    DLC and Craglorn are the same thing. The difference is Craglorn was released during sub only play.

    IC as a whole is a joke. It caters to a ganking play style...still doesn't mean it doesn't have PvE in it - because it does. Same with Cyrodiil.

    No DLC you pay for or get free with the plus subscription. Craglorn was just an update they gave everyone free since back then it wasnt B2P. As far as your opinion on IC thats what the pvp crowd said they wanted. They wanted a smaller area to pvp in and to be able to gank/loot new players. They gave you guys exactly what you asked for.

    DLC does not have to be paid for.

    Craglorn is not free - 15 dollars a month paid for it.

    As far as IC goes no that's what you made up.

    The first DLC was IC. ZOS even said so in its advertising. You are simply arguing semantics to avoid the topic.

    http://www.elderscrollsonline.com/en-us/dlc/imperialcity
  • DaveMoeDee
    DaveMoeDee
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    EsoRecon wrote: »
    Everyone is delusional :)

    I just want some changes in PVP. Not asking for much.

    Ya not like they havent already made 100s of changes for pvp. Not like the entire first dlc was dedicated to pvp. Most of the balance changes around PVP. New gear sets, monster helm vendor and all the other pvp updates. Yet you still arent happy. What changes do you want now?

    First content release was Craglorn. You conviently forget this every thread you post in.

    Imperial City is a mix of PvP and PvP.

    Cyrodiil still isn't fixed - you forget this every thread.

    Combat balances and abilities being fixed carry benefits to PvE - something you don't understand in every thread.

    Please quit trolling.

    Notice I said the first DLC not the first update. Cyrodill will never be "fixed" even tho are very vague on what fixing it actually means. IC was a pvp update. The devs told us PVE people who had been waiting since craglorn we could just wait longer because "PVP people need some love and IC is a PVP update". So calling it a mix of pve and pvp is a joke. If thats true then cryodill is also a mix pf pve and pvp.

    As far as you saying combat balances somehow help people in pve i literally laughed out loud at that statement.

    DLC and Craglorn are the same thing. The difference is Craglorn was released during sub only play.

    IC as a whole is a joke. It caters to a ganking play style...still doesn't mean it doesn't have PvE in it - because it does. Same with Cyrodiil.

    No DLC you pay for or get free with the plus subscription. Craglorn was just an update they gave everyone free since back then it wasnt B2P. As far as your opinion on IC thats what the pvp crowd said they wanted. They wanted a smaller area to pvp in and to be able to gank/loot new players. They gave you guys exactly what you asked for.

    That really is just semantics. There was no concept of DLC when Craglorn dropped because the game was pure sub. But Craglorn was an added zone, just like Wrothgar was. It was additional content they created. It was also a departure from other content in that it was an entire zone dedicated to group play.

    This not particularly useful argument just distracts from the main discussion.

    Regarding the more relevant discussion, clearly, IC is a PvP zone because you can kill other players. There are also significant numbers of people who really like the PvP in IC. Unfortunately, it is probably not the kind of PvP that majority of PvP focused players wanted. The majority seem to want either a working Cyrodiil (which makes sense if that is what attracted them to the game) or some kind of truly small scale PvP. You can play all you PvE in open world PvP servers in a game if that is what you prefer. If you can kill other players, it is PvP, regardless of the existence of quests.

    The idea that PvE makes PvP not PvP is flawed. If you can kill others, it is PvP. If you play ESO for PvP, feel free to say that IC is not the kind of PvP you enjoy. Saying it isn't PvP because you want to push the narrative that ZOS doesn't care about you will make it hard to take you seriously.
  • jamesharv2005ub17_ESO
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    Again I didnt call it the first DLC. ZOS did. As it was the first DLC.
  • WalkingLegacy
    WalkingLegacy
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    EsoRecon wrote: »
    Everyone is delusional :)

    I just want some changes in PVP. Not asking for much.

    Ya not like they havent already made 100s of changes for pvp. Not like the entire first dlc was dedicated to pvp. Most of the balance changes around PVP. New gear sets, monster helm vendor and all the other pvp updates. Yet you still arent happy. What changes do you want now?

    First content release was Craglorn. You conviently forget this every thread you post in.

    Imperial City is a mix of PvP and PvP.

    Cyrodiil still isn't fixed - you forget this every thread.

    Combat balances and abilities being fixed carry benefits to PvE - something you don't understand in every thread.

    Please quit trolling.

    Notice I said the first DLC not the first update. Cyrodill will never be "fixed" even tho are very vague on what fixing it actually means. IC was a pvp update. The devs told us PVE people who had been waiting since craglorn we could just wait longer because "PVP people need some love and IC is a PVP update". So calling it a mix of pve and pvp is a joke. If thats true then cryodill is also a mix pf pve and pvp.

    As far as you saying combat balances somehow help people in pve i literally laughed out loud at that statement.

    DLC and Craglorn are the same thing. The difference is Craglorn was released during sub only play.

    IC as a whole is a joke. It caters to a ganking play style...still doesn't mean it doesn't have PvE in it - because it does. Same with Cyrodiil.

    No DLC you pay for or get free with the plus subscription. Craglorn was just an update they gave everyone free since back then it wasnt B2P. As far as your opinion on IC thats what the pvp crowd said they wanted. They wanted a smaller area to pvp in and to be able to gank/loot new players. They gave you guys exactly what you asked for.

    DLC does not have to be paid for.

    Craglorn is not free - 15 dollars a month paid for it.

    As far as IC goes no that's what you made up.

    The first DLC was IC. ZOS even said so in its advertising. You are simply arguing semantics to avoid the topic.

    http://www.elderscrollsonline.com/en-us/dlc/imperialcity

    Do you think they used that vernacular because they went from a sub based model to a B2P?

    Going from Update to DLC which in house they still call Thieves Guild DLC - Update 9 and Dark Brotherhood DLC - Update 10?

    Course not.
    Edited by WalkingLegacy on March 16, 2016 4:19PM
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Fact is it was the first DLC. You can try and deny it all you want. Its simply fact. PVP got the first DLC. It was 100% geared to PVP only. Yet you arent happy with it. You said you wanted smaller scale combat they gave you it. Then you complained it wasnt good enough. Meanwhile PVE people are happy as can be with the DLC provided. So they can keep[ trying to please people who cannot be pleased. Or they can make money offering content to the majority who will enjoy it and purchase it.
  • Saltypretzels
    Saltypretzels
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    Inarre wrote: »

    I mean, everyone thinks the guy is assnut crazy, but you giggle and smile to yourself because he says what everyone is thinking.

    Just like Trump!
  • sadownik
    sadownik
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    Fact is it was the first DLC. You can try and deny it all you want. Its simply fact. PVP got the first DLC. It was 100% geared to PVP only. Yet you arent happy with it. You said you wanted smaller scale combat they gave you it. Then you complained it wasnt good enough. Meanwhile PVE people are happy as can be with the DLC provided. So they can keep[ trying to please people who cannot be pleased. Or they can make money offering content to the majority who will enjoy it and purchase it.

    You are happy as can be with DLC, thats what you can state, everything else is your wishful thinking.

    IC was ment to be THE pvp DLC. The dlc that will end all miseries. Dlc with promised pvp objectives.

    What we have got is gang wars online, farm or be farmed dlc that only added performance issues, due to PvE uproar was opened for all. And Z. explanation why meaningful pvp wasnt added to the pvp upadte? "we didnt make it" 2 freaking years and they didnt make it. Now we hear "Oh yes we certainly would love to have that but no ETA".

    And now? PvE is also in terrible state, not only content wise, but also performance wise too. New trial? Great! But would be better if everyone and their mother didnt laged in it and dc'ed. New zone? Oh its gorgeous, gorgeous! But perhaps they could put here something that would keep players longer than a week? Isnt it a waste of Z. $ to pump out dlc's that are empty in a month or so?

    But since you have Z. in highest regard, and you love to pour more cash to them, everything is ok and the game has years of golden existance.
  • dimensional
    dimensional
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    Moglijuana wrote: »
    JD2013 wrote: »
    Moglijuana wrote: »
    JD2013 wrote: »
    JD2013 wrote: »
    JD2013 wrote: »
    JD2013 wrote: »
    JD2013 wrote: »
    EsoRecon wrote: »
    Gidorick wrote: »
    FENG RUSH makes one fatal mistake in his assessment of ESO... not all of us are "Long Term MMO Players".. many MANY of us are "Long Term TES Players"

    But overall... He's pretty spot on with his criticisms.

    Then go back to skyrim.

    This. As a loooong time TES franchise fan I hate this game with a passion. It's a HORRIBLE Elder Scrolls game, and even worse MMO. True TES players would agree with me, this game shouldn't even be considered part of the TES franchise.

    I've been playing ES games since Arena. To me, Skyrim is by far the worst ES game, not this.

    Isn't it great how people can have differing opinions? :smiley:

    I literally can't stand people who thinks this game is good (pve) I just don't, and if you're one of them don't talk to me because your opinion is irrelevant to me.

    You seem a pleasant sort of person.

    As you go through life, you will meet people who's opinions don't match your own. Deal with that little fact of life.

    Nah, I ignore real life casuals too :D

    So, would you define a casual how? How exactly is a casual measured? I for instance work a lot, have an SO to tend to, planning going back to education, and can't play for 12 hours a day every day. If having a real life makes me a casual, then I'm very proud to be a casual :smiley:

    I was making a joke... Ive already told you if you enjoy a single quest this game has you're a casual.

    How about if I enjoy single quests and PVP and trials?

    Still a casual.

    You throw that word around like it carries any weight to an argument. It doesn't. It's just strawman, especially as the biggest portion of the player base is here for Elder Scrolls stories. I can however see when I've hit a brick wall with someone who believes throwing names around is a valid argument.

    Enjoy your "hardcore" PVP experience in a game where it doesn't exist! :smiley:

    I'm pretty sure these "stories" you are speaking of are more comparable to those crossword puzzles on the back of cereal boxes...bc honestly they suck and take the mental capacity of a three year old to get through.

    Actually, a lot of these side stories are far better written than most MMO's and indeed Skyrim. I prefer this to "go and get me 20 wolves tails because reasons!!"

    The only quests that stood out to me were the guild quests and the main story. Everything else just seemed like a chore. Orsinium was a bit better as the new scenery helped. But how long will the population be satisfied with "better than most" quests...If you want to quest play something like the Witcher, or Dragon Age.

    Or how about we can do whatever we want?
  • Tandor
    Tandor
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    ✭✭✭✭✭
    EsoRecon wrote: »
    JD2013 wrote: »
    EsoRecon wrote: »
    EsoRecon wrote: »
    Jhunn wrote: »
    Tandor wrote: »
    Anzriel wrote: »
    dday3six wrote: »
    Lysette wrote: »
    dday3six wrote: »
    Lysette wrote: »
    dday3six wrote: »
    Lysette wrote: »
    Kalante wrote: »
    This sounds eerily very similar to the game i was playing Dust 514 developed by CCP. The game had no sense of direction, nothing was being balanced and every patch always broke many things thus changing the meta every month like an endless paradox. They were working on the ps3 so i cut them some slack. Zenimax in the other hand... they're on PC with literally no restrictions holding them back and they can't get PvP working properly? are you kidding me?

    Of course CCP did not balance Dust 514 - because there is nothing to balance - each faction has it's typical features and they differ from each other, you have to live with those and adapt your play style to it - that is the whole point of having factions - just like all the ships in EVE have racial advantages and disadvantages, its the same game universe as EVE, so it has the same basic racial features. If you expect CCP to change this, then you can wait for an eternity and it will not have changed - just because these racial features are by design like this and not the game has to change after your liking, but you have to learn how to fit your gear to achieve the effects you want. This is a main part of EVE and so it is as well in Dust514.

    I don't think you even played Dust 514. There's plenty to balance in an FPS with a competitive PVP focus, if you don't think there is, I'm pretty certain that you rarely, if at all play games with a PVP focus.

    The reason balance was terrible in Dust was not because of factions. You could use the gear of any faction, so it was more about what you choose skill into. Balance was bad to sell boosters.

    I play EVE since 2008, have 7 accounts and 11 characters - I guess I know a bit about the EVE universe - and Dust is placed into it. Come and play EVE to see how it is - you can get 14-30 days free trial. This is a really good balanced game, but it is not balanced in the way, you might expect it - every ship is different and made after racial features - nevertheless they are all very well balanced, as in there is no best ship or best gear - it depends on the role what is a good ship and fitting - try it. But it has a quite steep learning curve. You wont get that in a few weeks or months - it takes years.

    Just because EVE might be balanced does not mean by extension Dust 514 is, the majority of Dust's development is outsoucred. They're different games with a completely different focus. If you think they're the same you'd be shocked to know of the tidal wave or butt-hurt and QQ coming from EVE players trying and failing at Dust because they were use to a hurry up and wait, point and click game.

    Yes, both games are different, but the core mechanics of skill-driven game play is the same. You think that competitiveness means fairness - but that is not the idea of CCP about it - to compete does not mean it would have to be fair competition, it is not in EVE and not in Dust any fair - so you have to deal with it - EVE is PvP everywhere, as soon as you undock you are in PvP, and nothing will stop someone who wants to kill you from doing it - if fair or not - that is how it is - take it of leave it. This is by intention this way.

    You are pretty much of completely incapable of not dodging, and just completely going off in another direction aren't you?

    This thread is now about the harvesting of bananas and its effect on climate change.

    I wish it was, it would be a lot more entertaining than just another PvP whine-fest.
    A lot more entertaining than just another PvP whine-fest, infested by better-knowing casual PvErs that have no idea what kind of sh't all PvP players have put up with for 2 years*

    Better.

    But Casual PVEers are all knowing, they know whats best for the game. Even the parts they don't even play! :wink: (PVP)


    (Very sarcastic comment)

    Whereas Hardcore PvPers are all knowing, they know what's best for the game. Even the parts they don't even play?

    No sarcasm, genuine question :)

    Bruh PVPers don't talk about PVE cause they DON'T CARE

    Then, devils advocate here, why should PVE only people care about PVP?

    EXACTLY
    I mean I like PVEers (cause I love making 1vX clips) but pls if you don't care about PVP stay out of it.

    Honestly though since when do you see PVPers asking PVEers to start caring about PVP? I don't.

    I'd be more inclined to stay out of PvP discussions (a) if they were on the PvP forum and (b) they didn't involve sweeping generalisations about the game as a whole when in fact they're really only talking about the PvP aspect of it.
  • Panth141
    Panth141
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    Fact is it was the first DLC. You can try and deny it all you want. Its simply fact. PVP got the first DLC. It was 100% geared to PVP only. Yet you arent happy with it. You said you wanted smaller scale combat they gave you it. Then you complained it wasnt good enough. Meanwhile PVE people are happy as can be with the DLC provided. So they can keep[ trying to please people who cannot be pleased. Or they can make money offering content to the majority who will enjoy it and purchase it.

    Not sure you can call a DLC that introduced two new PvE dungeons, both in normal and veteran mode, complete with new associated sets that could only be obtained by performing PvE '100% geared to PVP only'...
    PS4 EU - Panth141 | CP 630+
    Dominion
    Almalexia's Fallen - Magicka Dragonknight - PvE Main
    Lost Hope of Sotha Sil - Magicka Dragonknight - PvP Main
    Claws-in-pockets - Stamina Nightblade - PvE/P DPS
    Nocturnal's Guise - Magicka Nightblade - PvE DPS
    Udun - Magicka Templar - PvP Healer
    Onsi's Shattered Blade - Stamina Sorcerer - Dungeon/vMA Farmer
    Stands-like-Mountains - Magicka Nightblade - PvE Saptank
    Auri-El's Forgotten Light - Magicka Sorcerer - PvP DPS

    Covenant
    Tharkün - Magicka Sorcerer - PvE DPS
    Rahai-Anaa - Stamina Dragonknight - Provisioner (lol)

    Pact
    Perolis - Magicka Sorcerer - Enchanter/Alchemist/BwB PvP

  • Valn
    Valn
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    Why the hell was this moved to alliance war? some damage control???
  • GRxKnight
    GRxKnight
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    Yeah sorry but in no way was IC a PvP update...if it was there would be a point to go there and PvP but there isn't....it was a PvE update disguised as a PvP update....there's no good PvP in there anymore as it's pointless...go back to care bear land
    Member of Victorem, RÁGE ; Decibel Alumni (RIP)

    Kalista Schefer: VR16 AD Sorcerer; Alliance Rank 22

    Noxus-Katarina: VR16 AD NB; Alliance Rank 30

    Grxknight: VR16 AD DK; Alliance Rank 16

    Lorelie Aedel: VR16 AD Templar; Alliance Rank 8
  • jeskah
    jeskah
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    Valn wrote: »
    Why the hell was this moved to alliance war? some damage control???

    Worst kind of it. Not on par with the going into a fully controlled environment and presenting there the magnificient "no ETA" gem, but still.
  • Darnathian
    Darnathian
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    IMO,

    Wow. First off i think the points he brings up are mostly valid as far as mechanics. REMOVE AOE CAPS.

    But seriously. I dont blame Zos for not responding more to you. The constant swears is real and negativity towards non small scalers. I wouldnt talk to someone doing that either. Stcik to RP'ing Fengrush. He is much nicer.

    Its real hard to take any of these "streamers" seriously. Doing nothing constructive for this country, or their associated country. Playing video games for a living and whining about it. The lulz. I cant imagine telling my parents i play video games professionally for a living.

    I still cannot understand why anyone would even donate to WATCH SOMEONE ELSE PLAY A VIDEO GAME. lol I am not given a dime of the money i have earned while serving overseas to someone that plays video games. Kids doing this i can understand. But adults? lol Be either a game developer or play recreationaly.

    The video can be summed up by I dont get as many streamers as others because they talk way nicer about Zos, and get this, Zos responds more to them. You are giving away a million dollars to someone other than the streamers. wa wa.

    They came to first we are ESO podcast and then didnt anymore i believe. You know why? You four represent such a small percentage of the community and are COMPLETELY BIASED and CONDESENSING TO LARGE SCALE PVP, which this game was designed for. You want them to change the game to suit your styles so you can get more streamers. I dont care if you deny this i am not stupid. And you wonder why they ignore you?

    Other than that right on point.
  • me_ming
    me_ming
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    me_ming wrote: »
    me_ming wrote: »
    DaveMoeDee wrote: »
    me_ming wrote: »
    ADarklore wrote: »
    ZOS keeps pushing their loyal players further and further away - that's a fact and Feng, well he's right. And after everything we dealt with a rant seems more than acceptable. :P

    I wish the game would push more of these guys FURTHER out of the game! The PvP-centric people are the most toxic I've seen in gaming, and the more that leave the better IMO. Hate to break it to you, but this game IS NOT dominated by PvP players- although I know most of you want to convince yourself differently. For your information, this game is dominated by PvE solo-centric players and that is basically how the game was designed. Also, if Matt Firor even comes out and states that this game is more of a RPG than traditional MMO, then that should answer your question about how PvP fits into ESO.

    While ZOS does have its fair share of problems, I'm still absolutely loving the game and I've been playing constantly for almost a year now. No, I don't PvP, I am one of the numerous solo-centric PvE players that you normally don't notice because I am too busy doing my own thing and enjoying the game. For those who think that ESO is 'losing players'- they're only losing the kind of players that you associate with... but the overall health of the game is just fine. Example... yesterday afternoon- a MONDAY afternoon- I started a new character and was annoyed because of the sheer number of players in the Wailing Prison, took me forever to reach level six because of how many players kept killing everything so quickly. Doing the Khenarthi's Roost and Auridon quests... same thing... players everywhere. So how can a game that is supposedly 'dying' be so constantly filled on a weekday afternoon with new players?!?

    Wait 'til you get to end game, and learn that there really isn't much worth doing anymore.

    I doubt that is an issue for most players now that there is regular DLC.

    Done with Orsinium in 2 weeks. Done with Hew's Bane in less than a day. And I'm a casual player. Don't know what else to do.

    I think you might be confused on what a casual player is.

    Nope, buddy, I am not. I don't rush content. I play it on my free time. I listen to every dialogue NPCs have in every main story. I don't grind. I hate grinding. I played Thieves Guild in honestly, less than a day. Played it on my day off. It's a small zone, nice storyline. I've completed most achievements in TG (except the new trial ones, that is). So yeah, I know what it means to be casual. But I am competitive too. I think you are just too stuck with your idea with what a "casual" player is. Go out into the world, hun, and broaden your horizon. Live!

    If you did the entire thing in one day then you arent a casual player. You say oh I dont rush content yet you say you completed everything in hews bane in 1 day. again you are confused what casual means. Even on my days off I cant sit for 24 hours at the PC. Nor would I really want to.

    So are you telling me, if I finish the content in a year, that's when I become a casual player? If you haven't noticed the Hew's Bane Zone is probably just as big as Behtnik. It only has 16 non-repeatable quest. How many hours do you have to listen to an NPC's dialogue to immerse yourself? It's not like ZoS has used complicated words for the normal people to understand, it's not like the story is over complicated. And once again, it's a relatively small zone!!! If anyone is given a day to complete it, I'm pretty sure anyone can. If you can't complete it in less than 24hours and you have the chance to do it, maybe you're not a casual player, but just plain incompetent.

    PS And again, I believe I have a better understanding of what a casual player is. You REALLY should widen your perspective, man.
    Edited by me_ming on March 16, 2016 8:18PM
    "We're heroes, my boon companion, and heroes always win! Let that be a lesson to you."
    -Caldwell, "The Final Assault"

    "There is always a choice. But you don't get to choose what is true, you only get to choose what you will do about it..."

    -Abnur Tharn, "God of Schemes"]
  • Lucky28
    Lucky28
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    I'm so glad that I'm not the only player who is not "afraid" of speak my mind and point ruthlessly what the hell is going on.

    And then, something obscure and not publicly mentioned is changed requiring us to re-accept the TOS (otherwise we can't even login anymore) like if we could even compare to the older text (who is paranoid enough to keep "version control" of TOSs) and we read it carefully just to see that basically the whole Section 6 is a general f*ck off saying exactly what Feng said but with legal speech.

    And we can't even sell our game we paid for because we're not allowed to transfer our accounts to someone else. I spent more than 300$ in the game due exchange rates in my country and I'm not the real owner of its licenses. That's unreal!

    Company keeps screwing the game, from performance and down to mechanics and content, patch after patch, and I can't get a refund because... oh wait! It's also in the freaking TOS >:(

    Not saying I do not have some feeling towards Feng one way or the other. But, YOU were the one that agreed to the ToS so that is your own fault. If you are unhappy then cut your losses and play another game. Remember that companies respond to money. Take yours somewhere else and see what happens. Eso will either thrive or fold. But why stick around if the game makes you so unhappy?

    that's dumb as *** man. people criticize the game not because they hate the game and not because they wanna come to the forums and irritate people. but because they Love(ed) the game and don't want to see it die.

    The ToS has nothing to do with it.
    Invictus
  • WalkingLegacy
    WalkingLegacy
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    Valn wrote: »
    Why the hell was this moved to alliance war? some damage control???

    Hilarious
  • Myxril
    Myxril
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    Dear CMs,
    This isn't a thread about Alliance War. It is a General topic about how ZOS has mishandled ESO over the years. Move it back to the General forum.
    Edited by Myxril on March 16, 2016 8:25PM
    'Okay, the question is...(laughter)...the question is, we have Vicious Death sets with Prox Det that are doing double damage from last patch -- they're doing double damage -- and the CP system scales them even more. Prox Dets are doing over 20k, okay? That's before Vicious Death does 15, m'kay? We're talking like 30k+. Okay.
    "So, what about the stamina?" Okay. Um "The 2-handed execute skill--" I'm s--I'm sorry. What? The 2-Handed execute? What?! What am I gonna f***ing do?! Am I gonna execute a f***ing zerg with a 2-Handed slice?!'
    --Fengrush, ESO Live Review 1:08:18

    'He's lucky Im not a part of the company because I would simply ban or delete his account or even make the RNG or his damage ridiculously to stress him out even more.'
    --mb10, regarding Fengrush
  • Sugaroverdose
    Sugaroverdose
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    Myxril wrote: »
    Dear CMs,
    This isn't a thread about Alliance War. It is a General topic about how ZOS has mishandled ESO over the years. Move it back to the General forum.
    Next time they'll move it to role-play subforum, just to be sure that "potential consumers" will not see it.
  • me_ming
    me_ming
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    EsoRecon wrote: »
    Everyone is delusional :)

    I just want some changes in PVP. Not asking for much.

    Ya not like they havent already made 100s of changes for pvp. Not like the entire first dlc was dedicated to pvp. Most of the balance changes around PVP. New gear sets, monster helm vendor and all the other pvp updates. Yet you still arent happy. What changes do you want now?

    First content release was Craglorn. You conviently forget this every thread you post in.

    Imperial City is a mix of PvP and PvP.

    Cyrodiil still isn't fixed - you forget this every thread.

    Combat balances and abilities being fixed carry benefits to PvE - something you don't understand in every thread.

    Please quit trolling.

    Notice I said the first DLC not the first update. Cyrodill will never be "fixed" even tho are very vague on what fixing it actually means. IC was a pvp update. The devs told us PVE people who had been waiting since craglorn we could just wait longer because "PVP people need some love and IC is a PVP update". So calling it a mix of pve and pvp is a joke. If thats true then cryodill is also a mix pf pve and pvp.

    As far as you saying combat balances somehow help people in pve i literally laughed out loud at that statement.

    DLC and Craglorn are the same thing. The difference is Craglorn was released during sub only play.

    IC as a whole is a joke. It caters to a ganking play style...still doesn't mean it doesn't have PvE in it - because it does. Same with Cyrodiil.

    No DLC you pay for or get free with the plus subscription. Craglorn was just an update they gave everyone free since back then it wasnt B2P. As far as your opinion on IC thats what the pvp crowd said they wanted. They wanted a smaller area to pvp in and to be able to gank/loot new players. They gave you guys exactly what you asked for.

    Orsinium is an update, Theives Guild is an update. Imperial City is an update, or else we would all just be playing the base game. Craglorn (just like Orsinium, Theives Guild and Imperial City) is an expansion pack (or DLC) because it expands your gameplay. Meaning, it adds more content to what the base game has. Get it? Difference now is that you have to pay for your DLC since the game is b2p. DLC by the way literally means Downloadable Content, which is what Craglorn, Orisnium, TG and IC are-- they are downloadable contents. Here educate yourself: http://www.gamefaqs.com/xbox360/946195-fight-night-round-4/answers/80018-what-does-quotdlcquot-mean

    Try going to IC for once, and see how much of a PvE it is than PvP. You get really nice dye if you complete the main quest by the way. (I'm not even being sarcastic about it).
    Edited by me_ming on March 16, 2016 8:45PM
    "We're heroes, my boon companion, and heroes always win! Let that be a lesson to you."
    -Caldwell, "The Final Assault"

    "There is always a choice. But you don't get to choose what is true, you only get to choose what you will do about it..."

    -Abnur Tharn, "God of Schemes"]
  • Yiko
    Yiko
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    Darnathian wrote: »
    Its real hard to take any of these "streamers" seriously.
    Darnathian wrote: »
    "streamers"
    Darnathian wrote: »
    Doing nothing constructive for this country, or their associated country.
    Darnathian wrote: »
    lol I am not given a dime of the money i have earned while serving overseas to someone that plays video games.
    Darnathian wrote: »
    i am not stupid.

    Oh my
This discussion has been closed.